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Made in at
Longtime Dakkanaut





 Mad Doc Grotsnik wrote:
Was gonna post something snarky about “then why did you release in resin just a wee while ago”.

But whilst I can’t rule out an article was deleted, seems I’m misremembering the 28mm scale one.


They did rerelease the resin aeronautica ones for the LI launch which I even ordered but haven't received yet so I'll see if I can still cancel them


Also do I see a gun on the top one here or is that supposed to be some kind of sensor?
Kinda strange since they still say they are unarmed in the article directly above this image

This message was edited 2 times. Last update was at 2024/01/11 14:08:17


 
   
Made in us
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The Great State of New Jersey



CALLLLLED IT!!!!





Automatically Appended Next Post:
Not sure if thats a gun or a sensor or a comms device, etc. The insistence that Arvus Lighters in the HH are unarmed was always a weird one, as in the 40k era they can be upgraded with heavy bolters... or at least they could, not sure if they removed the option or not.


Automatically Appended Next Post:
Also looks like a hint about melee weapon upgrades for full scale heresy being previewed next thursday ("closely guarded weapon vaults").

This message was edited 2 times. Last update was at 2024/01/11 14:11:27


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in vn
Longtime Dakkanaut




This gave me hope for plastic armiger, maybe next year.
   
Made in gb
Longtime Dakkanaut




hopefully shows they may add a weapon option at some point
   
Made in fi
Locked in the Tower of Amareo





AllSeeingSkink wrote:
Has anyone built a Civitas Administratum Sector? I'm tempted to get one, but I don't have a good gauge for how much it builds. Is it as much as you'd want to fill a 5x4 table? Or would you go for 2 sets?

Maybe one day I'll get around to printing the Cy-Tilez set instead of GW's set, but as cool as they look and how cheap they are versus GW terrain, they are time consuming to print and need the printer super well dialled in (which mine isn't!).




For what it helps non-green ones were built with that. Had couple more in box. Had 12 buildings of variouss sizes from it.

Greens were from original at starter(and maybe some more)
[Thumb - IMG20240110162123.jpg]

This message was edited 1 time. Last update was at 2024/01/11 14:31:07


2024 painted/bought: 109/109 
   
Made in gb
Towering Hierophant Bio-Titan






 xttz wrote:
Something I've spotted while reading the rulebook is the repeated use of product box art. These images have a very specific style; landscape pictures in a similar colour palette showing two or more of a specific unit, with any other unit types obscured or otherwise out of focus. Several already available or confirmed box images are used, including Titans, Kratos, Rhinos, etc.

In addition to these there are several images in this style for units that have not been announced as plastic kits. One shows two warhounds armed only with the new weapon options. Presumbly this means they're getting their own box using this art, and the old warhound kit & weapons will be separate (and probably direct-only). Another shows Arvus lighters.

More interestingly we also have [termites and russ variant]


One down!

Also worth noting that the new expansion preview included box art for the Knight Magaera/Styrix.
   
Made in at
Longtime Dakkanaut





 xttz wrote:


One down!

Also worth noting that the new expansion preview included box art for the Knight Magaera/Styrix.


I'm sure all the Mechanicus knight versions (and armigers) will get plastic version whenever they do Mechanicus. And since there is a special rule in the core book that kinda hints at them I'm also sure we won't need to wait multiple years for them.

The Neutron Flux rule (which also isn't used by anything currently) refers to the Cybernetica Cortex special rule that isn't in the book. As far as I know there isn't a unit in the SA/SM ranges that a rule with that name would really fit and there also isn't another Mechanicus kngiht that could have it in the future so that seems like a Mechanicus special rule to me. Probably a case of testing all the rules together and then removing the special/weapon rules that are for not yet released models. So the rule itself was removed but they missed the reference for the rule in another rule.

This message was edited 1 time. Last update was at 2024/01/11 14:55:57


 
   
Made in de
Regular Dakkanaut



Germany

Arvus Lighters: They insist in the article that it’s unarmed, so maybe it is just an ornament that has no in-game effect. Shame!

It seems like a multi-laser or autocannon.
   
Made in gb
Fixture of Dakka





Model kit release of the year!




Automatically Appended Next Post:
chaos0xomega wrote:


CALLLLLED IT!!!!


You did and we shall now gladly bow down and kiss the hand.

This message was edited 1 time. Last update was at 2024/01/11 14:58:16


Casual gaming, mostly solo-coop these days.

