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![[Post New]](/s/i/i.gif) 2023/06/15 18:13:51
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Growlin' Guntrukk Driver with Killacannon
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Never thought I'd see the day where non-'ard boyz ditch the T-Shirt and get a 5+ Armor Save.
Kunning but Brutal but no Brutal but Kunning Enhancement
Oof, Deffrolla is down to a 3+
No cool ability on the grabba klaw to stop people from falling back, ah well was a cool idea
Thank goodness there's no nonsense about the KFF being used then disappearing for the rest of the game
Was hoping Shokk Attack Gun would have a higher Strength
The Aura on the Boomdakka Snazzwagon is eh  , I guess it's helpful for Overwatch? Would have been better if the Aura was to your units, instead of having to drive up next to the enemy.
Boyz at Ld 7+, was expecting worse tbh
Woof Power Klaws are weaker
Dakkastorm is nice
Heck yeah my Lootas are finally good!!  (6+ on the Deffgun) of course
Nob with Waagh Banner is back on the menu
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![[Post New]](/s/i/i.gif) 2023/06/15 18:15:28
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Grovelin' Grot
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JohnU wrote:Quick, while GW is still asleep, put Ghaz and a full squad of MANZ in a trukk.
lol !! Nice point spotted
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![[Post New]](/s/i/i.gif) 2023/06/15 18:24:28
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Smokin' Skorcha Driver
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shogun wrote:Another question: does anybody know anything about the forgeworld stuff?
They said all forgeworld and legend units will be released in the coming weeks.
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Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. |
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![[Post New]](/s/i/i.gif) 2023/06/15 18:41:25
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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Eh, got a gakky day and the browser crashed when typing some thoughts.
Short version:
Me like. It got some wacky combos, some great units to work with and I already see tons of different army builds.
Meks look great, especially the MA one.
Buggies look great.
MANz are better than DG terminators.
I actually want to have gretchin sitting on
Warboss is scary during a Waaagh!, especially with the killchoppa relic and carnage.
Nauts look great and can finally transport propper squads.
Rokkits are no longer heavy.
No more senseless clanlocking special characters which originate from the same Waaagh!
Zodgrod's datasheet genuinely made be laugh.
Heck, I even want to run a mek workshop now.
Kombi-weapons suck, so does not having an assault vehicle. Outside of that? Not much to complain about.
And all the hate about nobz? All the choppas are big choppas now and -1 to wound isn't exactly terrible. You can also put them with a painboy and revive d3 nobz once per game.
They're not great, but decent.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2023/06/15 18:42:44
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Rampagin' Boarboy
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Lootas look like they might be usable from an accuracy standpoint. They're a 5+ when stationary, rerolling 1s to hit or full rerolls to hit if shooting at something on an objective. For orks that's not bad at all in terms of accuracy.
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![[Post New]](/s/i/i.gif) 2023/06/15 18:54:03
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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So i am a little bit confused here about the firing deck thing.
You have lootas in a trukk, you move it, so you dont get your +1 to hit from being stationary with the deffguns.
You instead use the mek to give +1 to hit to the trukk, so now the deffgun hit on 5s yes? Because technically the "trukk" is firing the guns.
If you stood still to get +1 to hit, could you still use the mek to make the trukk fire deffguns on a +4?
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2023/06/15 18:55:05
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Ork Boy Hangin' off a Trukk
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The untipped title Master or Terror Warfare went to us for some inexplicable reason. Dreads and Shook Attacks both trigger morale tests and Wurr Boy gives a -2 Ld penalty. Now I want a clanker army with Big Meks supporting
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![[Post New]](/s/i/i.gif) 2023/06/15 18:55:41
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Humming Great Unclean One of Nurgle
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Beardedragon wrote:So i am a little bit confused here about the firing deck thing.
You have lootas in a trukk, you move it, so you dont get your +1 to hit from being stationary with the deffguns.
You instead use the mek to give +1 to hit to the trukk, so now the deffgun hit on 5s yes? Because technically the "trukk" is firing the guns.
If you stood still to get +1 to hit, could you still use the mek to make the trukk fire deffguns on a +4?
Modifiers still don’t stack beyond +/-1, for hit and wound rolls.
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Clocks for the clockmaker! Cogs for the cog throne! |
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![[Post New]](/s/i/i.gif) 2023/06/15 18:56:26
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Gargantuan Gargant
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Beardedragon wrote:So i am a little bit confused here about the firing deck thing.
You have lootas in a trukk, you move it, so you dont get your +1 to hit from being stationary with the deffguns.
You instead use the mek to give +1 to hit to the trukk, so now the deffgun hit on 5s yes? Because technically the "trukk" is firing the guns.
If you stood still to get +1 to hit, could you still use the mek to make the trukk fire deffguns on a +4?
