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![[Post New]](/s/i/i.gif) 2023/06/12 10:29:04
Subject: Re:10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Pyromaniac Hellhound Pilot
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Tsagualsa wrote:His big medical box is just a metal drum full of rocks and old boxnaught models
It literally is as per the model's fluff.
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2023/06/12 12:07:07
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Longtime Dakkanaut
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Yeah... I don't mind Primaris models, but the vehicle thing is a nightmare. I think today is the realease of fluff marine indices, so I'm waiting to see whether they got the Corvus Blackstar right.
If so, I've got one ready to build. My guess is they'll mess it up.
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![[Post New]](/s/i/i.gif) 2023/06/12 12:22:50
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Crazed Spirit of the Defiler
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I assume colletively the various youtube channels have pumped out a ton of battle reports last weekend.
Has anyone seen a batrep where a gambit was taken and it made the game more interesting (as in they had a reasonable chance to pull it off and turn a loss into a win)?
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![[Post New]](/s/i/i.gif) 2023/06/12 12:44:20
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Terrifying Doombull
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vict0988 wrote: Insectum7 wrote:Breton wrote: Insectum7 wrote:^Drop Pods can enter play in the first turn. Their usual cargo of plasma-Sternguard are no longer plasma-Sternguard though.
That's OK, Hellblasters can now ride in a Pod.
I'll never use Hellblasters because they are Primaris filth. *spits*
My biggest dissapointment in the release so far is that Sternguard are now technically Primaris. They have the Tacticus keyword and can't go in Rhinos or Razorbacks. However the Bolter Sternguard are essentially identical to OG Bolter Sternguard, and since they can Pod they work just as my Sternguard deployments in past years. They'll get a reluctant pass for now. But I hate it.
Have you contacted GW about Sternguard? It looks like a misprint. I thought they talked about getting rid of the silly thing where Primaris and Firstborn are unable to share vehicles.
They said 'most' on the vehicle sharing, even in the early previews. Apparently that always meant not-the-ones-that-matter.
Sternguard aren't a misprint. They have the keyword and the models have the armor. Its definitely unfortunate that they can't get in rhinos, but its obviously intentional.
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2023/06/12 12:53:57
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Longtime Dakkanaut
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EightFoldPath wrote:I assume colletively the various youtube channels have pumped out a ton of battle reports last weekend.
Has anyone seen a batrep where a gambit was taken and it made the game more interesting (as in they had a reasonable chance to pull it off and turn a loss into a win)?
The gambits in general are longshots anyway so I'm not sure you'll see many attempted, and even fewer paying off, very often. I think it'll be a while before we see one used successfully.
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![[Post New]](/s/i/i.gif) 2023/06/12 13:45:13
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Sure Space Wolves Land Raider Pilot
Somerdale, NJ, USA
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Welp, GW F'd up non-Terminator Wolfguard...Heirloom Weapons... /sadface
Nice that Terminators can have Power Fists & Thunder Hammers but Power Armor Wolfguard/T-Wolf Cav can't.
And I assume the "Wulfen Hammer" has the wrong profile.
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"The only problem with your genepool is that there wasn't a lifeguard on duty to prevent you from swimming."
"You either die a Morty, or you live long enough to see yourself become a Rick."
- 8k /// - 5k /// - 5k /// - 6k /// - 6k /// - 4k /// - 4k /// Cust - 3k |
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![[Post New]](/s/i/i.gif) 2023/06/12 13:48:27
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Evasive Eshin Assassin
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why do you think that? you give up two attacks for a 4+ invulnerable.
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This message was edited 1 time. Last update was at 2023/06/12 13:48:51
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![[Post New]](/s/i/i.gif) 2023/06/12 13:51:28
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Sure Space Wolves Land Raider Pilot
Somerdale, NJ, USA
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At the same profile as Wulfen Claws and Melee Weapons though?
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"The only problem with your genepool is that there wasn't a lifeguard on duty to prevent you from swimming."
"You either die a Morty, or you live long enough to see yourself become a Rick."
