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2022/01/31 15:38:10
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
I think everyone needs to calm down. LVO isn’t going to be the straw that breaks the camels back. It’s a new dropped book. I’m willing to bet most of those Custodes players were former Drukari/Admech players and know all the in’s and outs of their opponent’s lists. Combine that with a new book and you have yourself a winning combo. I personally think the Custodes will always be fighting an uphill battle with their glaring weakness of numbers and tournament missions objectives.
2022/01/31 16:16:32
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
so everyone is talking about characters, and yeah, they got buffs. but I still think they do too little. I feel I would rather have lots of models and rerolls from emps chosen.
what about something like this:
trajan
swordwizard
3x3 sagittarum
2x3 swordnboard guys
5 prosecutors
2x galatus
2x3 salvo bikes
I like the simplicity. lots of independent threats, able to hold the board decently. lots of cp/all the buffing stats costing 1. decent amount of dam3. Decent anti tank with the bikes and no reason to not spread out as no auras are key to your gameplan. if needed, you should be able to focus a strong hit somewhere with Trajan, though.
is this viable or are you guys going character heavy now?
Automatically Appended Next Post: I started out with just one galas and 2x4 bikes as only one dread can have penitent now. liked that too, but I feel the extra dread is good. opinions?
This message was edited 1 time. Last update was at 2022/01/31 16:17:47
2022/01/31 18:27:18
Subject: Re:Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
Scoundrel80 wrote: so everyone is talking about characters, and yeah, they got buffs. but I still think they do too little. I feel I would rather have lots of models and rerolls from emps chosen.
what about something like this:
trajan
swordwizard
3x3 sagittarum
2x3 swordnboard guys
5 prosecutors
2x galatus
2x3 salvo bikes
I like the simplicity. lots of independent threats, able to hold the board decently. lots of cp/all the buffing stats costing 1. decent amount of dam3. Decent anti tank with the bikes and no reason to not spread out as no auras are key to your gameplan. if needed, you should be able to focus a strong hit somewhere with Trajan, though.
is this viable or are you guys going character heavy now?
Automatically Appended Next Post: I started out with just one galas and 2x4 bikes as only one dread can have penitent now. liked that too, but I feel the extra dread is good. opinions?
People take captains because of the utility they provide. An Allaurs cap. with plate, indomitable mind is basicly two guadians in one and very mobile.
This message was edited 1 time. Last update was at 2022/01/31 18:27:49
2022/01/31 18:52:41
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
Yeah, i know. He is super good. I dont Think he is a natural fit here, though. I considered a souped up bikecap too but ended up on the bladechamp as it allowed for 5 prosecutors for actions. Are 3 man bike squads the Way to go now btw?
2022/01/31 19:24:38
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
Scoundrel80 wrote: Yeah, i know. He is super good. I dont Think he is a natural fit here, though. I considered a souped up bikecap too but ended up on the bladechamp as it allowed for 5 prosecutors for actions. Are 3 man bike squads the Way to go now btw?
Regarding the bikes: personally I believe 3man squads are the way to go, simply because a lot of our durability is tied to our stratagems and the most important ones like transhuman and auspice now only cost 1cp for 3man squads. One more bike in a squad is not worth doubling the cost of our most important stratagems imo.
2022/01/31 20:08:16
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
first of: Ive been toying with this the last couple of hours. I was sceptical going in, but now i LOVE the new rules. All our most bonkers stuff that always led to NPE for out opponents (stooping, vex tele into autocharge with 6termies, the -1 strength strat etc.) are gone. So is the annoying 3++. Instead we get af much more dynamic army with lots of sweet tools. Lets face it, playing old golden boys was bit abusive at times. I know they slid down a bit on the winning lists in the end, but if you could roll thos 3-4s, the opponent had very frustrating games.
Only thing I really miss is obsec on bikes : ) but hey, prosecutors are obsec now. that almost makes up for it. And all our best starts are now cheaper.
back to the list im putting together. Im playing my first 9th game with the dudes on thursday and its against orks. I went down to 1 galatus, and I love how the rules sort of helped me streamline. It just felt subpar to run another melee dead if it couldn't get PE. Thats good design with the goal to make people play more generalist lists than all dreads for example.
I also cut the sword wizard for a brutal and maneuverable bike cap. and I still have 10 cp! Opinons are welcomed.
