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Made in gb
Regular Dakkanaut




Fantastic to finally see an update to the guardians. Looks like they won't stand out much when side-by-side with the current ones. Kinda wish they weren't making so much use of the extra space from the larger bases. It's starting to look silly.



Edit: The vanes look like they're already in place, so they've probably gone for an easier assembly over the current models, but it also looks like there's less flexibility in terms of posing.

This message was edited 1 time. Last update was at 2022/01/04 16:33:14


 
   
Made in us
Hacking Shang Jí





Fayetteville

Cosmic Schwung wrote:

Edit: The vanes look like they're already in place, so they've probably gone for an easier assembly over the current models, but it also looks like there's less flexibility in terms of posing.


You aren't the first in this thread to make the observation about the vanes. Where are you seeing this? I don't see it in any of the pics so far.

The Imperial Navy, A Galatic Force for Good. 
   
Made in us
Terrifying Doombull




There's a slight rotation in the video. They're not distinct to me as separate pieces, to be honest.

I'd welcome it, as those things are overly fiddly.

Efficiency is the highest virtue. 
   
Made in gb
Regular Dakkanaut




 Arschbombe wrote:
Cosmic Schwung wrote:

Edit: The vanes look like they're already in place, so they've probably gone for an easier assembly over the current models, but it also looks like there's less flexibility in terms of posing.


You aren't the first in this thread to make the observation about the vanes. Where are you seeing this? I don't see it in any of the pics so far.


It's just a guess, but it does look like they're directly attached to the back in some of those previews. Makes sense since they're probably the most likely point to break on the current guardians.

   
Made in ru
Emboldened Warlock





 Arschbombe wrote:
Cosmic Schwung wrote:

Edit: The vanes look like they're already in place, so they've probably gone for an easier assembly over the current models, but it also looks like there's less flexibility in terms of posing.


You aren't the first in this thread to make the observation about the vanes. Where are you seeing this? I don't see it in any of the pics so far.


The current models have a lot of space between the vanes and the collar pieces, while the new ones seem to connected.

Saves up assembly time, though you lose interchangeability with the Dire Avengers kit or the option for a fancy back banner.

It's a pill I'm willing to swallow though.

 
   
Made in us
Terrifying Doombull




 stahly wrote:
 Arschbombe wrote:
Cosmic Schwung wrote:

Edit: The vanes look like they're already in place, so they've probably gone for an easier assembly over the current models, but it also looks like there's less flexibility in terms of posing.


You aren't the first in this thread to make the observation about the vanes. Where are you seeing this? I don't see it in any of the pics so far.


The current models have a lot of space between the vanes and the collar pieces, while the new ones seem to connected.

Saves up assembly time, though you lose interchangeability with the Dire Avengers kit or the option for a fancy back banner.

It's a pill I'm willing to swallow though.


Eh. I doubt most people would even notice an issue with dire avengers. Their weird breakable shoulder scope (or whatever it is) isn't distinctive the way the head or loincloth is.
I doubt many people even catch the difference in the gun, to be honest.

Efficiency is the highest virtue. 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX


I really want a life-sized version of this mask to go grocery shopping in.

-

   
Made in pl
Longtime Dakkanaut




Germany

 Galef wrote:

I really want a life-sized version of this mask to go grocery shopping in.



Geedubs missed an opportunity for merch

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

nou wrote:
 xttz wrote:
chaos0xomega wrote:
 Albertorius wrote:
chaos0xomega wrote:
The only reason tactical marines got redone as often as they do is likely due to the fact that because they are such a high volume kit (if rumors are to be believed) GW has had to replace the molds for them several times over the years as a result of the molds wearing through, at which point it only makes sense that they would do a design update in the process.

More like they know people will buy them and they'll replace their older ones with the new, so they expect a better turnaround.


Unlikely. Production tooling is considered a capital asset (I believe the UK refers to it as a "fixed asset"), theres all sorts of tax implications involved with them and their depreciation/disposal, etc. There are back-end financial considerations/a bigger picture that have to be accounted for here beyond simple sales revenue/profit.


