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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 DarkStarSabre wrote:
Thinking next Monday is probably the first proper peek at Tyranids. And our rumoured Parasite is going to be Combat Patrol locked.
And the box will have 16 of the current Genestealers, a Trygon, and 3 Hive Guard.

This message was edited 1 time. Last update was at 2022/03/01 02:44:46


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Ollanius Pius - Savior of the Emperor






Gathering the Informations.

We have two Combat Patrols still unaccounted for, in the form of the GSC+Custodes.

They did an article on January 10th that "premiered" the GSC, Custodes, GK, TS, and Tau Combat Patrols.

No mention was made of Aeldari Combat Patrol there, and now it's potentially coming out ahead of the GSC and Custodes one?

Literally the only reason I'm mentioning this "technicality" is that we had a release list hinting towards some significant stuff. A lot of which could be Combat Patrol contents...specifically released to bulk up some books which may or may not see mechanical changes.

This message was edited 1 time. Last update was at 2022/03/01 02:46:10


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Releasing combat patrols wouldn't not make the next Codex release Tyranids though.

As Sabre said, you're taking that 'well, technically' aspect of this and stretching it to the point where it's becoming transparent.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in fi
Locked in the Tower of Amareo





 Kanluwen wrote:
*shrug*

We'll see. I hope it's Tyranids, just making sure people don't get their expectations super high. There has been nothing 100% definitive, and as we're seeing with GK+Thousand Sons...they don't necessarily need a codex to release a Combat Patrol.


You mean the cp's that came after codex? Not before?

Those came to support codex. Aka they did need codex. Every cp so far has came for new codex.

2024 painted/bought: 109/109 
   
Made in gb
Towering Hierophant Bio-Titan






Today's update is everyone's favourite useless unit...

You asked for it - Tyrant Guard time. Hilariously, someone in the discord actually exactly predicted their statline when doing a wishlist - 6" move, s5 t6, 4 wounds, 3 attacks, and a 2+ save. Unsurprisingly, they gain the 9th edition bodyguard rule, but only for hive tyrants and swarmlord. They also get +1 attack while near a hive tyrant.

Their crushing claws become s+3 ap-3 d2 but no -1 to hit, while their lash whip and bonesword is s+2 ap-2 d2 with rr1s to hit.

[Rending claws] s+1 ap-4 d1


...which definitely seems spicier now. Getting excited for these guys to finally be useful outside Apocalypse games for once.
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

gotta get me some tyrant guard

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in de
Hardened Veteran Guardsman




Nahh, too bad I find the models hideous

   
Made in us
Longtime Dakkanaut






Southern New Hampshire

Bodyguard for monsters is crazy, man. In a recent game against my son, I couldn't shoot One Eye off the board because he was running right next to a Carnifex with spore cysts. Even Dark Eldar don't like a full health One Eye slamming into their lines.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in ca
Deadly Tomb Guard





Canada

Man with those stats, I want to run Tyrant Guards! I love the unit thematically, so if they become viable as both bodyguards and by themself that would be a huge win!

Their weapon options are really tasty on surface so far and could be really fun to use (Talons at +2 attacks, Claws finally not at -1 to hit).

Fantasy armies - Retired (Tomb Kings, Vampires, Empire, Chaos Warriors/Daemons, Dark Elves)

Tyranids army - Ever evolving, but about 10k pts
Custodes - 3,500pts (Fully painted yay!)
Thousand Sons - 4,000 pts
Eldar - 3,000pts 
   
Made in gb
Towering Hierophant Bio-Titan






3/4/2022:

The Maw-Claws of Thyrax: generic relic for all characters (you no longer need to have a specific weapon for it). The bearer gains +1 attack and can reroll wounds in the fight phase. In addition, every time it kills a model in the fight phase, it gains +1 attack for the rest of the battle (it can gain up to +3 attacks this way).

There is also a Warlord trait to give the warlord a 5+ Feel No Pain

Tyrannocytes gain true drop pod status, with the ability to enter from reserves on turn 1. Up to 20 infantry models or a monster of up to 16 wounds

Sporocysts can be deployed anywhere on the table outside 12" of enemies and the enemy deployment zone

This message was edited 1 time. Last update was at 2022/03/04 23:46:36


 
   
Made in ca
Deadly Tomb Guard





Canada

That's a pretty good generic relic now, really interesting! I can see it being quite useful! Considering the states of our relic, it's not to get anything better anyway

Same for the warlord trait, will be very strong on big monsters (Tervigon please be good!). Again, compared the lackluster choices we have right now, not hard to beat!

