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Poll
Multi-poll: select any and all that describes your feeling on stated issues.
Anticipated 10th edition: Encourages me to buy and build and paint and model units according to current rules, as I do not expect unit rules to change in a way that will affect these choices.
Anticipated 10th edition: Discourages me from buying and building and painting and modeling units according to current rules, because these may change!
40K is better with GW "catering" to the tournament scene. (The podcast host used "catering" so I quote, here.)
40K was better when the tournament scene was on its own, crafting tourny rules independently.
Power creep: GW should reset power levels prior to a new edition coming out.
Power creep: GW should not consider resetting power levels prior to a new edition of core rules.
New edition? A new edition should not radically change the core 9th edition rules.
New edition? A new edition should radically change core rules.
Current edition: Best that 40K has ever been.
Current edition: Not the best that 40K has ever been.
Advancing narrative: I was clamoring for an advancing storyline and, regardless of how it was done, am happy that the 40K story has moved on.
Advancing narrative: I was not clamoring for an advancing storyline and/or am not happy that the 40K story has moved on.
Codex power creep: Encourages me to stay up to date!
Codex power creep: Discourages me from buying further into this edition.

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Made in pl
Wicked Warp Spider





I'll only expand on two questions:

New edition? - Once you step outside of GW written rules and experience the world out there it is hard to look at 40k as an interesting game. Regardless of balance, it is just a poor and very restricted mechanic. Especially if you are into proper wargames instead of war themed games. So it is "complete rewrite" for me to.

Advancing narrative: the single worst decision GW ever made. It is a great setting, but 40k fiction is mostly horrid, so the game has now both bad rules writing, and bad writing that changes the setting incrementally for the worse. Somehow, GW has always been good at conveying the background in an interesting and compelling way, but stories in front of that background are mostly childish even when "grim and dark". I really wish they stayed with just writing the background.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Cool poll jeff. I like how you've set it up.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in pt
Inquisitorial Keeper of the Xenobanks






your mind

 H.B.M.C. wrote:
Cool poll jeff. I like how you've set it up.


Thanks! Stolen, or borrowed at least, ideas from a couple more talented than I, but glad for the engagement so far!

   
Made in it
Waaagh! Ork Warboss




Italy

Tyel wrote:


I mean if you increase the points cost of Harlequins, Custodes etc units - you are nerfing their cannon and upping their glass. The issue is that they likely just become the faction that disappears off the table in a few turns rather than the other way round.



No, it depends on the hikes. I think it's definitely possible to make them good or ok. Armies can't be just either trash or OP. And a lot of their stuff is really cheap compared to what other factions have, considering they're supposed to be elite oriented armies.

 
   
Made in gb
Longtime Dakkanaut




 Blackie wrote:
No, it depends on the hikes. I think it's definitely possible to make them good or ok. Armies can't be just either trash or OP. And a lot of their stuff is really cheap compared to what other factions have, considering they're supposed to be elite oriented armies.


The problem I think is you are looking at this in terms of tournament win percentages. I'm talking in terms of raw lethality.

As an example - consider a casual game between Tau and Space Marines.

Some Tau Fire Warriors with pulse rifles (and friends) are facing off against some Intercessors armed with auto bolt rifles (and friends).

Left to their own devices, 10 fire warriors have 20 shots. 10 hit. 20/3 wound. 20/6 go through. 3.33 damage, so at 10 points a wound 33.3 points of damage. Divided by 80, a 41% return.
Now lets see what happens when marines shoot. Say 5 marines for 15 shots. 10 hit. 20/3 wound. 20/6 go through. Also 3.33 damage. At 8 points a wound for 26.66~ points of damage. Divide by 100, a 26% points return.

So far, so average. The fire warriors outshoot the marines - as they should, because the Marines will significantly outpunch them if they can get a charge off. The game isn't expecting to be that lethal.