I believe the +1 to hit cap is still there from what I can tell. So even with the additional +1 to hit from Heavy, since you already have a +1 to hit from the Mek, you can only ever hit max on a 5+ from positive modifiers. So the additional +1 to hit is mainly to accomodate penalties to hit from things like Stealth or other unit abilties/strategems.
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![[Post New]](/s/i/i.gif) 2023/06/15 19:02:06
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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right. But the Mek could easily make the trukk shoot deffguns on a +5, so i dont have to worry about whether i move the trukk in that case? (if i have a mek) All these new rules i have to figure out. Im still sad that i orks cant disembark after their transport has moved (unless i have misunderstood something). Of all factions in this game, disregarding their own safety and jumping out of a moving transport seems orky to the bone.
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This message was edited 2 times. Last update was at 2023/06/15 19:06:35
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2023/06/15 19:13:45
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Locked in the Tower of Amareo
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TedNugent wrote:I still don't see anything about assault vehicles in the transport rules.
It looks like there's some decent stuff as far as toughness, but I'm really not liking how they took a pip off the strength of all the klaws and killsaws. I don't like the thought of dealing with the high toughness vehicles or T5.
Assault vehicle is datasheet rule in land raiders.
On core rules can"t charge if disembark after transport moves.
To avoid that transport datasheet needs to have that exception. Like land raider.
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2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2023/06/15 19:16:43
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Is it correctly understood that kill rigs and Hunta Rigs can transport non-beast snagga models? and all our vehicles have an invulnerable save. Except the rigs for some reason Edit: im blind. Rigs still only carry beast snagga models.
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This message was edited 2 times. Last update was at 2023/06/15 20:32:01
Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2023/06/15 19:19:08
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Locked in the Tower of Amareo
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Beardedragon wrote:So i am a little bit confused here about the firing deck thing.
You have lootas in a trukk, you move it, so you dont get your +1 to hit from being stationary with the deffguns.
You instead use the mek to give +1 to hit to the trukk, so now the deffgun hit on 5s yes? Because technically the "trukk" is firing the guns.
If you stood still to get +1 to hit, could you still use the mek to make the trukk fire deffguns on a +4?
Yes to all.
Well except +1 max bonus so 5+ maximum
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This message was edited 1 time. Last update was at 2023/06/15 19:29:42
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2023/06/15 19:19:20
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Smokin' Skorcha Driver
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also worth noting careen is a normal move and can be used without rolling a 6 to explode so trukks, bw's, ect will all but guantee our units getting to the enemy or at least safely behind a ruin
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Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. |
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![[Post New]](/s/i/i.gif) 2023/06/15 19:20:52
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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oh i absolutely missed that part. I thought it was the same as before. But you sure CAN use it even if you didnt explode.
Thats pretty good!
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2023/06/15 19:20:52
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Smokin' Skorcha Driver
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jk it does need a 6, still a much better rule though
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Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. |
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![[Post New]](/s/i/i.gif) 2023/06/15 19:21:30
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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"You can use this Stratagem on that
unit even though it was just destroyed."
Doesnt that mean you DONT need the 6?
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2023/06/15 19:22:37
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Smokin' Skorcha Driver
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under the target section it says "if you roll a 6". I glanced over that part originally lol. There are other armies that can modify the 6 to be easier to explode which works in favor though
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This message was edited 2 times. Last update was at 2023/06/15 19:25:02
Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. |
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![[Post New]](/s/i/i.gif) 2023/06/15 19:27:03
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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flaming tadpole wrote:shogun wrote:Another question: does anybody know anything about the forgeworld stuff?
They said all forgeworld and legend units will be released in the coming weeks.
Thanks
Beardedragon wrote:right.
But the Mek could easily make the trukk shoot deffguns on a +5, so i dont have to worry about whether i move the trukk in that case? (if i have a mek)
All these new rules i have to figure out.
A full Battlewagon with deffguns and other stuff can still use the overwatch stratagem, right? rapid fire deffguns can really bring a lot off 6+ combining it with the batte weagon weapons and a few other models (shokk attack gun?).
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![[Post New]](/s/i/i.gif) 2023/06/15 19:28:11
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Growlin' Guntrukk Driver with Killacannon
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Afrodactyl wrote:
Lootas look like they might be usable from an accuracy standpoint. They're a 5+ when stationary, rerolling 1s to hit or full rerolls to hit if shooting at something on an objective. For orks that's not bad at all in terms of accuracy.
Oh the rerolls are great, but we were so close to having 5+ Heavy Deffguns, would have been spectacular
I'm really looking forward to running them. My Shokkjump Dragsta looks quite a bit more useful as well, might be time to pick up a second one. Unfortunately I think the Snazzwagon isn't going to see play until we get different detachments.
