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![[Post New]](/s/i/i.gif) 2022/09/03 13:07:37
Subject: Re:Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Waaagh! Warbiker
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Hi guys, not sure where to post it so i'm going for here.
With our local gaming group, we plan to do a 2V2 tournament. Every player brings 1K, so it's a 2K in total.
of course no buffing each other, and so on
tournamentslogan: go hard and bring beers or go home.
So i was thinking about trying to win through board control and troop spam with tyranids. My buddy can do the same with necron focussed on reanimating his troops, so we have a huge army of respawning/reanimating models.
my initial idea was hive fleet jormungandr (for the dense cover) with exoskeletal reinforcement (ap1 =0), and 2 tervigons and 3 blobs gaunts.
When i get rid of a couple of gaunts per blob, thats 1K. Nice.
Only issue is: No anti tank.
I see 3 options: ignore the anti tank, and ignore the enemy tanks. but if we face a pile of dreadnoughts we will have a hard time.
I can add a tyranofex with rupture cannon, or an exocrine (of course with adaptive biology dermic symbiosis 4+ invul, as this wil be a target priority of the enemy). But adding a big model like this kind of beats the idea of the list with buckets of respawning models, and it gives lascannons targets they will otherwise not have. My tervigons will be "untargettable" early in the game, as i try to keep at least 2 gauntblobs closeby to "look out tervi" them.
The trade for antitank also comes at a cost of +/- a blob gaunts or a tervigon (and 10 gaunt spawn), so a heavy trade.
So what would you guys do, i have a hard time making a decision here:
1)stay with the plan, ignore tanks, and ignore anti tank (with the extra 2x10gaunts, it's 101 gaunts on 1K points)
2) bring a tyranofex, trade for gaunts
3) bring a tyranofex, trade for tervigon
4)bring a exocrine, trade for gaunts
5)bring a exocrine, trade for tervigon
Thanks!
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8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam
Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one
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![[Post New]](/s/i/i.gif) 2022/09/03 16:35:58
Subject: Re:Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Longtime Dakkanaut
Cheyenne WY
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Well, you have a few choices...1) Just swarm the Dreads and hope to spawn faster than he kills. 2) Drop a Tervigon, and bring in a tank killer Or 3) Talk to the necron player they have some good anti tank, might be they can take up the slack?
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2022/09/03 17:15:36
Subject: Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Towering Hierophant Bio-Titan
Mexico
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A Tervigon is still a melee monster, and if properly upgraded with toxins, adrenals, relic, warlord trait and stratagems, it can be a quite scary melee monster. The maw-claws and heightened senses combo is quite strong on a Tervigon, specially if you manage to feed on enemy units to gain extra attacks. If you are really scared of tanks, give them crushing claws, but even the talons can do good work against enemy tanks. But if you feel even that is not enough, bring a Tyrannofex instead of a brood of gaunts.
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This message was edited 2 times. Last update was at 2022/09/03 17:18:56
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![[Post New]](/s/i/i.gif) 2022/09/03 17:48:46
Subject: Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Waaagh! Warbiker
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Tyran wrote:A Tervigon is still a melee monster, and if properly upgraded with toxins, adrenals, relic, warlord trait and stratagems, it can be a quite scary melee monster.
The maw-claws and heightened senses combo is quite strong on a Tervigon, specially if you manage to feed on enemy units to gain extra attacks.
If you are really scared of tanks, give them crushing claws, but even the talons can do good work against enemy tanks.
But if you feel even that is not enough, bring a Tyrannofex instead of a brood of gaunts.
