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Made in gb
Rampagin' Boarboy





United Kingdom

 LunarSol wrote:
The list he Trevy scrolls through during the video has 18 Deffkoptas. Your list is also 320 points short.


That'll be it then. That'll teach me to post stuff when I should be working.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Does that list actually gain anything from KoS other than charging break boyz from a trukk?

Another case of "ork veteran takes most absurd list possible to GT win"

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Fixture of Dakka





 Afrodactyl wrote:
 LunarSol wrote:
The list he Trevy scrolls through during the video has 18 Deffkoptas. Your list is also 320 points short.


That'll be it then. That'll teach me to post stuff when I should be working.


I know how to fish, but it still nice to hear where they're biting
   
Made in pt
Maniacal Gibbering Madboy





Anyone else reminded by end of 9th speed lists with this one? Mass kopters and mass bikkes
   
Made in ca
Gargantuan Gargant






Hi everyone! Just wanted to give a quick update on the 2K game I had with the Green Tide list I shared earlier. Big kudos to both Jidmah and Andykp for their insights and suggestions, I made a few tweaks but otherwise it was largely the same list.

We were playing the Lynchpin mission and the twist ended up being Ruinscape (basically you treat terrains as breachable even for non-infantry units) and we had Dawn of War deployment. I was lucky enough to have the initiative and go first to establish early board presence on the central objectives, and I kept to the advice given on keeping my back board somewhat screened out to prevent surprise deployments from the Eldar and GSC player.

I had a sizable point lead by T2 and T3, since they couldn't get me off the primaries in the center and they were wary of pushing too hard to give easy access to my trukks with Flash Gitz and Tankbustas easy targets. Unfortunately, by T4 there was enough dedicated firepower that they were able to take out and push off my central boyz units and one of cult ambush units were able to outflank my back up Weirdboy Da Jump unit so it restricted me to using only Stormboyz and Trukks to try and retake the center objectives.

The GSC cult player ended up hard carrying the eldar with their ability to keep spawning units from Cult Ambush (they had a lot of consistent flamer acolyte units which countered the Green Tide list) which allowed them to secure a lot of their secondaries and primaries. I also didn't draw a lot of ideal secondaries that allowed me to keep up with their challenger cards and by the 5th turn, since they were also going second, it meant they would be able to finally catch up on primaries by scoring at the end. So it ended off on a close and hard fought loss for me by 10 or 12 VP, which was quite a comeback for the GSC/Eldar alliance. Fun game either way!

The main takeaway for me is definitely finding a way to manage and handle the attrition caused by newly spawned GSC units since it's hard to screen them out throughout the entirety of the game as you take casualties, they're fragile but pack quite a punch for the amount of points they are and the MSU can make it difficult to clear all of them efficiently.

The biggest clutch stuff for me from Green Tide was how my opponent underestimated the Go Get Em strat, where I rolled a 6 for both times I used it and it allowed me to get in engagement range and take back objectives or significantly hampered down their ability to shoot me.

Painboyz are still way too expensive for what they provide and I'm definitely considering cutting one of them out to bring more boyz instead.

Curious what your tactics have worked well for you for when you guys have played against GSC? I've only played against them twice so far, so I'd be happy to hear what your thoughts are.
   
Made in gb
Longtime Dakkanaut




U.k

I remember when I first read the go get em strat I thought it was very niche and I’d never use it, but it’s a great strat that gets a lot of use and can really mess with your opponents plans, I really like it.

Sounds like your game went similar to mine, you need to get points early and hold on for dear life as your number dwindle, the early board control is great but it’s hard to maintain.

Be interested to see how you get on with out as many painboy, I found their FNP and d3 new boyz valuable as hell first couple of turns.


Automatically Appended Next Post:
What are peoples thoughts on this Dredd mob list.
Spoiler:

Meganaut army (2000 Points)

Orks
Dread Mob
Strike Force (2,000 Points)

CHARACTERS

Big Mek (70 Points)
• 1x Kustom mega-blasta
• 1x Power klaw

Big Mek with Shokk Attack Gun (85 Points)
• 1x Close combat weapon
• 1x Shokk attack gun

Mek (45 Points)
• 1x Killsaw
• 1x Kustom mega-slugga

Warboss (75 Points)
• Warlord
• 1x Big choppa
• 1x Kombi-weapon
• 1x Twin sluggas

BATTLELINE

Boyz (80 Points)
• 9x Boy
◦ 9x Choppa
◦ 9x Slugga
• 1x Boss Nob
◦ 1x Big choppa
◦ 1x Slugga