 
   
Made in us
Fixture of Dakka






SU-152 wrote:
Arvus Lighters: They insist in the article that it’s unarmed, so maybe it is just an ornament that has no in-game effect. Shame!

It seems like a multi-laser or autocannon.


I've been looking at the two racks of rockets bolted on either side of the cockpit myself.
   
Made in gb
Fixture of Dakka





Chopstick wrote:
This gave me hope for plastic armiger, maybe next year.


Same here, although maybe sooner with the The Great Slaughter focusing on Titandeath.

Casual gaming, mostly solo-coop these days.

 
   
Made in at
Longtime Dakkanaut





SU-152 wrote:
Arvus Lighters: They insist in the article that it’s unarmed, so maybe it is just an ornament that has no in-game effect. Shame!

It seems like a multi-laser or autocannon.


Could be something like the tank pintle weapons that doesn't have rules but this should be way bigger and why even model it if it doesn't get rules?
The pintle weapons are understandable as the tanks already have way bigger weapons so they wouldn't really influence anything and are just for optics but the arvus didn't have any before so you also wouldn't need to model any just for optics now unless they actually get rules.

More likely WarCom just wasn't told anything and only based their article on the current rules which will be changed in the future
   
Made in gb
Fully-charged Electropriest



UK

Could be a new variant that is armed, so technically the "Arvus" lighter is unarmed but the "Armedus" lighter is.

 
   
Made in gb
Towering Hierophant Bio-Titan






 MajorWesJanson wrote:
SU-152 wrote:
Arvus Lighters: They insist in the article that it’s unarmed, so maybe it is just an ornament that has no in-game effect. Shame!

It seems like a multi-laser or autocannon.

I've been looking at the two racks of rockets bolted on either side of the cockpit myself.


Flare launchers?

Also the top boom can either be some kind of sensor widget or mid-air refuelling pipe
   
Made in us
Regular Dakkanaut







Those are neat, always good to hear they're making more plastic kits and I hope Horus Heresy can get a lot of their unique models transitioned to plastic.

Checkout my Admech Painting Blog (Updated 01-10-2021): https://www.dakkadakka.com/dakkaforum/posts/list/790150.page

Check out my store, or pay a visit in person: https://VTCGameStore.com/ 
   
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Ottawa Ontario Canada

 xttz wrote:
 MajorWesJanson wrote:
SU-152 wrote:
Arvus Lighters: They insist in the article that it’s unarmed, so maybe it is just an ornament that has no in-game effect. Shame!

It seems like a multi-laser or autocannon.

I've been looking at the two racks of rockets bolted on either side of the cockpit myself.


Flare launchers?

Also the top boom can either be some kind of sensor widget or mid-air refuelling pipe


I'd love to be able to upgrade them from 6+ jink to 5+ for a few points a pop. -

Do you play 30k? It'd be a lot cooler if you did.  
   
Made in nl
Raging-on-the-Inside Blood Angel Sergeant




netherlands

They have to made new rules for the arvus in the new book in the rulebook it has no weapons

full compagny of bloodangels, 5000 pnt of epic bloodangels
5000 pnt imperial guard
5000 pnt orks
2500 pnt grey knights
5000 pnt gsc
5000 pnts Chaos legionars
4000 pnt tyranids
4000 pnt Tau
 
   
Made in it
Guard Heavy Weapon Crewman




Italy

I would to carve the cockpit to put inside a tank crewman, but I think is pretty hard

   
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Joined the Military for Authentic Experience





On an Express Elevator to Hell!!

SU-152 wrote:
Arvus Lighters: They insist in the article that it’s unarmed, so maybe it is just an ornament that has no in-game effect. Shame!

It seems like a multi-laser or autocannon.


Could it just be an airborne refuelling boom?

That would be cool, Marauder bomber or something kitted (like a KA6 Intruder or similar,) with refuelling tanks

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in at
Longtime Dakkanaut





 Pacific wrote:
SU-152 wrote:
Arvus Lighters: They insist in the article that it’s unarmed, so maybe it is just an ornament that has no in-game effect. Shame!

It seems like a multi-laser or autocannon.


Could it just be an airborne refuelling boom?

That would be cool, Marauder bomber or something kitted (like a KA6 Intruder or similar,) with refuelling tanks


Making it so they don't have to be taken off the board at the end of the turn when ending their move near an Arvus?
   
Made in au
Regular Dakkanaut




I have a question for anyone that might have had or played Aeronautica Imperialis and switched to Legion Imperialis.

