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I don't think this terrain is bad, but I really hoped new season would have non-Imperial terrain for a change. Octarius is still the coolest because it's not the same motifs and shapes as everything else soo far.
Are we talking about the piece on the previous page? I'm pretty sure that it's the terrain feature that comes in the box w the mandrakes and night Lords, it's not a separate kit you'll be able to purchase, at least not yet
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
Tastyfish wrote: Did they say how confident they were in this rumour? Not a lot of design space I'd have thought for Brood Brothers against a background of Blooded, Veteran IG and the Wyrm Blade.
Not a lot of design space for Night Lords against the Chaos Legionnaires, and yet...
So far this season seems to be "We're Out of Ideas".
Almost, it feels closer to "how can we ninja release some extra 40k stuff we want out but have no release slots for" season.
If so, that's terrible, because these clowns couldn't even do one job and fix phobos squads with that extra sprue they got, filling it with random nonsense instead of, say, something so inconceivable as power weapons for sarge/melee specialist (thus fixing biggest dose of stupid they suffer from in 40Kand make them less terrible in KT against a lot of matches)
And the fact they did nothing to Reivers, you know, theSM unit that is supposed to be sent on deep insertions to sabotage/kill important units, is beyond laughable. Though at this point, you'd need to fire the incompetent sabotaging their rules for three editions, junk the Reiver sprue, make a new one with proper melee weapons/alt build, and replace silly batman rope guns with optional jump attachment to their grav parachutes (and maybe make them into phobos vanguard veteran equivalent, after all they do the most dangerous/important jobs)...
I was under the impression that Reivers are considered quite favourably in Kill team at the moment. Enough to take a Sgt and one or two more in the team despite not having additional specialities.
That new piece of terrain is oddly specific to this season of Killteam. I'm not seeing any utility for it in my other games tbh, so again, pass for me.
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems"
tauist wrote: That new piece of terrain is oddly specific to this season of Killteam. I'm not seeing any utility for it in my other games tbh, so again, pass for me.
To me, it looks like it should fit well enough with the Fronteris stuff, with a matching colour scheme.
tauist wrote: That new piece of terrain is oddly specific to this season of Killteam. I'm not seeing any utility for it in my other games tbh, so again, pass for me.
To me, it looks like it should fit well enough with the Fronteris stuff, with a matching colour scheme.
Yeah, I'm surprisingly excited for that bit - it looks to be a fairly hefty size, something like the Fronteris landing pad but with stairs up and a lot more complicated shape when it comes to cover and firing lines. The big reactor bit at the back then opens up the option for triple layers of gantries when combined with the rest of the mechanicus gantries (half sized Bheta-Decimal ones, full sized classic and one and a half sized parts from the mounted tower), there space for the pipes to enter a terrain piece for low, long walls with pipes that look like they are doing something rather than just being there and it looks like the other chimneys and furnaces should fit on top of the other raised vents to extend out that size and a half layer.
Nice substantial piece to provide some grown cover in a Nachmund style gantry board, or to build a full rig around with lots of LOS blocking and obscuring things extending upwards in the middle of the gantries.
Zed wrote: *All statements reflect my opinion at this moment. if some sort of pretty new model gets released (or if I change my mind at random) I reserve the right to jump on any bandwagon at will.
wasn't the rumor that we were going to get something exodite themed for a while there? like, there was a KT video on warcom talking about a jungle world, and then it just never went anywhere with the current season?
space wood elf would have been so cool. I don't hate the current season's terrain, as far as imperium stuff goes", but something exodite/jungle themed would have been a lot more lively
StudentOfEtherium wrote: wasn't the rumor that we were going to get something exodite themed for a while there? like, there was a KT video on warcom talking about a jungle world, and then it just never went anywhere with the current season?
space wood elf would have been so cool. I don't hate the current season's terrain, as far as imperium stuff goes", but something exodite/jungle themed would have been a lot more lively
Could have used the existing deathworld jungle terrain as a base with new Eldar terrain components in each box.