(the flame girls are only because I can't have more troops. So no obsec. BUT I sort of like that they can get s5 ap1 on those flamers. also; even 2k points feels good: )
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Detachment Type / Shield Host: Adeptus Custodes, Emperor's Chosen
+ HQ +
Shield-Captain on Dawneagle Jetbike [10 PL, -2CP, 195pts]: (Emperor's Chosen): Auric Exemplar, 3. Superior Creation, Auric Aquilas, Misericordia, Salvo Launcher, Stratagem: The Emperor's Heroes, Stratagem: Victor of the Blood Games, Tip of the Spear
Third_Age_of_Baggz wrote: I think everyone needs to calm down. LVO isn’t going to be the straw that breaks the camels back. It’s a new dropped book. I’m willing to bet most of those Custodes players were former Drukari/Admech players and know all the in’s and outs of their opponent’s lists. Combine that with a new book and you have yourself a winning combo. I personally think the Custodes will always be fighting an uphill battle with their glaring weakness of numbers and tournament missions objectives.
Couple of things. Again I’m not necessarily advocating for nerfs, but do think it’s worthwhile to prepare for them. It’s important to remember that we are biased by playing this army.
To that end, what I’m seeing is exactly the same type of arguments DE players where making when their codex was first complained about. “We need to wait for the meta to adjust.” “They’re an army that plays well into the Space Marine meta.” “People need to adjust their playstyle to deal with this new threat.”
Beyond this you’re arguing that we will become weaker due to a rules adjustment that included points drops for us while raising the cost of our biggest predator ( tyranid dimachaerons).
Combined point being, I think your bias is making you believe your arguments are a lot stronger than they are. Tau and eldar being more OP is the biggest reason I want to wait and see for now, but overall we are an extremely strong dex atm.
first of: Ive been toying with this the last couple of hours. I was sceptical going in, but now i LOVE the new rules. All our most bonkers stuff that always led to NPE for out opponents (stooping, vex tele into autocharge with 6termies, the -1 strength strat etc.) are gone. So is the annoying 3++. Instead we get af much more dynamic army with lots of sweet tools. Lets face it, playing old golden boys was bit abusive at times. I know they slid down a bit on the winning lists in the end, but if you could roll thos 3-4s, the opponent had very frustrating games.
Only thing I really miss is obsec on bikes : ) but hey, prosecutors are obsec now. that almost makes up for it. And all our best starts are now cheaper.
back to the list im putting together. Im playing my first 9th game with the dudes on thursday and its against orks. I went down to 1 galatus, and I love how the rules sort of helped me streamline. It just felt subpar to run another melee dead if it couldn't get PE. Thats good design with the goal to make people play more generalist lists than all dreads for example.
I also cut the sword wizard for a brutal and maneuverable bike cap. and I still have 10 cp! Opinons are welcomed.
(the flame girls are only because I can't have more troops. So no obsec. BUT I sort of like that they can get s5 ap1 on those flamers. also; even 2k points feels good: )
Battle Size [12CP]: 3. Strike Force (101-200 Total PL / 1001-2000 Points)
Detachment Command Cost
Detachment Type / Shield Host: Adeptus Custodes, Emperor's Chosen
+ HQ +
Shield-Captain on Dawneagle Jetbike [10 PL, -2CP, 195pts]: (Emperor's Chosen): Auric Exemplar, 3. Superior Creation, Auric Aquilas, Misericordia, Salvo Launcher, Stratagem: The Emperor's Heroes, Stratagem: Victor of the Blood Games, Tip of the Spear
hmm. Actually, im not sure. I feel the wardens would be better if I ran a lot of characters. I guess they could babysit Trajan for a rather strong center piece.
Thing is, six sword n board just seems like something I feel we need. they are not as good as they used to be, but they will still draw fire. And I think the shield is a better defensive feature than the 6+++ from the wardens. Im not 100percent that it makes up for the +1a.
the 9 saggitarum with no -1 Vex is a huge gamble. I just feel, that with emps chosen rerolls they seem too good not to bet on. I loved them with 8th rules, and to me, between all the defensive buffs costing 1 and them rerolling AND their 4++ not being as much of a drawback (everyone has them), they just look good. Feel free to correct me if im wrong : )
2022/01/31 22:46:05
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
first of: Ive been toying with this the last couple of hours. I was sceptical going in, but now i LOVE the new rules. All our most bonkers stuff that always led to NPE for out opponents (stooping, vex tele into autocharge with 6termies, the -1 strength strat etc.) are gone. So is the annoying 3++. Instead we get af much more dynamic army with lots of sweet tools. Lets face it, playing old golden boys was bit abusive at times. I know they slid down a bit on the winning lists in the end, but if you could roll thos 3-4s, the opponent had very frustrating games.
Right, because no re-rolls or -1A sub faction trait are not a NPE?
Custodes appear to have more "no you don't get to do your stuff" rules and strats then they did before.
