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Made in vn
Longtime Dakkanaut




You know they had underslung grenade launcher attached to assasult rifle in real life.
   
Made in gb
Grim Dark Angels Interrogator-Chaplain





Cardiff

Presented without comment.

Actually, I lie, I will comment. I made this, but prefer the 90s plastic Goliath’s sculpt. A phrase I have never uttered before!
[Thumb - 1F14B0D8-8AB0-4F5E-91B1-0653608B8EBE.jpeg]

This message was edited 1 time. Last update was at 2022/08/22 20:46:57


 Stormonu wrote:
For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules"
 
   
Made in us
Hoary Long Fang with Lascannon





Kalamazoo

It lacks heart. Like the gang boss is just going through the motions because dealing with incompetent underlings on a daily basis is about as soul destroying as the TPS reports to upper management after. It's like he just sighed, picked up his chain axe and mutters about why pay anyone when he has to do it himself...
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 JohnnyHell wrote:
Presented without comment.

Actually, I lie, I will comment. I made this, but prefer the 90s plastic Goliath’s sculpt. A phrase I have never uttered before!


Take your exault, you've earned it!

 
   
Made in no
Longtime Dakkanaut





The model is bloated and anti-synergetic. The axe is two-handed so can't be combined with the pistol in close combat. That could be circumvented by getting biceps skill. That's a very low-tier skill so comes at a cost of a really good skill that would actually boost this character. The bolter is always better to shoot with so no need for the bolt pistol. On the contrary, since it is combi, the flamer part will run out of ammo sooner. Then there are frag launcher and hand flamer. And not enough weapon slots to hold all of that (the axe takes 2 weapon slots). Could be circumvented by suspensor harness at the cost of 40 credits. Instead there will now be new genesmithing options? On top of the 30 already existing. And this is competing with top-tier stuff like +1 Wounds and/or Toughness. The minimum cost WYSIWYG is 370 credits. Not counting future genesmithing options to make it legal. 415 if including the bionic arm. GW recommends adding a 130 credits sumpkroc on top.

The whole weapon slot limitation is kinda a joke anyway. Load up a single character with all the special weapons, combi-weapons and two-handed close combat weapons you want. That's not exactly the road to victory. Can still look cool though.

This message was edited 4 times. Last update was at 2022/08/22 21:29:15


 
   
Made in gb
Leader of the Sept







Chopstick wrote:
You know they had underslung grenade launcher attached to assasult rifle in real life.


I realise this, but they are typically used to provide explosive heavy fire support in addition to the solid round assault rifles of the squad. Bolt guns already provide explosive heavy fire, making the grenade launcher somewhat redundant. I guess the ability to launch krak and other specialist load outs make it worthwhile.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in gb
Dakka Veteran





That is one bland model.
   
Made in gb
Primered White



London

I wonder if the whole nonsense right arm assemblage is a separate piece with the standard joint from the plastic kits. Take that away and maybe do something about the head and you have a decent basis for a high-ranking Goliath, I think.

If the combibolter is moulded to his side, though, yeesh.
   
Made in no
Longtime Dakkanaut





 Flinty wrote:

I realise this, but they are typically used to provide explosive heavy fire support in addition to the solid round assault rifles of the squad. Bolt guns already provide explosive heavy fire, making the grenade launcher somewhat redundant. I guess the ability to launch krak and other specialist load outs make it worthwhile.

Frag adds blast which boltgun doesn't have. While frag is quite insignificant in Necromunda, it includes the magic keyword blast which grants a lot of loopholes to avoid pitch black, target priority and various special rules preventing targeting fighters (hey Corpse Grinder Cult!). It doesn't include krak however, not sure if it can be purchased separately. Ironically krak overlaps boltgun since both are medium/high strength with Damage 2. Boltgun however got rapid fire, while krak is single round with better strength.

This message was edited 2 times. Last update was at 2022/08/23 09:40:12


 
   
Made in gb
Leader of the Sept







Baxx wrote:
 Flinty wrote:

I realise this, but they are typically used to provide explosive heavy fire support in addition to the solid round assault rifles of the squad. Bolt guns already provide explosive heavy fire, making the grenade launcher somewhat redundant. I guess the ability to launch krak and other specialist load outs make it worthwhile.