Yeah that's correct, although it depends on the original cost of the tool. Generally fixed assets need to have a minimum value before depreciation is used; £5000 is a common figure for this. So a 'cheap' aluminium mold for an event character like a store anniversary model might not require registration as an asset as the cost will be well under GW's threshold, but a set of steel molds for something like a Falcon could be a £10,000 asset, written off gradually over 5 or 10 years.

This is a big factor in the pricing for models. For example, we've seen equivalent kits (same number/size sprues) for space marines & xenos factions where the marine box was £5 cheaper. That's because even though the molds may cost GW almost the same, someone has carried out sales forecasting* for the lifetime of their use and determined that the xenos kit will sell far fewer and therefore need a higher price per unit to make the same profit as the marine kit.

*aka educated guessing


Maybe, just maybe putting like 90% of marketing effort to promote SM rainbow has something to do with how long does it take for a mould to make an acceptable return? And there is no reason of this sort to explain why GW has never updated Warp Spiders after their debut in '94 or why an anniversary SM models take precedence over a remake of Phoenix Lords or a mainstay character models like Warlocks. Those would make the same return in comparable time, just because of how short run anniversary models are designed for.

Fortunately GW seems to realise, that they overfocused on SM, so they do major overhauls of Xenos and non-SM imperial factions lately and reintroduce RT/2nd concepts.


Remember when I said that making production tooling is a lengthy and time consuming process. GW has been plugging away at "plasticization" of its product range for years. They have to strike a balance between resculpts and new releases, and we can argue all day about whether or not they got the balance right, but the point of the matter is that you're looking at probably 3-6 months of tooling time per kit, and GW probably can't run more than a literal handful of kits through tooling at once, if even that many. IIRC GW also only brought the toolmaking capability in house a few years ago, that was an outsourced process for some time, which comes with more delays as you have to wait in line while other customers in the queue go through the process ahead of you.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
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The New Miss Macross!





the Mothership...

 Wha-Mu-077 wrote:

I really want a life-sized version of this mask to go grocery shopping in.



Nah. I think we all know deep down that if that was ever going to happen it would be a primaris tacticool grill.
Geedubs missed an opportunity for merch
   
Made in us
Dakka Veteran





I DEMAND Eldar Vypers get to "drive by" represented by moving 16" firing and moving 6 more inches. It is fitting for their speed and tactics.
   
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Inspiring SDF-1 Bridge Officer






warpedpig wrote:
I DEMAND Eldar Vypers get to "drive by" represented by moving 16" firing and moving 6 more inches. It is fitting for their speed and tactics.

That's impossible, they would need to be snipers riding shotgun on jetbikes to be able to do that :p
   
Made in fi
Locked in the Tower of Amareo





Less move-shoot-move in the game better for balance. 30+ years and GW has failed to not break game even once with that rule.

2024 painted/bought: 109/109 
   
Made in us
Powerful Phoenix Lord





Dallas area, TX

tneva82 wrote:
Less move-shoot-move in the game better for balance. 30+ years and GW has failed to not break game even once with that rule.
5th/6th ed jetbike move-shoot-move was hardly game breaking. It wasn't until 7th when Windriders got Scatter lasers that it got broken.

Rumour has it, Battle Focus with be a D6 move after shooting. That seems reasonable and JUST unreliable enough to leave units exposed half the time.

-

   
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Powerful Ushbati





United States

Given we are seeing these previews now, what's the turn around time before the codex and models drop? I should say we will probably see all this stuff in a month or two, no?
   
Made in gb
Towering Hierophant Bio-Titan






 Togusa wrote:
Given we are seeing these previews now, what's the turn around time before the codex and models drop? I should say we will probably see all this stuff in a month or two, no?


GW's rule of thumb is to show things 3 months before release. That's definitely not a hard rule though, sometimes it can come out within a few weeks while other times it's taken 4-5 months.

I reckon the most likely scenario is something along these lines:

  • New Kill Team box with Corsairs released soon. One rumour said preorders on Jan 29th
  • Chaos v Eldar box out around Feb
  • GW slots in another 40k release while Eldar folks are painting that lot, perhaps the new Chaos Knight
  • Eldar army box (if there is one) by Easter
  • Codex general sale follows about a month later with further waves of models
  •    
    Made in us
    Powerful Ushbati





    United States

     xttz wrote:
     Togusa wrote:
    Given we are seeing these previews now, what's the turn around time before the codex and models drop? I should say we will probably see all this stuff in a month or two, no?


