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Made in gb
Preparing the Invasion of Terra






The magic of the internet means that anyone at any time can check to see if their opponent is cheating using the downloadable index rules.
   
Made in it
Growlin' Guntrukk Driver with Killacannon





Overseas

Ah I see thanks, today's article wasn't loading for me (I think people in some countries had a similar issue with Chaos yesterday) so I had to take a direct link to see the latest indexes.
   
Made in hu
Pyromaniac Hellhound Pilot





Two Marbos engaging in an infinite running pistol duel until one dies makes me think of a certain meme.

My armies:
14000 points 
   
Made in de
Fresh-Faced New User




https://www.warhammer-community.com/2023/06/14/free-imperium-index-cards-reclaim-the-galaxy-with-humanitys-finest/

Wtf is this:

https://www.warhammer-community.com/wp-content/uploads/2023/06/riFjIh9OeKg6AbLZ.pdf

That's not a glass canon army but a fething glass army who needs to jump through several hoops for just a bit of canon, and they were anyways already slower than Eldar(actual glass canon army that also pretty much has MD) but now most of the few units with some speed are just bad on top, either Sisters just got turned into a Horde army and became dirt cheap, or Matt Ward must be back for real this time.
   
Made in us
Been Around the Block





xerxeskingofking wrote:
Hecate wrote:
Random question: Does OC lower if you're below half wounds?

Like, a model with 8 wounds and 4 OC. If it drops to 4 wounds, does it drop to 2 OC?

I looked in the basic rules, and it doesn't say anything about this that I could find. So I'm guessing it'd still have 4 OC even on 1 wound in that example.

Sound right?



Yes, my understanding is its calculated on a per model basis, regardless of how many wounds it has left.


Looks like it may change based on the data sheets. I noticed that a Chaos Knight has a rule that loses half it's OC if it has between 1-8 wounds left, think it started with 24.

   
Made in fi
Locked in the Tower of Amareo





 H.B.M.C. wrote:
tneva82 wrote:
Hide out of los and then 1+/4++ keeps decent enough save unless opponent uses silly resouces.
1+?

And who said anything about snapping fingers? It's a model that cannot hide, and will be wounded on 3's by most anti-tank things. Plus things like Lethal Hits and Devastating Wounds exist. The poor DP's toast second he shows his ugly little mug.

And it's going to be hard to hide this out of LOS, when all you need to do is see one micron of the tip of a claw on his wing to be able to shoot him.


Well in real world we have this thing caljed "terrarn".

I recommend putting some up.

2024 painted/bought: 109/109 
   
Made in nl
Sneaky Lictor




tneva82 wrote:
 H.B.M.C. wrote:
tneva82 wrote:
Hide out of los and then 1+/4++ keeps decent enough save unless opponent uses silly resouces.
1+?

And who said anything about snapping fingers? It's a model that cannot hide, and will be wounded on 3's by most anti-tank things. Plus things like Lethal Hits and Devastating Wounds exist. The poor DP's toast second he shows his ugly little mug.

And it's going to be hard to hide this out of LOS, when all you need to do is see one micron of the tip of a claw on his wing to be able to shoot him.


Well in real world we have this thing caljed "terrarn".

I recommend putting some up.

I'm having some trouble finding terrain suited to hiding such a model on the gw site, which kit would you recommend?
   
Made in ca
Arch Magos w/ 4 Meg of RAM






shortymcnostrill wrote:

I'm having some trouble finding terrain suited to hiding such a model on the gw site, which kit would you recommend?


you don't need to hide it completely, just a little bit to give it cover.
   
Made in us
Longtime Dakkanaut




Annandale, VA

I'm actually a little excited to see that the walls between Scions and the rest of the AM codex are mostly coming down. Looks like Scions can ride in Chimeras and Valkyries now, and you can freely mix Regiment and Tempestus units without issue. The only restriction I see is that only Tempestus stuff can ride in Taurox Primes.

With the aircraft restriction seemingly gone, I'm thinking a naval QRF might be back on the table- VBSS teams using Scion rules, transported by Valkyries, Chimeras, and Taurox Primes. Maybe back them up with some press-ganged naval ratings (Infantry), labor Ogryns (Bullgryns), and a Techpriest with some servitors.

   
Made in fi
Locked in the Tower of Amareo





shortymcnostrill wrote:
tneva82 wrote:
 H.B.M.C. wrote:
tneva82 wrote:
Hide out of los and then 1+/4++ keeps decent enough save unless opponent uses silly resouces.
1+?

