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![[Post New]](/s/i/i.gif) 2023/11/27 12:46:12
Subject: Legions Imperialis news and rumors
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Emboldened Warlock
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Ohman wrote: stahly wrote:I got the tiles here, but haven't gotten around to do a review yet. Any specific questions? The box contains 6 plastic tiles in 3 different designs, no clips or attachment system.
How to keep them together was my main question, a bit curious about the weight as well.
They have a thickness of exactly 5mm. Don't have the Necromunda ones for reference, but I imagine it must be similar. Can't see any magnet holes.
The back is molded in circular shapes for stability. The pattern seems to be visible on the front side when unpainted, but I guess it wouldn't be noticeable when painted.
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![[Post New]](/s/i/i.gif) 2023/11/27 15:08:15
Subject: Re:Legions Imperialis news and rumors
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Moustache-twirling Princeps
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This message was edited 2 times. Last update was at 2023/11/27 15:08:41
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![[Post New]](/s/i/i.gif) 2023/11/27 15:47:09
Subject: Legions Imperialis news and rumors
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Maddening Mutant Boss of Chaos
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Ugh now I've gotta visit our Warhammer store. Hoping it's a weird individual sprue Rhino like the last few minis have been.
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![[Post New]](/s/i/i.gif) 2023/11/27 16:33:57
Subject: Legions Imperialis news and rumors
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Ancient Space Wolves Venerable Dreadnought
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Was someone saying something about buildings being death traps because they could be brought down? Can I as if you took into account that a) only four weapon traits that I’ve seen even allow you to make damage rolls vs buildings and even when you do, they roll saves on 2d6? Because that’s a thing, apparently.
Meanwhile occupants of buildings take half hits from barrages and get the extra cover saves and CAF while getting to draw LoS from the building footprint.
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2023/11/27 16:38:11
Subject: Legions Imperialis news and rumors
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Ridin' on a Snotling Pump Wagon
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Sounds like 2nd Ed Epic again, where Buildings could be destroyed, but it was hard work to do so.
Unless you walk up to it with a Warmaster Iconclast and play a very unsubtle game of Knock-Down Ginger (Ding Dong Ditch is another name). Though I don’t think that Titan has Legions rules at present?
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![[Post New]](/s/i/i.gif) 2023/11/27 16:41:19
Subject: Legions Imperialis news and rumors
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Ancient Space Wolves Venerable Dreadnought
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Oh it does. I’ve not had a detailed look but it’s 750pts and +18 CAF. I think GMG has a video about the titans?
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"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran |
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![[Post New]](/s/i/i.gif) 2023/11/27 16:42:49
Subject: Legions Imperialis news and rumors
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Ridin' on a Snotling Pump Wagon
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Oh sweet!
Should be getting my boxed game on Saturday (assuming I can get my lardy carcass out my pit and flapped down to Chaos Cards for opening), so will look it up then
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![[Post New]](/s/i/i.gif) 2023/11/27 16:43:28
Subject: Legions Imperialis news and rumors
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Towering Hierophant Bio-Titan
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Mr_Rose wrote:Was someone saying something about buildings being death traps because they could be brought down? Can I as if you took into account that a) only four weapon traits that I’ve seen even allow you to make damage rolls vs buildings and even when you do, they roll saves on 2d6? Because that’s a thing, apparently.
Meanwhile occupants of buildings take half hits from barrages and get the extra cover saves and CAF while getting to draw LoS from the building footprint.
I was confused why the Warmaster had an AP -7 weapon, but 2D6 saves would certainly explain that!
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![[Post New]](/s/i/i.gif) 2023/11/27 16:56:58
Subject: Legions Imperialis news and rumors
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Longtime Dakkanaut
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has anyone seen anything about one model/stand in a detachment being a "leader"? or doesn't that matter?
