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Flinty wrote: I don’t need 12. 4 will do for now (another one is on the build plate as well)
Spoiler:
The stls came with a choice of long and short legs. I maybe should have gone with the shorter legs as these ones look like they should be wearing cocktail dresses
I meant that there were twelve UrbanMechs in the video if you needed a better look, but anyways you will be needing to get another four in the near future. From A Look Back–And Ahead–at BattleTech’s Success on the official BattleTech website:
... four more ForcePacks will finish printing by March, including the Gray Death Legion and Snord’s Irregulars ForcePacks, along with an UrbanMech Lance–four different variants of that iconic ’Mech–and a surprise pack.
While there is no confirmation on which UrbanMech variants will be in the Force Pack, there's a good chance we'll see the popular UM-AIV UrbanMech whose Arrow IV missile launcher is usually armed with nuclear-tipped Arrow IV missiles. What's not to like about that
Scroggins posted pics of the lance, it's a running AC/10 version, the AC/20 version, MRM version, and the new 3x SRM6 with AES monster.
Flinty wrote: I don’t need 12. 4 will do for now (another one is on the build plate as well)
The stls came with a choice of long and short legs. I maybe should have gone with the shorter legs as these ones look like they should be wearing cocktail dresses
I meant that there were twelve UrbanMechs in the video if you needed a better look, but anyways you will be needing to get another four in the near future. From A Look Back–And Ahead–at BattleTech’s Success on the official BattleTech website:
... four more ForcePacks will finish printing by March, including the Gray Death Legion and Snord’s Irregulars ForcePacks, along with an UrbanMech Lance–four different variants of that iconic ’Mech–and a surprise pack.
While there is no confirmation on which UrbanMech variants will be in the Force Pack, there's a good chance we'll see the popular UM-AIV UrbanMech whose Arrow IV missile launcher is usually armed with nuclear-tipped Arrow IV missiles. What's not to like about that
Scroggins posted pics of the lance, it's a running AC/10 version, the AC/20 version, MRM version, and the new 3x SRM6 with AES monster.
I guess the UM-AIV was too much fromage then...
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
H.B.M.C. wrote:"The UM-R65LL, commonly known as the 'Urbie Long Legs', is a rare variant born of a tangled web of manufacturing licenses that saw elements of the original UM-60 design sitting under strict intellectual property holds, requiring the smaller manufacturers to improvise. Shifting to an AC/5, the 'Urbie Long Legs' has a slightly larger engine that, when combined with its non-standard longer legs, allows it to achieve a top speed akin to most Inner Sphere Assault 'Mechs. Unfortunately the reduction in firepower tends to leave it lagging behind in all but policing duties."
I haven't tested whether downgrading the AC/10 to an AC/5 allows you to bump the engine rating up, but that just came to me.
It leaves 4 tons free to work with. Due to being a Light Mech and having a very low Walk to begin with, if you pumped as much in to Speed as possible without reducing anything else, you can get CBT Walk up to 4 (8"M) with 1/2 ton left. This could be used to upgrade the Small Laser to Medium, a second Small Laser, or improve the Jump Capacity to 3 (or 6"J).
In Alpha Strike terms, it goes from 4"J to 8"/4"J (without adding the 3rd Jump Jet) with a TMM of 1. Short Damage is reduced by 1, but Long Damage is increased by 1 (no matter if the Laser is changed or added to). If no Jump Jet is added, JMPW1 would be added as a Special.
This message was edited 1 time. Last update was at 2023/03/01 01:48:08
Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
Scroggins posted pics of the lance, it's a running AC/10 version, the AC/20 version, MRM version, and the new 3x SRM6 with AES monster.
I guess the UM-AIV was too much fromage then...
It's not the biggest loss because it's easily kitbased with the metal Catapault bit, but would have been a fun choice over another AC/10 version.
