Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
No adverts like this in the forums anymore.
Times and dates in your local timezone.
Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
Email notifications for threads you want to watch closely.
Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.
He said GOOD for it. Maybe read what others write once in for a change? You might actually like it.
But it is actually. At least considering the history of 40k.
What we have now is a much more balanced environment in tournaments, where pretty much every faction has its moment of glory at some point and in each moment there are multiple factions that can win an event with solid odds. In the past we had fewer factions and fewer lists as top tiers, and their level of competitiveness stayed the same for years. That wasn't good for tournaments.
IMHO40k has never been enjoyable at competitive levels, and in fact I've never even been tempted to go to events in over 20 years of experience in 40k, but now it's certainly more enjoyable than ever.
This message was edited 1 time. Last update was at 2022/03/22 11:50:28
Daedalus81 wrote: I'm not really sure why you characterize things that way, but the rules for Mindwipe are...not brief or simple. I feel like you're just familiar with Infinity and unfamiliar with Nachmund and more inclined to be aggravated with GW.
Mind Wipe is also basically just objectives that only score at the end and it's otherwise a similar method of scoring ( do x, do x more than opponent, don't let opponent do y )
Spoiler:
Notice the formatting CB used for it compared to GW? Nice short blurbs of text, with some lists explaining the skills like every other skills in the game. takes me much less time to parse than the way GW presents it.
40k "seasons". Chapter Approved turning into a "Tournament Pack". Their playtesters being big tournament groups. Them courting all the big events.
This is Tournament Edition 40k.
He said GOOD for it. Maybe read what others write once in for a change? You might actually like it.
Take your own advice. And ERJAK should too.
Because at no point did HBMC say what ERJAK thought he said.
You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie The Before Times: A Place That Celebrates The World That Was
Because when you call an edition tournament edition you are implying that most of the rules are designed for or good for tournament play. When most of the rules are for crusade and the rules are only good for crusade, then it doesn't make sense to call it tournament edition.
vict0988 wrote: Because when you call an edition tournament edition you are implying that most of the rules are designed for or good for tournament play. When most of the rules are for crusade and the rules are only good for crusade, then it doesn't make sense to call it tournament edition.
Yes,you're implying it's designed with tournaments in mind(see: Street Fighter 2 Tournament edition). 9th Ed is definitely designed with tournaments in mind(they wouldn't have included so many ITC "innovations" otherwise or have formed their new ITC alliance), it just fails to be good at it.
This message was edited 2 times. Last update was at 2022/03/22 17:23:30
You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie The Before Times: A Place That Celebrates The World That Was
The open war cards in eighth edition were a constant source of fun for me, so if these are anything at all like those, I'll be happy to pick up a copy.
40K is so alien to me now. I'm just starting to get games in of ninth edition and I already hear people talking about tenth!
Yeah, and second, third, fourth, fifth, even sixth… less eighth and ninth though, unless re tournament edition, which codex is gonna be last, how strats should either disappear or become fewer and more standard, yada…
This message was edited 1 time. Last update was at 2022/03/22 22:00:35
I came here looking for info on what this might be as well.
I'm curious to know if it's going to be Open War 2.0, or something else. I love the Open War decks for playing games. It would be interesting to see if they improve on it somehow. If the team that designed the 'Matched Play' ruleset was involved with it, then it'll probably be garbage like everything else they've involved themselves with. I'm hoping that they give us some reveal on what it is soon.
Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
So the info we have about the deck very specifically calls it a matched play deck, and it does mention secondaries. It doesn't mention if they are existing secondaries put in card form for randomization purposes (I hope not- that would be a terrible product) or entirely new secondaries created specifically for the deck in order to provide interesting interactions with the other card types.
Given that "Tempest" is pretty similar to "Maelstrom", I'd guess this might be the return of Maelstrom-style objective play. If so, that would be a welcome new approach to Matched Play. The version of Maelstrom they had at the end of 8th was really good and it still annoys me that they removed it from 9th.
PenitentJake wrote: There is a White Dwarf 9th ed Maelstrom of war. I never tried it, but I think there's a review of it on Goonhammer if you search.
It's awful. Doesn't even hold a candle to previous Maelstrom missions. One is better off just pulling out the 8th edition Maelstrom missions and re-playing them.
Current Tournament style rules are getting a bit boring (need to bring this and that unit, often not much choice of secondary's, mainly hiding and drip feeding your opponent your units).
Personally like Maelstrom even better than Open War, so hoping it's more like that.
Current Tournament style rules are getting a bit boring (need to bring this and that unit, often not much choice of secondary's, mainly hiding and drip feeding your opponent your units).
Personally like Maelstrom even better than Open War, so hoping it's more like that.
Out of curiosity, why do you prefer Maelstrom over Open War?
ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
Finally this week for Warhammer 40,000 is the Tempest of War card pack. These decks let you generate missions for your matched play games quickly and, with thousands of combinations available, they’ll really test your tactical prowess. With cards for deployment, primary objectives, secondary objectives, and special mission rules, this is an easy way to create Incursion- and Strike Force-sized games.
Personally like Maelstrom even better than Open War, so hoping it's more like that.
