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![[Post New]](/s/i/i.gif) 2022/04/19 09:09:48
Subject: Re:Squats return! - Page 11
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Fixture of Dakka
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Segersgia wrote:What are we expecting first on the Leagues? A Kill Team? A gang in Necromunda? Or are we going straight to a Codex?
Army launch box like sisters or beast snaggas.
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![[Post New]](/s/i/i.gif) 2022/04/19 12:00:03
Subject: Squats return! - Page 11
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Longtime Dakkanaut
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Racerguy180 wrote:The tyranid eating of the Squats happened in like m39-40 or something like that. So only really the 10th-13th black crusade up to "current" cuz even BobbyG couldn't get anyone to actually agree on what year "current"even is.
They also don't all need to have been stuck in warp/time dilation hijinks. It's kinda normal for a dwarf to dig in to defend against the nids and 300yrs later come out swinging to nobody there.
The Imperium believes they're extinct though, and they would have presumably known that they lived underground and checked their worlds afterwards, so if they'd been on the same worlds they were on and just were underground as they were even before the Invasion, then I don't think that would fit in too well.
I do hope they add some sort of slight twist and it's not just "Tyranids ate some but they got better"; have the Imperium completely abandon them like the Eldar did with the Orks, or have the Imperium be responsible for wiping them out in the first place, or do something like the Imperium only thinks they're extinct because they saw their worlds attacked by an overwhelming force and just didn't bother to even really check afterwards.
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![[Post New]](/s/i/i.gif) 2022/04/19 12:12:46
Subject: Squats return! - Page 11
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Brigadier General
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Interesting perspective.
Originally, Necro figures were smaller than 40k and and more finely detailed. IIRC, we were told it was precisely because they are average humans compared to the various 40k forces. Now we are told the opposite.
If scale creeps enough it becomes a different scale. At some point it becomes noticable and behind to feel like a different scale. Anyone remember the difference between LOTR plastics and The Hobbit Plastics....
If Cadians still represent 40k scale then yes, Necromunda is clearly in a different scale. See the picture above.
If we think that Cadians are a 20 year old kit and no longer represent current 40k scale then maybe Necro is in scale with new stuff.
The combination of number of books and the massive scale difference is what put me off continuing with the correct Necro. I'll probably buy some Goliath (they're huge anyway) but I've got original gangs for all the other houses and they are utterly incompatible with the size of they new figures.
As for Squats, I'm fairly sure the comparison between new and old will be like that of the afrorementioned LOTR and The Hobbit dwarves. Or worse.
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This message was edited 1 time. Last update was at 2022/04/19 12:13:08
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![[Post New]](/s/i/i.gif) 2022/04/19 12:30:39
Subject: Squats return! - Page 11
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Longtime Dakkanaut
Germany
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Eilif wrote:Interesting perspective.
Originally, Necro figures were smaller than 40k and and more finely detailed. IIRC, we were told it was precisely because they are average humans compared to the various 40k forces. Now we are told the opposite.
If scale creeps enough it becomes a different scale. At some point it becomes noticable and behind to feel like a different scale. Anyone remember the difference between LOTR plastics and The Hobbit Plastics....
If Cadians still represent 40k scale then yes, Necromunda is clearly in a different scale. See the picture above.
If we think that Cadians are a 20 year old kit and no longer represent current 40k scale then maybe Necro is in scale with new stuff.
See, the thing is Cadians are still completely in scale with the newest of Guard relases, like the plastic DKoK
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"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado |
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![[Post New]](/s/i/i.gif) 2022/04/19 14:38:14
Subject: Squats return! - Page 11
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Brigadier General
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Wha-Mu-077 wrote:
See, the thing is Cadians are still completely in scale with the newest of Guard relases, like the plastic DKoK
That I did not know. In that case, yep Necromunda is a different scale.
As regards to new squats, what's the current sole to eye measurement for AoS Dwarves? I assume that's the most likely size prediction.
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![[Post New]](/s/i/i.gif) 2022/04/19 14:49:03
Subject: Squats return! - Page 11
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Aspirant Tech-Adept
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Eilif wrote:
Originally, Necro figures were smaller than 40k and and more finely detailed.
Well, they were larger than the IG models (Cadians, Mordians etc.) from that time.
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![[Post New]](/s/i/i.gif) 2022/04/19 16:26:31
Subject: Squats return! - Page 11
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Brigadier General
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Dryaktylus wrote: Eilif wrote:
Originally, Necro figures were smaller than 40k and and more finely detailed.
Well, they were larger than the IG models (Cadians, Mordians etc.) from that time.
Were they though? They possibly might have been a smidge taller, but I'm fairly certain the proportions and their weapons were slimmer.
They were definitely bigger than RT IG, but that's not saying much. It's possible I'm wrong about some of this. I'll see if I can dig out figures for comparison.