But now lets buff these guys up.
Fire warriors to get a markerlight, mont'ka, and be standing near a commander. So now that 20 shots results in 15.55 hits. 12.09 wounds. 8 wounds, for 80 points of damage. Divided by 80, a 100% return.
Lets give the Marines a captain and lieutenant and tactical doctrine for the point of AP. So that 15 shots is 11.6 hits. 9.07 wounds. 6 damage. 48.4 points of damage - a 48.4% return.

Now maybe you think a 100% return on your points (okay some marginal cost in the markerlight - but not much of one) is a bit too extreme. So lets nerf fire warriors. Lets say they should be 10 points (bit of an extreme hike, but go with it) - so now 100 points doing 80 points of damage is only get a 80% return on their points. Well now those Marines are killing 6 10 point models - so getting 60 points of damage, for a 60% return on their 100 points rather than 48.4%.

Given the Marine's superior assault abilities maybe we can say this is "balanced". And maybe it is - but its balanced with both units expecting to do 60-80% of their points in damage if they get to shoot (before applying yet further buffs/debuffs etc). Which is - imo anyway - far too high. And why games result in blowouts unless convenient L-shaped ruins can keep players apart for several turns.

So no - you can't obviously fix this lethality with points. Because while you can make one unit more expensive so it damage output becomes less efficient, you are simultaneously boosting the efficiency of everything else against it. Which is already too high - although perhaps not quite as bonkers as other stuff.

And where we see the growing imbalance is with factions who get to have their obscene damage output as per the above - but also get to stack an ever growing list of defensive special rules on top. And sure, GW could in 10th go through giving every model a relatively high T, a high save, a 4++, minuses to hit, minuses to damage taken, FNPs and/or the latest "no rerolls allowed" - but this seems a rather stupid solution to their inability to stop buffing damage output.
   
Made in it
Waaagh! Ork Warboss




Italy

Don't you think undercosted units exist?

Oh, and 10ppm firewarriors to me don't look like an extreme hike when ork boyz are 9ppm and a tac is 18ppm. A battle sister is 11ppm. I think 10ppm firewarriors is even too cheap, they could easily be 11-12ppm and still be ok, if not even really good.

We agree that points don't fix everything, but when there's stuff that is clearly undercosted a price hike solves at least part of the problem.

 
   
Made in gb
Decrepit Dakkanaut







I'd say it'd be fair to call a 25% price increase "extreme", especially on a basic Troops choice.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in gb
Longtime Dakkanaut




 Blackie wrote:
Don't you think undercosted units exist?

Oh, and 10ppm firewarriors to me don't look like an extreme hike when ork boyz are 9ppm and a tac is 18ppm. A battle sister is 11ppm. I think 10ppm firewarriors is even too cheap, they could easily be 11-12ppm and still be ok, if not even really good.

We agree that points don't fix everything, but when there's stuff that is clearly undercosted a price hike solves at least part of the problem.


I think there's clearly undercosted stuff. Voidweavers have far too many perks for 90 points by the standard of everything comparable in 40k. I think if these errors were not the case faction balance will be better. Its reasonable to imagine GW will eventually intervene if something is clearly winning all tournaments etc.

My issue is that its perfectly possible to have a "balanced" game where every unit does 60-80% of its points worth of damage if it gets to attack. In such a circumstance every faction could notionally win a tournament, it would largely be down to skill etc.

I want a game where at the datasheet level, units expect to do about 25% of their points worth of damage into generic stuff. Rising to about 35-40% when appropriate synergies and buffs are applied. Outside of the top tier stuff, that's roughly where we were in 8th. By contrast in 9th the average lethality is 50-100% higher. And this isn't about imbalance or things being undercosted. Its because in almost every case, GW buffed damage more (relatively) than defenses.

There are downsides (or impacts) to reducing lethality. It probably makes the game more swingey on luck - rather than this form of checkers but you have to roll a 2+ to take a piece. I can imagine the professionals may dislike it because they are more likely to get chucked out of a tournament on bad dice (which, to be fair, feels bad). But I think its what most of the playerbase would like - rather than this situation where you can be picking up your army at the bottom of turn 2, unless its carefully compartmentalised behind rows of LOS blocking ruins.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

A poll with 14 options covering about 9 million different conversations. Odd.