Fantasy armies - Retired (Tomb Kings, Vampires, Empire, Chaos Warriors/Daemons, Dark Elves)

Tyranids army - Ever evolving, but about 10k pts
Custodes - 3,500pts (Fully painted yay!)
Thousand Sons - 4,000 pts
Eldar - 3,000pts 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

5+ FNP? Good lord, my Crusher stampede is now having to consider that or the D3 extra attacks!

Just would like someone to find out the status of the Synaptic Hive Blades and our Slayer Tyrant build, thanks.

I dun wanna be sad for my character assassin XD


Now only a CSM player. 
   
Made in de
Hardened Veteran Guardsman




https://www.reddit.com/r/Tyranids/comments/t7oygk/new_genestealer_stats_lets_see_if_we_are_as_toxic/?utm_medium=android_app&utm_source=share

New genestealers. Nearly the same as GSC Genestealers, but with ws3+ and LD8. I could live with that if Tyranids Genestealers are also 4++

   
Made in gb
Towering Hierophant Bio-Titan






Bago wrote:
https://www.reddit.com/r/Tyranids/comments/t7oygk/new_genestealer_stats_lets_see_if_we_are_as_toxic/?utm_medium=android_app&utm_source=share

New genestealers. Nearly the same as GSC Genestealers, but with ws3+ and LD8. I could live with that if Tyranids Genestealers are also 4++


With WS3+ I expect they'll be a larger unit cap than the 10 models purestrains get, and might keep +1 to hit from Broodlords too

This message was edited 1 time. Last update was at 2022/03/06 08:38:58


 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

Interesting that there is no stats for the talons, or head options. That might just be the EZ-Start nature of the box rules though.

   
Made in us
Longtime Dakkanaut






Southern New Hampshire

4 attacks with a flat AP-3? Kiss armor goodbye.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Manfred von Drakken wrote:
4 attacks with a flat AP-3? Kiss armor goodbye.


Don’t the rumors have them going to elites?

Eldar Dire Avengers just some some major buffs, but moved from troops to elites. I could see the same thing being done here.

Stealers did make a name for themselves by carving their way through a space hulk worth of terminators.

   
Made in us
Longtime Dakkanaut






Southern New Hampshire

 Nevelon wrote:
 Manfred von Drakken wrote:
4 attacks with a flat AP-3? Kiss armor goodbye.


Don’t the rumors have them going to elites?

Eldar Dire Avengers just some some major buffs, but moved from troops to elites. I could see the same thing being done here.

Stealers did make a name for themselves by carving their way through a space hulk worth of terminators.


Not seeing a problem with that. Moving them to Elites means you can either do a Crusher Stampede or a horde army really well. Swramlord, Hive Tyrant, Broodlord, plus 60 each of Hormagaunts, Termagants, and Genestealers. Good luck trying to kill it all before it reaches you.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in gb
Regular Dakkanaut




I like the idea of hivefleet stealers having a slightly different statline to purestrains.

My own headcannon is genestealers are far more dangerous when left to their own devices (unlike the majority of nids, they have the capacity for independent learning)

So I'm fine with hivefleet ones being ws3+ but also having numbers. Hopefully fleet ones will retain larger max squad sizes.

On the gaunt changes, I've enough gaunt models that weapon stat changes are'nt gonna be a problem, as big blobs of hormies and fleshborer gaunts was always kinda my thing (stoked for better fleshborers if that turns out to be true, only have a few devourer ones) ).

Really hoping the hormie pre battle move thing is accurate ( I can currently field 3 units of 30 with more left to build..well, i say build, more like fix..so many bases to repair..)

Throwing huge blobs of them forward to pressure the enemy early is always what hormagaunts have been described as being used for, so this is very cool if true.

Also really happy that my all time fav nid model (classic vc/lw/bonesword tyrant) looks to be a lot tougher and dare I hope, actually useful??

Looks like I'm also gonna have to dig around the back of the cave to fine my old tyrantguard. Don't think I've used them since about 4th ed!!
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

Today's rumors/leaks are Tyrannofex guns.

Acid Spray heavy D6+6 S6 Ap-3 D2.

Fleshborer Hive assault 30 S5 Ap-1

Rupture Cannon heavy 3 S14 Ap-4 DD6+4

Stinger Salvo assault 8 S5 Ap-1.
   
Made in pl
Dominating Dominatrix





 Tyran wrote:
Today's rumors/leaks are Tyrannofex guns.

Acid Spray heavy D6+6 S6 Ap-3 D2.

Fleshborer Hive assault 30 S5 Ap-1

Rupture Cannon heavy 3 S14 Ap-4 DD6+4

Stinger Salvo assault 8 S5 Ap-1.

Hive and Stinger are D1?
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

Yes, and the Tyrannofex is BS3+.

Goes without saying but it also lost the shoot twice if stationary rule.
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

Mmmh, Rupture Cannon. Feels like it's gonna do some fun things.