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![[Post New]](/s/i/i.gif) 2022/04/19 16:29:40
Subject: Squats return! - Page 11
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Shadowy Grot Kommittee Memba
The Great State of New Jersey
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The new DKoK sculpts are considerably taller than Cadians if they were to stand up straight, they're just very cleverly posed so that they look to be roughly the same height. Theres a lot more "bend" in the DKoK poses than there are in the Cadians poses (rather than bending, the Cadians generall have straight legs but are in more of a squatting wide-leg stance).
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![[Post New]](/s/i/i.gif) 2022/04/19 17:11:28
Subject: Squats return! - Page 11
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Aspirant Tech-Adept
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Eilif wrote: Dryaktylus wrote: Eilif wrote:
Originally, Necro figures were smaller than 40k and and more finely detailed.
Well, they were larger than the IG models (Cadians, Mordians etc.) from that time.
Were they though? They possibly might have been a smidge taller, but I'm fairly certain the proportions and their weapons were slimmer.
They were definitely bigger than RT IG, but that's not saying much. It's possible I'm wrong about some of this. I'll see if I can dig out figures for comparison.
The RT IG models are not generally shorter than the 2nd edition IG, the more common ones (plastic and metal) just have spreaded (and rather short) legs. Though there was a really huge variation in size back then - even some Space Marines were smaller than regular humans.
Necromunda miniatures usually had some more details, but that varied (the gangs had different designers - Jes Goodwin, Gary Morley and the Twins). Some weapons were slimmer, others not - especially stub guns had an enormous size and looked silly when wielded by juves. And, with some exceptions, Necromunda models looked out of scale compared with the metal IG regiments.
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![[Post New]](/s/i/i.gif) 2022/04/19 17:29:28
Subject: Squats return! - Page 11
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Longtime Dakkanaut
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New Necro and newer human sized guys are the same size - for example a Cawdor ganger and a GS Cultist.
I do wonder if the new squats will be the same size as the Necro squats, because those aren't too big at all.
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![[Post New]](/s/i/i.gif) 2022/04/19 20:36:58
Subject: Squats return! - Page 11
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[MOD]
Making Stuff
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Eilif wrote: Dryaktylus wrote: Eilif wrote:
Originally, Necro figures were smaller than 40k and and more finely detailed.
Well, they were larger than the IG models (Cadians, Mordians etc.) from that time.
Were they though? They possibly might have been a smidge taller, but I'm fairly certain the proportions and their weapons were slimmer.
They were definitely bigger than RT IG, but that's not saying much. It's possible I'm wrong about some of this. I'll see if I can dig out figures for comparison.
My Orlock gang includes a mix of original Orlocks and metal Catachan models, and they are identical in scale.
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![[Post New]](/s/i/i.gif) 2022/04/19 21:03:05
Subject: Squats return! - Page 11
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Grim Dark Angels Interrogator-Chaplain
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insaniak wrote: Eilif wrote: Dryaktylus wrote: Eilif wrote:
Originally, Necro figures were smaller than 40k and and more finely detailed.
Well, they were larger than the IG models (Cadians, Mordians etc.) from that time.
Were they though? They possibly might have been a smidge taller, but I'm fairly certain the proportions and their weapons were slimmer.
They were definitely bigger than RT IG, but that's not saying much. It's possible I'm wrong about some of this. I'll see if I can dig out figures for comparison.
My Orlock gang includes a mix of original Orlocks and metal Catachan models, and they are identical in scale.
Agreed. 2nd Ed 40K and Necromunda humans were all similarly sized. Used to mix and match too.
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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![[Post New]](/s/i/i.gif) 2022/04/19 21:21:38
Subject: Squats return! - Page 11
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Courageous Space Marine Captain
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It's not that Necromunda is in different scale. it's just that annoyingly some models that are supposed to be 'normal humans' are inexplicably bigger than others. Orlocks, Van Saar and Cawdor are pretty small, as are Cadians and even the new Krieg. But for example the Enforcers and Sisters of Battle are much taller.
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![[Post New]](/s/i/i.gif) 2022/04/19 22:24:08
Subject: Squats return! - Page 11
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Decrepit Dakkanaut
UK
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And then you add on the fact that the designer might intend for the character to not be "standard" height for a humanoid in the setting. Heck even in the real world, different distinct population groups will have different average properties, including body height.
It shouldn't surprise us that humans from different worlds in the Imperium could have different natural heights without being out of scale. That humans from one region might be taller or shorter and that a sculptor might take that into account. Heck considering how the Imperium recruits almost all forces should show huge variety in heights and size save for the Kriege as they are at least "designed and cloned" warriors not naturally born.
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![[Post New]](/s/i/i.gif) 2022/04/19 22:34:58
Subject: Squats return! - Page 11
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Veteran Knight Baron in a Crusader
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Overread wrote:Heck even in the real world, different distinct population groups will have different average properties, including body height.