Out of curiosity, why do you prefer Maelstrom over Open War?
I'm with him. Maelstrom was the best mission format to be released to date for 40k. The 7th edition was fine as long as you weren't playing a smaller game, but there were no issues at higher points. 8th edition was a bit of a let down, but it was an attempt to refine the format. By the end of 8th, the CA adjustments made the format almost as unplayable as the Tournament format. We were promised a Maelstrom Mission pack in 9th in the BRB, what we got was another version of 'Matched Play' with 'Maelstrom' written on it.
Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
Seems like a steep price for what is basically a simplified / bland Version of Maelstrom. But for people who don't have 8th missions/ CAs anymore it might be of use.
H.B.M.C. wrote: You get two decks, so don't need to buy two copies. I think that's better overall.
I think the random secondaries are the biggest improvement over the standard Matched Play missions. Anything that prevents people "building for the secondaries" is great IMHO. That's one of the things that I dislike the most about the Matched Play missions.
Current Tournament style rules are getting a bit boring (need to bring this and that unit, often not much choice of secondary's, mainly hiding and drip feeding your opponent your units).
Personally like Maelstrom even better than Open War, so hoping it's more like that.
Out of curiosity, why do you prefer Maelstrom over Open War?
With Maelstrom it was (almost) always worth continuing fighting, because you could draw good cards and your opponent bad cards, getting someone back into the fight. And your goals changed every round, depending on the cards you got.
So the game changed per round and you always had a fighting chance is why I liked Maelstrom more.
(I'm not one for 'balance', there are too many armies and units for that to be feasible is my opinion, all players should have a fighting chance and have fun).
generally, they are quite complementary of the card deck, discribing it as
Put simply, Tempest of War is the best version of Maelstrom Games Workshop has ever produced. If you’re a casual player who wants a good format for matched play that’s easier to pick up and jump into than the GT missions, this card pack is a must-buy. If you’re a competitive player looking to mix things up or try a new format, this is also worth looking at. It’s lowkey one of the best, most well thought-out and designed rules products I’ve seen from GW in the last two editions and it’ll be a damn shame if it flies under the radar.
emphasis in original.
i might actaully look into getting this for my local club. it could be fun, and might make for some extra, unpredictable fun for those not chasing the tournament scene.
To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. These are the tales of those times. Forget the power of technology and science, for so much has been forgotten, never to be relearned. Forget the promise of progress and understanding, for in the grim dark future there is only war. There is no peace amongst the stars, only an eternity of carnage and slaughter, and the laughter of thirsting gods.
Coven of XVth 2000pts
The Blades of Ruin 2,000pts Watch Company Rho 1650pts
In fact, they have a Battle Report using the deck on their channel already.
Glad I bought a set, 'cause current Matched Play seems like an absolute fustercluck. Even just the [i]"you can place objectives in buildings"/[i] is a massive leap forward.
This message was edited 2 times. Last update was at 2022/03/26 16:12:31
This looks so much better than the standard Matched Play missions. It's really bizarre that gw isn't hyping it at all. Hopefully the efforts of people like Winters and Tabletop Tactics will help get people interested in it.
I watched the tabletop tactics game where they use the tempest of war deck and it honestly looks like great fun. I'm really looking forward to trying the deck and I'm really surprised that GW hasn't done more marketing for it. It kind of flew under the radar a bit.
H.B.M.C. wrote: You get two decks, so don't need to buy two copies. I think that's better overall.
I think the random secondaries are the biggest improvement over the standard Matched Play missions. Anything that prevents people "building for the secondaries" is great IMHO. That's one of the things that I dislike the most about the Matched Play missions.
Amen.
Makes every game way too reliant on the listbuilding.
"ill build a list that can do stranglehold/engage/retrieve easily"
fething snoozefest. I loved Maelstrom because it forced you to bring a TAC list
Tiberias wrote: I watched the tabletop tactics game where they use the tempest of war deck and it honestly looks like great fun. I'm really looking forward to trying the deck and I'm really surprised that GW hasn't done more marketing for it. It kind of flew under the radar a bit.
Yeah, I'm kind of puzzled. I don't think I saw anything other than 'yeah, you can also buy this thing today among our other releases, but we aren't really going to tell you anything about it.'
Just watched TTT review and games with these. I am definitely buying and using. Seems so much more interesting that current missions and seems to have been done well. Also two secondary decks in the box so only one person needs to own this to use? That is so un-GW like and a welcome change.
Current Tournament style rules are getting a bit boring (need to bring this and that unit, often not much choice of secondary's, mainly hiding and drip feeding your opponent your units).
Personally like Maelstrom even better than Open War, so hoping it's more like that.
Out of curiosity, why do you prefer Maelstrom over Open War?
With Maelstrom it was (almost) always worth continuing fighting, because you could draw good cards and your opponent bad cards, getting someone back into the fight. And your goals changed every round, depending on the cards you got.
So the game changed per round and you always had a fighting chance is why I liked Maelstrom more.
(I'm not one for 'balance', there are too many armies and units for that to be feasible is my opinion, all players should have a fighting chance and have fun).
Cheers. Thanks for the response.
ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.