- 8k /// - 5k /// - 5k /// - 6k /// - 6k /// - 4k /// - 4k /// Cust - 3k |
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![[Post New]](/s/i/i.gif) 2023/06/12 14:06:39
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Longtime Dakkanaut
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Makes it simpler to balance. The unit becomes purely anti infantry with an option to reduce attacks for defence.
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![[Post New]](/s/i/i.gif) 2023/06/12 14:19:33
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Evasive Eshin Assassin
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apologies if im not following you correctly. you think its odd because they have the same profile except two less attacks on the hammer? seems like a decision making trade off you have to make.
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This message was edited 2 times. Last update was at 2023/06/12 14:20:26
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![[Post New]](/s/i/i.gif) 2023/06/12 14:45:39
Subject: Re:10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Umm...
Index Woofs wrote:For every 5 models in this unit, one Wolf Guard Terminator can replace its power fist and storm bolter
with one of the following:
◦ 1 assault cannon
◦ 1 heavy flamer
◦ 1 storm bolter and 1 cyclone missile launcher
So... if a model gets an Assault Cannon it loses its power fist?
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![[Post New]](/s/i/i.gif) 2023/06/12 14:48:53
Subject: Re:10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Pyromaniac Hellhound Pilot
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Heh. So, there is the Deathwatch stratagem Hellfire Rounds that gives all ranged weapons in a unit Anti-Infantry 2+. Then there are the Eliminators with their Las-Fusils that have D6 Damage. These Eliminators can also give their Las-Fusils Devastating Wounds if they stand still. Up to 3D6 Mortal Wounds versus Infantry for 2+(hit)/2+(wound)... Attach Phobos Captains for some extra fun and spam. Noice. Too bad I'm gonna be on the wrong end of these shenanigans  .
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My armies:
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![[Post New]](/s/i/i.gif) 2023/06/12 14:53:23
Subject: Re:10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Hell-Fire Rounds with las-weaponry. That sounds about right.
Equipment should have never been made into strats...
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![[Post New]](/s/i/i.gif) 2023/06/12 14:54:46
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Ultramarine Chaplain with Hate to Spare
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vict0988 wrote: Insectum7 wrote:Breton wrote: Insectum7 wrote:^Drop Pods can enter play in the first turn. Their usual cargo of plasma-Sternguard are no longer plasma-Sternguard though.
That's OK, Hellblasters can now ride in a Pod.
I'll never use Hellblasters because they are Primaris filth. *spits*
My biggest dissapointment in the release so far is that Sternguard are now technically Primaris. They have the Tacticus keyword and can't go in Rhinos or Razorbacks. However the Bolter Sternguard are essentially identical to OG Bolter Sternguard, and since they can Pod they work just as my Sternguard deployments in past years. They'll get a reluctant pass for now. But I hate it.
Have you contacted GW about Sternguard? It looks like a misprint. I thought they talked about getting rid of the silly thing where Primaris and Firstborn are unable to share vehicles.
It's not a misprint, given that the charachter options that can lead Sternguard are all Primaris, and the first/true/realMarine characters cannot.
I'd sooner play other factions, older editions and alternate rulesets.
*spits again*
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![[Post New]](/s/i/i.gif) 2023/06/12 14:55:40
Subject: Re:10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Longtime Dakkanaut
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AtoMaki wrote:Heh. So, there is the Deathwatch stratagem Hellfire Rounds that gives all ranged weapons in a unit Anti-Infantry 2+. Then there are the Eliminators with their Las-Fusils that have D6 Damage. These Eliminators can also give their Las-Fusils Devastating Wounds if they stand still. Up to 3D6 Mortal Wounds versus Infantry for 2+(hit)/2+(wound)... Attach Phobos Captains for some extra fun and spam. Noice. Too bad I'm gonna be on the wrong end of these shenanigans  .
It's not a problem. Although the Las Fusil is listed as a weapon on the Spectrus datacard there's no option to actually take it. I'm sure this is all exactly as planned /s
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![[Post New]](/s/i/i.gif) 2023/06/12 15:02:57
Subject: Re:10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Pyromaniac Hellhound Pilot
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H.B.M.C. wrote:Hell-Fire Rounds with las-weaponry. That sounds about right.
