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There are certainly some aspects of core rules that could use some tweaking: random initiative, some LOS inconsistencies, balancing Seek and Destroy with other archetypes to name just a few.
Of course hoping GW won't overcompensate and screw things that are fine does have a long history of disappointment.
This message was edited 2 times. Last update was at 2024/08/11 11:22:51
I admit I dont play kill team, but wont the fact that you can now (probably) have full teams of jump infantry shake things up bit? Atleast justify a supplement.
The game already includes Tau Stealth Suits that can do the whole flying thing, although I'm not sure if the current edition ever made use of that capability though.
Valrak's KT21 rumour streak has been flawless AFAIK, starting from the Octarius box onwards. Whatever his sources might be, they are on point when it comes to KillTeam.
If we get a new edition, I think it's just a .5 update kind of thing, with slight tweaks, possibly setting in stone the format for Killteams which premiered with KT: Termination - ie datacards of all operatives, faction specific tokens and so on. I doubt there will be bigger changes. Tac Ops and archetype tweaks are quite probable as well.
When it comes to these new jump troops, I bet we will see new rules mechanics for that. The existing FLY ability just makes most terrain meaningless, I doubt it would be good enough to cover things for a skirmish game, where both teams feature jump troops on the regular.
I dont give WHITE flocks if the distances aint inches. BLACK(1) WHITE(2) BLUE(3) RED(6) is hardly rocket science to remember. There is much more to remember within any teams bespoke rules than that. People who dont play KT21 shouldnt get to decide anything about it, you're just an outsider looking in. START PLAYING
This message was edited 1 time. Last update was at 2024/08/11 16:16:56
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems"
tauist wrote: I dont give WHITE flocks if the distances aint inches. BLACK(1) WHITE(2) BLUE(3) RED(6) is hardly rocket science to remember. There is much more to remember within any teams bespoke rules than that.
Are you seriously trying to claim that using a combination of symbols instead of a number to determine a range isn't one extra cognitive step to deal with on every action?
Reduce the cognitive load slightly, and put the damn number there, GW.
Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.
Kanluwen wrote: This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.
Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...
tneva82 wrote: You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something...
Jammer87 wrote: So I'm going on a long business trip in October and I managed to get about 5 associates into kill team. Do we think this will be released around that time?
I have a couple of the box sets and one kill team. Do we think this is going to completely change everything?
This is expected to be a new edition but not sure if they will completely change the rules or just do an updated .5 edition
For release date, kill team boxes tend to release roughly every 3 months and the last one was in June so September/October is likely and if this turns out to be a new edition GW is incentivized to release it soon after fully revealing it since people would want to know what changes with a new edition before buying more
Thank you for the response. I'm more of a model/terrain collector for 40K and I don't typically have the time to go out and actually play Kill Team or 40K. So I already own Nachmund and Into the Dark. I also have some terrain. I shipped all the stuff in our container and I almost bought the older starter set. The last long business trip(2018) I went on I managed to get about 4 colleagues to play Warcry(when it first came out) and I think if it was Kill Team I probably could have gotten more. Men in my profession tend to lean more towards aliens, power armor, and guns. I'm hoping the expansion won't make me have to buy multiple books or anything crazy.
I'd be interested in a tidy up/.5 edition to solve some minor issues.
One of these days I hope they release a proper battle sisters KT, the novitiates aren't my thing and I much prefer the power armored look. Something like what the Hearthkyn warriors received, a small upgrade sprue for the existing kit. Elysians/Scions don't interest me at all, Vostroyans would've excited me more.
The one thing about a new edition that would irk me though is a change to the board size. I have several neoprene mats at 22x30. A change like that isn't likely, but sometimes GW does nonsensical stuff.
On the other hand, Scions have never been shown with jet/jump packs, and neither have any other IG. Unless you go back to Rogue Trader, and those looked like Marine style packs.
They are almost certainly not true jump packs. They look like grav chutes, which are essentially sci-fi parachutes. Grav chutes have manouevring thrusters for the drop trooper to use during the descent.
The only official models of grav chutes is from the FW Elysian range. However, Stormtroopers/Scions are well described in lore as using them, this is why they have had deep strike as far back as 3rd edition (Scions will also rappel or fast-rope or use rarer means for insertions, but grav chutes are one of the commonest).
IIRC, a grav chute has enough lift for them to be used as rudimentary jump packs, but they are primarily used for controlled combat drops from altitude.
Model:
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GaroRobe wrote: Given how static the current models are, I can’t imagine an upgrade kit alone would give the appearance of jump troops, unless it comes with all new legs
Given grav chutes are more like parachutes than jump packs and often discarded on landing, an upgrade sprue for the existing kit makes sense simply as Scions fighting after landing. More dynamic posing only captures the very brief moment of landing at the beginning of the engagement. The old Elysian models were no more dynamic than the current Scions and looked fine with grav chutes on.
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TalonZahn wrote: Yea, there's no way Elite troops in the Imperium would wear the same stuff.
Just look at how different each Space Marine Chapter is.......
The established aesthetics of Elysians and Scions are very different. GW could obviously change this, but it would be disappointing to many. They are more distinct than the differences between SM Scouts and SM in power armour.
Harakoni Warhawks are drop troops closer to Scions in aesthetics (by virtue of wearing carapace armour) but are much better proxied by Kasrkin IMO, the existing artwork shows blockier, more angled armour similar to the Kasrkin rather than the smoother curves and ornate styling of the Scion kit.
This message was edited 5 times. Last update was at 2024/08/12 10:36:10
ChargerIIC wrote: If algae farm paste with a little bit of your grandfather in it isn't Grimdark I don't know what is.
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems"
the old Vespids looked like Space Pirates from Metroid, interesting to see how they have evolved
"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems"
Now we have two options - they will be just like Eldar Aspects (squad with a leader with some wargear choices) or they will introduce some specialist strains. I hope for the latter
It would be a bit odd to have animated teasers, mysterious lore posts, and announcing a preview show (is the preview show just for KT though? Not clear if it is or not) if it was just 2 new kits and some terrain, none of the other boxes got that. Must be something bigger, wouldn't surprise me if it was a new edition.