Frag adds blast which boltgun doesn't have. While frag is quite insignificant in Necromunda, it includes the magic keyword blast which grants a lot of loopholes to avoid pitch black, target priority and various special rules preventing targeting fighters (hey Corpse Grinder Cult!). It doesn't include krak however, not sure if it can be purchased separately. Ironically krak overlaps boltgun since both are medium/high strength with Damage 2. Boltgun however got rapid fire, while krak is single round with better strength.


Sorry, I am drifting randomly through real life comparisons, that I should keep out of the N&R thread. I just thought that adding an explosive projectile weapon to an existing explosive projectile weapon seemed a bit redundant. Understand there are game rule purposes that make it relevant.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in gb
Sadistic Inquisitorial Excruciator






 Flinty wrote:
Baxx wrote:
 Flinty wrote:

I realise this, but they are typically used to provide explosive heavy fire support in addition to the solid round assault rifles of the squad. Bolt guns already provide explosive heavy fire, making the grenade launcher somewhat redundant. I guess the ability to launch krak and other specialist load outs make it worthwhile.

Frag adds blast which boltgun doesn't have. While frag is quite insignificant in Necromunda, it includes the magic keyword blast which grants a lot of loopholes to avoid pitch black, target priority and various special rules preventing targeting fighters (hey Corpse Grinder Cult!). It doesn't include krak however, not sure if it can be purchased separately. Ironically krak overlaps boltgun since both are medium/high strength with Damage 2. Boltgun however got rapid fire, while krak is single round with better strength.


Sorry, I am drifting randomly through real life comparisons, that I should keep out of the N&R thread. I just thought that adding an explosive projectile weapon to an existing explosive projectile weapon seemed a bit redundant. Understand there are game rule purposes that make it relevant.


I know bolt shells explode, but I’ve never imagined they explode like grenades explode. More like they just really make a mess of the one thing they hit.
   
Made in gb
Regular Dakkanaut



Derbyshire, UK

Bolt shells only explode once they're inside a target - hence 'mass reactive'. In terms of hitting stuff they're just really big bullets. Frag grenades are quite different - you shoot them through windows and doors to winkle targets out of cover etc.
   
Made in gb
Leader of the Sept







Cover is a target. Mass is mass. Also the old OICW system was based on a 20mm explosive shell that could be programmed to explode just after it passed over intervening cover to do some top-attack action. As soon as you start running large calibre explosive shells in a high-technology environment, needing a separate grenade system starts to lose utility, especially given the wide range of bolt shells that apparently exist. However, in-game there are specific game mechanics that make it worthwhile.

Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

Terranwing - w3;d1;l1
51st Dunedinw2;d0;l0
Cadre Coronal Afterglow w1;d0;l0 
   
Made in gb
Calculating Commissar





England

I'm pretty sure the grenade launcher is supposed to be firing considerably larger shells, something like 40mm vs the .7 or so calibre of the boltgun (around 20mm). That is a massive increase in volume of explosive, esp. as the grenade launcher is probably lower velocity with a thinner-walled shell.

Part of the reason the OICW was dropped is the small shell didn't have enough explosive power to warrant the weight.

Basically, bolt rounds are armour piercing rounds with an explosive core to increase damage after penetration, similar to battleship armour piercing shells (but miniaturised with a rocket propulsion). Grenade launcher rounds are HE or probably HEAT for the krak grenades. Quite different intentions.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in us
Regular Dakkanaut




Mass reactive means that it litteraly reacts to mass not that it can tell when it's in a body.
If it hits anything with sufficient mass it explodes.
   
Made in us
Fixture of Dakka






The boltgun is a heavier, shootie-wound weapon, it doesn't work like a grenade launcher.

Grenade Launcher- Blast template. It'll jam on you, and/ or blow up your own guys, that'll work like 50/ 50 percent of the time, unless you've got the skills to offset Special weapons... idiosyncrasies..