I wasn't aware of that tervi combo, thanks!  It seems strong indeed. I will do 2 testruns, one without tyrannofex and let the tervigons do the antitank, the other one with tyrannofex. But i think i like the list more without tyrannofex and with more gaunts-tervigon
edit: my all time favourite tank hunters (hive guard).. GW, what have you done to them
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This message was edited 1 time. Last update was at 2022/09/03 17:49:44
8000 points fully painted
hive fleet belphegor 3500 points
1k sons killteam
Dakka is the ork word for shooting, but the ork concept of shooting is saturation fire. Just as there is no such thing as a "miss" in a target-rich environment, there is no such thing as a "dodge" in a bullet rich one
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![[Post New]](/s/i/i.gif) 2022/09/05 23:10:22
Subject: Re:Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Huge Hierodule
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H.B.M.C. wrote:pinecone77 wrote:Boy howdy, it looks like GW did their usual over correction. It will take a while to see if some new builds can keeps us competitive.
The points changes are annoying. The Maleceptor change was unnecessary given the FAQ nerfs. The Hive Tyrant increase is exactly as I predicted further up the page; it won't be our last increase there. The Carnifex ones I get, but 15 was too much. The Tyranid Warrior one is the worst, as it all but ensures that the only combo worth taking is 2 Swords/Deathspitter. The Harpy 100% needed to go up. The Tyrannocyte one is weird. Increasing Swarmy and One Eye just because they put up Tyrants and 'Fexes was stupid.
But ultimately these changes are minor, because the bigger changes were the three changes we got shafted with in the balance slate.
1. HT always has to be the Warlord. Ok, not the end of the world, except...
2. ... if our Warlord dies we can't use Synaptic Imperatives. This is in the same update that made Necron protocols all-game affairs that can be used from any character.
... and worst of all...
3. Our Adaptive Physiology is no longer adaptive, as we have to choose it when making a list, thereby defeating the entire fething point of the rule.
The first one is annoying. The second one is crippling. That last one is galling.
Yep, killed the HT of any flavor, IMO. +20 and 3 TG is too much of a tax.
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was censored by the ministry of truth |
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![[Post New]](/s/i/i.gif) 2022/10/12 13:18:12
Subject: Re:Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Longtime Dakkanaut
Cheyenne WY
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Well...I am hearing rumors of 10th edition. If that is around the corner, who knows what will be the new "meta".
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2022/10/12 15:50:05
Subject: Re:Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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The Marine Standing Behind Marneus Calgar
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pinecone77 wrote:Well...I am hearing rumors of 10th edition. If that is around the corner, who knows what will be the new "meta".
There are the rumors that 10th will have Nids in the launch box. If those turn out to be true we will probably get an early codex, which is good for a little bit as we get to play the haves-vs-have nots game while other are waiting. But with codex creep being what it is, will make it a rough second half of the new edition.
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![[Post New]](/s/i/i.gif) 2022/10/13 17:29:11
Subject: Re:Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Longtime Dakkanaut
Cheyenne WY
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Word!
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2022/10/25 14:41:16
Subject: Re:Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Elite Tyranid Warrior
Pennsylvania
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Hey all, I'm playing my first game in almost a year this weekend, 1000 points and I was hoping to get some ideas of what people seem to be having success with at that point level. For reference I don't currently own a Maleceptor, Haruspex, Toxicrene or Tyrranocite and I only have 1 Biovore.
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![[Post New]](/s/i/i.gif) 2022/10/25 16:17:07
Subject: Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Towering Hierophant Bio-Titan
Mexico
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A lot of things really. Most of our codex is if not strong then at least playable.
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![[Post New]](/s/i/i.gif) 2022/10/25 18:13:18
Subject: Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Elite Tyranid Warrior
Pennsylvania
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Tyran wrote:A lot of things really. Most of our codex is if not strong then at least playable.
Having read through it I'm definitely getting that vibe. My issue is in determining what to bring at 1000; seems a little tricky to balance synapse and non-synapse stuff at that level
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![[Post New]](/s/i/i.gif) 2022/10/26 13:33:59
Subject: Re:Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Longtime Dakkanaut
Cheyenne WY
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Well, if you don't take a Tyrant, it can be pretty OK. So: Neurothrope, x3 Brood of warriors, and a list just fills. Or if you want to go "Old school" a Big momma bug and a largish Brood of Termagants can be a very solid rock to build around.  If you do take a Tyrant, you build the rest to support the Warlord, and you will have few points left.