    GW's rule of thumb is to show things 3 months before release. That's definitely not a hard rule though, sometimes it can come out within a few weeks while other times it's taken 4-5 months.

    I reckon the most likely scenario is something along these lines:

  • New Kill Team box with Corsairs released soon. One rumour said preorders on Jan 29th
  • Chaos v Eldar box out around Feb
  • GW slots in another 40k release while Eldar folks are painting that lot, perhaps the new Chaos Knight
  • Eldar army box (if there is one) by Easter
  • Codex general sale follows about a month later with further waves of models


  • Why are people so stuck on the Corsair box. There is zero evidence that they exist, and there was just a KillTeam Box release a couple of months ago. I doubt there'd be another this soon.
       
    Made in us
    Ollanius Pius - Savior of the Emperor






    Gathering the Informations.

    Because they literally said there is a Kill Team box coming with this new warzone.


    The Corsair bit is latching onto the more accurate rumors, which have suggested a Corsair Kill-Team.

    This message was edited 1 time. Last update was at 2022/01/05 23:15:48


     
       
    Made in us
    Confessor Of Sins





    Tacoma, WA, USA

     Galef wrote:
    tneva82 wrote:
    Less move-shoot-move in the game better for balance. 30+ years and GW has failed to not break game even once with that rule.
    5th/6th ed jetbike move-shoot-move was hardly game breaking. It wasn't until 7th when Windriders got Scatter lasers that it got broken.

    Rumour has it, Battle Focus with be a D6 move after shooting. That seems reasonable and JUST unreliable enough to leave units exposed half the time.

    -
    I hope not. The last thing this game needs is an entire army with an extra movement phase.
       
    Made in us
    Emboldened Warlock





     Kanluwen wrote:
    Because they literally said there is a Kill Team box coming with this new warzone.


    The Corsair bit is latching onto the more accurate rumors, which have suggested a Corsair Kill-Team.


    A new warzone is launching in January, alongside a new box, as per the Kill Team road map:

    https://www.warhammer-community.com/2021/08/12/octarius-is-just-the-beginning-for-a-new-age-of-kill-team/

    This message was edited 1 time. Last update was at 2022/01/05 23:32:43


     
       
    Made in us
    Powerful Ushbati





    United States

     Kanluwen wrote:
    Because they literally said there is a Kill Team box coming with this new warzone.


    The Corsair bit is latching onto the more accurate rumors, which have suggested a Corsair Kill-Team.


    But where are the Corsairs coming from?
       
    Made in gb
    Towering Hierophant Bio-Titan






     Togusa wrote:


    But where are the Corsairs coming from?


    https://www.reddit.com/r/Eldar/comments/roeosc/compilation_of_all_the_eldar_leaks_warcom_info_my/?utm_medium=android_app&utm_source=share
       
    Made in us
    Fixture of Dakka






     alextroy wrote:
     Galef wrote:
    tneva82 wrote:
    Less move-shoot-move in the game better for balance. 30+ years and GW has failed to not break game even once with that rule.
    5th/6th ed jetbike move-shoot-move was hardly game breaking. It wasn't until 7th when Windriders got Scatter lasers that it got broken.

    Rumour has it, Battle Focus with be a D6 move after shooting. That seems reasonable and JUST unreliable enough to leave units exposed half the time.

    -
    I hope not. The last thing this game needs is an entire army with an extra movement phase.


    If it did, it should be the Tau, since they skip the psychic phase and the assault phase is a net negative part of the turn.
       
    Made in au
    Hissing Hybrid Metamorph






    Eldar getting to move-shoot-move makes sense to me. They’re meant to be hyper fast. And it’s kinda just swapping their advance and shoot around. I guess you could potentially game it, but being a d6 makes it harder to
       
    Made in us
    Powerful Phoenix Lord





    Dallas area, TX

    What do you guys think about the rumoured (some confirmed) shake up of our Heavy weapons?