 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in gb
Decrepit Dakkanaut







 JohnnyHell wrote:
A poll with 14 options covering about 9 million different conversations. Odd.

It's a poll asking seven questions at the same time, presenting two options per question. Not that odd after all.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in pt
Inquisitorial Keeper of the Xenobanks






your mind

The podcast discussion from which these were drawn is worth a listen, imho… other ideas there that I failed to reproduce here.

   
Made in gb
Regular Dakkanaut





Anticipated 10e - I would need to see what it's about. 9th isn't great, i've only played two games in 9th whereas in 8th we were playing weekly. We just don't like how much of a hassle it's all become through bloat. It elongates games and makes it too difficult to keep up with changes.

Tourney Catering - Yes, I think GW should take note of tournament play. It's a good way to root out imbalances and broken units that can be abused by opportunists without the need for social darwinism. I don't do casual play. We play to have fun AND win (the "it's okay to lose but we want to win" mentality) within the confines of the rules and prefer a system that is as tuned/balanced as reasonably possible without significant loss of flavour.

Power Creep - No. They should write all codexes at the same time and play test together. There's no need to write them separately and have different design ethos'/power levels.

New Ed New Rules - Yeah, well, less so a ton of new rules (some areas could do with looking at) but more just GW's design approach and bookeeping.

9 Ed Best Ed - No. I fell in love at 3, left at 5 and came back at the end of 6th. 8th with the indexes was the best it's been since the end of 3rd ed imho.

Advancing Narrative - Happy it advanced, not too crazy how it advanced but glad it did. Don't feel the need for any further advance.

Codex Power Creep - Annoying because it's easily avoided.

This message was edited 1 time. Last update was at 2022/03/29 14:18:03


- 10,000 pts CSM  
   
Made in us
Veteran Knight Baron in a Crusader





Not Online!!! wrote:
i think more that the escalatig scope of the system is an issue as in what is commonly fielded, not too long ago flyers were things of rariety, nowadays they hardly are, same with superheavies.


I keep seeing people say stuff like this but it seems just as outdated as "named characters OP". Can you tell me the last tournament where flyer abuse or superheavies were the problem? Harlequins with a good list and no mirrors had a 96% win rate at Adepticon and they don't have flyers or superheavies. Custodes have placed at like 2 tournaments in the last year using their FW flyer. Tau win by spamming crisis suits and abusing shooting without having LoS. Drukhari were around 65% win rate for a year with 3 different builds without using flyers or superheavies.

The problem is GW is horribly incompetent at balancing things. Voidweavers are just too killy and too survivable for their points cost. Scope of the game, flyers, superheavies, and named characters have nothing to do with this. If GW could write a codex better than a room full of monkeys at typewriters, that would improve the game. As it is, we could remove flyers and superheavies and still watch Harlie clown cars dominate the tournament scene with 90%+ win rate.

This message was edited 1 time. Last update was at 2022/03/29 14:56:44


 
   
Made in gb
Decrepit Dakkanaut







Toofast wrote:
I keep seeing people say stuff like this but it seems just as outdated as "named characters OP". Can you tell me the last tournament where flyer abuse or superheavies were the problem?


Flyers - I imagine this was in the period leading up to the Balance Dataslate which implemented a stricter limit on how many Flyers could be fielded, which was following Ork/AdMech lists which had been a problem.

Superheavies - Well, we've got the Castellan meta from 8th, at a minimum. Not sure since then, off the top of my head.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in pl
Fixture of Dakka




 Blackie wrote:
Don't you think undercosted units exist?

Oh, and 10ppm firewarriors to me don't look like an extreme hike when ork boyz are 9ppm and a tac is 18ppm. A battle sister is 11ppm. I think 10ppm firewarriors is even too cheap, they could easily be 11-12ppm and still be ok, if not even really good.

