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Made in it
Growlin' Guntrukk Driver with Killacannon





Overseas

Never thought I'd see the day where non-'ard boyz ditch the T-Shirt and get a 5+ Armor Save.

Kunning but Brutal but no Brutal but Kunning Enhancement

Oof, Deffrolla is down to a 3+
No cool ability on the grabba klaw to stop people from falling back, ah well was a cool idea

Thank goodness there's no nonsense about the KFF being used then disappearing for the rest of the game

Was hoping Shokk Attack Gun would have a higher Strength

The Aura on the Boomdakka Snazzwagon is eh , I guess it's helpful for Overwatch? Would have been better if the Aura was to your units, instead of having to drive up next to the enemy.

Boyz at Ld 7+, was expecting worse tbh

Woof Power Klaws are weaker

Dakkastorm is nice

Heck yeah my Lootas are finally good!! (6+ on the Deffgun) of course

Nob with Waagh Banner is back on the menu

   
Made in fr
Grovelin' Grot





 JohnU wrote:
Quick, while GW is still asleep, put Ghaz and a full squad of MANZ in a trukk.


lol !! Nice point spotted
   
Made in us
Smokin' Skorcha Driver






shogun wrote:
Another question: does anybody know anything about the forgeworld stuff?
They said all forgeworld and legend units will be released in the coming weeks.

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Eh, got a gakky day and the browser crashed when typing some thoughts.

Short version:

Me like. It got some wacky combos, some great units to work with and I already see tons of different army builds.
Meks look great, especially the MA one.
Buggies look great.
MANz are better than DG terminators.
I actually want to have gretchin sitting on
Warboss is scary during a Waaagh!, especially with the killchoppa relic and carnage.
Nauts look great and can finally transport propper squads.
Rokkits are no longer heavy.
No more senseless clanlocking special characters which originate from the same Waaagh!
Zodgrod's datasheet genuinely made be laugh.
Heck, I even want to run a mek workshop now.

Kombi-weapons suck, so does not having an assault vehicle. Outside of that? Not much to complain about.

And all the hate about nobz? All the choppas are big choppas now and -1 to wound isn't exactly terrible. You can also put them with a painboy and revive d3 nobz once per game.
They're not great, but decent.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Rampagin' Boarboy





United Kingdom

 The Red Hobbit wrote:


Heck yeah my Lootas are finally good!! (6+ on the Deffgun) of course



Lootas look like they might be usable from an accuracy standpoint. They're a 5+ when stationary, rerolling 1s to hit or full rerolls to hit if shooting at something on an objective. For orks that's not bad at all in terms of accuracy.
   
Made in dk
Longtime Dakkanaut




Danmark

So i am a little bit confused here about the firing deck thing.

You have lootas in a trukk, you move it, so you dont get your +1 to hit from being stationary with the deffguns.

You instead use the mek to give +1 to hit to the trukk, so now the deffgun hit on 5s yes? Because technically the "trukk" is firing the guns.

If you stood still to get +1 to hit, could you still use the mek to make the trukk fire deffguns on a +4?

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in se
Ork Boy Hangin' off a Trukk





The untipped title Master or Terror Warfare went to us for some inexplicable reason. Dreads and Shook Attacks both trigger morale tests and Wurr Boy gives a -2 Ld penalty. Now I want a clanker army with Big Meks supporting
   
Made in us
Humming Great Unclean One of Nurgle





In My Lab

Beardedragon wrote:
So i am a little bit confused here about the firing deck thing.

You have lootas in a trukk, you move it, so you dont get your +1 to hit from being stationary with the deffguns.

You instead use the mek to give +1 to hit to the trukk, so now the deffgun hit on 5s yes? Because technically the "trukk" is firing the guns.

If you stood still to get +1 to hit, could you still use the mek to make the trukk fire deffguns on a +4?
Modifiers still don’t stack beyond +/-1, for hit and wound rolls.

Clocks for the clockmaker! Cogs for the cog throne! 
   
Made in ca
Gargantuan Gargant






Beardedragon wrote:
So i am a little bit confused here about the firing deck thing.

You have lootas in a trukk, you move it, so you dont get your +1 to hit from being stationary with the deffguns.

You instead use the mek to give +1 to hit to the trukk, so now the deffgun hit on 5s yes? Because technically the "trukk" is firing the guns.