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![[Post New]](/s/i/i.gif) 2023/06/15 19:28:16
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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You could have mini Meks give +1 to hit to a unit of 3 Mek Gunz firing from the backline.
Thats not bad.
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Hope, is the first step on the road to disappointment.
- About Dawn of War 3 |
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![[Post New]](/s/i/i.gif) 2023/06/15 19:30:56
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Smokin' Skorcha Driver
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ya mek gun spam might be a thing for us again honestly
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Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. |
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![[Post New]](/s/i/i.gif) 2023/06/15 19:33:31
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Servoarm Flailing Magos
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shogun wrote:
I wonder how the ' firing deck' rules work with a fully loaded battle weagon. So it uses the weapons from the models as if it has the weapons itself? So the models are not shooting, so no abilities? but giving the battlewagon a +1 to hit does work?
Another question: does anybody know anything about the forgeworld stuff?
Every weapon fired from a firing deck is just treated like the transport was firing them, so unit abilities do not work, but all buffs and debuffs that affect the transport do.
Forgeworld stuff will get separate Datasheets 'soon' after 10th releases, they have not told us more and there are no rumours of a date. Notably, Valrak, who has accurately told us the other Datasheet dates a week in advance, has not heard anything concrete about it.
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![[Post New]](/s/i/i.gif) 2023/06/15 19:46:22
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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I just noticed that Zodgrod enables turn one charges with a unit of gretchin
Call Waaagh!, scout 9", move 12", advance d6, charge 2d6, for an average charge range of 31.5". That's what I call a proppa distraction
Chuck a weirdboy with a unit of boyz attached and some kommandoz and you're back to playing 8th edition.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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![[Post New]](/s/i/i.gif) 2023/06/15 20:08:26
Subject: Re:Might makes Right! - Codex Orks 2021 Tactics
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Longtime Dakkanaut
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Tsagualsa wrote: Every weapon fired from a firing deck is just treated like the transport was firing them, so unit abilities do not work, but all buffs and debuffs that affect the transport do.
So I could pack a battlewagon with:
- 15 loota's including 3 spanners with rokkit launcha
- 5 loota's with one spanner with rokkit launcha
2x shokk attack gun big mekk
and use the overwatch stratagem to get a free round shooting (including the weapons from the battle wagon) with 6+ to hit when an enemy get's within 24 inch.
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This message was edited 1 time. Last update was at 2023/06/15 20:09:30
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![[Post New]](/s/i/i.gif) 2023/06/15 20:10:37
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Dakka Veteran
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Then let's hope for the howda rule on little squigoth... Counts always as stationary... Fill that up with tankbustaz, flashgitz or lootaz. Lil mek for safety reasons also not bad. Seems kmk is still best mek gun? Profile wise I mean... Gotta be kmk Vs smasha round 3 xD
So to clarify.... Can U or can't you use Kareem without the need of a six?
Funny how special rule of burnaz also works in CC
It's maybe even intentional 😅
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![[Post New]](/s/i/i.gif) 2023/06/15 20:17:24
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Been Around the Block
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It appears units in mega armour do not have the mega armour keyword.
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![[Post New]](/s/i/i.gif) 2023/06/15 20:24:17
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Growlin' Guntrukk Driver with Killacannon
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Beardedragon wrote:You could have mini Meks give +1 to hit to a unit of 3 Mek Gunz firing from the backline.
Thats not bad.
I've been meaning to assemble mine, are the different guns easy to magnetize?
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![[Post New]](/s/i/i.gif) 2023/06/15 20:29:05
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Rampagin' Boarboy
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RedNoak wrote: Seems kmk is still best mek gun? Profile wise I mean... Gotta be kmk Vs smasha round 3 xD
So to clarify.... Can U or can't you use Kareem without the need of a six?
The KMK still looks like the go to choice.
The way I read Careen is that you need to have rolled the 6 to explode before you're a viable target for the strat.
Also, a handy guide from Reddit about which characters can join which unit.
https://www.reddit.com/r/orks/comments/14a9voj/a_list_of_who_goes_with_whom/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button
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This message was edited 1 time. Last update was at 2023/06/15 20:31:43
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![[Post New]](/s/i/i.gif) 2023/06/15 20:31:31
Subject: Might makes Right! - Codex Orks 2021 Tactics
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Ork Admiral Kroozin Da Kosmos on Da Hulk
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The Red Hobbit wrote:Beardedragon wrote:You could have mini Meks give +1 to hit to a unit of 3 Mek Gunz firing from the backline.
Thats not bad.
I've been meaning to assemble mine, are the different guns easy to magnetize?
Definitely not easy, but possible. If you google a bit there are great guides and videos out there though, walking you through every step.
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7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. |
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