(asking as basing up some models and just wondering if say a tactical detachment matters if its two squads of ten or one squad of twenty?) Automatically Appended Next Post: Mr_Rose wrote:Was someone saying something about buildings being death traps because they could be brought down? Can I as if you took into account that a) only four weapon traits that I’ve seen even allow you to make damage rolls vs buildings and even when you do, they roll saves on 2d6? Because that’s a thing, apparently.
Meanwhile occupants of buildings take half hits from barrages and get the extra cover saves and CAF while getting to draw LoS from the building footprint.
that was me, and its excellent to hear GW have sorted that one out Automatically Appended Next Post: further question
assuming if a detachment gets into Rhinos, and one such Rhino goes pop "accidentally" its bad news for those inside in some way.
does it specifically matter which stands are in which rhino? or is it just "the unit takes x hits" (with/without saves?)
pondering if the old tactical markings on the top hatch matter or not?
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This message was edited 2 times. Last update was at 2023/11/27 17:06:10
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![[Post New]](/s/i/i.gif) 2023/11/27 17:11:55
Subject: Legions Imperialis news and rumors
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Jinking Ravenwing Land Speeder Pilot
Wrexham, North Wales
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You don’t need a leader figure for each detachment. Commander stands can join a similar detachment type.
For the Auxilia tank formations, one tank becomes a Tank Commander, but that is a ‘formation commander’ and is to help with the Chain of Command rule.
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![[Post New]](/s/i/i.gif) 2023/11/27 17:13:02
Subject: Legions Imperialis news and rumors
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Ridin' on a Snotling Pump Wagon
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Well, the markings atop Rhinos were originally there so friendly Titan Crew could tell what was moving up in support.
Which is why, being a Good Old Grumpy Grognard Git, I’ll be ensuring my Rhinos are suitably marked.
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![[Post New]](/s/i/i.gif) 2023/11/27 17:29:14
Subject: Legions Imperialis news and rumors
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Longtime Dakkanaut
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MarkNorfolk wrote:You don’t need a leader figure for each detachment. Commander stands can join a similar detachment type.
For the Auxilia tank formations, one tank becomes a Tank Commander, but that is a ‘formation commander’ and is to help with the Chain of Command rule.
sorted, will be easy to mark one up for the SA but for marines it doesn't matter.. nice.. I do have squad sergeant models, distinct from the actual command stands was more hoping, and it seems hoping right, that four stands having a pair of sergeant models doesn't matter.. excellent Automatically Appended Next Post: Mad Doc Grotsnik wrote:Well, the markings atop Rhinos were originally there so friendly Titan Crew could tell what was moving up in support.
Which is why, being a Good Old Grumpy Grognard Git, I’ll be ensuring my Rhinos are suitably marked.
Mine likely will in reasonably short order, have some nice Damocles models to use for command rhinos currently
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This message was edited 1 time. Last update was at 2023/11/27 17:29:50
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![[Post New]](/s/i/i.gif) 2023/11/27 18:42:50
Subject: Legions Imperialis news and rumors
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Maddening Mutant Boss of Chaos
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I was planning to number my transports so I can track what's in them, but is that confirmed in the rules?
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![[Post New]](/s/i/i.gif) 2023/11/27 18:57:17
Subject: Legions Imperialis news and rumors
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Towering Hierophant Bio-Titan
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Prometheum5 wrote:I was planning to number my transports so I can track what's in them, but is that confirmed in the rules?
Sounds like it:
"All models embarked within a Transport must be declared when it is deployed"
However the owning player decides how to assign wounds (most of the time), so you can pick which squads will get stranded first.
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![[Post New]](/s/i/i.gif) 2023/11/27 19:32:33
Subject: Legions Imperialis news and rumors
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Maddening Mutant Boss of Chaos
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Ok that's what I was assuming. You can pick who dies, but you need to know who's in which Rhino for that. In a casual game you could just pull whichever Rhino and declare the contents but that doesn't feel as authentic.
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![[Post New]](/s/i/i.gif) 2023/11/28 03:45:34
Subject: Legions Imperialis news and rumors
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Longtime Dakkanaut
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Prometheum5 wrote:Ugh now I've gotta visit our Warhammer store. Hoping it's a weird individual sprue Rhino like the last few minis have been.