,
2022/01/31 22:58:43
Subject: Re:Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
Space Marines - Iron Hands
-Techmarine with T5 and -1 DMG -Assault Intercessors, Bladeguard Vets, Eradicators
-Redemptor Dread with Plasma
-Primaris Grav Tank with Melta and Lascannons
Photos
Spoiler:
Setup - My opponent normally castles when I play a melee heavy army so I set up at the edge of my deployment zone to reduce the time spent footslogging. Since I was expecting a castle I went with Behind enemy lines expecting to spend most of the game locked in Melee in his backfield.
After a successful Melee in Round 2 my opponent fell back in Turn 3 allowing for his Shooting heavy army to unload before charging in with the Dread. Miraculously my units survived all the Shooting but I lost the Guard squad in Melee.
My Vexilus Praetor fell back and sat on the objective, he was pursued by my opponents Warlord and they engaged in Glorious Melee Combat for several rounds. We set them up on top the terrain since they were having issues fitting inside. Since the ruins were breachable to infantry this meant the Dread had to take the long way around, sparing me from his Melee for a round. Meanwhile my Jetbike Captain went behind enemy lines and charged both the Tank and Eradicators, failing to remove the Tanks last wound but taking out a pair of eradicators.
We finished in Round 5 with him trying to off my Warlord with his Assault Intercessors who nailed their high distance charge. Thankfully with high Toughness and Superior Creation my Warlord survived allowing me to score 5 pts for him and 5 more for the Sagittarum Guard on Primaries since they were able to foil the Dread's charge with Tanglefoot Grenade.
General Thoughts & Observations -The middle pieces (hills topped with barrels) were proxied as dense terrain for the -1 Hit
-I took a risk by setting up my Guard Squads much closer to the enemy (but not hidden by obscuring terrain) banking on the -1 Hit from the Dense terrain or the Vexilla. The -1 Hit is nice, but still not enough to matter when dealing with Melta spam. Arcane Genetic Alchemy for 1CP is great, but high volume melta fire can overcome it.
-I thought I was going to be wiped by Round 3 but fortunately my poor rolls subsided and my Captain alone made 90% of his Invul saves. -I still like Sagittarum guard but with cheaper Obsec Sisters available I think I'll opt for those in smaller games
-I really love the Shadowkeepers trait, but since the -1A affects your opponents units instead of your own it does make it easier to forget in friendly games when you spend just as much attention on the conversation as you do the gameplay. -In small 1000pt games Callistus won't always be an auto-include. The Kata which involves a roll-off to disengage was extremely helpful though
-My opponent's Bladeguard Vets made for a good roadblock for both by Custodes Guards and Achillus Dread and successfully screened his tank. My Jetbike captain made it in and dished out many wounds, unfortunately the tank was not bracketed due to the Iron Hands bonus. -Enemy warlord traits with -1 DMG make for long drawn out combats with our D2 units
-I think To the Last is a great fluffy secondary for us, but if you're running 3 man squads and Achillus Dreads, often times the Dread is in your Top 3 and they are prime targets in a melta spam meta. Really love Auric Mortalis, taking out the max size Eradicators earned 11pts for me.
-I won the game in Round 5 when a Tanglefoot grenade applied a 5" penalty to the enemy Dread, otherwise it would have stomped all over my remaining Sagittarum Guard.
Lucky & Unlucky Moments -The enemy Dreads initial plasma resulted in 3 MWs
-Mid game my Jetbike Captain charged both the grav tank and Eradicators, I put two attacks on the Tank just to kill it's last wound. Naturally both hit rolls were 1.
-Turn 1 when I lost a 3 man squad 5 of the 7 failed Invul Saves were 3s. So close yet so far.. -My Vexilus Praetor nearly killed the enemy warlord twice if not for their FnP rolls & -1 DMG Warlord trait
This message was edited 1 time. Last update was at 2022/01/31 23:14:19
2022/01/31 23:01:04
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
well, they still have some, yes. But the four worst mechanics were stooping, vex teleport, the -1s strat on telemons and armywide 3++. wouldn't you agree? They are all gone. allarus ap ignoring too. So I dont see how they have more now than before?
This message was edited 1 time. Last update was at 2022/01/31 23:04:37
2022/01/31 23:45:19
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
first of: Ive been toying with this the last couple of hours. I was sceptical going in, but now i LOVE the new rules. All our most bonkers stuff that always led to NPE for out opponents (stooping, vex tele into autocharge with 6termies, the -1 strength strat etc.) are gone. So is the annoying 3++. Instead we get af much more dynamic army with lots of sweet tools. Lets face it, playing old golden boys was bit abusive at times. I know they slid down a bit on the winning lists in the end, but if you could roll thos 3-4s, the opponent had very frustrating games.
Right, because no re-rolls or -1A sub faction trait are not a NPE?
Custodes appear to have more "no you don't get to do your stuff" rules and strats then they did before.
,
No rerolls is not npe. It’s a reaction that costs a resource. -1 attack could be against wide armies of 2 attack models, but those barely exist.