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2022/10/26 13:47:28
Subject: Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Towering Hierophant Bio-Titan
Mexico
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I mean, a Reaper Flyrant is an insane melee monster that can one-shot Abaddon and fly back into security with Overrun.
But it does require a very smart play.
Also a walkrant is easy to keep alive with a the Tyrant bodyguards.
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![[Post New]](/s/i/i.gif) 2022/11/24 17:45:09
Subject: Re:Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Longtime Dakkanaut
Cheyenne WY
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Well, today is Thanksgiving in the USA. I am grateful that Nids have not been totally boned so far....
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2022/12/02 13:29:33
Subject: Re:Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Longtime Dakkanaut
Cheyenne WY
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Well, Nidvembor is over, and Decadance-vember begains. I hope it goes well for you all. I am now about 75% moved into my new place.
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2022/12/25 20:03:42
Subject: Re:Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Longtime Dakkanaut
Cheyenne WY
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Merry X-mass, the day we are all grateful for Xenos, and all they bring to the galaxy.
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2023/01/05 17:27:32
Subject: Re:Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Longtime Dakkanaut
Cheyenne WY
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Well Ark of Omens leaks aplenty. It looks like it will be a fun way to play, and Nids are not boned out the gate.I does look like if you want to run x2 Tyrants you need a Patrol for the second one.  We will just have to see the final form of the new TOE.
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2023/04/13 22:02:57
Subject: Re:Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Longtime Dakkanaut
Cheyenne WY
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Saw some changes to AoO today, and Nids got " de-boned"  You don't have to use Tyrant as Warlord, don't have to have Warlord alive to use imperatives, and we can swap our Hive mods from battle to battle again. The last is one long comming. So now that things are better, I predict 10th in less than 3 months so all this means nada!
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2023/04/13 23:51:30
Subject: Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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But it's nice to know, that in the dying days of 9th, GW realised how fething stupid those nerfs were.
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This message was edited 1 time. Last update was at 2023/04/13 23:51:39
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![[Post New]](/s/i/i.gif) 2023/04/16 23:02:51
Subject: Re:Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Longtime Dakkanaut
Cheyenne WY
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10Th is leaking as we speak... Lol
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2023/04/16 23:55:43
Subject: Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Could you be more cryptic?
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![[Post New]](/s/i/i.gif) 2023/04/19 19:31:24
Subject: Re:Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Longtime Dakkanaut
Cheyenne WY
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Leaks are not confirmed. But if it is leaking that means the Rule Set is just around the corner. So AoO got fixed about 3 months before a new rule set comes out. I saw several items over on Reddit.
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2023/04/21 10:05:40
Subject: Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Infiltrating Broodlord
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Anybody have advice on dealing with World Eaters?
I am trying to shoot as many as possible before they make it into close combat, but even two or three models that pop the fight on death strat can take huge chunks out of things.
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![[Post New]](/s/i/i.gif) 2023/05/05 15:38:53
Subject: Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Been Around the Block
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Souleater wrote:Anybody have advice on dealing with World Eaters?
I am trying to shoot as many as possible before they make it into close combat, but even two or three models that pop the fight on death strat can take huge chunks out of things.
Exocrenes are marine killers. Bring 3 and last samurai your friend's army
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![[Post New]](/s/i/i.gif) 2023/05/05 15:53:39
Subject: Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Towering Hierophant Bio-Titan
Mexico
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Acid spray Tyrannofexes are also amazing against 2W melee infantry.
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![[Post New]](/s/i/i.gif) 2023/05/05 17:10:05
Subject: Re:Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Nihilistic Necron Lord
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Use harpy or hive crone to move block them. They cannot charge aircraft, unless they have a unit with FLY.
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![[Post New]](/s/i/i.gif) 2023/05/12 14:14:16
Subject: Codex Tyranids - 9th Edition - The Hive Mind Conjures New Threats!
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Infiltrating Broodlord
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Will give those a try. Thanks, folks.
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