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Made in es
Regular Dakkanaut




Not Online!!! wrote:
why are all talking about hounds, when artillery and tanks and cavalry are far more relevant in any wargame

I don't care about the meta of any wargame
   
Made in us
Longtime Dakkanaut






Richmond, VA

These look fantastic. Love the machine guns they carry especially.
   
Made in us
Been Around the Block




That parts image is just missing a selection of "plain" heads (helmets without spikes, masks without stitches, and faces without mutilations) from having the potential of being one of the best, if not the best, generic sci-fi kits on the market.
   
Made in us
Lead-Footed Trukkboy Driver



Olympia, WA

KipCujo wrote:
That parts image is just missing a selection of "plain" heads (helmets without spikes, masks without stitches, and faces without mutilations) from having the potential of being one of the best, if not the best, generic sci-fi kits on the market.

Seems like a perfect combination with the upcoming Stargrave Scavengers.

If I Had a Rocket Launcher, I'd Make Somebody Pay 
   
Made in si
Foxy Wildborne







The obvious must-have heads (enough of each style for whole unit)

- makeshift rebreather as already shown
- balaklava / panty thief as already shown
- scarred bare heads as already shown
- basic not-Cadian helmets
- oni masks or whatever the Blood Pact had going on

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

I wouldn't mind a sprue of tentacles, extra arms, spikes n stuff
   
Made in us
Battlefield Tourist




MN (Currently in WY)

Mutations are a good extra sprue.

I am liking what I am seeing so far though!

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Little Rock, AR

Garrac wrote:
Not Online!!! wrote:
why are all talking about hounds, when artillery and tanks and cavalry are far more relevant in any wargame

I don't care about the meta of any wargame

This and how many good plastic dogs are there? Of course it might not be canines, it could be a nickname for some other kind of unit.

The News and Rumors section is all about surprises. I'd certainly hate it if we got 100 posts saying "I know something you don't know..." - malfred 
   
Made in us
Water-Caste Negotiator




And if they are canines, they might well be some sort of genetically engineered murder hounds.. larger, stronger, and tougher than normal dogs. or perhaps some sort of cybernetic dogs.

This message was edited 1 time. Last update was at 2023/05/11 00:22:12


 
   
Made in au
Regular Dakkanaut




Aus

I find it funny the heavy weapon shield is trying to be scavenged/makeshift yet is clearly purposely manufactured at the same time. "Put a couple of random spikes on there Karl, but not too many!"

Still, jealous of chaos players finally getting an affordable and awesome traitor guard range!

Oh dang and they're going to do a TANK? I *really* hope they make it generic so any faction can use it, then you stick on the spikes, flayed skins and skulls of your enemies afterwards if you're so inclined. Heck surely you could even get a dual purpose APC/tank into one kit, only needing some optional infantry doors and a low turret for the former and a larger turret for the latter.

This message was edited 3 times. Last update was at 2023/05/11 01:01:24


 
   
Made in tw
Longtime Dakkanaut





I'm not the market for this, but at a certain (expensive point) maybe a set of heavy damned heavy armor guys should be made, in order to approximate kasrkin.

Who knows that GW will do to traitor guard rules once they see kits like this rolling out from another company - they could ignore it, swat down the idea of traitor guard, or go all in on the concept-

but no matter what happens there, they aren't gonna kill off Cadians (clearly!)

   
Made in us
Stoic Grail Knight





Central Cimmeria

I'd be another vote for regular helmets without an explicit evil look. I won't buy in currently, but I could be tempted by a regular helmet style.
   
Made in us
Water-Caste Negotiator




their preview image seems to show no normal heads, but quite a few gasmask heads that could work for a less chaos style.

Spoiler:


and their deathfields upgrade sprue should be compatible
Spoiler:

giving some more weapons styles and a WW1 german style helmet.

and their cannon fodder set has a ton of heads to pick from.

Spoiler:


and there are various sellers who sell just the head and body sprues for those.
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

Star Grave Troopers might also scratch that itch.

To say nothing of WGA OoRah (sp?) and Space Nam.

I think these guys are already too spikey and ragged to play double duty as normal sci fi troopers.

 
   
Made in us
Ancient Venerable Dreadnought




San Jose, CA

I have a good mix of leftover bits from cannon fodder & les Grognards to supplement whatever the give in the kits.