2022/01/31 23:58:58
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
oh, sorry. Negative player/playing experience. Like when 9 bikes charge you in your own turn or when 6 allarus teleport into melee with your center or back line and there was nothing you could do about it ever because with the small boards of ninth, all the vex had to do was move or sometimes advance twice.
I feel the new rules clean up a lot of that stuff.
first of: Ive been toying with this the last couple of hours. I was sceptical going in, but now i LOVE the new rules. All our most bonkers stuff that always led to NPE for out opponents (stooping, vex tele into autocharge with 6termies, the -1 strength strat etc.) are gone. So is the annoying 3++. Instead we get af much more dynamic army with lots of sweet tools. Lets face it, playing old golden boys was bit abusive at times. I know they slid down a bit on the winning lists in the end, but if you could roll thos 3-4s, the opponent had very frustrating games.
Right, because no re-rolls or -1A sub faction trait are not a NPE?
Custodes appear to have more "no you don't get to do your stuff" rules and strats then they did before.
,
No rerolls is not npe. It’s a reaction that costs a resource. -1 attack could be against wide armies of 2 attack models, but those barely exist.
I agree.
Automatically Appended Next Post: hey guys. Any comments on my build? : )
This message was edited 2 times. Last update was at 2022/02/01 00:36:37
2022/02/01 04:30:00
Subject: Re:Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
Regarding Custodian Wardens: Axes or Spears? I got a box of them I want to put together and I'd like to make them as good as possible. Help an aspiring Custodes general out, huh?
My armies (re-counted and updated on 11/7/24, including modeled wargear options):
Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 24 | Current main painting project: Tomb Kings
Mad Doc Grotsnik wrote: You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
Grotsnik Corp. Sorry, No Refunds.
2022/02/01 05:59:01
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
oh, sorry. Negative player/playing experience. Like when 9 bikes charge you in your own turn or when 6 allarus teleport into melee with your center or back line and there was nothing you could do about it ever because with the small boards of ninth, all the vex had to do was move or sometimes advance twice.
I feel the new rules clean up a lot of that stuff.
first of: Ive been toying with this the last couple of hours. I was sceptical going in, but now i LOVE the new rules. All our most bonkers stuff that always led to NPE for out opponents (stooping, vex tele into autocharge with 6termies, the -1 strength strat etc.) are gone. So is the annoying 3++. Instead we get af much more dynamic army with lots of sweet tools. Lets face it, playing old golden boys was bit abusive at times. I know they slid down a bit on the winning lists in the end, but if you could roll thos 3-4s, the opponent had very frustrating games.
Right, because no re-rolls or -1A sub faction trait are not a NPE?
Custodes appear to have more "no you don't get to do your stuff" rules and strats then they did before.
,
No rerolls is not npe. It’s a reaction that costs a resource. -1 attack could be against wide armies of 2 attack models, but those barely exist.
I agree.
Automatically Appended Next Post: hey guys. Any comments on my build? : )
Swooping dive was only NPE if you didn't know about it, and your oponent is a dick if they don't tell you. Otherwise, like, you can in fact play around it. No competitive custodes list ran any bikes at all.
The Allarus bomb is literally just what everyone can do. Reliable charges from DS/across the board is a thing in the game, and allarus weren't particularly killy, so could easily deadlock into something. And still had to, you know, worry about screens.
These aren't NPE, unless you have a really low threshold for what is negative.
Like, a successful leafblower list is NPE, because it relies on the ability to table an opponent in a couple turns with oppressive firepower.
I
2022/02/01 08:18:58
Subject: Re:Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
Here’s a question, what are actually our best units? Trajann is obviously an auto-include, but past him things get more murky. Let me give some contenders.
1) Achilles dreadnoughts: 3 damage weapons are needed for this army. I think these guys come close, but have to compete G dreadnoughts, and was one of the few units that got worse post CA22.
2) Calidus grav tanks: fills an important army niche as a dedicated firepower unit. That said they’re only a fine unit and also got worse post CA22.
3) salvo bikes: were already good and got buffed further in CA22. Not every successful list ran them at LVO, but I’d still put them just behind Trajann as competitive staples.
4) solo Allarus terminator: was used to great effect at LVO and I think the new missions want us to take them even more. Points drop + free misicordia further there cause.
5) sagiataruim guardians. Seems to still be the go to troops option for us. However, they now compete with.
6) shield guardians: +1 save actually keeps them decently survivalable. That said I’m worried Tau make their lives significantly harder with all the D3 damage they have.
7) wardens: IMO better than shield guardians outside of shieldwall builds.
8) bannerman: now with free daggers. Still solid options for just generally keeping your army alive longer. They’re also not terrible general characters.