We agree that points don't fix everything, but when there's stuff that is clearly undercosted a price hike solves at least part of the problem.


The problem with points fixs GW makes is that they don't really change much, aside for the occassional killing of an army or faction. For armies with a big pool of good units, this means a DE army switch from waves of mounted infantry. To a bit less infantry and a lot more monsters. If GW would to nerf voids, the way they nerf stuff when they nerf it for real, then all it would achive is that we would not see harlequins being played or souped in to other eldar armies. Same with other factions who have limited number of models to pick from. Even marines who on paper have the biggest number of options had a very small actualy viable number of units to build around, when the meta moved to be able to kill 2W meq and deal with inv saves marines took a huge drop in how fun they were to play. It took BT, with their additional two layers of special rules and GK, who more or less played a more efficient dread spam list, that made marine style armies okey for a time. But then meta pulled further and with armies like eldar, tau or upcoming nids we aren't seeing many GK or BT doing much. In the end fun in the game boils down to how many units, which are good, the DT gave your army. If it is 5-6, then you are one step from being a bad army. If it is 10+, then you probably can survive a nerf wave, specially if the core army rules you have are good too. And GW doesn't change those in regular post codex errata.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Veteran Knight Baron in a Crusader





 Dysartes wrote:
Toofast wrote:
I keep seeing people say stuff like this but it seems just as outdated as "named characters OP". Can you tell me the last tournament where flyer abuse or superheavies were the problem?


Flyers - I imagine this was in the period leading up to the Balance Dataslate which implemented a stricter limit on how many Flyers could be fielded, which was following Ork/AdMech lists which had been a problem.

Superheavies - Well, we've got the Castellan meta from 8th, at a minimum. Not sure since then, off the top of my head.


Yes, so we have a few months in the entire existence of flyers/superheavies where they were an issue and it was quickly fixed. The core issue is units getting too many special snowflake rules and being to killy/survivable for their points. You could raise points on crisis suits, vertus praetors and voidweavers and it would do far more to balance the game than totally banning flyers and superheavies
   
Made in us
Clousseau




Should GW move away from creating combo based magic the gathering feeling war-themed games, and give us some wargame back in the wargame... I'll consider buying in again.
   
Made in us
Insect-Infested Nurgle Chaos Lord






 auticus wrote:
Should GW move away from creating combo based magic the gathering feeling war-themed games, and give us some wargame back in the wargame... I'll consider buying in again.


This.

The MTG wombo combo 40k is a cancer.


Games Workshop Delenda Est.

Users on ignore- 53.

If you break apart my or anyone else's posts line by line I will not read them. 
   
Made in us
Krazed Killa Kan






I have little hope that GW will fix what they did with 8th/9th but the current iteration of 40k is something that has killed the hobby for me. I think there is fundamental issues with the core ruleset and it's resulting in out of control power creep. The bare bones ruleset leaves little design space which results in more codes rules bloat being layered on top of each other (but still isn't changing the fundamental gameplay).

I wish they would scrap it all and rebuilt it from scratch for both the sake of resetting the bloat and building a better foundation for a more meaningful and potentially complex game. My expectations are the opposite as GW continues to take the dumbest path and yet gets rewarded for it.

"Hold my shoota, I'm goin in"
Armies (7th edition points)
7000+ Points Death Skullz
4000 Points
+ + 3000 Points "The Fiery Heart of the Emperor"
3500 Points "Void Kraken" Space Marines
3000 Points "Bard's Booze Cruise" 
   
Made in gb
Automated Rubric Marine of Tzeentch





UK

9th is better than 8th, and I'd like to see it hang around longer before 10th arrives. Beyond that I don't have any strong feelings about catering for the tournament scene, advancing the narrative (unless we're talking specifically about the introduction of Primaris in 8th edition) or codex power creep.