The gameplay of Aeronautica had been criticized by a few for being simplistic and less detailed than its previous edition. What I'm wondering is in regards to aircraft, how does Legion compare to Aeronautica?

I realise of course Legion is a combined arms game with tanks, infantry and aircraft. Just wondered how the aircraft play out in game.

If someone liked flyers in Aeronautica would they like them in Legions?
   
Made in vn
Longtime Dakkanaut




lost_lilliputian wrote:
I have a question for anyone that might have had or played Aeronautica Imperialis and switched to Legion Imperialis.

The gameplay of Aeronautica had been criticized by a few for being simplistic and less detailed than its previous edition. What I'm wondering is in regards to aircraft, how does Legion compare to Aeronautica?

I realise of course Legion is a combined arms game with tanks, infantry and aircraft. Just wondered how the aircraft play out in game.

If someone liked flyers in Aeronautica would they like them in Legions?


AI is a game about outmaneuvering the opponent in a dogfight. There're ground target to attack but the main focus is still air vs air

In LI flyer come in from reserve, drop bombs, do a straffing run, then return to reserve until the next round, unless they have the hover rule allow them to stay and fight. The maneuver is simple and the same across all flyer.

This message was edited 1 time. Last update was at 2024/01/12 02:39:02


 
   
Made in au
Regular Dakkanaut




Chopstick wrote:
lost_lilliputian wrote:
I have a question for anyone that might have had or played Aeronautica Imperialis and switched to Legion Imperialis.

The gameplay of Aeronautica had been criticized by a few for being simplistic and less detailed than its previous edition. What I'm wondering is in regards to aircraft, how does Legion compare to Aeronautica?

I realise of course Legion is a combined arms game with tanks, infantry and aircraft. Just wondered how the aircraft play out in game.

If someone liked flyers in Aeronautica would they like them in Legions?


AI is a game about outmaneuvering the opponent in a dogfight. There're ground target to attack but the main focus is still air vs air

In LI flyer come in from reserve, drop bombs, do a straffing run, then return to reserve until the next round, unless they have the hover rule allow them to stay and fight.



Ok thank you. LI sounds definitely about supporting the main army more than anything.

The plastic Arvus reignited some interest in Legions for me. I have mainly Imperial Navy but a few Astartes flyers too.

At the very least I thought some LI ground defence units with anti-aircraft weapons and flyers might combine well with some home grown scenarios of attack raids etc.
   
Made in us
Longtime Dakkanaut





I wouldn't fuss about the details on the Arvus. They're decoration, like pintle weapons on tanks and hunter killer missiles on tanks.

The scale is too small to worry about little bits and bobs. Chaff launchers, refueling booms, put them on or leave them, we already have the rules for the Arvus and I don't foresee them changing.
   
Made in at
Longtime Dakkanaut





Thought about this some more:
Join us next Thursday as we get exclusive access to some closely guarded weapon vaults.

While the most likely solution is for sure just melee weapon sprue for HH if it is something for LI it could be more Heavy weapons detachments.
We already know more will be coming as the Imperial Fists rules talk about infantry detachments with Plasma Cannons, Lascannons, Autocannons and Heavy Bolters which only appear on Heavy weapons squads in HH.
Again very likely the melee HH weapon sprue but I could also see a LI Heavy weapons infantry box with a few bases each of the above weapons and probably also more of the Plasma and Missile marines.

This message was edited 2 times. Last update was at 2024/01/12 07:33:08


 
   
Made in au
Grizzled Space Wolves Great Wolf





drbored wrote:
I wouldn't fuss about the details on the Arvus. They're decoration, like pintle weapons on tanks and hunter killer missiles on tanks.

The scale is too small to worry about little bits and bobs. Chaff launchers, refueling booms, put them on or leave them, we already have the rules for the Arvus and I don't foresee them changing.


Doesn't LI include pintle weapons in the profile these days? lol

Rhinos have different rules depending on whether they have a pintle storm bolter, pintle mounted multimelta, oe pintle havoc launcher.


Automatically Appended Next Post:
tneva82 wrote:
AllSeeingSkink wrote:
Has anyone built a Civitas Administratum Sector? I'm tempted to get one, but I don't have a good gauge for how much it builds. Is it as much as you'd want to fill a 5x4 table? Or would you go for 2 sets?

Maybe one day I'll get around to printing the Cy-Tilez set instead of GW's set, but as cool as they look and how cheap they are versus GW terrain, they are time consuming to print and need the printer super well dialled in (which mine isn't!).