2022/02/01 08:26:13
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
ok, those things are hard to discuss. I dont even feel any NPE at all personally as I just love the game mostly.
I can only say, that in my games in my little semi-competitive playgroup charging with a massively violent bike squad during my opponents turn has led to NPE and so has the vex teleport. Yes you can screen against both but both mechanics are inherently against basic concepts in the game; namely the 9inch deepstrike clause and the "I charge in my own charge-phase" concept. Allarus could be more Killy, yes, but when they pop up in your face they are still super brutal very often.
whatever. Lets talk about the future for this wonderful army. Cant wait to play. I must say, tho, I am a bit scared as to how fast my guard will go down sans the 3++. they are not that much cheaper, so we dont have a lot more of them. maybe we just get tabled t3 now
Wardens, sagittarum and shield guard are all around 150 now. will we see wardens now?
2022/02/01 09:30:42
Subject: Re:Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
Salt donkey wrote:Here’s a question, what are actually our best units? Trajann is obviously an auto-include, but past him things get more murky. Let me give some contenders.
1) Achilles dreadnoughts: 3 damage weapons are needed for this army. I think these guys come close, but have to compete G dreadnoughts, and was one of the few units that got worse post CA22.
2) Calidus grav tanks: fills an important army niche as a dedicated firepower unit. That said they’re only a fine unit and also got worse post CA22.
3) salvo bikes: were already good and got buffed further in CA22. Not every successful list ran them at LVO, but I’d still put them just behind Trajann as competitive staples.
4) solo Allarus terminator: was used to great effect at LVO and I think the new missions want us to take them even more. Points drop + free misicordia further there cause.
5) sagiataruim guardians. Seems to still be the go to troops option for us. However, they now compete with.
6) shield guardians: +1 save actually keeps them decently survivalable. That said I’m worried Tau make their lives significantly harder with all the D3 damage they have.
7) wardens: IMO better than shield guardians outside of shieldwall builds.
8) bannerman: now with free daggers. Still solid options for just generally keeping your army alive longer. They’re also not terrible general characters.
Our top 3 units, that are going to appear in almost every list are all characters:
-Trajann: for obvious reasons. The old man just brings so much to the table considering his cost
-Bike Captain: still very tough, very fast and flexible unit
-Allarus Captain: simply because of how good the praetorian plate is.
(I'd throw in the blade champion as a honorable mention, because he can be kitted out to kill anything you need him to. The only issue people have with him, is that he is slow)
I'm my write up on the first page I stated that this codex is very much a herohammer codex and I stand by that assessment.
This is also why wardens are growing on me more and more, since the bodyguard rule can be super handy when relying on characters to do stuff as we do.
Apart from that most units we have access to can have a place depending on what build and shield host you are going for.
There are only a few units I that probably won't see much play:
-vigilators: in a vacuum they are actually pretty good and cool, but if you bring custodes you simply don't need them.
-orion: too expensive and the definition of all eggs in one basket.
-null maiden rhino: you probably only want this for vigilators, which you probably won't play.
-standard shield captain: it's a shame, but the other hq options just seem more enticing.
-Coronus: too expensive still probably
It's also difficult to assess the top units aside from hqs until we know how FW units are going to get updated. Do venatari weapons get the auric weapon keyword? Do the adrasite and melta spears? That might change the assessment of those units quite a bit.
I for one am glad that we actually have decent internal codex balance.
Scoundrel80 wrote:ok, those things are hard to discuss. I dont even feel any NPE at all personally as I just love the game mostly.
I can only say, that in my games in my little semi-competitive playgroup charging with a massively violent bike squad during my opponents turn has led to NPE and so has the vex teleport. Yes you can screen against both but both mechanics are inherently against basic concepts in the game; namely the 9inch deepstrike clause and the "I charge in my own charge-phase" concept. Allarus could be more Killy, yes, but when they pop up in your face they are still super brutal very often.
whatever. Lets talk about the future for this wonderful army. Cant wait to play. I must say, tho, I am a bit scared as to how fast my guard will go down sans the 3++. they are not that much cheaper, so we dont have a lot more of them. maybe we just get tabled t3 now
Wardens, sagittarum and shield guard are all around 150 now. will we see wardens now?
I think at least one 3man squad of wardens could pop up in a lot of lists, yes.
As for our durability: shield guard are not as durable as before, but they are cheaper. You have to think differently about this unit. It's not an immovable object anymore and you have to expect to lose them way more often than before, BUT they are still plenty tough, especially with stratagem support. Although you probably won't use our stratagems on shield guard that often anymore, since terminators and bikes are more valuable.
Are we going to get tabled against tau? No, I don't think so unless it's an extreme skew list where the tau player specifically builds the list against custodes with all the ignoring invulns rules they can find.