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
Manchu wrote: I would like to see a set of terrain about as much as came in Octarius but themed for Tyranids, T’au, or Drukhari
That was my hope when the last season was on a space hulk. We know hulks are made up of various ships from different species, so it would make sense to have areas that looked like Eldar spacecraft or Tyranid bioships.
tauist wrote: It's all sloppy seconds and 40K kits only. Yawn.
I wanted to comment on this because when the Salvation stuff was shown off, this was a common sentiment that these kits were really 40k kits masquerading as KT kits. While that may in fact be true, I found something odd with the Blades of Khaine when I went to assemble the exarch. The kit finally includes an option for exarch chainsabres. This was an exarch option starting in 4th edition and continuing through 9th (except for 8th for some reason), but it was never in the kit. All the scorpion chainsword arms were right arms. To dual wield chainswords you'd need to use the left arm one from the old Autarch with fusion gun kit. Anway, the KT rules allow for the chainsabres, now called twin chainswords. The Eldar index for 10th does not. It's biting blade or scorpion claw only.
So I am curious as to how KT got all the exarch options and 10th ed 40k didn't. The sprues are marked 2023. 10th came out in 2023. Did the 40k guys not know the kit was coming? Why did they remove the chainsabres that had been in four out of the last five codices including the most recent one? It doesn't make any sense especially when compared to the banshee kit from 2019 that finally included the triskele that had also been in the rules since 4th (again except for 8th). Is it possible the kit was actually managed by the KT guys and not the 40k guys?
Afaik, the models are build before the rules. And the rules guys don't necessarily give you rules for everything on the sprue. Just be glad that the Exarch does not wield "generic accursed Xeno Blade" and that you actually have an option.
The Kill Team rules are written the other way round, you will get rules for almost everything on the sprue, even if it does not make any sense. Like bolt pistols, even if plasma pistols are available and superior in every regard.
I wanted to comment on this because when the Salvation stuff was shown off, this was a common sentiment that these kits were really 40k kits masquerading as KT kits. While that may in fact be true, I found something odd with the Blades of Khaine when I went to assemble the exarch. The kit finally includes an option for exarch chainsabres. This was an exarch option starting in 4th edition and continuing through 9th (except for 8th for some reason), but it was never in the kit. All the scorpion chainsword arms were right arms. To dual wield chainswords you'd need to use the left arm one from the old Autarch with fusion gun kit. Anway, the KT rules allow for the chainsabres, now called twin chainswords. The Eldar index for 10th does not. It's biting blade or scorpion claw only.
So I am curious as to how KT got all the exarch options and 10th ed 40k didn't. The sprues are marked 2023. 10th came out in 2023. Did the 40k guys not know the kit was coming? Why did they remove the chainsabres that had been in four out of the last five codices including the most recent one? It doesn't make any sense especially when compared to the banshee kit from 2019 that finally included the triskele that had also been in the rules since 4th (again except for 8th). Is it possible the kit was actually managed by the KT guys and not the 40k guys?
The option was there because there are leftover spaces on the 3 small sprues budget allowance they got, just like the other aspect warrior kits. If you compare to kit that were made for Killteam like Kommando Nobz and Corsairs the difference is night and day, not only they got the budget for bigger kit, they also packed lots of unique specialists.
This message was edited 1 time. Last update was at 2024/01/24 15:00:57
I wanted to comment on this because when the Salvation stuff was shown off, this was a common sentiment that these kits were really 40k kits masquerading as KT kits. While that may in fact be true, I found something odd with the Blades of Khaine when I went to assemble the exarch. The kit finally includes an option for exarch chainsabres. This was an exarch option starting in 4th edition and continuing through 9th (except for 8th for some reason), but it was never in the kit. All the scorpion chainsword arms were right arms. To dual wield chainswords you'd need to use the left arm one from the old Autarch with fusion gun kit. Anway, the KT rules allow for the chainsabres, now called twin chainswords. The Eldar index for 10th does not. It's biting blade or scorpion claw only.
