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Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 Manchu wrote:
 BobtheInquisitor wrote:
 Manchu wrote:
You guys who liked WEG SW, look into Alien RPG from Fria Ligan.
Thanks. Is it a new game?
2019

I have played it quite a bit and GMed the starter set campaign. It’s excellent. Uses the Year Zero system (Mutant Year Zero, Tales From The Loop). The same system will be used for the upcoming Blade Runner RPG.


I’ve run Coriolis which is the same system too and I really like the system. Each game has its own little twist on the core system too. Also wild that Alien is almost 3 years old now!
   
Made in de
Huge Bone Giant






 warboss wrote:
WANG uses a custom d6 system so they're basically abandoning the mechanics developed for the new 40k rpg that they just overhauled about two years ago after the game changed hands from the original creators after a year or two.


Out of curiosity, what was overhauled? I remember Wrath and Glory being criticized early on for being No Model, No Rules: The RPG. I didn't pay any more attention to it after that.

Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in se
Regular Dakkanaut




I dunno...

Wrath & Glory suffers (IMO) from the same thing as WFRP4, its too convoluted with needlessly complex and crunchy mechanics, and a whole array of stupid meta currencies...
Not to mention the fact that neither of those games are even close to deadly or lethal for the player characters, despite their previous editions being famous for just that.

Ive not played W&G though, was turned off by the ruleset, but ive tried WFRP4 a few times and than shelved it. Unplayable game and I would much rather play 2nd edition, or ANY other fantasy ruleset and just change the setting.

Mörk Borg would be a great starting point for a low-key WFRP adventure.

So I dont believe C7 will change their concept of overly convoluted rulesets and meta currencies and have no interest in yet another game from them.
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

 Geifer wrote:
 warboss wrote:
WANG uses a custom d6 system so they're basically abandoning the mechanics developed for the new 40k rpg that they just overhauled about two years ago after the game changed hands from the original creators after a year or two.


Out of curiosity, what was overhauled? I remember Wrath and Glory being criticized early on for being No Model, No Rules: The RPG. I didn't pay any more attention to it after that.


I couldn't tell you the exact details. I looked over the original free RPG day rules and adventure but wasn't able to cobble a group together pre-pandemic and having had any more luck online since either. I think both the original Ulysses and revised Cubicle intros are still up on drivethrurpg for what it's worth. I know they reorganized the layout and streamlined the main version of character creation along with corrections/clarrifications (of which MANY were reportedly needed).


Automatically Appended Next Post:
Soulless wrote:
I dunno...

Wrath & Glory suffers (IMO) from the same thing as WFRP4, its too convoluted with needlessly complex and crunchy mechanics, and a whole array of stupid meta currencies...
Not to mention the fact that neither of those games are even close to deadly or lethal for the player characters, despite their previous editions being famous for just that.


I like the idea of playing different power levels supposedly seamlessly together but the new current version of WANG feels like butter scraped too thin over toast. Even with xenos and chaos mostly glossed over (a few rules/items for each of the former and just "counts as" renames for the latter), I really would have preferred if they had focused on nailing just the different power levels in one game Imperium only for the core book and left xenos and chaos for the first fully fleshed out supplements instead. In the meantime, a free pdf with their existing core book rules as a temporary band aid would suffice for the archetypes/races that they cut out. That way they could give them the time/space they deserve instead of shoe horning them in instead. Rebooting an edition after only a year is bad enough to begin with but not addressing (what I consider) a key flaw in the original core book is worse. Admittedly, I don't actually know how much they were allowed to change by GW as compared to how much they wanted to themselves.

It doesn't sound like IM will have that potential issue as it sounds more like DH3.0.

This message was edited 2 times. Last update was at 2022/08/07 12:39:25


We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

The Wrath & Glory system is actually very simple: roll a pool of d6 equal to Stat + Skill against a target number. A die exceeding the target is a success. More successes equal better effects.

It's simple and cinematic, with far less "crunch" than the d100 version, and also reduces the "wiff" factor that starting characters sometimes experienced with the Dark Heresy rules.

It's a different style of rules. Some people prefer one and some the other. They both have a place, IMO.
   
