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Made in ch
The Dread Evil Lord Varlak





I hope they add in Hung and Mung as marauder units.

Preferably with warbows, so that we may have finally something other than thrown random gak and the hellcannon.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Veteran Wolf Guard Squad Leader





Agreed, I think it is time that they allowed bows back into Chaos forces. They can keep it Norsca specific, that's fine, but so long as they're allowed to have them again.
   
Made in se
Stern Iron Priest with Thrall Bodyguard






 Fenriswulf wrote:
Agreed, I think it is time that they allowed bows back into Chaos forces. They can keep it Norsca specific, that's fine, but so long as they're allowed to have them again.


When did they have bows in a chaos warriors list last? Exept for a limited few beastmen units i dont recall any chaos shooty unit.

Trolls n Robots, battle reports på svenska https://www.youtube.com/channel/UCbeiubugFqIO9IWf_FV9q7A 
   
Made in gb
Sadistic Inquisitorial Excruciator





Exeter, UK

 Fayric wrote:
 Fenriswulf wrote:
Agreed, I think it is time that they allowed bows back into Chaos forces. They can keep it Norsca specific, that's fine, but so long as they're allowed to have them again.


When did they have bows in a chaos warriors list last? Exept for a limited few beastmen units i dont recall any chaos shooty unit.


Chaos Thugs used to be able to have bows. That was pretty much their niche.
   
Made in gb
Regular Dakkanaut




 Shakalooloo wrote:
 Fayric wrote:
 Fenriswulf wrote:
Agreed, I think it is time that they allowed bows back into Chaos forces. They can keep it Norsca specific, that's fine, but so long as they're allowed to have them again.


When did they have bows in a chaos warriors list last? Exept for a limited few beastmen units i dont recall any chaos shooty unit.


Chaos Thugs used to be able to have bows. That was pretty much their niche.


I think 35 years is long enough for the "Chaos don't have missile troops" thing to become an established part of their style…
   
Made in tw
Fresh-Faced New User




I think a faction with eh name *chaos* should probably give you as many options as you can imagine...
   
Made in ch
The Dread Evil Lord Varlak





Greenfield wrote:
 Shakalooloo wrote:
 Fayric wrote:
 Fenriswulf wrote:
Agreed, I think it is time that they allowed bows back into Chaos forces. They can keep it Norsca specific, that's fine, but so long as they're allowed to have them again.


When did they have bows in a chaos warriors list last? Exept for a limited few beastmen units i dont recall any chaos shooty unit.


Chaos Thugs used to be able to have bows. That was pretty much their niche.


I think 35 years is long enough for the "Chaos don't have missile troops" thing to become an established part of their style…


And entirely irrelevant, seeing as a shootingphase beeing an important tactical part in a wargame and not beeing able to partake is an issue regardless of how you slice it.

https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Keeper of the Flame





Monticello, IN

 YodhrinsForge wrote:
 Just Tony wrote:
Upscaling to get people to rebuy armies they already have as well as appeal to the new fanbase. Typical GW. I'll wait until people start trying to hock their 6th Ed. Marauders on ebay to finish my last few units.


Mate plenty of us have been here long enough to have grey hair, some older models just aren't that great when you take of the nostalgia goggles. Not to say you *must* take them off, nostalgia is a perfectly valid motivation, but not everything GW produced back then is on the level of classics like the metal Longbeards and Ironbreakers just because it came out in the same era.


Here's the deal. Do the 6th Ed. Marauders count as Marauders in your games? Yes? Then there's no real motivation for swapping out other than "The New IPhone 78" syndrome. Hell, I argue that the old hooded 5th Ed. Wood Elves are a damn sight better than the bark faced ones from 6th, and a hell of a lot easier to rank, which is kind of the point of the game. Upscaling lead to rebasing, and we've already seen how THAT went for people.

www.classichammer.com

For 4-6th WFB, 2-5th 40k, and similar timeframe gaming

Looking for dice from the new AOS boxed set and Dark Imperium on the cheap. Let me know if you can help.
 CthuluIsSpy wrote:
Its AoS, it doesn't have to make sense.
 