But I would like them to continue the wide variety of cranial options they've been doing, just for the new people.(but also selfishly so I have more options to kitbash in future)
   
Made in pl
Dominating Dominatrix





 legionaires wrote:
Garrac wrote:
Not Online!!! wrote:
why are all talking about hounds, when artillery and tanks and cavalry are far more relevant in any wargame

I don't care about the meta of any wargame

This and how many good plastic dogs are there?

Yeah, all this!
   
Made in in
[MOD]
Otiose in a Niche






Hyderabad, India

It's still possible that Hounds are some sort of unit name and not actual doggies. Maybe mutants or conscripts.

But since everything has a basic descriptive name (ie 'cavalry' rather than 'ridemaster slaylords') I doubt it.

Expecting doggies.

 
   
Made in pt
Regular Dakkanaut






Given that the latest news in the Wargames Atlantic website mentions that the basic kit will be interchangeable with the other kits except the brutes, my guess would be that the hounds are more along the lines of some sort of commandos rather than hounds, but I hope I am wrong and there is some sort of canine miniatures available.

   
Made in us
Been Around the Block




ecurtz wrote:
KipCujo wrote:
That parts image is just missing a selection of "plain" heads (helmets without spikes, masks without stitches, and faces without mutilations) from having the potential of being one of the best, if not the best, generic sci-fi kits on the market.

Seems like a perfect combination with the upcoming Stargrave Scavengers.


I saw the Scavengers after this - also looks like a really promising kit!

Gallahad wrote:I'd be another vote for regular helmets without an explicit evil look. I won't buy in currently, but I could be tempted by a regular helmet style.


Unfortunately, same here - I could get mileage out of this for sure if I can field it outside of the "Chaos" setting, but very limited if not. I know we're the very small minority of consumers, but here's hoping!

Kid_Kyoto wrote:Star Grave Troopers might also scratch that itch.

To say nothing of WGA OoRah (sp?) and Space Nam.

I think these guys are already too spikey and ragged to play double duty as normal sci fi troopers.


It course may depend on seeing the final models when they are in plastic in case they sprout more spikes and details that make them unsalvageable, but as they are I think a just snipping off the shoulder spike creates a rugged/backwater militia that could fit tons of settings.

I don't want to speak for the others that share this opinion, but much of the appeal for me is combined arms - SG Troopers and other generic sci-fi kits don't have matching tanks/cavalry/heavy weapons, and this gives us that option as long as there is a selection of clean heads to clean them up a bit.

mithril2098 wrote:
their preview image seems to show no normal heads, but quite a few gasmask heads that could work for a less chaos style.

Spoiler:


and their deathfields upgrade sprue should be compatible
Spoiler:

giving some more weapons styles and a WW1 german style helmet.

and their cannon fodder set has a ton of heads to pick from.

Spoiler:


and there are various sellers who sell just the head and body sprues for those.


Points taken, but I think that would result in a dissatisfying art mismatch - they might be the right scale, but based on the renders I don't think any of those heads would look really good on these bodies. The gas masks are looking great but I think the Frankenstein stitching (as an exaggerated detail, which is I'm sure inevitable in the medium) still makes it look too villainous in my opinion. If those were raised details that could be scraped off instead of sunken details, we'd be cooking (I know sunken details can be filled, but scraping is soooo much easier lol).


Another random idea, inspired by Blackfang's mention of Oni masks - a really cool bit would be a ballistic mask that can glue on top of open faces. I think that's a really underrated bit on some other kits, would let us borings hide the scarred/mutiliated faces, and ballistic masks are actually spooky enough that they wouldn't look out of place in a Chaos army especially with a few haphazard streaks of red paint etc. etc.
   
Made in us
Brigadier General






Chicago

 Kid_Kyoto wrote:
A mutation sprue would be great. Either fantastic mutations like tentacles and bug eyes, or realistic tumors and growths


This would be my suggestion as well for a stretch goal. I stated before that I wasn't looking to build a new army, but a mutation sprue is the sort of thing that would make a kit of soldiers even more appealing.