Boltgun, you'll be rolling Ammo Rolls all day, anyway.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in vn
Longtime Dakkanaut




https://www.warhammer-community.com/2022/08/29/two-outlaws-one-kill-fist-no-mercy-new-goliath-hired-guns-come-to-necromunda/

New lads for the boys Much better, cool axe too. Still no beard head :(



This message was edited 1 time. Last update was at 2022/08/29 11:53:25


 
   
Made in gb
Calculating Commissar





England

The combi-plas looks great.

 ChargerIIC wrote:
If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
 
   
Made in pl
Longtime Dakkanaut




Germany

These are significantly better than the previous guy

"Tabletop games are the only setting when a body is made more horrifying for NOT being chopped into smaller pieces."
- Jiado 
   
Made in gb
Ridin' on a Snotling Pump Wagon






It does indeed look ace.

But now I’m wondering how come it’s always Bolter/Something for a Combi-weapon.

I mean, not a criticising wondering, just as “huh, how come” wondering.

   
Made in nl
Did Fulgrim Just Behead Ferrus?





The Netherlands

No-Neck and Long-Neck to the rescue!!!

Bits Blitz Designs - 3D printing a dark futuristic universe 
   
Made in gb
Sadistic Inquisitorial Excruciator






Still only two guild retinues and one noble house representative has models.
   
Made in no
Longtime Dakkanaut





 Mad Doc Grotsnik wrote:
It does indeed look ace.

But now I’m wondering how come it’s always Bolter/Something for a Combi-weapon.

I mean, not a criticising wondering, just as “huh, how come” wondering.

It's their theme. Other gangs have other combis.
   
Made in gb
Mad Gyrocopter Pilot





Northumberland

I love the chainsaw mohawk.

One and a half feet in the hobby


My Painting Log of various minis:
# Olthannon's Oscillating Orchard of Opportunity #

 
   
Made in no
Longtime Dakkanaut





The commercial repeats the current setting, outlaw/outcast & ash wastes, but the bases look like these were modelled for good old hive.
   
Made in ca
Dakka Veteran





Baxx wrote:
The commercial repeats the current setting, outlaw/outcast & ash wastes, but the bases look like these were modelled for good old hive.


Because these were supposed to come out earlier, but it's easier to change the copy than the base.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Kill-Fist.

His name is Kill-Fist.


Uh huh.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

 H.B.M.C. wrote:
Kill-Fist.

His name is Kill-Fist.


Uh huh.


Should've gone with Kill-Fister, or better yet Kill-Fisto.

I can guarantee 10% more sales and 1000% more social media engagement.

Don't forget to like and subscribe for more marketing tips!

 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Zenithfleet wrote:
 H.B.M.C. wrote:
 Vertrucio wrote:
Also important to note that Escher are not normal humans.
Neither are Goliaths. Or even Delaque these days.

Necromunda ain't what it used to be...


Current Necromunda is the hobby game that rich nobles in the Spire play to while away the hours, based on wildly exaggerated caricatures of downhivers they've heard from friends of friends of friends. "Those scum down there are barely even human! But they have exquisite and expensive toys, because I demand standards in my entertainment, what!"

Meanwhile, actual Eschers and Delaques and Goliaths sigh and drink their Wildsnake before heading out to scrag the neighbours' water still and teach them a lesson for what they did to Fred.

It's like how the original Starwing (Starfox) on Super Nintendo was about the grim and serious actual war, while Lylat Wars (Starfox 64) was the family-friendly action movie the survivors made about it afterward.



I like this take.

 Kid_Kyoto wrote:
 H.B.M.C. wrote:
Kill-Fist.
His name is Kill-Fist.

Uh huh.

Should've gone with Kill-Fister, or better yet Kill-Fisto.
I can guarantee 10% more sales and 1000% more social media engagement.
Don't forget to like and subscribe for more marketing tips!


I don't play Necromunda (I just buy the terrain really), and if I did I wouldn't play Goliath (Cawdor, Delaque, and Van Saar are more my jam) - but if they named it Kill-Fisto I would 100% have bought it.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
Fixture of Dakka







 Olthannon wrote:
I love the chainsaw mohawk.

I wonder if it'll do anything in the game, or whether it is purely there for aesthetic value.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
 
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