Lets go through the list - I already sort of did, but lets do it methodically.
Skip the characters, Smash Captains are going to Smash, the others are going to do their shenanigans, and that's third or fourth tier analyzing anyway with too much variation for chapter etc.
Troops:
Assault Intercessors - The Good got better.
Heavy Intercessors - The OK got Good.
Incursors - The I guess I should got cheaper.
Infiltrators - The I'd rather have Incursors got stuck behind incursors again.
Intercessors - I'm supposed to like these but I don't and I still dont -
AGL's need a boost to get these even value with Tacs, and Assault Intercessors.
The
Tac Squad getting free upgrades is nice, but its still a meh unit with a bunch of 1.0 Bolters?
Elites:
Aggressors - Happy Birthday to me, Happy Birthday to me.
Assorted Ancients, Champions, and Apothecaries - characters, and skipped beyond - individually minor, collectively big.
Bladeguard - no change.
Centurion Assaults - big price drop - Much cheaper, and still much too slow.
Company Vets - took it in the shorts. No price reduction, no free gear.
Assorted Dreads and Invictors - usually cheaper, but not Jaw Droppingly so
Judiciar - Character and still phased out by better
FOC/point choices.
Reivers: Now get Grap and Grav for free, still don't count as Jump Infantry, still lag behind regular Assault Marines
Terminators - Relic,Shooty: Free Heavies, free mix and match of fists, no discounts for Sergeant Swords - Assault: Come to Mama! Free
TH/
SS or Dual
LC. Land Raider price drop folds in - but probably not enough, and Terminator Homer is also not helpful as a shortcut across the board anymore but Teleport Strike, maul (IF you can- probably requires outside assistance), and Homer away has minor potential.
Scout Squad - I think this one is under the radar, underrated. Sniping isn't usually big thing, but 10 snipers in camo cloaks for regular scout price could be tough to pass up.
Servitors - must have been mindlocked next to the Company vets. No price drop, no free gear, still need a rare Techmarine.
Sternguard - easy to see boost. No Price Drop, but all those combi-weapons are free (and currently more than one turn only) with a nice Drop Pod Bomb.
Vanguard Veterans - appear to have gone UP in PPM, Which they gain back in cheaper but not free
TH/
SS (but not in LCLC)
Veteran Intercessors - A cheaper version of one of the dumbest things you can take at any price. A shooty Troops unit with increased melee stats that loses ObSec.
Fast Attack:
Assault Squad - Free Jump Packs, Eviscerators, and Sgt weapons. Its going to be harder and harder to run out of points before you take one, but not impossible.
Attack Bike Squad - no price change, free weapons, still very hard to justify over other toys unless you're Ravenwing when it's moderately difficult.
Bike Squad - Same PPM, and strangely an upcharge for the Multi-Melta that wasn't on the Attack Bike Squad.
Inceptors - Same PPM, free guns, and come with a built in Deep Strike. Possible Interchangable for the Sternguard Bomb - they'll do it cheaper but less flexibly and without the Drop Pod extra unit for Objectives and
LOS.
Invader ATVs. Points drop and free weapons. The weapon swap was already a tough choice - they're almost equal value in different situations. You'll see more from the PPM drop than the free swaps.
First Born Landspeeders, Assorted - No change - and most weapon swaps were replaced by separating data sheets there are better platforms for AssCans and
MM
Outrider Squad - Large and attractive Drop in
ppm - no customization and still 3-and-Only-3 squad size makes optimization difficult.
Storm Strike Speeders, Assorted: PPM drop, Weapon Options are changed by datasheet not options - price drop makes them better than First Born Land Speeders for almost the same price. First Born are better at hiding as they're smaller but that's about it.
Suppresor Squad - significant price drop on a somewhat insignificant unit. 3-and-only-3 hamstrings the unit more than PPM.
Heavy Support:
Centurion
Devs - Minor PPM drop meets MASSIVE free Weapons boost. These guys and Terminator Assault Squads could be the big winners of the free wargear sweepstakes.
Devastator Squad - Significant PPM jump sort of offset by free weapons, until you realize each ablative wound Marine also has the price jump, and you still have to pay extra on top of that for Multi-Meltas - in fact 10
Devs with 4
MM then is cheaper than 10
Devs with 4
MM now.
Eliminators - get it coming and going. Scout Snipers are now cheaper than they were, and not 3-and-only-3 for snipers that need a little more volume of fire to make a difference in a far more contested
FOC slot than Elites. At least they get free weapon swaps now - Further review of infiltrating Las Talon Eliminators is recommended.
Eradicators - no change, free weapons swaps for weapon swaps I was already not fond of.
Firestrike Servo Turrets - No Price Change with MASSIVE free weapons should have been giving these another look - still vehicles making cover, hiding, etc a pain.
Gladiator Lancer: Significant Price Drop, Minor freebie addon weapons. Still a big silhouette that doesn't fly or hide with only the one big gun.
Gladiator Reaper: Significant Price Drop, Minor Freebie addons. Big Silhouette that doesn't fly or hide - with an insane number of medium guns.
Gladiator Valiant: Significant Price Drop, Minor Freebie Addons, Big Silhouette - impressive number of big guns but I give the edge to the Lancer.