Made in pl
Horrific Hive Tyrant





Release date https://cubicle7games.com/blog/release-date-for-warhammer-40-000-roleplay-imperium-maledictum
   
Made in gb
Terrifying Wraith




23rd of March book preorder which includes instant access to the PDF. Tidy
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

For those who missed it the first dozen times, Black Crusade, Only War and Dark Heresy are on Humble Bundle again.


https://www.humblebundle.com/books/warhammer40k-darkheresy-blackcrusade-onlywar-cubicle7games-books

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Ah cool. All of 1st and 2nd Ed Dark Heresy.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in pl
Horrific Hive Tyrant





Psychic Powers in IM https://cubicle7games.com/blog/imperium-maledictum-psychic-powers-1
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

The purging of the warp charge is an interesting change and reminds me of releasing accumulated plasma weapon heat from the Space Marine game. From the short blurb, I'm guessing that you can use the smite example power three times before risking a perils test. Maybe more substantial higher level powers can only be used once or even zero times.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in lu
Rampaging Khorne Dreadnought






 Kid_Kyoto wrote:
For those who missed it the first dozen times, Black Crusade, Only War and Dark Heresy are on Humble Bundle again.


https://www.humblebundle.com/books/warhammer40k-darkheresy-blackcrusade-onlywar-cubicle7games-books


Have an exalt good sir!
I would have indeed missed it again. Big thanks!
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

Got the email that it's out. Very small free preview up on drivethru as usual but at least it has the table of contents. As expected, it's low level imperial adventures against (based on the bestiary) heretics. I haven't been following the news blurbs too closely but does anyone know what the "penumbra" class is supposed to be? I only know of the eclipse shadow definition of the word and can't really figure out what it's supposed to be in universe.

https://www.drivethrurpg.com/product/305328/Warhammer-40000-Roleplay-Imperium-Maledictum-Core-Rulebook

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in gb
Regular Dakkanaut



Derbyshire, UK

Looking at it in the context of the other roles, I suspect 'penumbra' is basically 'sneaky type' - assassin, spy etc. 'Interlocutor' is probably the 'party face' role.
   
Made in us
Fixture of Dakka






Dark Heresy was awesome, Wrath and Glory's problem was that, instead of building off the lore, they tried to reinvent the wheel. Everything in the FF books were and are awesome and it's a big set of shoes to fill.

Hearing that one of the original writers, and H.B.M.C. vote of confidence leads you to give it a chance, and lets see how it shakes out.

I have to say, though...
THIS company has a pretty good track record, and even with the hiccups of Wrath and Glory, it is a pretty good system. NOT FFG level, but they did OK with the material they have on hand. They earned some trust after playing a little bit more and getting used to their system. It is a lot more... forgiving.

Hope that the game does well.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
Made in ie
Obergefreiter




Ireland

Voss wrote:
Ouch. I hate d100 systems. Partly for the tendency to screw up the numbers, partly for the extra time wasting on every die roll with two paired dice, when one of them only matters 11% of the time (if the tens dice is lower or higher than the stat, you've succeeded or failed and it doesn't matter what the other die reads, unless you roll '00')


Not true in this case. The units die doubles as the hit-location.

So if a roll of 65 hits, it hits in the right leg, whilst a roll of 63 would hit in the right arm.

This message was edited 1 time. Last update was at 2023/03/23 16:43:13


 
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Italy

I thought the Wrath and Glory rules were decent, mostly I enjoyed the setting of the Imperium Nihilus and the Rogue Trader fleet which made it very easy to establish a multi-faction party which is what my players wanted. I found character creation to be a bit more brisk than my Rouge Trader game, but I definitely aped a few bits and pieces from my older books when setting up the game.

Has anyone read through the Imperium Maledictum book? What are your thoughts?
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

I wish there wasn’t such a delay between cubicle 7s PDFs and physical copies.
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

pgmason wrote:Looking at it in the context of the other roles, I suspect 'penumbra' is basically 'sneaky type' - assassin, spy etc. 'Interlocutor' is probably the 'party face' role.


Thanks. I suppose we'll find out at the latest when the advertised starter set comes out assuming the class has a pregen in there.

ImAGeek wrote:I wish there wasn’t such a delay between cubicle 7s PDFs and physical copies.