This message was edited 1 time. Last update was at 2022/03/06 15:28:34



Now only a CSM player. 
   
Made in us
Regular Dakkanaut




Seeing Genestealer head options and scything talons ignored jives with what we heard about carnifex biomorphs also losing rules. Really unfortunate to see an army with some of the most clever and diverse kits as far as bit options go get boiled down this hard. I feel as though someone in the rule design team is identifiable by their mantra of pulling rules complexity off units and putting it into army abilities instead, we've seen similar decisions made in a couple 9E codexes by now.
   
Made in us
Humming Great Unclean One of Nurgle






Yeah, doubling down on what I already didn't like about 9th.

Road to Renown! It's like classic Path to Glory, but repaired, remastered, expanded! https://www.dakkadakka.com/dakkaforum/posts/list/778170.page

I chose an avatar I feel best represents the quality of my post history.

I try to view Warhammer as more of a toolbox with examples than fully complete games. 
   
Made in gb
Moustache-twirling Princeps




United Kingdom

 Kanluwen wrote:
We have two Combat Patrols still unaccounted for, in the form of the GSC+Custodes.

They did an article on January 10th that "premiered" the GSC, Custodes, GK, TS, and Tau Combat Patrols.

No mention was made of Aeldari Combat Patrol there, and now it's potentially coming out ahead of the GSC and Custodes one?

Literally the only reason I'm mentioning this "technicality" is that we had a release list hinting towards some significant stuff. A lot of which could be Combat Patrol contents...specifically released to bulk up some books which may or may not see mechanical changes.


Thousand Sons & Grey Knights in March, then Aeldari in April - WarCom. No mention of GSC or Custodes.
   
Made in gb
Gore-Drenched Khorne Chaos Lord




beast_gts wrote:
 Kanluwen wrote:
We have two Combat Patrols still unaccounted for, in the form of the GSC+Custodes.

They did an article on January 10th that "premiered" the GSC, Custodes, GK, TS, and Tau Combat Patrols.

No mention was made of Aeldari Combat Patrol there, and now it's potentially coming out ahead of the GSC and Custodes one?

Literally the only reason I'm mentioning this "technicality" is that we had a release list hinting towards some significant stuff. A lot of which could be Combat Patrol contents...specifically released to bulk up some books which may or may not see mechanical changes.


Thousand Sons & Grey Knights in March, then Aeldari in April - WarCom. No mention of GSC or Custodes.


Stands to reason the GSC/custodes boxes will be put end of April or maybe May.
   
Made in us
Terrifying Doombull




 Tyran wrote:
Today's rumors/leaks are Tyrannofex guns.

Acid Spray heavy D6+6 S6 Ap-3 D2.

Assuming it still auto hits, that's pretty much marine squad deletion per turn, with just a minimal amount of wound re-rolls.

Fleshborer Hive assault 30 S5 Ap-1

Ugh. I remember when 20 shots seemed gross and out of line for the game. Now it feels gross and also just wasting my time.

Rupture Cannon heavy 3 S14 Ap-4 DD6+4

At least it doesn't ignore invulnerable saves. But it says something about how much they've warped the meta this past year: this feels... merely ok. Sure it can probably reliably drop a tank per turn with the right support, but why would anyone field tanks?

Stinger Salvo assault 8 S5 Ap-1.

Yeah. Nothing quite like almost 3 old school heavy bolters (D1) as the generic backup weapon.


The way this game feels these days...
Also genestealers-- tastes like consolidation. Not sure I disapprove, but it depends how inconsistently over-described other weapons & options are.

This message was edited 1 time. Last update was at 2022/03/06 19:54:53


Efficiency is the highest virtue. 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




Voss wrote:


Rupture Cannon heavy 3 S14 Ap-4 DD6+4

At least it doesn't ignore invulnerable saves. But it says something about how much they've warped the meta this past year: this feels... merely ok. Sure it can probably reliably drop a tank per turn with the right support, but why would anyone field tanks?


It's a fun little cold war. It can drop a tank a turn as can railguns etc. But these guns are on... tank platforms.
   
Made in us
Enigmatic Chaos Sorcerer




The dark hollows of Kentucky

Dudeface wrote:
Voss wrote:


Rupture Cannon heavy 3 S14 Ap-4 DD6+4

At least it doesn't ignore invulnerable saves. But it says something about how much they've warped the meta this past year: this feels... merely ok. Sure it can probably reliably drop a tank per turn with the right support, but why would anyone field tanks?


It's a fun little cold war. It can drop a tank a turn as can railguns etc. But these guns are on... tank platforms.

It's better than some main guns mounted on super heavies. Including ones with 9th edition rules.
   
 
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