This message was edited 1 time. Last update was at 2023/03/01 02:55:34
Do Urbanmechs actually have a useful role in AS? It seems that the increase game scale would make it even more difficult for them to contribute to their force.
Flinty wrote: I don’t need 12. 4 will do for now (another one is on the build plate as well)
The stls came with a choice of long and short legs. I maybe should have gone with the shorter legs as these ones look like they should be wearing cocktail dresses
Scroggins posted pics of the lance, it's a running AC/10 version, the AC/20 version, MRM version, and the new 3x SRM6 with AES monster.
I guess the UM-AIV was too much fromage then...
It's not the biggest loss because it's easily kitbased with the metal Catapault bit, but would have been a fun choice over another AC/10 version.
From Anthony's Patreon:
Benjamin Myers (Bishop Steiner) wrote:
Robert Moore wrote:I hope they do the one with the Arrow IV, so you can sit in your drop zone and still feel like you at part of the battle!
IWM
Sounds like a kitbash won't be necessary.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
Scroggins posted pics of the lance, it's a running AC/10 version, the AC/20 version, MRM version, and the new 3x SRM6 with AES monster.
I guess the UM-AIV was too much fromage then...
It's not the biggest loss because it's easily kitbased with the metal Catapault bit, but would have been a fun choice over another AC/10 version.
From Anthony's Patreon:
Benjamin Myers (Bishop Steiner) wrote:
Robert Moore wrote:I hope they do the one with the Arrow IV, so you can sit in your drop zone and still feel like you at part of the battle!
IWM
Sounds like a kitbash won't be necessary.
Interesting. I almost hope he's referring to using the Catapault bit everyone already does because there's a lot of other stuff I'd rather see IWM glacially get to first.
Flinty wrote: I don’t need 12. 4 will do for now (another one is on the build plate as
The stls came with a choice of long and short legs. I maybe should have gone with the shorter legs as these ones look like they should be wearing cocktail dresses
Sounds like you should break out the green stuff and get those little mechs ready for a night on the town.
cpugeek13 wrote: Do Urbanmechs actually have a useful role in AS? It seems that the increase game scale would make it even more difficult for them to contribute to their force.
They absolutely do. If nothing else, the Arrow IV one is relatively cheap and sturdy artillery.
For most of the conventional Urbies, you're getting a mech that is usually as cheap as a light tank- and somewhat more durable. If you need a slow jumping tank (for some reason) it's a great choice.
Klawz-Ramming is a subset of citrus fruit?
Gwar- "And everyone wants a bigger Spleen!"
Mercurial wrote:
I admire your aplomb and instate you as Baron of the Seas and Lord Marshall of Privateers.
Orkeosaurus wrote:Star Trek also said we'd have X-Wings by now. We all see how that prediction turned out.
Orkeosaurus, on homophobia, the nature of homosexuality, and the greatness of George Takei.
English doesn't borrow from other languages. It follows them down dark alleyways and mugs them for loose grammar.
Flinty wrote: I don’t need 12. 4 will do for now (another one is on the build plate as
The stls came with a choice of long and short legs. I maybe should have gone with the shorter legs as these ones look like they should be wearing cocktail dresses
Sounds like you should break out the green stuff and get those little mechs ready for a night on the town.
Oh. Oh god. It has to happen.
2023/03/09 13:59:50
Subject: Re:Battletech Alpha Strike is Awesome Too!
That, and along with the Hatomato-chi, is one of the reasons to do "faction" packs to try and catch up the last of the TRO 3050 mechs.
Absolutely! the old Hatamoto was a really cool mech, and the one from MWO is kind of horrible, so I would really like to see a better rendition of it. And the Charger, while they're at it.
I would also love faction specific lance packs and I don't understand the reasoning against them. You could still use them for any faction due to trade or salvage, but it would be easier to buy 4 fitting mechs in one pack, instead of buying several packs for a single thematically lance... But maybe that's part of the business model.
Being a moron, I couldn't resist starting half a dozen factions at once, so there is always some useful mech in a pack, but still...