2022/02/01 10:52:37
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
wardens are great. Other than eating an elite slot instead of a troop slot they are basically perfect.
Axe's on them gives you a bit more bite than spear guard in most situations.
Bodyguard means you have to kill the whole squad to target characters.
6+++ means your never sure your gonna kill them, even with flat 3 dmg weapons.
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2022/02/01 12:22:27
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
actually, Trajan, -1to hit vex and 3 wardens would be a really strong center piece. he'd have to smash the wardens to get to the guys and if stuff gets hot the guys could heroically in, and, as I am EC, be shadow keepers with the -1a trait via the strat. Maybe have a galatus or a second squad back them up. they should be able to hold their own pretty well and this opens op a lot of play on the rest of the board.
This message was edited 1 time. Last update was at 2022/02/01 12:23:09
2022/02/01 13:28:00
Subject: Re:Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
participating in a 20-person RTT on Saturday, obv bringing Custodes. Playing CA22, and I'm a bit afraid. First list is a generic EC one, the second is a SK, as I'm afraid of mirror matches, there will be at least 5 Custodes players (even though 3 or 4 just jumped on the bandwagon). Could you please think my strategies through? I'll post the lists and the missions, which will be 12, 33, 31.
Spoiler:
EC Battalion
Bike Cap (Auric Exemplar, Tip, Superior, Castellan's Mark)
Allarus Cap (UD, PP, Impregnable)
Trajann
2x3 Shield Guards
1x5 Prosecutors
3x1 Allarus (so 3 singles)
Galatus with EP
1x3 Wardens (Axe)
2x3 Salvo Bikes
maybe I can fit in 3 Spear Venatari here
Spoiler:
SK Battalion
Blade Champ (Peerless, Eagle's Eye)
Bike Cap (Oubliette, Superior, Tip)
Trajann
3 Spear Guards
2x3 Shield Guards
2x1 Allarus
3x3 Salvo Bikes
I still have 150-200 points to spare.
Mission #1 is 12 (Tear down their icons), triangular deploy, you have to arm explosives in their deploy. The SK list might be better suited for this, as non-obsec units have to wait a whole turn to be done with it. This could work well with the Action katah. If I can flood their deploy with Allarus (obsec), that would work even better, so I'm only mulling on chosen secondaries. I could try to contest the middle for a Stranglehold, and go for Teleport Homer with the Allarus units, so if I can fortify a little area in their deploy I can essentially max this out with Allarus and bikes, and a regular Ass/Bring depending on the opponent. Only bad feeling about contesting middle for stranglehold and doing deploy actions might make me too thin,
Mission 33 is Secure artefacts, triangular deploy, move around objectives a bit and secretly designate one as priority in the opponent's side of table. I think this is more or less the same as the previous one. Jump in the deploy, control the priority objective, contest the middle. Deploy, Stranglehold, Ass/Bring.
Mission 31 is tide of conviction, long side deploy (so T1 charges are possible), 6 objectives, two for 5. You only get command phase CP if you control your own objective, so I need to watch out for obsec denying auras. Mission sec is control objective in opponent's territory and maybe deployment. I think EC might be better here: just go in the middle, and mess things up. A mortal FNP is more valuable in my eyes for this than a -1A, as the FNP greatly reduces ranged threats from psykers. Deploy teleport only possible if I sacrifice a unit for standing in the corner and doing nothing else all day long, raise the banners impossibly hard here. No idea, other than stranglehold and hope for the best.
2022/02/01 14:30:56
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
Scoundrel80 wrote: actually, Trajan, -1to hit vex and 3 wardens would be a really strong center piece. he'd have to smash the wardens to get to the guys and if stuff gets hot the guys could heroically in, and, as I am EC, be shadow keepers with the -1a trait via the strat. Maybe have a galatus or a second squad back them up. they should be able to hold their own pretty well and this opens op a lot of play on the rest of the board.
This is sound advice. I ran The Captain General himself this weekend with 4 wardens w/ Axes backed by a Venerable Contemptor Dread and wow did he not disappoint. Ran him straight at my opponent’s Necron line after getting 1st turn assaulted by a 6man unit of Skorpeth Destroyers. Spoiled his assault with Terminator Captain with Praetorian Plate. Played them as Aquilan Shield and I really enjoyed the synergies with Salvus. Shot down a screen wall of warriors before crashing into a unit of Lychguard and Ankyar The Traveler. Let the wardens peel off after that and mopped up a unit of Immortals.
Now that you suggest a Vex Praetor, that would make this combo even better.