   
Made in es
Grim Dark Angels Interrogator-Chaplain




Vigo. Spain.

Theres "The New IPhone 78" syndrome and then theres "These 23 year old plastics were ugly when released and the new ones look much better".

People buy stuff because they, surprisingly, like how it looks.

Well have to see, thats true, what scale they are. If they dwarf the classic chaos warriors it will be a little meh.

This message was edited 1 time. Last update was at 2025/10/26 14:26:23


 Crimson Devil wrote:

Dakka does have White Knights and is also rather infamous for it's Black Knights. A new edition brings out the passionate and not all of them are good at expressing themselves in written form. There have been plenty of hysterical responses from both sides so far. So we descend into pointless bickering with neither side listening to each other. So posting here becomes more masturbation than conversation.

ERJAK wrote:
Forcing a 40k player to keep playing 7th is basically a hate crime.

 
   
Made in it
Longtime Dakkanaut





Those barbarians are a fantastic update, but they will make the older chaos units stand out like a sore thumb.
   
Made in gb
Regular Dakkanaut




Porsenna wrote:
I think a faction with eh name *chaos* should probably give you as many options as you can imagine...


Maybe, but it's not the tack GW have taken. I think Chaos going without missile troops is distinctive and part of their identity; I don't see it changing, or being a significant downside.
   
Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






It’s their traditional tactical deficiency. Absolutely rock in combat, powerful but often risky magic. Naff all ranged support.

Which is why the Hellcannon never sat right with me. Not only was it “suddenly you’ve an artillery piece”, but also “and it’s one of the best in the game at range. And is way too dangerous to rely on standard anti-artillery strategies, like Fast Cavalry, Skirmishers and Light Fliers”.

I accept I’m probably just being an Old Grump, but it felt very much like “here, have a massive crutch”.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

Hey look! It’s my 2025 Hobby Log/Blog/Project/Whatevs 
   
Made in us
Mighty Vampire Count






UK

 Mad Doc Grotsnik wrote:
It’s their traditional tactical deficiency. Absolutely rock in combat, powerful but often risky magic. Naff all ranged support.

Which is why the Hellcannon never sat right with me. Not only was it “suddenly you’ve an artillery piece”, but also “and it’s one of the best in the game at range. And is way too dangerous to rely on standard anti-artillery strategies, like Fast Cavalry, Skirmishers and Light Fliers”.

I accept I’m probably just being an Old Grump, but it felt very much like “here, have a massive crutch”.


Although it could also start eating your own army IIRC?

I AM A MARINE PLAYER

"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos

"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001

www.dakkadakka.com/dakkaforum/posts/list/528517.page

A Bloody Road - my Warhammer Fantasy Fiction 
   
Made in ch
The Dread Evil Lord Varlak





 Mad Doc Grotsnik wrote:
It’s their traditional tactical deficiency. Absolutely rock in combat, powerful but often risky magic. Naff all ranged support.

Which is why the Hellcannon never sat right with me. Not only was it “suddenly you’ve an artillery piece”, but also “and it’s one of the best in the game at range. And is way too dangerous to rely on standard anti-artillery strategies, like Fast Cavalry, Skirmishers and Light Fliers”.

I accept I’m probably just being an Old Grump, but it felt very much like “here, have a massive crutch”.

And we have the hung and mung and now cathay. soooo?

Also hellcannon mostly sucked overall.

This message was edited 1 time. Last update was at 2025/10/26 16:32:26


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

Not Online!!! wrote:
 Mad Doc Grotsnik wrote:
It’s their traditional tactical deficiency. Absolutely rock in combat, powerful but often risky magic. Naff all ranged support.

Which is why the Hellcannon never sat right with me. Not only was it “suddenly you’ve an artillery piece”, but also “and it’s one of the best in the game at range. And is way too dangerous to rely on standard anti-artillery strategies, like Fast Cavalry, Skirmishers and Light Fliers”.

I accept I’m probably just being an Old Grump, but it felt very much like “here, have a massive crutch”.

And we have the hung and mung and now cathay. soooo?

Also hellcannon mostly sucked overall.


I had fun with it back in the day - even when it caused all my characters to miscast.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
 
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