Human ambassador of Cats on earth. All hail our feline overlords!!!
What do you feel the upcoming Kickstarter is going to do for Alpha Strike? They've confirmed that AS cards will be included for the units.
~ Shrap
Rolling 1's for five and a half decades.
AoS * Konflikt '47 * Conquest Last Argument of Kings * Trench Crusade * Horus Heresy * The Old World * Armoured Clash
Shrapnelsmile wrote: What do you feel the upcoming Kickstarter is going to do for Alpha Strike? They've confirmed that AS cards will be included for the units.
Is there anything Alpha strike specific that’s missing?
I feel of the top of my head they got alpha strike in a good spot now with the box.
More mechs means bigger games! And variety in games I think the big thing.
This message was edited 1 time. Last update was at 2023/03/10 15:16:24
2023/03/10 15:37:35
Subject: Re:Battletech Alpha Strike is Awesome Too!
Kerfuffin(925) wrote:It’s been mentioned that house specific things don’t sell as well. The merc ‘specific’ lances work well cause they can more or less be used by anyone.
"House-specific things don't sell as well" is a bit of a misnomer. Depends what the things are.
Best I can say is that we're very, very aware of the desire for and potential marketing purposes of faction forcepacks.
So I can see a faction's Force Pack being released alongside a faction's Force Manual to drive interest in those books.
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
Shrapnelsmile wrote: What do you feel the upcoming Kickstarter is going to do for Alpha Strike? They've confirmed that AS cards will be included for the units.
Is there anything Alpha strike specific that’s missing?
I feel of the top of my head they got alpha strike in a good spot now with the box.
More mechs means bigger games! And variety in games I think the big thing.
Yeah, it just adds the opportunity to extend the game to vehicles. I don't think it needs to do much more than that.
Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!
Ghaz wrote: So I can see a faction's Force Pack being released alongside a faction's Force Manual to drive interest in those books.
True.
The funny thing is the Striker Lance is already halfway to being a Combine Faction Pack.
However, as a side note, doing such a thing would be a Games Workshop-style release pattern. But then, it has worked for them for decades, so it's not necessarily a bad thing. And unless they are putting some "power-creep" variations of current chassis in there along with some new technology that begins breaking the game more than Heavy Lasers, ATMs, or HAGs could have, it won't be treading on the same excesses that GW has become infamous for.
Are you a Wolf, a Sheep, or a Hound?
Megavolt wrote:They called me crazy…they called me insane…THEY CALLED ME LOONEY!! and boy, were they right.
2023/03/10 16:52:31
Subject: Re:Battletech Alpha Strike is Awesome Too!
The JR7-D Jenner is available when you have 'Inner Sphere General' selected on the Master Unit List. Regardless they chose to have some of the most common 'faction specific' 'Mechs in the early Force Packs so those who play those factions could build a force that's representative of their faction. It's the less common 'faction specific' 'Mechs which we'll probably see in a faction's Force Pack (e.g., the Draconis Combine could see the Hatamoto-chi, the Mauler, the Wolf Trap, the Akuma, the No-Dachi, etc)
Mercenaries Kickstarter Preview #7, New T-Shirts and Fiction
We continue our in-depth, behind-the-scenes look at the development of the miniatures for this Kickstarter. Preview 07 PDF is now available–for free as always–covering the Firestarter and the Skulker Wheeled Scout Tank!
Finally, new today is the next short story in the Mercenaries Kickstarter preview series!
Perception of Victory A BattleTech short short by Michael J. Ciaravella
A WORLD UNDER SIEGE…
After repelling the brutal Capellan Confederation’s vain attempt to capture their planet’s working HPG, the people of Northwind had hoped to get a break from the growing conflict in the wake of the splintering of the Republic of the Sphere. But Capellan ruler Daoshen Liao has other plans for the beleaguered world, sending wave after wave of mercenaries to grind Northwind’s defenses into bloody dust.