2022/02/01 14:42:24
Subject: Re:Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
participating in a 20-person RTT on Saturday, obv bringing Custodes. Playing CA22, and I'm a bit afraid. First list is a generic EC one, the second is a SK, as I'm afraid of mirror matches, there will be at least 5 Custodes players (even though 3 or 4 just jumped on the bandwagon). Could you please think my strategies through? I'll post the lists and the missions, which will be 12, 33, 31.
Spoiler:
EC Battalion
Bike Cap (Auric Exemplar, Tip, Superior, Castellan's Mark)
Allarus Cap (UD, PP, Impregnable)
Trajann
2x3 Shield Guards
1x5 Prosecutors
3x1 Allarus (so 3 singles)
Galatus with EP
1x3 Wardens (Axe)
2x3 Salvo Bikes
maybe I can fit in 3 Spear Venatari here
Spoiler:
SK Battalion
Blade Champ (Peerless, Eagle's Eye)
Bike Cap (Oubliette, Superior, Tip)
Trajann
3 Spear Guards
2x3 Shield Guards
2x1 Allarus
3x3 Salvo Bikes
I still have 150-200 points to spare.
Mission #1 is 12 (Tear down their icons), triangular deploy, you have to arm explosives in their deploy. The SK list might be better suited for this, as non-obsec units have to wait a whole turn to be done with it. This could work well with the Action katah. If I can flood their deploy with Allarus (obsec), that would work even better, so I'm only mulling on chosen secondaries. I could try to contest the middle for a Stranglehold, and go for Teleport Homer with the Allarus units, so if I can fortify a little area in their deploy I can essentially max this out with Allarus and bikes, and a regular Ass/Bring depending on the opponent. Only bad feeling about contesting middle for stranglehold and doing deploy actions might make me too thin,
Mission 33 is Secure artefacts, triangular deploy, move around objectives a bit and secretly designate one as priority in the opponent's side of table. I think this is more or less the same as the previous one. Jump in the deploy, control the priority objective, contest the middle. Deploy, Stranglehold, Ass/Bring.
Mission 31 is tide of conviction, long side deploy (so T1 charges are possible), 6 objectives, two for 5. You only get command phase CP if you control your own objective, so I need to watch out for obsec denying auras. Mission sec is control objective in opponent's territory and maybe deployment. I think EC might be better here: just go in the middle, and mess things up. A mortal FNP is more valuable in my eyes for this than a -1A, as the FNP greatly reduces ranged threats from psykers. Deploy teleport only possible if I sacrifice a unit for standing in the corner and doing nothing else all day long, raise the banners impossibly hard here. No idea, other than stranglehold and hope for the best.
I really like the top one. Very close to what im planning on running.
2022/02/01 14:51:43
Subject: Re:Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
participating in a 20-person RTT on Saturday, obv bringing Custodes. Playing CA22, and I'm a bit afraid. First list is a generic EC one, the second is a SK, as I'm afraid of mirror matches, there will be at least 5 Custodes players (even though 3 or 4 just jumped on the bandwagon). Could you please think my strategies through? I'll post the lists and the missions, which will be 12, 33, 31.
Spoiler:
EC Battalion
Bike Cap (Auric Exemplar, Tip, Superior, Castellan's Mark)
Allarus Cap (UD, PP, Impregnable)
Trajann
2x3 Shield Guards
1x5 Prosecutors
3x1 Allarus (so 3 singles)
Galatus with EP
1x3 Wardens (Axe)
2x3 Salvo Bikes
maybe I can fit in 3 Spear Venatari here
Spoiler:
SK Battalion
Blade Champ (Peerless, Eagle's Eye)
Bike Cap (Oubliette, Superior, Tip)
Trajann
3 Spear Guards
2x3 Shield Guards
2x1 Allarus
3x3 Salvo Bikes
I still have 150-200 points to spare.
Mission #1 is 12 (Tear down their icons), triangular deploy, you have to arm explosives in their deploy. The SK list might be better suited for this, as non-obsec units have to wait a whole turn to be done with it. This could work well with the Action katah. If I can flood their deploy with Allarus (obsec), that would work even better, so I'm only mulling on chosen secondaries. I could try to contest the middle for a Stranglehold, and go for Teleport Homer with the Allarus units, so if I can fortify a little area in their deploy I can essentially max this out with Allarus and bikes, and a regular Ass/Bring depending on the opponent. Only bad feeling about contesting middle for stranglehold and doing deploy actions might make me too thin,
Mission 33 is Secure artefacts, triangular deploy, move around objectives a bit and secretly designate one as priority in the opponent's side of table. I think this is more or less the same as the previous one. Jump in the deploy, control the priority objective, contest the middle. Deploy, Stranglehold, Ass/Bring.
