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Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Gen.Steiner wrote:
 Platuan4th wrote:
12, not 16.


Yeah, my rusty memory. I had a memory of the original release in 3rd edition being 16 to a box but it was not the case!


To be fair, I double checked, too. I knew the original was 12, but the squad's been repacked 2-3 times and I wanted to make sure they hadn't increased it then decreased it like they have some kits.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in gb
Storm Trooper with Maglight





Warwick, Warwickshire, England, UK, NW Europe, Sol-3, Western Spiral Arm, Milky Way

I think I was thinking of the Empire Soldiers box, which was 16 to a box when they were released. At any rate this is drifting off-topic now probably...

In the name of the God-Emperor of Humanity!

My Wargaming Blog - UPDATED DAILY 
   
Made in us
Boom! Leman Russ Commander





 Gen.Steiner wrote:
I think the idea of forging the narrative is a good one; but yes, the rules themselves seem much less reflective of the background than they have been in the past.

The Eightbound being 3-6 is just ... silly! If they put one more in the box (or even one less) they could have done 4-8. Ah well.

Eightminustwobound.
   
Made in fi
Locked in the Tower of Amareo





 Gen.Steiner wrote:
tneva82 wrote:
Want boxes of 8 berserkers as well?


Well they used to be 16 to a box...

EDIT: Correction! They were 12 to a box when they came out. That at least means that two boxes get you three squads of 8!


And 8 boxes of new elites gives you 24. Which is 8 squad which is khorne's number.

People should stop fixating on that number. Or alternatively not complain when GW uses 8 everywhere like some time ago here.

2024 painted/bought: 109/109 
   
Made in ch
The Dread Evil Lord Varlak





 NinthMusketeer wrote:
The combat patrol box is definitely the bright spot in all of this--great value, great unit selection.


I mean, GW couldn't realistically have messed this box up considering the unit selection for WE.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in ro
Servoarm Flailing Magos




Germany

Not Online!!! wrote:
 NinthMusketeer wrote:
The combat patrol box is definitely the bright spot in all of this--great value, great unit selection.


I mean, GW couldn't realistically have messed this box up considering the unit selection for WE.


They could have included two Angrons
   
Made in ch
The Dread Evil Lord Varlak





Tsagualsa wrote:
Not Online!!! wrote:
 NinthMusketeer wrote:
The combat patrol box is definitely the bright spot in all of this--great value, great unit selection.


I mean, GW couldn't realistically have messed this box up considering the unit selection for WE.


They could have included two Angrons


Yeah no, more than likely they could've gone with lord on foot, 2x jakhals and 2 predators.
And even then, it wouldn't have been messed up

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Voss wrote:
The most baffling thing about that article is they randomly felt the need to explain to Americans that a corner store is a bodega.

I'm trying to think of who, if anyone, I could find that would know what a bodega is (barring a handful that lived in Manhattan). Bonus points if they're somehow actually confused by corner shop.


We have bodegas in Queens too

I suppose we could call them コンビニ's

 
   
Made in gb
Towering Hierophant Bio-Titan






tneva82 wrote:
 Gen.Steiner wrote:
tneva82 wrote:
Want boxes of 8 berserkers as well?


Well they used to be 16 to a box...

EDIT: Correction! They were 12 to a box when they came out. That at least means that two boxes get you three squads of 8!


And 8 boxes of new elites gives you 24. Which is 8 squad which is khorne's number.

People should stop fixating on that number. Or alternatively not complain when GW uses 8 everywhere like some time ago here.


Let's double down on the gimmick instead. Three models in every Necron Triarch unit. Hexmark Destroyers only in units of six. Bend the game to fit around an arbitrary name choice.



   
Made in ro
Servoarm Flailing Magos




Germany

 xttz wrote:
tneva82 wrote:
 Gen.Steiner wrote:
tneva82 wrote:
Want boxes of 8 berserkers as well?


Well they used to be 16 to a box...

EDIT: Correction! They were 12 to a box when they came out. That at least means that two boxes get you three squads of 8!


And 8 boxes of new elites gives you 24. Which is 8 squad which is khorne's number.

People should stop fixating on that number. Or alternatively not complain when GW uses 8 everywhere like some time ago here.


Let's double down on the gimmick instead. Three models in every Necron Triarch unit. Hexmark Destroyers only in units of six. Bend the game to fit around an arbitrary name choice.





Make Thousand Sons unplayable with this one weird trick...
   
Made in gb
Towering Hierophant Bio-Titan






Tsagualsa wrote:

Make Thousand Sons unplayable with this one weird trick...


Thankfully they only need three combat patrol boxes to get that many tzaangors!
   
Made in us
Stern Iron Priest with Thrall Bodyguard






Tsagualsa wrote:
 xttz wrote:
tneva82 wrote:
 Gen.Steiner wrote:
tneva82 wrote:
Want boxes of 8 berserkers as well?


Well they used to be 16 to a box...