And who said anything about snapping fingers? It's a model that cannot hide, and will be wounded on 3's by most anti-tank things. Plus things like Lethal Hits and Devastating Wounds exist. The poor DP's toast second he shows his ugly little mug.

And it's going to be hard to hide this out of LOS, when all you need to do is see one micron of the tip of a claw on his wing to be able to shoot him.


Well in real world we have this thing caljed "terrarn".

I recommend putting some up.

I'm having some trouble finding terrain suited to hiding such a model on the gw site, which kit would you recommend?


Any ruin blocks los completelv. Even Magnus.

However to get save you don't need complete hidden. I'm going to give you real cheap terrain to put to get save boost.

Rocks.

Literally. Just go outside, pick some decent rocks. Put on board. As long as you are even partially hidden(including base) +1 to armour save.

And if you insist on gw terrain anythrng that is bigger than 0mm
x 0mm x 0mm between you and enemy is enough.

2024 painted/bought: 109/109 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

tneva82 wrote:
Well in real world we have this thing caljed "terrarn".
Didn't really read what I said, did you?

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Servoarm Flailing Magos




Germany

 catbarf wrote:
I'm actually a little excited to see that the walls between Scions and the rest of the AM codex are mostly coming down. Looks like Scions can ride in Chimeras and Valkyries now, and you can freely mix Regiment and Tempestus units without issue. The only restriction I see is that only Tempestus stuff can ride in Taurox Primes.

With the aircraft restriction seemingly gone, I'm thinking a naval QRF might be back on the table- VBSS teams using Scion rules, transported by Valkyries, Chimeras, and Taurox Primes. Maybe back them up with some press-ganged naval ratings (Infantry), labor Ogryns (Bullgryns), and a Techpriest with some servitors.


I think it's mostly an unintended result of their release model: to roll out substantial sub-factions of existing lines, these get their own 'minidex' (e.g. the halves of the Mechanicus army, Scions, Harlequins, Vanguard Primaris and so on), to be later rolled back into the main codex and made to integrate into the faction more seamlessly. I guess with the next codexes to come that can be avoided, as everything new will also come at the same time as the 10th 'main' codex.

This message was edited 1 time. Last update was at 2023/06/14 16:16:04


 
   
Made in pl
Fixture of Dakka




 Gert wrote:
The magic of the internet means that anyone at any time can check to see if their opponent is cheating using the downloadable index rules.


And then one person, whose school teaches german points out his tyranid rules in german, and the other person who has the english version calls him a cheater. lol

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Sure Space Wolves Land Raider Pilot




Somerdale, NJ, USA

Personally (other than losing access to NFDHammers) I'm really pleased with how the Grey Knights Index fared.

Custodes came out fine too, assuming you disregard the previously mentioned Axe nerf. Though why can't the Custodes Land Raider have a Multi-melta?

"The only problem with your genepool is that there wasn't a lifeguard on duty to prevent you from swimming."

"You either die a Morty, or you live long enough to see yourself become a Rick."

- 8k /// - 5k /// - 5k /// - 6k /// - 6k /// - 4k /// - 4k /// Cust - 3k 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Karol wrote:
 Gert wrote:
The magic of the internet means that anyone at any time can check to see if their opponent is cheating using the downloadable index rules.


And then one person, whose school teaches german points out his tyranid rules in german, and the other person who has the english version calls him a cheater. lol


Our group still makes fun of that one guy for trying to use the rules from a Spanish White Dwarf 25 years ago.
Just as a fun fact - the German version of 4th edition's ork codex had a total of 46 translation errors with impact on how rules.
Misprints are usually obvious and anyone who played past editions should know not to trust any GW translations.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Longtime Dakkanaut




 Jidmah wrote:
Karol wrote:
 Gert wrote:
The magic of the internet means that anyone at any time can check to see if their opponent is cheating using the downloadable index rules.


And then one person, whose school teaches german points out his tyranid rules in german, and the other person who has the english version calls him a cheater. lol


Our group still makes fun of that one guy for trying to use the rules from a Spanish White Dwarf 25 years ago.
Just as a fun fact - the German version of 4th edition's ork codex had a total of 46 translation errors with impact on how rules.
Misprints are usually obvious and anyone who played past editions should know not to trust any GW translations.


have here somewhere two copies of the last Bretonnia army book, both in English, one printed in the UK, one printed in China, idential covers etc, only the small print on the back where they differ

oh yes and the text of a few rules...
   