It's not. Depending on your warhammer store, they may have you build it there in the store, or they may give you the bits, or it might be pre-built.
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![[Post New]](/s/i/i.gif) 2023/11/28 04:51:51
Subject: Legions Imperialis news and rumors
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Maddening Mutant Boss of Chaos
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drbored wrote: Prometheum5 wrote:Ugh now I've gotta visit our Warhammer store. Hoping it's a weird individual sprue Rhino like the last few minis have been.
It's not. Depending on your warhammer store, they may have you build it there in the store, or they may give you the bits, or it might be pre-built.
Do we know that yet? They aren't in stores until this weekend.
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![[Post New]](/s/i/i.gif) 2023/11/28 08:20:06
Subject: Legions Imperialis news and rumors
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Jinking Ravenwing Land Speeder Pilot
Wrexham, North Wales
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For one rhino? I’m not sure it’s worth the effort.
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![[Post New]](/s/i/i.gif) 2023/11/28 08:23:55
Subject: Legions Imperialis news and rumors
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Towering Hierophant Bio-Titan
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I mean it's one Rhino, Mark. What could it cost? Ten dollars?
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![[Post New]](/s/i/i.gif) 2023/11/28 08:38:45
Subject: Legions Imperialis news and rumors
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Inspiring SDF-1 Bridge Officer
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xttz wrote:I mean it's one Rhino, Mark. What could it cost? Ten dollars?
Well... $5, if I'm counting right ^^
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![[Post New]](/s/i/i.gif) 2023/11/28 08:48:44
Subject: Legions Imperialis news and rumors
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Longtime Dakkanaut
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Ahh but then you have to figure in the "costs" of taking it out of the box, handling, storage etc
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![[Post New]](/s/i/i.gif) 2023/11/28 09:10:14
Subject: Legions Imperialis news and rumors
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Inspiring SDF-1 Bridge Officer
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leopard wrote:
Ahh but then you have to figure in the "costs" of taking it out of the box, handling, storage etc
There's a sunken cost fallacy joke hidden there somewhere xD
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![[Post New]](/s/i/i.gif) 2023/11/28 11:12:06
Subject: Legions Imperialis news and rumors
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Longtime Dakkanaut
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Albertorius wrote:leopard wrote:
Ahh but then you have to figure in the "costs" of taking it out of the box, handling, storage etc
There's a sunken cost fallacy joke hidden there somewhere xD
It went down without a trace
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![[Post New]](/s/i/i.gif) 2023/11/28 12:01:54
Subject: Legions Imperialis news and rumors
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Regular Dakkanaut
Germany
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Mr_Rose wrote:Was someone saying something about buildings being death traps because they could be brought down? Can I as if you took into account that a) only four weapon traits that I’ve seen even allow you to make damage rolls vs buildings and even when you do, they roll saves on 2d6? Because that’s a thing, apparently.
Meanwhile occupants of buildings take half hits from barrages and get the extra cover saves and CAF while getting to draw LoS from the building footprint.
Exactly this. Forget about those comments, it is clear that they came from people that never playd any version of Epic.
Buildings are a massive cover bonus. The useful trait here, more even than Demolisher, is Ignore Cover.
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![[Post New]](/s/i/i.gif) 2023/11/28 13:13:44
Subject: Legions Imperialis news and rumors
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Longtime Dakkanaut
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for reference, and reference only, the 2nd edition building rules are thus (reference because what matters going forward is what is written now)
Buildings cannot normally be damaged by weapon fire as they are far too large and substantial. However, they can be destroyed by barrages and also by some special weapons as described later.
When firing a barrage, position the burst template over your chosen target as normal. If the template lies of a building roll to hit as normal. Buildings are very solid - so they have an armour save as shown on the reference sheet. Saving throws for buildings are taken by rolling 2D6 rather than 1D6, as is usually the case. The extra dice reflects the size and solidity of the building. This saving throw is modified by the weapon's saving throw modifier in the same way as saving throws for vehicles.