You can also load Kraken Rounds into flamers for +6" range and -1 AP  .
Slipspace wrote: AtoMaki wrote:Heh. So, there is the Deathwatch stratagem Hellfire Rounds that gives all ranged weapons in a unit Anti-Infantry 2+. Then there are the Eliminators with their Las-Fusils that have D6 Damage. These Eliminators can also give their Las-Fusils Devastating Wounds if they stand still. Up to 3D6 Mortal Wounds versus Infantry for 2+(hit)/2+(wound)... Attach Phobos Captains for some extra fun and spam. Noice. Too bad I'm gonna be on the wrong end of these shenanigans  .
It's not a problem. Although the Las Fusil is listed as a weapon on the Spectrus datacard there's no option to actually take it. I'm sure this is all exactly as planned /s
I'm talking about the base Eliminators Squad not the Spectrus Kill Team.
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This message was edited 2 times. Last update was at 2023/06/12 15:03:51
My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2023/06/12 16:06:40
Subject: Re:10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Decrepit Dakkanaut
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AtoMaki wrote:Heh. So, there is the Deathwatch stratagem Hellfire Rounds that gives all ranged weapons in a unit Anti-Infantry 2+. Then there are the Eliminators with their Las-Fusils that have D6 Damage. These Eliminators can also give their Las-Fusils Devastating Wounds if they stand still. Up to 3D6 Mortal Wounds versus Infantry for 2+(hit)/2+(wound)... Attach Phobos Captains for some extra fun and spam. Noice. Too bad I'm gonna be on the wrong end of these shenanigans  .
The one small saving grace here is that it will be an Adeptus Astartes unit and not a Spectrus Kill Team since they are locked to the sniper rifle.
Throw in the Phobos Libby and they can stand still most of the game and do that. Ugg.
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This message was edited 3 times. Last update was at 2023/06/12 16:08:22
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![[Post New]](/s/i/i.gif) 2023/06/12 17:21:28
Subject: Re:10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Locked in the Tower of Amareo
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AtoMaki wrote:Heh. So, there is the Deathwatch stratagem Hellfire Rounds that gives all ranged weapons in a unit Anti-Infantry 2+. Then there are the Eliminators with their Las-Fusils that have D6 Damage. These Eliminators can also give their Las-Fusils Devastating Wounds if they stand still. Up to 3D6 Mortal Wounds versus Infantry for 2+(hit)/2+(wound)... Attach Phobos Captains for some extra fun and spam. Noice. Too bad I'm gonna be on the wrong end of these shenanigans  .
Well spam isn't that good if it depends on stratagem.
Edit: whoops right captain. Thankfully still just 2 units.
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This message was edited 2 times. Last update was at 2023/06/12 17:37:47
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2023/06/12 17:27:48
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Junior Officer with Laspistol
Manchester, UK
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2 death company dreadnoughts enter combat.
There shall be only one.
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![[Post New]](/s/i/i.gif) 2023/06/12 17:40:52
Subject: Re:10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Arch Magos w/ 4 Meg of RAM
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AtoMaki wrote:Heh. So, there is the Deathwatch stratagem Hellfire Rounds that gives all ranged weapons in a unit Anti-Infantry 2+. Then there are the Eliminators with their Las-Fusils that have D6 Damage. These Eliminators can also give their Las-Fusils Devastating Wounds if they stand still. Up to 3D6 Mortal Wounds versus Infantry for 2+(hit)/2+(wound)... Attach Phobos Captains for some extra fun and spam. Noice. Too bad I'm gonna be on the wrong end of these shenanigans  .
OR you use it on a squad of sternguard with bolt rifles and dump 16.6 mortals on one infantry unit, kill it then do it again
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![[Post New]](/s/i/i.gif) 2023/06/12 17:41:56
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Mighty Vampire Count
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So is there not a total of just how many Marine data cards there is and will it be more than all the other factions put together
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2023/06/12 17:50:48
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Servoarm Flailing Magos
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![[Post New]](/s/i/i.gif) 2023/06/12 17:58:25
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Longtime Dakkanaut
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They got the Corvus Blackstar right!