If you stood still to get +1 to hit, could you still use the mek to make the trukk fire deffguns on a +4?


I believe the +1 to hit cap is still there from what I can tell. So even with the additional +1 to hit from Heavy, since you already have a +1 to hit from the Mek, you can only ever hit max on a 5+ from positive modifiers. So the additional +1 to hit is mainly to accomodate penalties to hit from things like Stealth or other unit abilties/strategems.
   
Made in dk
Longtime Dakkanaut




Danmark

right.

But the Mek could easily make the trukk shoot deffguns on a +5, so i dont have to worry about whether i move the trukk in that case? (if i have a mek)

All these new rules i have to figure out.

Im still sad that i orks cant disembark after their transport has moved (unless i have misunderstood something). Of all factions in this game, disregarding their own safety and jumping out of a moving transport seems orky to the bone.

This message was edited 2 times. Last update was at 2023/06/15 19:06:35


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in fr
Locked in the Tower of Amareo





 TedNugent wrote:
I still don't see anything about assault vehicles in the transport rules.

It looks like there's some decent stuff as far as toughness, but I'm really not liking how they took a pip off the strength of all the klaws and killsaws. I don't like the thought of dealing with the high toughness vehicles or T5.


Assault vehicle is datasheet rule in land raiders.

On core rules can"t charge if disembark after transport moves.

To avoid that transport datasheet needs to have that exception. Like land raider.

2024 painted/bought: 109/109 
   
Made in dk
Longtime Dakkanaut




Danmark

Is it correctly understood that kill rigs and Hunta Rigs can transport non-beast snagga models?

and all our vehicles have an invulnerable save.



Except the rigs for some reason

Edit: im blind. Rigs still only carry beast snagga models.

This message was edited 2 times. Last update was at 2023/06/15 20:32:01


Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in fr
Locked in the Tower of Amareo





Beardedragon wrote:
So i am a little bit confused here about the firing deck thing.

You have lootas in a trukk, you move it, so you dont get your +1 to hit from being stationary with the deffguns.

You instead use the mek to give +1 to hit to the trukk, so now the deffgun hit on 5s yes? Because technically the "trukk" is firing the guns.

If you stood still to get +1 to hit, could you still use the mek to make the trukk fire deffguns on a +4?


Yes to all.

Well except +1 max bonus so 5+ maximum

This message was edited 1 time. Last update was at 2023/06/15 19:29:42


2024 painted/bought: 109/109 
   
Made in us
Smokin' Skorcha Driver






also worth noting careen is a normal move and can be used without rolling a 6 to explode so trukks, bw's, ect will all but guantee our units getting to the enemy or at least safely behind a ruin

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in dk
Longtime Dakkanaut




Danmark

oh i absolutely missed that part. I thought it was the same as before. But you sure CAN use it even if you didnt explode.

Thats pretty good!

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Smokin' Skorcha Driver






jk it does need a 6, still a much better rule though

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in dk
Longtime Dakkanaut




Danmark

 flaming tadpole wrote:
jk it does need a 6, still a much better rule though


"You can use this Stratagem on that
unit even though it was just destroyed."

Doesnt that mean you DONT need the 6?

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Smokin' Skorcha Driver






under the target section it says "if you roll a 6". I glanced over that part originally lol. There are other armies that can modify the 6 to be easier to explode which works in favor though

This message was edited 2 times. Last update was at 2023/06/15 19:25:02


Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in nl
Longtime Dakkanaut





flaming tadpole wrote:
shogun wrote:
Another question: does anybody know anything about the forgeworld stuff?
They said all forgeworld and legend units will be released in the coming weeks.


Thanks

Beardedragon wrote:right.

But the Mek could easily make the trukk shoot deffguns on a +5, so i dont have to worry about whether i move the trukk in that case? (if i have a mek)

All these new rules i have to figure out.



A full Battlewagon with deffguns and other stuff can still use the overwatch stratagem, right? rapid fire deffguns can really bring a lot off 6+ combining it with the batte weagon weapons and a few other models (shokk attack gun?).

   
Made in it
Growlin' Guntrukk Driver with Killacannon





Overseas

 Afrodactyl wrote:
 The Red Hobbit wrote:


Heck yeah my Lootas are finally good!! (6+ on the Deffgun) of course



Lootas look like they might be usable from an accuracy standpoint. They're a 5+ when stationary, rerolling 1s to hit or full rerolls to hit if shooting at something on an objective. For orks that's not bad at all in terms of accuracy.