For what it helps non-green ones were built with that. Had couple more in box. Had 12 buildings of variouss sizes from it.

Greens were from original at starter(and maybe some more)


Hmmm, so it looks like not quite enough for a single gaming table?

This message was edited 1 time. Last update was at 2024/01/12 07:33:32


 
   
Made in at
Longtime Dakkanaut





AllSeeingSkink wrote:
drbored wrote:
I wouldn't fuss about the details on the Arvus. They're decoration, like pintle weapons on tanks and hunter killer missiles on tanks.

The scale is too small to worry about little bits and bobs. Chaff launchers, refueling booms, put them on or leave them, we already have the rules for the Arvus and I don't foresee them changing.


Doesn't LI include pintle weapons in the profile these days? lol

Rhinos have different rules depending on whether they have a pintle storm bolter, pintle mounted multimelta, oe pintle havoc launcher.

The rhino is the only one that gets rules for their pintle weapons if I'm not missing something. For Kratos, Baneblades, Predators, Sicarans, Malcadors and Leman Russes its only for optics without any game relevance.

But thats another reason why I actually think the Arvus will get rules for them. The six tanks that don't have rules for pintle weapons all have actual main weapons and sponsons so there is no need for additional pintle weapon rules.
The Rhino on the other hand only has the pintle weapons so it gets rules for them.
And the Arvus would fall in the Rhinos category

This message was edited 5 times. Last update was at 2024/01/12 07:37:37


 
   
Made in au
Grizzled Space Wolves Great Wolf





lost_lilliputian wrote:
Chopstick wrote:
lost_lilliputian wrote:
I have a question for anyone that might have had or played Aeronautica Imperialis and switched to Legion Imperialis.

The gameplay of Aeronautica had been criticized by a few for being simplistic and less detailed than its previous edition. What I'm wondering is in regards to aircraft, how does Legion compare to Aeronautica?

I realise of course Legion is a combined arms game with tanks, infantry and aircraft. Just wondered how the aircraft play out in game.

If someone liked flyers in Aeronautica would they like them in Legions?


AI is a game about outmaneuvering the opponent in a dogfight. There're ground target to attack but the main focus is still air vs air

In LI flyer come in from reserve, drop bombs, do a straffing run, then return to reserve until the next round, unless they have the hover rule allow them to stay and fight.



Ok thank you. LI sounds definitely about supporting the main army more than anything.

The plastic Arvus reignited some interest in Legions for me. I have mainly Imperial Navy but a few Astartes flyers too.

At the very least I thought some LI ground defence units with anti-aircraft weapons and flyers might combine well with some home grown scenarios of attack raids etc.


The flyer rules in LI are very basic and if you want detailed flyer rules, you'll be disappointed, better off playing Aeronautica.

While people complain Aeronautica has been dumbed down compared to the first version of the game, it's still detailed enough to have some fun.

But then Aeronautica doesn't have comprehensive rules for ground forces, ground forces in AI simply come down what anti-aircraft fire they can provide, so AI only represents air to ground and ground to air combat, not ground to ground, but it does what it does in a lot more detail.

It's hard to have a game that does both ground forces and air forces simultaneously and does them both justice, because they occur on very different time scales, distances and levels of detail.

This message was edited 1 time. Last update was at 2024/01/12 07:42:40


 
   
Made in au
Regular Dakkanaut




AllSeeingSkink wrote:


The flyer rules in LI are very basic and if you want detailed flyer rules, you'll be disappointed, better off playing Aeronautica.

While people complain Aeronautica has been dumbed down compared to the first version of the game, it's still detailed enough to have some fun.

But then Aeronautica doesn't have comprehensive rules for ground forces, ground forces in AI simply come down what anti-aircraft fire they can provide, so AI only represents air to ground and ground to air combat, not ground to ground, but it does what it does in a lot more detail.

It's hard to have a game that does both ground forces and air forces simultaneously and does them both justice, because they occur on very different time scales, distances and levels of detail.


Thank you!

The LI miniatures do look so good even if I don't buy in to LI completely I'm trying to figure if I could use a few figures in AI as well to represent things. Either way I'm putting a few on my wish list.
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

AllSeeingSkink wrote:
Has anyone built a Civitas Administratum Sector? I'm tempted to get one, but I don't have a good gauge for how much it builds. Is it as much as you'd want to fill a 5x4 table? Or would you go for 2 sets?

I prefer a fairly terrain dense table and also buildings with some height, so take this answer in that light.

I'd say no, not quite, but 2 certainly would.
   
 
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