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![[Post New]](/s/i/i.gif) 2022/12/18 09:24:13
Subject: Horus Heresy 2.0 - Thoughts so far
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The Dread Evil Lord Varlak
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Gert wrote: Crablezworth wrote:You just said most people had 2-3 dreadnoughts. That's not a light investment.
Between 400 and 600 possible of a 3k list is light. In terms of money, 2-3 Dreadnought variants is cheaper than 12.
All of which conveniently skirts around the fact that reality has shown that in a narrative/casual environment players self regulated on the topic of Dreadnoughts.
Even there, i own one contemptor that just oupterform my preds... i don't think a dreadnought should be more durable than a predator and at the same time be more dangerous, nvm that a predator squadron is far less flexible than a contemptor talon which allows them to be separated.
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https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2022/12/18 10:04:14
Subject: Horus Heresy 2.0 - Thoughts so far
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Oozing Plague Marine Terminator
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In 7th and HH 1 Walkers sucked so much GW and FW started to make new released walkers monstrous creatures (Mechanicum says hello). Little strange to see some people arguing for a return to that state.
I'd suggest to wait for an FAQ. FW is not that fast with FaQs but when they come they're usually reasonable fixes I'd say (going from lotr experience that is).
Also, people claim that HH usually is played by laid back people so even Phosphex launchers were okay... If that's true then dreads will be fine as well  .
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![[Post New]](/s/i/i.gif) 2022/12/18 10:16:44
Subject: Horus Heresy 2.0 - Thoughts so far
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The Dread Evil Lord Varlak
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Sgt. Cortez wrote:In 7th and HH 1 Walkers sucked so much GW and FW started to make new released walkers monstrous creatures (Mechanicum says hello). Little strange to see some people arguing for a return to that state.
I'd suggest to wait for an FAQ. FW is not that fast with FaQs but when they come they're usually reasonable fixes I'd say (going from lotr experience that is).
Also, people claim that HH usually is played by laid back people so even Phosphex launchers were okay... If that's true then dreads will be fine as well  .
tbf there are two things that could happen and fix the current state:
A: contemptors get a price hike or lose immunity to getting one shot by AT or alternatively AT get's a brutal type against "dreadnought" type units.
B: Vehicle squadrons like Preds are allowed to split up like dreadnought talons.
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This message was edited 1 time. Last update was at 2022/12/18 10:24:11
https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH. |
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![[Post New]](/s/i/i.gif) 2022/12/18 12:21:29
Subject: Horus Heresy 2.0 - Thoughts so far
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Quick-fingered Warlord Moderatus
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Sgt. Cortez wrote:In 7th and HH 1 Walkers sucked so much GW and FW started to make new released walkers monstrous creatures (Mechanicum says hello). Little strange to see some people arguing for a return to that state. I'd suggest to wait for an FAQ. FW is not that fast with FaQs but when they come they're usually reasonable fixes I'd say (going from lotr experience that is). Also, people claim that HH usually is played by laid back people so even Phosphex launchers were okay... If that's true then dreads will be fine as well  . Mechanicum robots were priced well apart from the castellax Nobody liked facing the Legio Cybernetica because of the castellax troops and their unique buffs. domitar 175 castellax 105 vorax 65 thanatar 250 thanatar-calix 295 thanatar-cynis 275 edit:vultarax 175 arlatax 175 To argue 'the merchanicum had MCs' is invalid in this context because it was the legio cybernetica which made them OP. My Ordo Reductor straight up has limits on how many you can take and demanded my compulsory troops were Thallax (as any good adept would choose) Marine forces could get a squad of robots tops, IF you used the right HQ... And vehicles should always have been able to split squadrons after the game starts.
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This message was edited 3 times. Last update was at 2022/12/18 13:31:27
https://www.youtube.com/channel/UC-px27tzAtVwZpZ4ljopV2w "ashtrays and teacups do not count as cover"
"jack of all trades, master of none; certainly better than a master of one"
The Ordo Reductor - the guy's who make wonderful things like the Landraider Achillies, but can't use them in battle.. |
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![[Post New]](/s/i/i.gif) 2022/12/18 14:59:16
Subject: Horus Heresy 2.0 - Thoughts so far
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Not Online!!! wrote:Sgt. Cortez wrote:In 7th and HH 1 Walkers sucked so much GW and FW started to make new released walkers monstrous creatures (Mechanicum says hello). Little strange to see some people arguing for a return to that state.
I'd suggest to wait for an FAQ. FW is not that fast with FaQs but when they come they're usually reasonable fixes I'd say (going from lotr experience that is).
Also, people claim that HH usually is played by laid back people so even Phosphex launchers were okay... If that's true then dreads will be fine as well  .
tbf there are two things that could happen and fix the current state:
A: contemptors get a price hike or lose immunity to getting one shot by AT or alternatively AT get's a brutal type against "dreadnought" type units.
B: Vehicle squadrons like Preds are allowed to split up like dreadnought talons.
The price hike would be the easiest fix, but I prefer letting AT weapons hit them harder. Let Armourbane cause ID, and Sunder reroll wounds.
As for B, I'd go the other way: force all of the various "Talon" units to function as one unit. You'd have to give them similar restrictions on what guns they can shoot in Reactions as vehicles though. Otherwise, nobody would want to shoot/charge them.
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![[Post New]](/s/i/i.gif) 2022/12/18 15:03:37
Subject: Horus Heresy 2.0 - Thoughts so far
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Fixture of Dakka
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Gert wrote: Crablezworth wrote:You just said most people had 2-3 dreadnoughts. That's not a light investment.
Between 400 and 600 possible of a 3k list is light. In terms of money, 2-3 Dreadnought variants is cheaper than 12.
All of which conveniently skirts around the fact that reality has shown that in a narrative/casual environment players self regulated on the topic of Dreadnoughts.
By taking 3 of them? Having 17% of your list being dreadnoughts doesn't sound like regulation.
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This message was edited 1 time. Last update was at 2022/12/18 15:09:24
Do you play 30k? It'd be a lot cooler if you did. |
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![[Post New]](/s/i/i.gif) 2022/12/18 18:38:48
Subject: Horus Heresy 2.0 - Thoughts so far
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Preparing the Invasion of Terra
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Crablezworth wrote:By taking 3 of them? Having 17% of your list being dreadnoughts doesn't sound like regulation.
Once again skirting the actual point which is that Dreadnoughts weren't a problem at an actual event with 40 players all taking largely varied and themed lists. In fact aside from some difficult opposing lists (which is bound to happen at some point) I never felt that I had lost the game by turn 2, something I can't say for the last event that was a send-off for HH 1, nor many of the games I played in HH 1.
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