That reminds of when I took a tour of Chichen Itza with my wife. We're both 6ft and everyone working there is Mayan so they're all like 4ft tall. We felt like giants. You go 50 miles away and the local population averages 5' 6"
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![[Post New]](/s/i/i.gif) 2022/04/20 11:58:12
Subject: Squats return! - Page 11
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Wraith
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Overread wrote:And then you add on the fact that the designer might intend for the character to not be "standard" height for a humanoid in the setting. Heck even in the real world, different distinct population groups will have different average properties, including body height.
It shouldn't surprise us that humans from different worlds in the Imperium could have different natural heights without being out of scale. That humans from one region might be taller or shorter and that a sculptor might take that into account. Heck considering how the Imperium recruits almost all forces should show huge variety in heights and size save for the Kriege as they are at least "designed and cloned" warriors not naturally born.
Agreed about the real world.
Find any photo of The Rock with Kevin Hart from the Jumanji movie, & you realize this "uniform scale" thing is not how reality is.
Edit: Also, my reading of history tells me that during the Napoleonic Era in particular, they recruited the larger available humans to specific units, such as the Grenadiers. To create an imposing Vanguard force. (Same reason they had those big hats!)
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This message was edited 1 time. Last update was at 2022/04/20 12:00:08
Bam, said the lady!
DR:70S+GM++B+I+Pw40k09/f++D++A(WTF)/hWD153R+++T(S)DM++++
Dakka, what is good in life?
To crush other websites,
See their user posts driven before you,
And hear the lamentation of the newbs.
-Frazzled-10/22/09 |
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![[Post New]](/s/i/i.gif) 2022/04/20 12:56:41
Subject: Squats return! - Page 11
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Trazyn's Museum Curator
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It was also because grenadiers were meant to be shock troops and throw grenades. Being a big strong bloke tends to help in those matters.
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What I have
~4100
~1660
Westwood lives in death!
Peace through power!
A longbeard when it comes to Necrons and WHFB. Grumble Grumble
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![[Post New]](/s/i/i.gif) 2022/04/20 12:56:59
Subject: Squats return! - Page 11
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Longtime Dakkanaut
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People are still voting on the poll of this thread lol.
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This message was edited 2 times. Last update was at 2022/04/20 12:57:41
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![[Post New]](/s/i/i.gif) 2022/04/20 20:51:40
Subject: Re:Squats return! - Page 11
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Regular Dakkanaut
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Imperial bulletin Armor from the Sabbat Worlds Crusade (circa 765.M41)
Ok, I may have made up my imaginary source of that real world article.
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This message was edited 2 times. Last update was at 2022/04/20 20:55:36
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![[Post New]](/s/i/i.gif) 2022/04/22 15:31:54
Subject: Squats return! - Page 11
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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![[Post New]](/s/i/i.gif) 2022/04/22 15:32:17
Subject: Re:Squats return! - Page 11
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Moustache-twirling Princeps
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![[Post New]](/s/i/i.gif) 2022/04/22 15:37:29
Subject: Squats return! - Page 11
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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I’m really liking the artwork.
Exo Armour?
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![[Post New]](/s/i/i.gif) 2022/04/22 15:38:02
Subject: Squats return! - Page 11
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Fireknife Shas'el
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So, halfway between an STC and an Infinity Circuit?
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![[Post New]](/s/i/i.gif) 2022/04/22 15:38:15
Subject: Squats return! - Page 11
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Dakka Veteran
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Awesome !looks like the new exo-suit design in the artwork too. Loving it!
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This message was edited 1 time. Last update was at 2022/04/22 15:38:43
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![[Post New]](/s/i/i.gif) 2022/04/22 15:38:53
Subject: Re:Squats return! - Page 11
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Been Around the Block
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I am thinking the rumors about Men of Iron (or something related) are looking pretty good now.
And some burly power suits.
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![[Post New]](/s/i/i.gif) 2022/04/22 15:44:57
Subject: Squats return! - Page 11
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Observation.
What I’m assuming to be new Exo Armour equivalent is strongly reminiscent of this prototype Terminator Armour model. No, not that one. The one in the top left.
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![[Post New]](/s/i/i.gif) 2022/04/22 15:45:17
Subject: Squats return! - Page 11
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Foxy Wildborne
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So why are master computers presumably built by humans in the DAoT carved like dwarf faces?
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The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. |
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![[Post New]](/s/i/i.gif) 2022/04/22 15:46:10
Subject: Squats return! - Page 11
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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lord_blackfang wrote:So why are master computers presumably built by humans in the DAoT carved like dwarf faces?
Embellishment over the years
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![[Post New]](/s/i/i.gif) 2022/04/22 15:48:36
Subject: Squats return! - Page 11
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Courageous Space Marine Captain
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lord_blackfang wrote:So why are master computers presumably built by humans in the DAoT carved like dwarf faces?
How do you tell dwarf and human faces apart?
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![[Post New]](/s/i/i.gif) 2022/04/22 15:50:32
Subject: Squats return! - Page 11
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Crazed Spirit of the Defiler
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Yeah, I guess that at the start it just looked like a big computer.
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-"For the Ruinous Powers!" |
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