EDIT: Correction! They were 12 to a box when they came out. That at least means that two boxes get you three squads of 8!


And 8 boxes of new elites gives you 24. Which is 8 squad which is khorne's number.

People should stop fixating on that number. Or alternatively not complain when GW uses 8 everywhere like some time ago here.


Let's double down on the gimmick instead. Three models in every Necron Triarch unit. Hexmark Destroyers only in units of six. Bend the game to fit around an arbitrary name choice.





Make Thousand Sons unplayable with this one weird trick...


I remember back when GW was bloating the game with special super detachments. Tzeench had awfull detachments that basicly said you needed 9 of a single unit to get the stupid detachment bonus. Like, field 9 units of pink horrors to get a bonus.
Chaos gods hang up on magic numbers has always been bad, exept when 7 Plague marines got full loadout of special weapons (well, that was really bad for anyone that had to face them). So Im all for giving the sacred nubers a rest.
   
Made in eu
Frenzied Berserker Terminator




Southampton, UK

Are the Khorne vs Slaanesh and Nurgle vs Tzeench animosities still there? Not seen the latest CSM or Daemon books...
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

Crispy78 wrote:
Are the Khorne vs Slaanesh and Nurgle vs Tzeench animosities still there? Not seen the latest CSM or Daemon books...


In the fluff, yes, but not the rules.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in au
Noise Marine Terminator with Sonic Blaster




Australia

Combat patrol "a few months away" per GW community team on FB (hopefully they're just wrong, as the social media team often are).

The Circle of Iniquity
The Fourth Seal
 
   
Made in ca
Nihilistic Necron Lord




The best State-Texas

 Marshal Loss wrote:
Combat patrol "a few months away" per GW community team on FB (hopefully they're just wrong, as the social media team often are).


I hope so. The article about it said weeks, and some of the rumor folks had it toward the end of February. I think a few months would kill a lot of enthusiasm for the army.

4000+
6000+ Order. Unity. Obedience.
Thousand Sons 4000+
:Necron: Necron Discord: https://discord.com/invite/AGtpeD4  
   
Made in im
Regular Dakkanaut





1 Angron and 9 Eightbound for me (6 normal 3 Exalted)

And two combat patrols when that’s eventually released…

I’m ready….
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Fayric wrote:
Chaos gods hang up on magic numbers has always been bad...
GW's attempts at using them perhaps, but calling the concept 'always bad' doesn't make sense.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut






Southern New Hampshire

I'm all for, "ha, ha, sacred number" jokes, but WarCom has been driving it into the ground this week.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Longtime Dakkanaut





 Manfred von Drakken wrote:
I'm all for, "ha, ha, sacred number" jokes, but WarCom has been driving it into the ground this week.


Just wait until you get the book. They drive it into the ground in that too, from what I hear.

It's like the designers forgot about what 'anger' really is, and also any sort of honor that Khorne has (and he has it, in a way) and just hyperfixated on Blood and 8.
   
Made in ch
The Dread Evil Lord Varlak





drbored wrote:
 Manfred von Drakken wrote:
I'm all for, "ha, ha, sacred number" jokes, but WarCom has been driving it into the ground this week.


Just wait until you get the book. They drive it into the ground in that too, from what I hear.

It's like the designers forgot about what 'anger' really is, and also any sort of honor that Khorne has (and he has it, in a way) and just hyperfixated on Blood and 8.


Man, i miss the times were khorne factions weren't just the fallout 4 equivalent of raiders...(aka junkies without a plan and one track minds to kill)

I miss the times we got things like the bloodpact.

...

This message was edited 1 time. Last update was at 2023/02/03 08:29:53


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

They even went to the trouble of making World Eater factions - they're doing painting videos on them, FFS - and yet no factions rules, unlike every other full Codex. Nothing. Nada. Zip.

Losing most of their units, being given no variety of subfactions in return... and 8/blood/8/blood/8/blood total Flanderisation.

Good luck, EC players!

This message was edited 1 time. Last update was at 2023/02/03 08:46:47


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 H.B.M.C. wrote:
They even went to the trouble of making World Eater factions - they're doing painting videos on them, FFS - and yet no factions rules, unlike every other full Codex. Nothing. Nada. Zip.

Losing most of their units, being given no variety of subfactions in return... and 8/blood/8/blood/8/blood total Flanderisation.

Good luck, EC players!



Yeah honestly I’ve been really excited for Emperors Children for a long time, and I’m not looking forward to them as much after this release.
   
Made in ro
Servoarm Flailing Magos




Germany

 H.B.M.C. wrote:
They even went to the trouble of making World Eater factions - they're doing painting videos on them, FFS - and yet no factions rules, unlike every other full Codex. Nothing. Nada. Zip.

Losing most of their units, being given no variety of subfactions in return... and 8/blood/8/blood/8/blood total Flanderisation.

Good luck, EC players!