Yeah, I'm totally fine with 30 days but two full quarters is a bit much.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in gb
Sword-Bearing Inquisitorial Crusader





Exeter, UK

 ImAGeek wrote:
I wish there wasn’t such a delay between cubicle 7s PDFs and physical copies.


Given that the PDFs will be ready when the books go to the printers, having the two release on the same date is merely delaying a possible release window for the PDF. They probably get a few extra sales from those people that can't wait for the book, as well.
   
Made in gb
Thermo-Optical Hac Tao





Gosport, UK

 Shakalooloo wrote:
 ImAGeek wrote:
I wish there wasn’t such a delay between cubicle 7s PDFs and physical copies.


Given that the PDFs will be ready when the books go to the printers, having the two release on the same date is merely delaying a possible release window for the PDF. They probably get a few extra sales from those people that can't wait for the book, as well.


Granted, but I didn’t say ‘I don’t know why there’s such a delay between the PDF and physical release’
   
Made in ie
Obergefreiter




Ireland

 warboss wrote:
I haven't been following the news blurbs too closely but does anyone know what the "penumbra" class is supposed to be?


This was an instant buy for me, so I have the PDF whilst awaiting the hard copy

They are assassins, thieves, spies, covert operatives and sleeper agents. They help the team bypass regulations or Imperial law when necessary.

Talents are things like Burglar, Read Lips

They have starting equipment options like a Sniper Rifle, Auspex, Grapnel Line or Disguise Kit.
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

daisy666 wrote:
 warboss wrote:
I haven't been following the news blurbs too closely but does anyone know what the "penumbra" class is supposed to be?


This was an instant buy for me, so I have the PDF whilst awaiting the hard copy

They are assassins, thieves, spies, covert operatives and sleeper agents. They help the team bypass regulations or Imperial law when necessary.

Talents are things like Burglar, Read Lips

They have starting equipment options like a Sniper Rifle, Auspex, Grapnel Line or Disguise Kit.


Thanks. I guess they are going with the "shadow" meaning of the word. I saw a comment about the game being effectively classless despite the roles listed in the table of contents. Is that actually true? Are they letting you build things pretty much however you want and just use the roles as guidelines similar to archetypes in Shadowrun?

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in ie
Obergefreiter




Ireland

 warboss wrote:


Thanks. I guess they are going with the "shadow" meaning of the word. I saw a comment about the game being effectively classless despite the roles listed in the table of contents. Is that actually true? Are they letting you build things pretty much however you want and just use the roles as guidelines similar to archetypes in Shadowrun?


Yeah that's true - the careers are really only a starting point. Once you are in-game, you can spend EPs on Talents and Skill Advances or Specialisations as you wish without being limited to the initial career (which is really only reflecting what your character did before the game starts).

Sorry, I can't compare to Shadowrun as I've not played it. (I think I picked up Bundle of Holding PDFs some way back, but don't have them at hand)


   
Made in de
Servoarm Flailing Magos




Germany

I want to like the different 40k RPGs, but i always feel like they have no staying power after their initial run, most of the time they'll get killed by inane licensing policies and then are quickly forgotten until the next company tries their luck. The FFG games have been the best of the lot IMHO, and are well worth it for the fluff alone, but ultimately i'm not interested in yet another rendition of low-level agents messing around in a sector that has been carefully set up for them specifically. So it seems like this setting just isn't for me, but i might pick up the books in a discount bundle some time later if they have good fluff and get good reviews.
   
Made in us
Decrepit Dakkanaut





The Battle Barge Buffet Line

daisy666 wrote:
 warboss wrote:


Thanks. I guess they are going with the "shadow" meaning of the word. I saw a comment about the game being effectively classless despite the roles listed in the table of contents. Is that actually true? Are they letting you build things pretty much however you want and just use the roles as guidelines similar to archetypes in Shadowrun?


Yeah that's true - the careers are really only a starting point. Once you are in-game, you can spend EPs on Talents and Skill Advances or Specialisations as you wish without being limited to the initial career (which is really only reflecting what your character did before the game starts).