Just as a general suggestion, perhaps there should be at least one or two head options where enough are included for all the troops to give them a uniform appearance. Random heads is great for certain purposes, but to have an option to have them looking a bit ragged but still uniform and organized would increase the number of uses for the infantry. The basic gas mask face with helmet might be a good option for this.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in si
Foxy Wildborne







There's always enough of each head for everybody with WGA!

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Utilizing Careful Highlighting





Tangentville, New Jersey

What if the "Hounds" are actually Not-Beastmen?


 
   
Made in us
Possessed Khorne Marine Covered in Spikes




Little Rock, AR

I just wish WGA would clarify what the Hounds kit is (doggos or just a humanish kit) so I can manage expectations.

The News and Rumors section is all about surprises. I'd certainly hate it if we got 100 posts saying "I know something you don't know..." - malfred 
   
Made in pl
Longtime Dakkanaut





I don't know, this was so close to being good kit yet fell short. Why there is no balaclava + helmet combination? It was used in conflicts in last 20 years by virtually every army, yet here you can pick either helmet or balaclava, with neither giving you 'professional' look, more like 'civillian rabble raiding surplus arms store' one (and to make matters worse, only one balaclava is whole, rest is ripped, making it look even more rabble-y). This is really dumb seeing they combined helmets with some of the gas masks (on a side note, maybe someone should tell the mini designer gas masks are supposed to be snug and last time they were shapeless bags was in WW1) so why not balaclavas?

Then there is the other heads. Besides the 'stern look' pair, every single one is identical clone of 'screaming Bubba' look, same-same down to very last scar and missing tooth. In helmets, under balaclavas, bare, every single one of these is lazy copy paste. Why the hell they didn't use the 'stern' head with some of the helmets and balaclavas to vary it a bit?

And then you have guns. While most look nice, melta/flamer/plasma all have pipe/wire going from ammo supply to middle of the barrel. What? Maybe someone should tell the mini designer the stuff that gun fires should be put into whatever action mechanism the weapon has, which is in the back of it. At worst, middle. Not very front I also like melta gun design, but that front grip should go over the barrel, not blatantly clip into it choking the bottom half of it. Also, that heavy stubber? Looking at ammo belt placement, it spits stream of red hot brass straight into the groin of the user. Is he Slaaneshi, or of 'Kill Maim Burn' faction?

These are just side details but virtually every single gun here has issues that could be easily removed if the sculptor thought for 5 seconds how the gun is supposed to work and if the ergonomics makes any sense (see the flamer, with ludicrously big and dumb gas tank bigger than even heroic scale GW flamers, that would be ramming the user knees and groin with every step - not to mention barrel heat sleeve completely wrong for this type of weapon). There are a lot more issues than that but these are the most glaring and really impossible to hand-wave away without resorting to 'a wizard did it'.

I also spy sergeant type armed with drum fed autogun. Wherever they got that particular idea? Though it's nice WGA finally started to pay attention what options the kit should have to appeal to certain big demographic instead of having the assortment of random junk that doesn't match any of the needed options and needs to be extensively converted to be usable...
   
Made in es
Regular Dakkanaut




 GreenScorpion wrote:
Given that the latest news in the Wargames Atlantic website mentions that the basic kit will be interchangeable with the other kits except the brutes, my guess would be that the hounds are more along the lines of some sort of commandos rather than hounds, but I hope I am wrong and there is some sort of canine miniatures available.

It probably means these are going to be actual hounds controlled by human masters with whips, like the Imperialis Militia unit (this used to be done by ogryns on the old R&H codex tho)
   
Made in pt
Regular Dakkanaut






Garrac wrote:
 GreenScorpion wrote:
Given that the latest news in the Wargames Atlantic website mentions that the basic kit will be interchangeable with the other kits except the brutes, my guess would be that the hounds are more along the lines of some sort of commandos rather than hounds, but I hope I am wrong and there is some sort of canine miniatures available.

It probably means these are going to be actual hounds controlled by human masters with whips, like the Imperialis Militia unit (this used to be done by ogryns on the old R&H codex tho)

That might be the case and it is something that I have considered, but until we have some confirmation or preview there is no way to know for sure and that was mostly what I wanted to highlight.
If we think that the idea here would be to represent a mix of traitor guard with the old Forgeworld renegade militia than some sort of large hounds with handlers would be required.