Buildings that fail their save asre destroyed along with any troops that are inside. Remove the building model, and place rubble counters on the area to mark where it stood. Rubble can affect your troops' movement. Refer to the Terrain Chart on the playsheets for the penalties for moving over rubble.
Hence why I noted buildings were death traps, yes not everything could bring them down but a decent artillery barrage could be the death for the troops inside them, both by killing them and by collapsing the building.
but you could not collapse rubble any further
This seems to be being brought over, except that buildings now have more than one hit point and at least initially we do not have artillery Automatically Appended Next Post: and for a bonus, I 100% agree that "ignores cover" is going to be huge
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This message was edited 1 time. Last update was at 2023/11/28 13:14:07
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![[Post New]](/s/i/i.gif) 2023/11/28 13:56:52
Subject: Legions Imperialis news and rumors
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Jinking Ravenwing Land Speeder Pilot
Wrexham, North Wales
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Structures that collapse are replaced with difficult terrain, which includes ruins, which cannot be destroyed further. Units garrisoned in a building that collapses get a save (at -1).
The LI version of Barrage does not damage structures, but Heavy Barrage does - and you see if you destroy the building before resolving attacks on any garrisoned detachment. In effect those guys will be attacked twice - once by the collapsing building and once by the heavy barrage that brought it down.
I'll have to play some games before seeing how 'death trappy' Structures turn out to be. I imagine that in a big enough game and appropriate weaponry, if you really wanted to bring a particular building down in a turn, you would be able to do so.
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This message was edited 1 time. Last update was at 2023/11/28 13:57:17
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![[Post New]](/s/i/i.gif) 2023/11/28 14:03:18
Subject: Legions Imperialis news and rumors
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Ridin' on a Snotling Pump Wagon
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For what it’s worth, I don’t recall buildings feeling particularly death trappy in 2nd Ed. The risk was always there it’d be blown up under you, but the benefits balanced the risk.
But. I guess that’s going to depend how common stuff like Heavy Barrage turns out to be. If they’re numerous in lists, that’s naturally going to skew things.
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![[Post New]](/s/i/i.gif) 2023/11/28 14:18:42
Subject: Legions Imperialis news and rumors
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Jinking Ravenwing Land Speeder Pilot
Wrexham, North Wales
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They've summerised all the weapon profiles on the back two-and-a-half pages. There's a few 'Demolisher' weapons, a couple of 'Bunker Buster' weapons, the Heavy Barrage seems to be titan Apocalypse Missile Launchers.
Also, titans can attack a building pretty much by leaning on it.
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![[Post New]](/s/i/i.gif) 2023/11/28 14:26:27
Subject: Legions Imperialis news and rumors
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Longtime Dakkanaut
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really comes down to "don't put all your eggs in one basket" really
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![[Post New]](/s/i/i.gif) 2023/11/28 14:55:04
Subject: Legions Imperialis news and rumors
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Towering Hierophant Bio-Titan
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MarkNorfolk wrote:They've summerised all the weapon profiles on the back two-and-a-half pages. There's a few 'Demolisher' weapons, a couple of 'Bunker Buster' weapons, the Heavy Barrage seems to be titan Apocalypse Missile Launchers.
Also, titans can attack a building pretty much by leaning on it.
I think this is the full list of weapons that can attack structures:
Bombing Run, Bunker Buster, Demolisher, Heavy Barrage, Heavy Beam, Wrecker
Most of these weapons mounted on vehicles have fairly low AP values, and things like demolisher cannons might struggle to bring down a target in one turn unless spammed.
The 8" Kratos melta cannon seems like the strongest anti-structure option currently not on a titan, hitting structures at AP -8 with armourbane (forces rerolls of successful saves).
By far the biggest threat to architecture is the Warmaster Iconoclast, which can punch 8 wounds off buildings at AP -7
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