Sorry, I can't compare to Shadowrun as I've not played it. (I think I picked up Bundle of Holding PDFs some way back, but don't have them at hand)


No worries and I appreciate the clarifications. Shadowrun was just in there as a reference but the original poster who commented on it said it's not like that system's archetypes. Even if it's only classless after character generation, that might be the first positive thing I've read about it personally for my particular tastes.

We Munch for Macragge! FOR THE EMPRUH! Cheesesticks and Humus!
 
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Tsagualsa wrote:
I want to like the different 40k RPGs, but i always feel like they have no staying power after their initial run, most of the time they'll get killed by inane licensing policies and then are quickly forgotten until the next company tries their luck. The FFG games have been the best of the lot IMHO, and are well worth it for the fluff alone, but ultimately i'm not interested in yet another rendition of low-level agents messing around in a sector that has been carefully set up for them specifically. So it seems like this setting just isn't for me, but i might pick up the books in a discount bundle some time later if they have good fluff and get good reviews.


TBF there's only been 2 licenses so far for 40k RPGs, FFG and now Cubicle 7, and the FFG games had close to a 10 year run.

I suppose you can count the short lived Black... Industry? Factory? in-house version GW did which became the sprawling FFG empire but generally things have been better than say Star Trek/Wars.

 
   
Made in de
Servoarm Flailing Magos




Germany

 Kid_Kyoto wrote:
Tsagualsa wrote:
I want to like the different 40k RPGs, but i always feel like they have no staying power after their initial run, most of the time they'll get killed by inane licensing policies and then are quickly forgotten until the next company tries their luck. The FFG games have been the best of the lot IMHO, and are well worth it for the fluff alone, but ultimately i'm not interested in yet another rendition of low-level agents messing around in a sector that has been carefully set up for them specifically. So it seems like this setting just isn't for me, but i might pick up the books in a discount bundle some time later if they have good fluff and get good reviews.


TBF there's only been 2 licenses so far for 40k RPGs, FFG and now Cubicle 7, and the FFG games had close to a 10 year run.

I suppose you can count the short lived Black... Industry? Factory? in-house version GW did which became the sprawling FFG empire but generally things have been better than say Star Trek/Wars.


As i said, that's the way i feel, it's very possible that i'm judging them to harshly. The FFG run probably felt much shorter - again, to me personally- because it was split up into several pretty disjointed games that were theoretically compatible, but very different thematically and setting-wise. They had their core book each year for each of their 5 systems, and then some dwindling support, which admittedly was leagues above for Dark Heresy and Rogue Trader, adequate for Deathwatch, greatly reduced for Black Crusade and barebones to practically non-existant for Only War, which might well have been because of the license nearing its end already at that time.

But the core of it is that these products just don't hit the spot for me, which is again, my opinion and my 'problem' - i'd rather have a RPG set in the early Great Crusade era, the Scouring or the Nova Terra Interregnum epoch, but i also know that this won't happen because these are eras that GW wants to keep for themselves,. to make novels and products with, and would never, ever, give to a license holder to get creative with.
   
Made in us
[DCM]
-






-

 ImAGeek wrote:
I wish there wasn’t such a delay between cubicle 7s PDFs and physical copies.


Same here!

I just remember that this game was "out" (or so I though), couldn't find the book anywhere, searched them out on the official site, saw that it was a Q4 2023 release, said "WTF?" and then came here to search for info...

So, yeah, roll on Q4 2023!

   
Made in de
Servoarm Flailing Magos




Germany

 Alpharius wrote:
 ImAGeek wrote:
I wish there wasn’t such a delay between cubicle 7s PDFs and physical copies.


Same here!

I just remember that this game was "out" (or so I though), couldn't find the book anywhere, searched them out on the official site, saw that it was a Q4 2023 release, said "WTF?" and then came here to search for info...

So, yeah, roll on Q4 2023!


Depending on where they're printing the books, that might literally be the shortest possible delay due to the insane timeframes shipments from e.g. China still take in the aftermath of Corona.It used to be something like 60 days at the start of the pandemic, nowadays it's still almost double that.

The alternative would be to sit on a finished pdf product for half a year for no good reason, when you could start making some money back instead. It's unfortunate, but easy to understand why they release the digital product ASAP.

This message was edited 1 time. Last update was at 2023/05/11 18:08:35


 
   
 
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