That's another low blow from GW - much like the repeated mentioning of Berzerker-Surgeons that also got zero representation on the tabletop.

All possible options for the future are also bad: either you wont get any of that stuff, period, OR it's locked in another book you need to buy, i.e. AoO - Angron, OR your codex is gonna get invalidated months into 10th edition when you can buy another book that includes the missing half of your army.

Just a generous serving of s***t all around.
   
Made in at
Longtime Dakkanaut





Tsagualsa wrote:

t's locked in another book you need to buy, i.e. AoO - Angron, OR your codex is gonna get invalidated months into 10th edition when you can buy another book that includes the missing half of your army.


They could do both of these as they did with Lumineth for AoS where they released a second book just 4 months later but also included the new rules in a Broken Realms book for those that got the old one
   
Made in fi
Locked in the Tower of Amareo





Which cost same as battletome so unless you had other armies that were involved no saving

2024 painted/bought: 109/109 
   
Made in us
Longtime Dakkanaut





 ImAGeek wrote:
 H.B.M.C. wrote:
They even went to the trouble of making World Eater factions - they're doing painting videos on them, FFS - and yet no factions rules, unlike every other full Codex. Nothing. Nada. Zip.

Losing most of their units, being given no variety of subfactions in return... and 8/blood/8/blood/8/blood total Flanderisation.

Good luck, EC players!



Yeah honestly I’ve been really excited for Emperors Children for a long time, and I’m not looking forward to them as much after this release.


My hype for EC died after Death Guard. The Thousand Sons were a nice release that wasn't too flashy or in your face, but stuck with the original designs pretty faithfully. And then the DG came with the cartoony mutations (I get Nurgle can be light hearted but still) and other questionable design choices and it killed my interest in the army. EC will be really hit or miss so Im not going to hold my breath. Though the solo noise marine is amazing and some of the Hedonite stuff isn't bad in AOS (not that that's an indicator, because the maggotkin are much more solid models than DG)
   
Made in us
Possessed Khorne Marine Covered in Spikes




Little Rock, AR

They can do all that but we still can't get a straight answer on if regular Khorne demons can go in the Disciples force.

The News and Rumors section is all about surprises. I'd certainly hate it if we got 100 posts saying "I know something you don't know..." - malfred 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

 GaroRobe wrote:
 ImAGeek wrote:
 H.B.M.C. wrote:
They even went to the trouble of making World Eater factions - they're doing painting videos on them, FFS - and yet no factions rules, unlike every other full Codex. Nothing. Nada. Zip.

Losing most of their units, being given no variety of subfactions in return... and 8/blood/8/blood/8/blood total Flanderisation.

Good luck, EC players!



Yeah honestly I’ve been really excited for Emperors Children for a long time, and I’m not looking forward to them as much after this release.


My hype for EC died after Death Guard. The Thousand Sons were a nice release that wasn't too flashy or in your face, but stuck with the original designs pretty faithfully. And then the DG came with the cartoony mutations (I get Nurgle can be light hearted but still) and other questionable design choices and it killed my interest in the army. EC will be really hit or miss so Im not going to hold my breath. Though the solo noise marine is amazing and some of the Hedonite stuff isn't bad in AOS (not that that's an indicator, because the maggotkin are much more solid models than DG)


Part of the reason I sold off my Death Guard army midway through 8th. The realisation that they'd moved away from the pith helm, bloated designs that were present during early 2nd edition and through 2nd edition, then reappeared with the FW upgrade kit and hell, are even present on the 30k Mk VI upgrade heads in favour of tentacles, tentacles, and more tentacles where everyone has a tentacle for a tentacle with a tentacle spare and more teeth than the Osmond Family.. It also meant adding anything new, unitwise was a nightmare because they didn't match due to the complete aesthetic change and scale creep. You can only convert up so many plague flails, axes and so on untill enough is enough.

WE are pretty solid for keeping in theme with regards to appearances and haven't deviated too far from the original aesthetic. We can only hope that DG were a fluke and maybe the EC will keep the similar aesthetics...


Now only a CSM player. 
   
Made in gb
Sadistic Inquisitorial Excruciator





Exeter, UK

 H.B.M.C. wrote:
 Fayric wrote:
Chaos gods hang up on magic numbers has always been bad...
GW's attempts at using them perhaps, but calling the concept 'always bad' doesn't make sense.


They've only been 'always bad', IMHO, in that the numbers for the Lost and the Damned seem inverse to what they should be. Khorne being eight - rhymes with hate - makes sense, and Slaanesh's six is close to sex, so all well and good.

Tzeentch being nine and Nurgle seven always seemed wrong to me. 'Seventh son of a seventh son' being a wizard thing seems like it should be Tzeentchian through and through. Nurgle's symbol is three circles, and thricefold three is nine. Also, nine is the highest of these numbers, and Nurgle's preference for swarms of flies and such - nine Nurglings to a base? - just seems right on that score. Remember the Nine Heads of Nurgle!
   
 
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