I can't believe it... Any Kill team- Fortis, Spectrus, Indomitor... All of them can ride a Blackstar!
Now I need 3 more!
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![[Post New]](/s/i/i.gif) 2023/06/12 18:03:33
Subject: Re:10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Pyromaniac Hellhound Pilot
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VladimirHerzog wrote: AtoMaki wrote:Heh. So, there is the Deathwatch stratagem Hellfire Rounds that gives all ranged weapons in a unit Anti-Infantry 2+. Then there are the Eliminators with their Las-Fusils that have D6 Damage. These Eliminators can also give their Las-Fusils Devastating Wounds if they stand still. Up to 3D6 Mortal Wounds versus Infantry for 2+(hit)/2+(wound)... Attach Phobos Captains for some extra fun and spam. Noice. Too bad I'm gonna be on the wrong end of these shenanigans  .
OR you use it on a squad of sternguard with bolt rifles and dump 16.6 mortals on one infantry unit, kill it then do it again
Oh boyo... Fortunately for me, the local SM player only uses Gravis and Phobos infantry. I also hope he won't check out the Deathwatch index and just sticks to being Ultramarines. Otherwise, I'll have to find my Basilisks in the attic .
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My armies:
14000 points |
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![[Post New]](/s/i/i.gif) 2023/06/12 23:40:25
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Fixture of Dakka
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PenitentJake wrote:They got the Corvus Blackstar right!
I can't believe it... Any Kill team- Fortis, Spectrus, Indomitor... All of them can ride a Blackstar!
Now I need 3 more!
Why would you need 3 more Blackstars? They aren't dedicated transports
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![[Post New]](/s/i/i.gif) 2023/06/13 00:49:34
Subject: Re:10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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AtoMaki wrote:You can also load Kraken Rounds into flamers for +6" range and -1 AP 
That's just frickin' magical! I love how little sense that makes. A pair of Bloodthirsters be looking on going "Guys! Chill!".
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This message was edited 2 times. Last update was at 2023/06/12 23:49:13
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![[Post New]](/s/i/i.gif) 2023/06/13 02:43:08
Subject: Re:10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Ancient Ultramarine Venerable Dreadnought
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H.B.M.C. wrote:Umm...
Index Woofs wrote:For every 5 models in this unit, one Wolf Guard Terminator can replace its power fist and storm bolter
with one of the following:
◦ 1 assault cannon
◦ 1 heavy flamer
◦ 1 storm bolter and 1 cyclone missile launcher
So... if a model gets an Assault Cannon it loses its power fist?
I'm guessing the "and power fist" is a versioning error - and they're meant to keep the fist.
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My WHFB armies were Bretonians and Tomb Kings. |
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![[Post New]](/s/i/i.gif) 2023/06/13 02:45:38
Subject: Re:10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Oh I know what they meant, but it's not what they've said.
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![[Post New]](/s/i/i.gif) 2023/06/13 02:59:02
Subject: Re:10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Ancient Ultramarine Venerable Dreadnought
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Yeah, but this sort of thing happens a fair bit every time. Someone else made the point that releasing these datasheets to us early lets us do the error checking for the first FAQ/Update for them as a money saver.
Many Special Characters don't have armor keywords.
Several Swaps can result in no close combat attacks because there isn't a S Attribute on the model, or a generic close combat weapon - do we really think a Space Marine Lieutenant in Terminator armor with a Storm bolter and a storm shield can't find a way to beat on somebody with the gun butt, the shield, or their fists?
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My WHFB armies were Bretonians and Tomb Kings. |
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![[Post New]](/s/i/i.gif) 2023/06/13 23:43:11
Subject: 10th Edition Gameplay and Rules news and discussion - Terrain pg 46
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Numberless Necron Warrior
Panama City, Florida
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So... I noticed Chaos Rhinos and Thousand Sons Rhinos do not have firing points. Do you think that's a mistake, or intentional? Seems really stupid to me to give something that basic to Imperium units but not Chaos.
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10000+ |
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