Oh the rerolls are great, but we were so close to having 5+ Heavy Deffguns, would have been spectacular
I'm really looking forward to running them. My Shokkjump Dragsta looks quite a bit more useful as well, might be time to pick up a second one. Unfortunately I think the Snazzwagon isn't going to see play until we get different detachments.
   
Made in dk
Longtime Dakkanaut




Danmark

You could have mini Meks give +1 to hit to a unit of 3 Mek Gunz firing from the backline.

Thats not bad.

Hope, is the first step on the road to disappointment.

- About Dawn of War 3 
   
Made in us
Smokin' Skorcha Driver






ya mek gun spam might be a thing for us again honestly

Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. 
   
Made in de
Servoarm Flailing Magos




Germany

shogun wrote:

I wonder how the ' firing deck' rules work with a fully loaded battle weagon. So it uses the weapons from the models as if it has the weapons itself? So the models are not shooting, so no abilities? but giving the battlewagon a +1 to hit does work?

Another question: does anybody know anything about the forgeworld stuff?


Every weapon fired from a firing deck is just treated like the transport was firing them, so unit abilities do not work, but all buffs and debuffs that affect the transport do.

Forgeworld stuff will get separate Datasheets 'soon' after 10th releases, they have not told us more and there are no rumours of a date. Notably, Valrak, who has accurately told us the other Datasheet dates a week in advance, has not heard anything concrete about it.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I just noticed that Zodgrod enables turn one charges with a unit of gretchin

Call Waaagh!, scout 9", move 12", advance d6, charge 2d6, for an average charge range of 31.5". That's what I call a proppa distraction

Chuck a weirdboy with a unit of boyz attached and some kommandoz and you're back to playing 8th edition.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in nl
Longtime Dakkanaut





Tsagualsa wrote:
Every weapon fired from a firing deck is just treated like the transport was firing them, so unit abilities do not work, but all buffs and debuffs that affect the transport do.


So I could pack a battlewagon with:

- 15 loota's including 3 spanners with rokkit launcha
- 5 loota's with one spanner with rokkit launcha
2x shokk attack gun big mekk

and use the overwatch stratagem to get a free round shooting (including the weapons from the battle wagon) with 6+ to hit when an enemy get's within 24 inch.

This message was edited 1 time. Last update was at 2023/06/15 20:09:30


 
   
Made in de
Dakka Veteran




Then let's hope for the howda rule on little squigoth... Counts always as stationary... Fill that up with tankbustaz, flashgitz or lootaz. Lil mek for safety reasons also not bad. Seems kmk is still best mek gun? Profile wise I mean... Gotta be kmk Vs smasha round 3 xD

So to clarify.... Can U or can't you use Kareem without the need of a six?

Funny how special rule of burnaz also works in CC
It's maybe even intentional 😅
   
Made in fr
Been Around the Block





It appears units in mega armour do not have the mega armour keyword.
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Overseas

Beardedragon wrote:
You could have mini Meks give +1 to hit to a unit of 3 Mek Gunz firing from the backline.

Thats not bad.

I've been meaning to assemble mine, are the different guns easy to magnetize?
   
Made in us
Rampagin' Boarboy





United Kingdom

RedNoak wrote:
Seems kmk is still best mek gun? Profile wise I mean... Gotta be kmk Vs smasha round 3 xD

So to clarify.... Can U or can't you use Kareem without the need of a six?



The KMK still looks like the go to choice.

The way I read Careen is that you need to have rolled the 6 to explode before you're a viable target for the strat.

Also, a handy guide from Reddit about which characters can join which unit.
https://www.reddit.com/r/orks/comments/14a9voj/a_list_of_who_goes_with_whom/?utm_source=share&utm_medium=android_app&utm_name=androidcss&utm_term=1&utm_content=share_button

This message was edited 1 time. Last update was at 2023/06/15 20:31:43


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 The Red Hobbit wrote:
Beardedragon wrote:
You could have mini Meks give +1 to hit to a unit of 3 Mek Gunz firing from the backline.

Thats not bad.

I've been meaning to assemble mine, are the different guns easy to magnetize?


Definitely not easy, but possible. If you google a bit there are great guides and videos out there though, walking you through every step.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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