Made in us
Arch Magos w/ 4 Meg of RAM






Karol wrote:
 Gert wrote:
The magic of the internet means that anyone at any time can check to see if their opponent is cheating using the downloadable index rules.


And then one person, whose school teaches german points out his tyranid rules in german, and the other person who has the english version calls him a cheater. lol


just default to english being the official version, it's not rocket science -.-
   
Made in us
Impassive Inquisitorial Interrogator






The more I see of 10th, i wonder if I should make a 9th-10th hybrid. 10th core rules, Psychic phase rolled into command phase or otherwise consolidated, morale is the first half of 9ths test, but with the 10th battleshock. A "hand
of stratagems to cut down on mental load. Just rough ideas but these indexes have all been very off-putting. The only one i've liked is the GSC because the only random, pointless negative change is the leader pistol thing. I'd rather deal with the killiness of 9th and all it's shenanigans than what 10th is shaping up to be. There's good ideas here, buried underneath heaps of strange, pointless, or badly-implemented changes.

This message was edited 1 time. Last update was at 2023/06/15 15:31:39


 
   
Made in us
Dakka Veteran




Xenos indexes are up.
https://www.warhammer-community.com/en-us/warhammer-40000/

Its worse than I thought for drukhari. Jesus I thought theres no way they couldn't feth them up this bad even if they tried. Wrong. Thats the last of my armies revealed. I'll be sitting this edition out. L8r

This message was edited 1 time. Last update was at 2023/06/15 15:42:15


 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




dominuschao wrote:
Xenos indexes are up.
https://www.warhammer-community.com/en-us/warhammer-40000/

Its worse than I thought for drukhari. Jesus I thought theres no way they couldn't feth them up this bad even if they tried. Wrong. Thats the last of my armies revealed. I'll be sitting this edition out. L8r


Enjoy the break, it might be refreshing and save you a lot of anger, it can be a wise choice sometimes even if it sucks.

This message was edited 1 time. Last update was at 2023/06/15 16:56:27


 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Dudeface wrote:
Enjoy the break.
You don't have to be so flippant when people see their armies going through the ringer.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 H.B.M.C. wrote:
Dudeface wrote:
Enjoy the break.
You don't have to be so flippant when people see their armies going through the ringer.


Why? It's actually a very grounded and mature post where they've realised they dislike it so choose not to participate in something they won't enjoy. They can continue to play older versions if they wish and their friends agree.

You can't please everyone with everything a nd if you're going to be made upset/angry by it, getting out is a valid choice.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Because it comes across as being kinda gakky.

If you respected his decision to walk away, then you perhaps should have said that. Instead, your post come across as being one step away from a gleeful "Don't let the door hit your ass on the way out!".

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




 H.B.M.C. wrote:
Because it comes across as being kinda gakky.

If you respected his decision to walk away, then you perhaps should have said that. Instead, your post come across as being one step away from a gleeful "Don't let the door hit your ass on the way out!".


Meh maybe, for once it was someone taking a calming proactive way forwards, instead of loitering around being angry for years on end, it was quite refreshing and thought a cheerier tone would be appreciated. No snark intended.

Edit: padded it out for clarity.

This message was edited 1 time. Last update was at 2023/06/15 16:56:44


 
   
Made in us
Longtime Dakkanaut




Dudeface wrote:
 H.B.M.C. wrote:
Dudeface wrote:
Enjoy the break.
You don't have to be so flippant when people see their armies going through the ringer.

You can't please everyone with everything

You'd have a point if we didn't have people defending objectively bad choices. Yes, there's objectively bad rules.
   
Made in dk
Loyal Necron Lychguard






 ProfSrlojohn wrote:
The more I see of 10th, i wonder if I should make a 9th-10th hybrid. 10th core rules, Psychic phase rolled into command phase or otherwise consolidated, morale is the first half of 9ths test, but with the 10th battleshock. A "hand
of stratagems to cut down on mental load. Just rough ideas but these indexes have all been very off-putting. The only one i've liked is the GSC because the only random, pointless negative change is the leader pistol thing. I'd rather deal with the killiness of 9th and all it's shenanigans than what 10th is shaping up to be. There's good ideas here, buried underneath heaps of strange, pointless, or badly-implemented changes.