[1,750] Chaos Knights | [1,250] Thousand Sons | [1,000] Grey Knights | 40K editions: RT, 8, 9, 10 | https://www.flickr.com/photos/dreadblade/  
   
Made in us
Storm Trooper with Maglight





Toofast wrote:
 Dysartes wrote:
Toofast wrote:
I keep seeing people say stuff like this but it seems just as outdated as "named characters OP". Can you tell me the last tournament where flyer abuse or superheavies were the problem?


Flyers - I imagine this was in the period leading up to the Balance Dataslate which implemented a stricter limit on how many Flyers could be fielded, which was following Ork/AdMech lists which had been a problem.

Superheavies - Well, we've got the Castellan meta from 8th, at a minimum. Not sure since then, off the top of my head.


Yes, so we have a few months in the entire existence of flyers/superheavies where they were an issue and it was quickly fixed. The core issue is units getting too many special snowflake rules and being to killy/survivable for their points. You could raise points on crisis suits, vertus praetors and voidweavers and it would do far more to balance the game than totally banning flyers and superheavies

To be fair, if we're going through the "entire existence" of superheavies/flyers, we'd also have to include things like the flying bakeries of 6e 'crons or Valkyrie/Vendetta spam from 5e IG (which could have extended quite a bit if you played one of the armies unburdened by effective AAA choices), or the initial Knight release in...what was it, 7e? You're right that they're not really an issue at the moment, but dislike of flyers/superheavies is not new, and they weren't always "quickly fixed".

Note: Personally, I'm not against flyers/superheavies/named characters in 40k, though I'd prefer it if they were generally rarer as a rule - not unusable, but also not on every battlefield.
   
Made in ch
The Dread Evil Lord Varlak





Toofast wrote:

To be fair, if we're going through the "entire existence" of superheavies/flyers, we'd also have to include things like the flying bakeries of 6e 'crons or Valkyrie/Vendetta spam from 5e IG (which could have extended quite a bit if you played one of the armies unburdened by effective AAA choices), or the initial Knight release in...what was it, 7e? You're right that they're not really an issue at the moment, but dislike of flyers/superheavies is not new, and they weren't always "quickly fixed".

Note: Personally, I'm not against flyers/superheavies/named characters in 40k, though I'd prefer it if they were generally rarer as a rule - not unusable, but also not on every battlefield.


This is preciscly what i mean, during 5-6/7 the most armies aa options were aa missiles from missile launchers. If you didn't have decent aa they were horrific to play against.

Same with knights, both are things that would have required more thought in their design as factions and implemented units to be implemented with less issues.

Just because right now they are not an issue doesn't remove the fact that gws design philosophy is and was attrocious.

This message was edited 4 times. Last update was at 2022/03/30 06:32:24


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in gb
Stubborn White Lion




 auticus wrote:
Should GW move away from creating combo based magic the gathering feeling war-themed games, and give us some wargame back in the wargame... I'll consider buying in again.


Have to agree here though realise I am in the minority here. Im slowly realising though that i am really thirsting for a return to fantasy battle
   
Made in us
Dakka Veteran





Dai wrote:
 auticus wrote:
Should GW move away from creating combo based magic the gathering feeling war-themed games, and give us some wargame back in the wargame... I'll consider buying in again.


Have to agree here though realise I am in the minority here. Im slowly realising though that i am really thirsting for a return to fantasy battle


I find myself gravitating to Heresy nowadays. I hope the "reactions" aren't a stand in for strategems, otherwise I'll have to stick with the old ruleset.
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

This is preciscly what i mean, during 5-6/7 the most armies aa options were aa missiles from missile launchers. If you didn't have decent aa they were horrific to play against.



you would be incorrect

eldar-
firestorm AA tank with a heavy 7 long range scatter laser

Tau-
skyray the way it was originally designed by FW

ORK-
FLAKK truck

IG-
.hydra
.praetor

space marines
.helios missile
.flak missile (infantry weapon)
.contemptor dreadnought*
.doredeo dreadnought*
.stalkers
.hunters

*required to remain stationary

Imperial knights-
.(backpack twin autocannon)

And that is not counting the various planes used by eldar, dark eldar, tau, orks etc that were interceptors

Additionally if you use the old FW flyer rules with the 6th/7th flyer rules jump infantry can also assault flyers. additionally flyers used to die to immobilized results. there was no such thing as vector lock in the original rules.