Mission 31 is tide of conviction, long side deploy (so T1 charges are possible), 6 objectives, two for 5. You only get command phase CP if you control your own objective, so I need to watch out for obsec denying auras. Mission sec is control objective in opponent's territory and maybe deployment. I think EC might be better here: just go in the middle, and mess things up. A mortal FNP is more valuable in my eyes for this than a -1A, as the FNP greatly reduces ranged threats from psykers. Deploy teleport only possible if I sacrifice a unit for standing in the corner and doing nothing else all day long, raise the banners impossibly hard here. No idea, other than stranglehold and hope for the best.
Ok, the Emperor's chosen list is probably the better list if you are not sure what your meta game is going to be. The list looks good, but I'd rather include a Vexillus over the venatari. The banners are still valuable even if you know in your meta you won't encounter much shooting, then the +1 attack is still really good.
For the shadowkeepers list I'd definitely pay one CP to give either the blade champ or bike captain the lockwarden trait as second warlord trait. If you go for character hunting, then go all the way.
Generally Allarus can be very good for enemy backfield actions, since it's actually quite difficult to screen them out. So I'd include a third Allarus in the shadowkeepers list and maybe some Prosecutors.
2022/02/01 18:16:15
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
So, I think we can stop focusing on what is "best" unit currently, as LVO was just won by a complete non-meta list. Granted it was the best 40k player in the world (Arguably) but still. With our dex being so tiny, we don't really have any "BAD" units, unless you count our flyers, or Blade Sisters. But those all still do great work. Just the cost is extreme in using them, versus better options.
Point being, I don't think we need to ramp up the TOP META LISTS talk, but maybe "What have you found really enjoyable/challenging?
As others have said, Bikes are in a really weird place right now, they can be powerful, but you give up a lot to run them? What about an all bike list, as EC?
What about an all Spear List? Wardens, Guardians, and Terminators, with Christopher Walken to lead them?
2022/02/01 18:24:14
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
FezzikDaBullgryn wrote: So, I think we can stop focusing on what is "best" unit currently, as LVO was just won by a complete non-meta list. Granted it was the best 40k player in the world (Arguably) but still. With our dex being so tiny, we don't really have any "BAD" units, unless you count our flyers, or Blade Sisters. But those all still do great work. Just the cost is extreme in using them, versus better options.
Point being, I don't think we need to ramp up the TOP META LISTS talk, but maybe "What have you found really enjoyable/challenging?
As others have said, Bikes are in a really weird place right now, they can be powerful, but you give up a lot to run them? What about an all bike list, as EC?
What about an all Spear List? Wardens, Guardians, and Terminators, with Christopher Walken to lead them?
I think a meta is shaking out for us so I personally enjoy trying to pinpoint it (and these latest couple posts are some of the most refreshing I've seen in a tactica thread on Dakka in ages). We should, however, recognize current meta predictions are based in clay, not stone, due to how new everything is still.
2022/02/01 20:25:16
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
FezzikDaBullgryn wrote: So, I think we can stop focusing on what is "best" unit currently, as LVO was just won by a complete non-meta list. Granted it was the best 40k player in the world (Arguably) but still. With our dex being so tiny, we don't really have any "BAD" units, unless you count our flyers, or Blade Sisters. But those all still do great work. Just the cost is extreme in using them, versus better options.
Point being, I don't think we need to ramp up the TOP META LISTS talk, but maybe "What have you found really enjoyable/challenging?
As others have said, Bikes are in a really weird place right now, they can be powerful, but you give up a lot to run them? What about an all bike list, as EC?
What about an all Spear List? Wardens, Guardians, and Terminators, with Christopher Walken to lead them?
I think a meta is shaking out for us so I personally enjoy trying to pinpoint it (and these latest couple posts are some of the most refreshing I've seen in a tactica thread on Dakka in ages). We should, however, recognize current meta predictions are based in clay, not stone, due to how new everything is still.
good points. Ill say, tho, that the top custodes lists match the ideas I've seen bounced around in here and have been toying with my self. So I think we are already in the process of aiming towards some archetypes : )
funny thing is im building an all infantry list like you minion right now. I am using 3x3 sagittarum (we will be house ruling that they use katas, as that will be soon be faqed, I think). They seem so good off of EC rerolls.
One thing. Its a bit embarrassing actually, but I dont really get the new unstoppable destroyer. Could someone explain it to me? The new thing is the b2b thing, right? So you can never be tagged. I can see thats its good, But why is that SO good?
This message was edited 1 time. Last update was at 2022/02/01 20:27:37
2022/02/01 20:34:04
Subject: Codex Adeptus Custodes 9th Edition Tactica: Auric Mortalis
because with Praetorian Plate, you can yeet yourself into any combat. And then have a 4.9" pile in to anywhere. Onto an objective, into the next character, away from that hitty-thing, as long as you end in engagement range.
And then again if you consolidate, giving you more range to go onto an objective e.g.
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