Making a Morale house rule for 9th would be really easy, any more than that and I'd be afraid of messing up more than you are fixing, cutting Stratagems down to 6 probably wouldn't change too much either, the niche once in a blue moon gotchas and noob traps would just get removed from the game. I thought all the faction and sub-faction rules in 9th were too much, but if you're in a group that doesn't change what armies are played too much that wouldn't be a problem. The command phase is more useless than the psychic phase was, I don't get the incentive of doing away with it unless you hate psychic tests. I don't really care too much myself since I barely play anything other than Necrons, I really hope Wyldhunt is happy though, he's been annoyed with psychic tests for fluff reasons for a while and I suppose fairness/randomness concerns are fair-ish, although I think randomness is most at home in a system representing interactions with the warp. Sadly I saw a few others not being happy with the psychic changes. 10th was never going to make everyone happy, I personally hate the core rules and love my Necrons index, the opposite issue of 9th. 10th took a major step back with index layouts though, welp this is the same company that designed the 7th edition codex layouts with the Decurion -> Datacards -> Formations that go in Decurion.

This message was edited 1 time. Last update was at 2023/06/15 17:08:53


 
   
Made in gb
Gore-Drenched Khorne Chaos Lord




EviscerationPlague wrote:
Dudeface wrote:
 H.B.M.C. wrote:
Dudeface wrote:
Enjoy the break.
You don't have to be so flippant when people see their armies going through the ringer.

You can't please everyone with everything

You'd have a point if we didn't have people defending objectively bad choices. Yes, there's objectively bad rules.


Well, that's subjective, the rules are also subjectively bad to you in isolation, others may disagree, others may not like some rules but tolerate or not be bothered by them as part of the greater whole. Some dud rules doesn't mean there's nothing there for people to enjoy and have a positive time.

You exist purely in absolutes, often confined to your own definitions on things that you apply to others. It might not seem obvious, but you're part of the example of "can't please everyone with everything". Even then you do keep coming back so you obviously enjoy something in this game.
   
Made in dk
Loyal Necron Lychguard






Dudeface wrote:
EviscerationPlague wrote:
Dudeface wrote:
 H.B.M.C. wrote:
Dudeface wrote:
Enjoy the break.
You don't have to be so flippant when people see their armies going through the ringer.

You can't please everyone with everything

You'd have a point if we didn't have people defending objectively bad choices. Yes, there's objectively bad rules.


Well, that's subjective, the rules are also subjectively bad to you in isolation, others may disagree, others may not like some rules but tolerate or not be bothered by them as part of the greater whole. Some dud rules doesn't mean there's nothing there for people to enjoy and have a positive time.

You exist purely in absolutes, often confined to your own definitions on things that you apply to others. It might not seem obvious, but you're part of the example of "can't please everyone with everything". Even then you do keep coming back so you obviously enjoy something in this game.

I sadly have to agree, the very same choices that cratered my expectations for 10th only made other players happier because playing the game is too hard, they think it better the game plays itself. I personally think they should play idle games and let 40k have as much player agency as possible, only leaving things up to dice when there is a conflict between your desire and your opponent's desire (your opponent wants his Rhino to survive and you want it to die so you have to roll to see whether it survives or dies), rolling to see whether you get your VP for completing a mission and not getting to decide whether you move into base contact is silly.

This message was edited 1 time. Last update was at 2023/06/15 17:16:39


 
   
Made in ch
The Dread Evil Lord Varlak





 H.B.M.C. wrote:
Dudeface wrote:
Enjoy the break.
You don't have to be so flippant when people see their armies going through the ringer.


i honestly wanted to feel spitefull because some of these now complaining were just fine when R&H got legended, and yet i don't because 40k seems to just shrink and become sanitised as a game system...basically it doesn't feel nor look like 40k anymore.


Automatically Appended Next Post:
 VladimirHerzog wrote:
Karol wrote:
 Gert wrote:
The magic of the internet means that anyone at any time can check to see if their opponent is cheating using the downloadable index rules.


And then one person, whose school teaches german points out his tyranid rules in german, and the other person who has the english version calls him a cheater. lol


just default to english being the official version, it's not rocket science -.-


it's also not rocket science to have rules of a game translated into multiple languages. And yet here we are with GW failing even internally producing multiple english rules variants in 30 k ...

This message was edited 1 time. Last update was at 2023/06/15 17:20:04


https://www.dakkadakka.com/dakkaforum/posts/list/0/766717.page
A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in us
Decrepit Dakkanaut





 vict0988 wrote:
they think it better the game plays itself


You think 10th plays itself? That's a hot take...
   
 
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