    Scatter lasers- Heavy 6, S5 D1 Ap0
    Shuricannons- Assault 3, S6 D2 Ap1 (Ap3 on a 6 to wound)
    Star cannon- Heavy 2, S7 D2 Ap3

    I like the change to the Scatter, although S5 makes it 1pt harder to wound T3/5/6 compared to the current S6, but the 2 extra shots should make that up.

    I love that Shuricannons get the Heavy Bolter treatment.

    Not sure about the Star cannons though. I was hoping for straight Damage 3. If it has the same D as Shuricannons now, I'd rather just use Shuricannons if they still cost less.

    Let's hope all 3 weapons cost the same.

    -

       
    Made in us
    Regular Dakkanaut





     Galef wrote:
    What do you guys think about the rumoured (some confirmed) shake up of our Heavy weapons?

    Scatter lasers- Heavy 6, S5 D1 Ap0
    Shuricannons- Assault 3, S6 D2 Ap1 (Ap3 on a 6 to wound)
    Star cannon- Heavy 2, S7 D2 Ap3

    I like the change to the Scatter, although S5 makes it 1pt harder to wound T3/5/6 compared to the current S6, but the 2 extra shots should make that up.

    I love that Shuricannons get the Heavy Bolter treatment.

    Not sure about the Star cannons though. I was hoping for straight Damage 3. If it has the same D as Shuricannons now, I'd rather just use Shuricannons if they still cost less.

    Let's hope all 3 weapons cost the same.

    -


    I like all of the changes, but I am also not sure about the Star cannon. I am not sure what role it should play. If it's cheap then as cheap source of marine killer, but from other rumours eldar will have plenty of choices for marine killer that are more versatile
       
    Made in us
    Powerful Phoenix Lord





    Dallas area, TX

    I could see the Star cannon filling an "all comers" role. It's decent enough to strip wounds off vehicles/monsters, even though it's more ideal against mid-level Infantry with multiple wounds.

    You could build a list with plenty of anti-infantry like Shurikens, Shuricannons Scatter lasers, etc and plenty of anti-tank (BLs almost assuredly being D:d3+3 now)
    Then put Star cannons on a few units as a versatile "clean up" option.
    I'll probably still bring them on my WWs, especially if the cost the same as Shuricannons now

    -

       
    Made in gb
    Longtime Dakkanaut




    Move shoot move is terrible in the way 40k does movement.

    If you had to pick a direction, and you could then float along that trajectory after firing, maybe there could be some interest there. But this would require a complete re-write of movement rules.

    Any system which encourages popping out an inch from behind a brick, shooting, then moving back an inch so you are out of LOS, is inevitably toxic as hell.
       
    Made in us
    Powerful Phoenix Lord





    Dallas area, TX

    Tyel wrote:
    Move shoot move is terrible in the way 40k does movement.

    If you had to pick a direction, and you could then float along that trajectory after firing, maybe there could be some interest there. But this would require a complete re-write of movement rules.

    Any system which encourages popping out an inch from behind a brick, shooting, then moving back an inch so you are out of LOS, is inevitably toxic as hell.
    What are you on about?
    I've played since 4th ed and both Tau suits and Eldar jetbikes had move-shoot-move since at least then. It only became "toxic" in 7th because you now had TROOPs with heavy weapons that could do it and both Eldar and Tau could be in the same armylist.
    8th/9th is a very different game now. Things are way more "killy" than before. And enemies can be in your deployment zone turn 1 quite reliably.
    Giving an extra D6 move to squishy T3 Eldar is hardly going to break the game.
    Especially since this only applies to units with BATTLE FOCUS, which means just Infantry & Bikes. And it's possible they might remove it from Bikes.

    -

       
    Made in nl
    Been Around the Block




     Galef wrote:

    Shuricannons- Assault 3, S6 D2 Ap1 (Ap3 on a 6 to wound)
    Star cannon- Heavy 2, S7 D2 Ap3


    -


    All rumour say the scatter laser is staying at str 6. I think only Auspex Tactics had it at str 5, and he acknowledged the mistake.

    I feel the starcannon does not have an identity at this point. The shuriken cannon is just a better alround weapon, and will fill the anti elite slot as well through weight of fire (and fishing for sixes).
       
     
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