Hellblasters - Noteworthy PPM drop Weapon swaps were already free and of dubious value.
Hunter/Stalker - no change
Land Raider, Assorted: Significant PPM drop from what I remembered, but apparently, I'm behind the times and that was old. Free
MM and Hunter Killer provide modest benefit. Probably still not viable as non flying terrain impeded large metal bawkses while Termies can teleport, and others can Pod.
Predators, Assorted: No PPM change, Free
HB sponsons, reduced
LC Sponson cost.
Repulsor: Very Large PPM drop from what I remember, and from what it was. Free weapon swaps most of which are dubious or equal. Also large metal bawkses that don't fly and will have difficulty transporting on Planet Pedestrians Only - but also the only option for things like Gravis or 7+ non-gravis Primaris.
Repulsor Executioner: Very Large PPM drop from what I remember, and from what it was. Free weapon swaps most of which are dubious or equal. All the drawbacks of a Repulsor with a transport capacity small enough to negate the Repulsor's bonus there - Not enough room for more than a min-size Gravis squad with no Character support - and if you're not doing Gravis you might as well do an Impulsor and a Lancer for fewer points.
Stalker - No change
Thunderfire Cannon - No change. Still sorely missing it's special rounds for versatility/value
Vinidcator - no change
Whirlwind - no change
Flyers: No change. Stormravens get a tangential boost by the improved value of Terminators.
Fortifications:
Hammerfall Bunker - Ginormous PPM drop. Still zero value if you can't place 1-3 of them on the board long enough to earn back the DET cost as well as the points
Dedicated Transports:
Drop Pods: No change, but changes to Sternguard and
Devs could bring back some form of Drop Pod Assault.
Impulsor: Noteworthy but small price drop, free Rooftop Doodads make interesting potential for
MSU/Impulsor Spam depending on terrain density, (Hello White Scar Players)
Rihno/Razorback - No change, free weapons for the now relatively pricey Rhino and Razorback
From the Ultramarines:
Mostly characters being Chapter Specific:
Captain Sicarius got a PPM reduction, but he's still as forgettable on the tabletop as he is in the Library because his primary shenanigans target is the Company Vets who got zip.
Chaplain Cassius got a small PPM increase, that was probably needed to keep him in value range for Masters of Sanctity.
Tiggy got a pretty sizable drop in PPM - hes an even better value now.
Chronus - no direct change, but Terminators improving Land Raiders improves Chronus - if you DO go that way, he's a cheap upgrade for the Land Raider
Sgt Telion - No direct change, but sniper scouts just got a whole lot better, and he gets to improve them even more.
Calgar got a sizable PPM reduction - 2+ Death Star Aura Balls with Special character Support are now easier but still unlikely
Uriel Ventris - only slightly better off than Sicarius. As a Primaris Cap, his shenanigan has more likely (already improved) targets and is easier to use but the price drop for Calgar squeezes him out even more.
First born Chapter Ancient, Champion, and Honor Guard - these guys might as well be legends now in both the fluff and the tabletop - the new rules are just too out of phase for when they were released at any price.
Tyrranic War Vets - no change, no options, no point if you're not playing a narrative against Nids because their special is back to Nids only instead of MONSTER etc.
Victrix Honor Guard - - minor price drop, Still missing the Heavy Bolt Pistol that should have been Errata'ed onto them when Indomitus shipped - still with the price drops making Papa/Grandpapa Smurf goodness possible and the slot free Victrix you could get one for each of them. Another interesting but unlikely event - the price drops are probably not enough to get enough of the rest of the layers - Smash units, Apothecaries to heal the Victrix with their 3+ Storm Shields, etc.
From the Dark Angels:
Characters - yadda yadda
Deathwing - minor to no change - most of their change will come from base Terminators - the
DW Command Squad did not get a price drop either.
Ravenwing - Black Knights and Black Knight characters all got sizable PPM drops.
Ravenwing Darkshroud and Vengeance: Both got modest PPM drops, and free AssCan upgrades.
Both Aircraft also got sizable PPM decreases.
End result: Deathwing, Ravenwing and Combi-wing armies are still a fun list gimmick, but not as bad off as they were before.
Overall End Result? Melta is both unlikely to be the
FOTM of the next edition, and not necessarily the freebie madness that was implied. The stand-out winners at this point appear to be:
Centurion
Devs
Firestrikes
Assault Intercessors
Heavy Intercessors
Aggressors
Terminator Assault Squads
Sternguard,
Assault Squads,
Scout Snipers,
Impulsors,
- and possibly Land Raiders, Stormravens, Repulsors (But not Executioners) and Stormstrike Speeders.
Automatically Appended Next Post: ccs wrote:Why are any of you arguing the merrits/flaws of this melta-list?
Its stated purpose was to showcase how much more formerly expensive stuff you can have now that you aren't paying for it.
Free Stuff isn't necessarily Good Stuff. This is sort of like the
PL vs Points debate. In fact these new prices are probably the next step to get us switched over. But even in
PL where nearly EVERYTHING is free not just most stuff on most units not everything that's free is worth it.