So I am curious as to how KT got all the exarch options and 10th ed 40k didn't. The sprues are marked 2023. 10th came out in 2023. Did the 40k guys not know the kit was coming? Why did they remove the chainsabres that had been in four out of the last five codices including the most recent one? It doesn't make any sense especially when compared to the banshee kit from 2019 that finally included the triskele that had also been in the rules since 4th (again except for 8th). Is it possible the kit was actually managed by the KT guys and not the 40k guys?
My guess is that it’s probably just that the models have to come out before they write any rules for them!
What you’re pointing out about the rules- and models-people probably knowing what’s on the way and therefore should be able to plan ahead and so forth, sounds true! And that is how GW used to do it. Back in the days they used to publish rules for new units/models/updated kits/etc. in codexes, and then release those anticipated models maybe half a year later (or longer, sometimes).
However, nowadays (last ten years or so) they won’t release rules unless there is an official GWmodel availible at the time. (For instance, when the 6th ed ’Nids codex came out in march of 2014 several units that lacked models had been removed. Only to be reintroduced when their models were released in november of that same year). I din’t believe there’s been any exception to this… but I might be wrong!
Anyway! Now that there is (or will be) an availible model kit for Scorpions with the chainsabre-options, I’m pretty sure the option will show up in the codex, once Eldar gets updated for 10th.
GiToRaZor wrote: The Kill Team rules are written the other way round, you will get rules for almost everything on the sprue, even if it does not make any sense. Like bolt pistols, even if plasma pistols are available and superior in every regard.
The bolt pistol/plasma pistol choice was a no-brainer for the Veteran Guardsman at the start of the game, but more recent teams have the options requiring taking a worse pistol the better quality melee weapon you take , and vice versa. So you can have a plasma pistol or a power sword, unlike the VG who get to take both.
ursvamp wrote: However, nowadays (last ten years or so) they won’t release rules unless there is an official GWmodel availible at the time. (For instance, when the 6th ed ’Nids codex came out in march of 2014 several units that lacked models had been removed. Only to be reintroduced when their models were released in november of that same year). I din’t believe there’s been any exception to this… but I might be wrong!
Chapter House law suit
GW sued Chapter House over the Doom of Malan'ta and several other models. CH won this part of the suit because there were rules but no official model. After that GW started the “no rules, no model” policy. The character was removed and replaced with the Neurothrope.
Smaug wrote: Chapter House law suit
GW sued Chapter House over the Doom of Malan'ta and several other models. CH won this part of the suit because there were rules but no official model. After that GW started the “no rules, no model” policy. The character was removed and replaced with the Neurothrope.
GW played stupid games, and for some reason we won stupid prizes.
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
CH won because GW making an artwork was not enough to have a copyright on future models
so anyone can make a model based on an artwork GW releases unless GW releases to model as well
rules would be no problem as long as there is no artwork as no one knows how the model should look like
This message was edited 1 time. Last update was at 2024/01/24 19:27:51
Harry, bring this ring to Narnia or the Sith will take the Enterprise
CH didn't really win - they went out of business and the owners personal life was basically wrecked by the lawsuit from what I recall. They won 2/3rds of the claims, sure, but GW won the other 1/3rd and Chapterhouse had to pay GW damages for them.
GW is also still in business and doing better than ever.
Chapterhouse is not.
CoALabaer wrote: Wargamers hate two things: the state of the game and change.
chaos0xomega wrote: CH didn't really win - they went out of business and the owners personal life was basically wrecked by the lawsuit from what I recall. They won 2/3rds of the claims, sure, but GW won the other 1/3rd and Chapterhouse had to pay GW damages for them.
GW is also still in business and doing better than ever.
Chapterhouse is not.
The phrase that comes to mind is "Pyrrhic victory".
This message was edited 1 time. Last update was at 2024/01/24 22:10:58
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.