Dealing with flyers was harder without AA but you could still get a lucky 6 and down them. however saying AA options did not exist is just not true especially by the time of 7th ed.










GAMES-DUST1947/infinity/B5 wars/epic 40K/5th ed 40K/victory at sea/warmachine/battle tactics/monpoc/battletech/battlefleet gothic/castles in the sky,/heavy gear/MCP 
   
Made in ch
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Not in 5th , 6 added snapshot , however that often was too very little .
Half what you list was FW which is and was an availability nightmare.

Matter of fact, gw fethed up and did so again with knights.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in it
Waaagh! Ork Warboss




Italy

 aphyon wrote:


ORK-
FLAKK truck


In 7th orks also had Traktor Kannons which were extremely powerful against flyers.

This message was edited 1 time. Last update was at 2022/03/30 08:00:04


 
   
Made in us
Master Engineer with a Brace of Pistols





washington state USA

Not Online!!! wrote:
Not in 5th , 6 added snapshot , however that often was too very little .
Half what you list was FW which is and was an availability nightmare.

Matter of fact, gw fethed up and did so again with knights.


That would be incorrect sir. i have the flyer rules from 3rd-when FW made them to be used in normal 40K games

.-12" range penalties
.can only be hit on 6+ for non AA mounts (oddly pintle mounted weapons all have the AA special rule, but then almost all flyers used to be AV 10)
.can be assaulted by jump infantry.
.immobilized results=crash
.armored cockpits & chaff/flare launchers upgrades for aircraft

Also keep in mind that flyers were originally all FW which is why they have the lions share of the AA vehicles.

The only good things 6th ed added to the flyer rules was changing the arrival of the flyer to the normal player reserve/movement step instead of having it fly on during your opponents movement phase.



Automatically Appended Next Post:
 Blackie wrote:
 aphyon wrote:


ORK-
FLAKK truck


In 7th orks also had Traktor Kannons which were extremely powerful against flyers.


The flakk truk also had some fun movement rules for when it was chaisng down aircraft.

This message was edited 1 time. Last update was at 2022/03/30 08:11:45






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Made in us
Inspiring SDF-1 Bridge Officer





Mississippi

The game needs a 3E/8E reset in power. Unlikely to happen (again) though because you have to address ALL the factions at the same time to give them the same baseline, similar to the indexes we got at the start of 8th.

As soon as GW would publish the next codex though, all of it would go back out the window into power creep to incentivize buying the books (who would buy a sidegrade instead of an upgrade for this game?).

It never ends well 
   
Made in ch
The Dread Evil Lord Varlak





 aphyon wrote:
Not Online!!! wrote:
Not in 5th , 6 added snapshot , however that often was too very little .
Half what you list was FW which is and was an availability nightmare.

Matter of fact, gw fethed up and did so again with knights.


That would be incorrect sir. i have the flyer rules from 3rd-when FW made them to be used in normal 40K games

.-12" range penalties
.can only be hit on 6+ for non AA mounts (oddly pintle mounted weapons all have the AA special rule, but then almost all flyers used to be AV 10)
.can be assaulted by jump infantry.
.immobilized results=crash
.armored cockpits & chaff/flare launchers upgrades for aircraft

Also keep in mind that flyers were originally all FW which is why they have the lions share of the AA vehicles.

The only good things 6th ed added to the flyer rules was changing the arrival of the flyer to the normal player reserve/movement step instead of having it fly on during your opponents movement phase.


Again, that was before GW decided to gak the bed with 5th/6th valkyries and vendettas.
And again it didn't resolve the availability of non fw AA.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
 
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