Standing against them is what is left of the legendary Northwind Highlanders, particularly the Grey Watch. Already heroes for driving the Capellans off-planet, the valiant warriors of the Watch are now fighting a campaign of attrition, hoping to beat back the rampaging mercenary hordes. But when a Knight of the Republic arrives with universe-changing news, the men and women of the Grey Watch must face a remade Inner Sphere and find their place in it…or perish.
Now Available: Phoenix Hawk Premium Miniature Inner Sphere Icon!
First produced by the Terran Hegemony and a staple BattleMech of the Star League Defense Force, the Phoenix Hawk is an extremely mobile, 45-ton design appearing on the rolls of every Successor State army, and most Clans as well.
Now, add it to your own TO&E!
This premium variant uses new modeling techniques being employed to update all BattleMech designs. It comes unassembled and unpainted, with the extra arms and legs to create multiple poses including our first “kneeling” pose.
New Audiobook: “No Greater Honor” The audiobook version of “No Greater Honor,” the collected chronicles of the Eridani Light Horse mercenary brigade, is now available for your listening pleasure!
Most mercenary units fly flags on two flagpoles at their headquarters: one with their unit’s flag,
and other bearing the flag of their current employer. However, the Third Regimental Combat
Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of
the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-
mast.
What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove
them to become a force to be reckoned with, an elite mercenary unit with one of the longest
histories and the deepest traditions in the Inner Sphere? Now, collected for the first time, nine
of BattleTech’s finest authors bring the legacy of this storied unit to life like never before.
Witness the Eridani Light Horse’s origins in the Star League, and follow their evolution all the
way through the Succession Wars and the Clan Invasion to their downfall during the Dark Age
and their resurrection in the uncertain future of the ilClan era.
Featuring stories from:
Joel Steverson
Craig A. Reed, Jr.
Chris Hussey
Randall N. Bills
Jason Hansa
Daniel Isberner
Alan Brundage
Jason Schmetzer
Michael J. Ciaravella
Box Set and Salvage Box Restock We’ve just received a huge new restock of all of our core box sets and the Salvage Boxes of individual ‘Mechs! They’re available on our web store, and make sure your local game store knows they should be available again through their regular distributors.
ICYMI: Free Record Sheets for Mercenary ForcePacks We recently uploaded FREE record sheet PDFs for all of our recently released mercenary-themed ForcePacks, including the upcoming Snord’s Irregulars and UrbanMech ForcePack.
Visit our Downloads page to get your copies!
Adepticon Livestream Preview and Schedule
We’re extremely excited to reveal our guest list and schedule for the livestream at AdeptiCon 2023 for the launch of the Mercenaries Kickstarter.
We’d like to thank the Lynnvander Studios team that will be running and hosting our livestream, which will be hosted at www.twitch.tv/Sixsidesofgaming and YouTube.com/sixsidesofgaming
GUESTS
The following BattleTech guests will be available directly at the show for questions, autographs, and handshakes, as well as participating in the livestream.
Randall Bills
Randall N. Bills has been writing and game designing for more than twenty-five years. He’s overseen the publication of hundreds of sourcebooks, rulebooks, boxed games and more for BattleTech across four different companies, as well as creative input on numerous other beloved game universes, including Shadowrun. He’s also written a half-dozen novels–including the Founding of the Clans trilogy–was the lore advisor on Harebrained Schemes’ BattleTech computer game, and was the co-story developer for Piranha Games’ MechWarrior 5: Mercenaries computer game. His most recent game publications include the alternate history tabletop miniatures game Leviathans and the Dungeons & Dragons Dragonfire deck builder game.
Loren Coleman
Loren L. Coleman is the owner and publisher of Catalyst Game Labs, and the most prolific writer in the History of the BattleTech Intellectual Property. Since 1994, starting with FASA, Loren has published 13 novels, scripted four computer games, written more than 100 short fiction pieces, and has been a major contributor in dozens of sourcebooks. #annoyingmikestackpole.