   
Made in us
Possessed Khorne Marine Covered in Spikes




Little Rock, AR

 Irbis wrote:
I don't know, this was so close to being good kit yet fell short. Why there is no balaclava + helmet combination? It was used in conflicts in last 20 years by virtually every army, yet here you can pick either helmet or balaclava, with neither giving you 'professional' look, more like 'civillian rabble raiding surplus arms store' one (and to make matters worse, only one balaclava is whole, rest is ripped, making it look even more rabble-y). This is really dumb seeing they combined helmets with some of the gas masks (on a side note, maybe someone should tell the mini designer gas masks are supposed to be snug and last time they were shapeless bags was in WW1) so why not balaclavas?

Then there is the other heads. Besides the 'stern look' pair, every single one is identical clone of 'screaming Bubba' look, same-same down to very last scar and missing tooth. In helmets, under balaclavas, bare, every single one of these is lazy copy paste. Why the hell they didn't use the 'stern' head with some of the helmets and balaclavas to vary it a bit?

And then you have guns. While most look nice, melta/flamer/plasma all have pipe/wire going from ammo supply to middle of the barrel. What? Maybe someone should tell the mini designer the stuff that gun fires should be put into whatever action mechanism the weapon has, which is in the back of it. At worst, middle. Not very front I also like melta gun design, but that front grip should go over the barrel, not blatantly clip into it choking the bottom half of it. Also, that heavy stubber? Looking at ammo belt placement, it spits stream of red hot brass straight into the groin of the user. Is he Slaaneshi, or of 'Kill Maim Burn' faction?

These are just side details but virtually every single gun here has issues that could be easily removed if the sculptor thought for 5 seconds how the gun is supposed to work and if the ergonomics makes any sense (see the flamer, with ludicrously big and dumb gas tank bigger than even heroic scale GW flamers, that would be ramming the user knees and groin with every step - not to mention barrel heat sleeve completely wrong for this type of weapon). There are a lot more issues than that but these are the most glaring and really impossible to hand-wave away without resorting to 'a wizard did it'.

I also spy sergeant type armed with drum fed autogun. Wherever they got that particular idea? Though it's nice WGA finally started to pay attention what options the kit should have to appeal to certain big demographic instead of having the assortment of random junk that doesn't match any of the needed options and needs to be extensively converted to be usable...

I mean WGA hasn't finished these kits yet. Maybe cut out your wishes from you post (for clarity) and post them on their FB post asking for wishlist items?

The News and Rumors section is all about surprises. I'd certainly hate it if we got 100 posts saying "I know something you don't know..." - malfred 
   
Made in es
Regular Dakkanaut




More news from the facebook page:

Cult of Paint continue to work on the infantry for The Damned! Here are another two to add to the horde. Crowdfunding campaign for 8 (maybe more?) plastic sets launches on Game Found on May 26th! We hope to have a landing page for you to keep track sometime next week if all goes well.
And yes to those who have been asking: there will definitely be some other head options for these fine fellows on the frame




   
Made in us
Brigadier General






Chicago

 KidCthulhu wrote:
What if the "Hounds" are actually Not-Beastmen?


That would be awesome, but I think most folks are right in assuming that it will probably be large chaos hounds of some sort.

Chicago Skirmish Wargames club. Join us for some friendly, casual gaming in the Windy City.
http://chicagoskirmishwargames.com/blog/


My Project Log, mostly revolving around custom "Toybashed" terrain.
http://www.dakkadakka.com/dakkaforum/posts/list/651712.page

Visit the Chicago Valley Railroad!
https://chicagovalleyrailroad.blogspot.com 
   
Made in es
Regular Dakkanaut




Garrac wrote:
More news from the facebook page:

Cult of Paint continue to work on the infantry for The Damned! Here are another two to add to the horde. Crowdfunding campaign for 8 (maybe more?) plastic sets launches on Game Found on May 26th! We hope to have a landing page for you to keep track sometime next week if all goes well.
And yes to those who have been asking: there will definitely be some other head options for these fine fellows on the frame



I must note here that WA talks here about how theyre open to the possibility of doing more kits, I'd bet probably if the campaign does well. So any wishlisted kit we have in mind could REALLY be an actual chance to get it.
   
 
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