Ray Arrastia
Ray Arrastia is the BattleTech Line Developer for Catalyst Game Labs. His passion for the game goes back more than three decades, when he started playing the game at local game stores with friends. For the last 18 years, Arrastia has been a key part of BattleTech in a gamut of roles from QC, art, design, production, development, storyrunning, and management. He is a proud member of the team that has revitalized BattleTech for both the new and old generations of fans.
Brent Evans
Brent Evans is a long-time illustrator and award-winning art director. As an artist, he began freelancing in 1987 and worked in many genres including political cartoons, comics, and children’s books. In 2005, he was hired by gaming visionary Jordan Weisman to work on several games, and immediately distinguished himself as one of the core illustrators for the BattleTech franchise. His creative design and project management style inspired his elevation to Senior Art Director in 2009 for many legendary gaming franchises, including BattleTech, Shadowrun, D&D’s Dragonfire, Valiant RPG, and many more. From 2017-2019, he took on the additional role as Line Developer, leading the overhaul of the BattleTech product line and catapulting the brand into the industry-leading global success it is today. It is said that Brent’s “superpower” is the ability to recruit and develop creative talent.
Additionally, Brent is a graduate of and serves as a Board member for the Game Design & Development program for the University of Washington. In January 2023, he launched his first new franchise creation called LAND & SEA, with a novel trilogy available as an Amazon exclusive.
Anthony Scroggins
Anthony Scroggins is the art director of miniatures design for BattleTech, wrangling a team of ’Mech nerds. Back in the year 2000, he discovered MechWarrior, and has been a fan of BattleTech ever since. A feelance scifi artist for 14 years. Mechs, armor, and space have always been a focus of interest. He lives in rainy Oregon, and has been enjoying the resurgence of tabletop BattleTech in a rapidly growing local gaming community.
Marco Mazzoni (Only Available Saturday and Sunday)
Marco Mazzoni is a concept artist/art director at Harebrained Schemes and a cover illustrator for BattleTech. With a love of the universe that goes back to the late ’80s, he is living his childhood dream of painting mechs and contributing to the recent resurgence.
John Helfers
John Helfers has been working in branded IP development and publishing for more than twenty-five years. During his eighteen years at Tekno Books, at one time the largest book packager in the nation, he managed several New York Times-bestselling novel series, working with such authors as Tom Clancy, Charlaine Harris, Dale Brown, Mercedes Lackey, Stephen Coonts, and many others, as well producing hundreds of anthologies and novels.
Currently, he’s the Executive Editor at Catalyst Game Labs, where he oversees the fiction lines for BattleTech, Shadowrun and Leviathans, publishing more than 1.5 million words of original fiction every year. He lives and works in Green Bay, Wisconsin.
Michael Ciaravella
Michael J. Ciaravella is the author of three BattleTech novels (Grey Watch Protocol, Paid in Blood, and The Damocles Sanction) a half-dozen short stories, sourcebooks, and the occasional witty remark. Constantly shocked that he has been playing BattleTech for nearly thirty years, Michael is honored to be allowed to indulge in his passion for writing in a universe that has been close to his heart for as long as he can remember, and working with the team that has done so much to reinvigorate the game we all love. In his remaining free time, Michael is the Chief Executive Officer of Clarion Game Studios, and is a Game Designer known for his work in the Hull Breach, Henchman, and Four Horsemen gaming IPs.
More
And there may be others, from additional BattleTech luminaries to reviewers, industry professionals, and more, all sharing what BattleTech has meant to them.
This message was edited 4 times. Last update was at 2023/03/10 20:23:10
'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim
Garfield666 wrote: Is there a set release date for the Urbi lance and Proliferation cycle pack? I think I read after Adepticon somewhere, but I can't find anything...
My FLGS (Belgium) and the Wargengames website (Spain) both mention november..