Gretchin (40 Points)
• 10x Gretchin
◦ 10x Close combat weapon
◦ 10x Grot blasta
• 1x Runtherd
◦ 1x Runtherd tools
◦ 1x Slugga

Gretchin (40 Points)
• 10x Gretchin
◦ 10x Close combat weapon
◦ 10x Grot blasta
• 1x Runtherd
◦ 1x Runtherd tools
◦ 1x Slugga

OTHER DATASHEETS

Breaka Boyz (140 Points)
• 1x Boss Nob
◦ 1x Choppa
◦ 1x Rokkit pistol
◦ 1x Smash hammer
• 5x Breaka Boy
◦ 5x Smash hammer

Gorkanaut (265 Points)
• 1x Deffstorm mega-shoota
• 1x Klaw of Gork
• 2x Rokkit launcha
• 1x Skorcha
• 2x Twin big shoota

Killa Kans (250 Points)
• 6x Killa Kan
◦ 6x Kan klaw
◦ 6x Rokkit launcha

Morkanaut (280 Points)
• 1x Klaw of Mork
• 1x Kustom mega-blasta
• 1x Kustom mega-zappa
• 2x Rokkit launcha
• 2x Twin big shoota

Morkanaut (280 Points)
• 1x Klaw of Mork
• 1x Kustom mega-blasta
• 1x Kustom mega-zappa
• 2x Rokkit launcha
• 2x Twin big shoota

Nobz (210 Points)
• 1x Boss Nob
◦ 1x Big choppa
◦ 1x Slugga
• 9x Nob
◦ 9x Big choppa
◦ 9x Slugga

Tankbustas (140 Points)
• 1x Boss Nob
◦ 1x Choppa
◦ 2x Rokkit pistol
• 5x Tankbusta
◦ 5x Close combat weapon
◦ 5x Rokkit launcha


Not sure about the Nobz, bit pricey but are there because I like the unit painted up and they match the gorkanaut they go in.

Boyz, Nobz and break boyz go in the Nauts. Tankbustas and SAG shoot stuff. Every thing else just kills things.

I could drop the Nobz down to boyz and have some Kommandos or stormboyz instead? And is it better to run the Kanz as a 6 or 2x3s?

This message was edited 1 time. Last update was at 2025/07/19 09:21:45


 
   
Made in ca
Gargantuan Gargant






Hmmmm, I would suggest dropping the Nobz down to boyz just to get some stormboyz in there because it'll be hard to get some of the more mobility focused secondaries completed otherwise and Dred Mob tends to be fairly slow.
For the same reason, I'd break the Killa Kanz into 2 units of 3 since their footprint in a unit of 6 is pretty unwieldy and it's unlikely all 6 will be in combat or in range for shooting at the same time, so you're better off splitting them. In terms of strats, between the 2 Morkanauts and the Gorkanaut, you'll probably be spending most of the CP on them too.
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

Speedfreak kopta list:

Geek Shack Farewell Taylor GT - Adrian Lopez – Orks (Kult of Speed) - 1st
Spoiler:

Ride Fast Eat Gas (Sometimes you just gotta send it) (2000 points)

Orks
Strike Force (2000 points)
Kult of Speed


CHARACTERS

Beastboss (80 points)
• 1x Beast Snagga klaw
1x Beastchoppa
1x Shoota

Boss Snikrot (95 points)
• 1x Mork’s Teeth
1x Slugga

Deffkilla Wartrike (80 points)
• Warlord
• 1x Boomstikks
1x Killa jet
1x Snagga klaw

Deffkilla Wartrike (80 points)
• 1x Boomstikks
1x Killa jet
1x Snagga klaw


BATTLELINE

Beast Snagga Boyz (95 points)
• 9x Beast Snagga Boy
• 9x Choppa
9x Slugga
• 1x Beast Snagga Nob
• 1x Power snappa
1x Slugga


DEDICATED TRANSPORTS

Trukk (70 points)
• 1x Big shoota
1x Spiked wheels
1x Wreckin’ ball

Trukk (70 points)
• 1x Big shoota
1x Spiked wheels
1x Wreckin’ ball


OTHER DATASHEETS

Boomdakka Snazzwagon (70 points)
• 1x Big shoota
1x Grot blasta
1x Mek speshul
1x Spiked wheels

Breaka Boyz (140 points)
• 1x Boss Nob
• 1x Choppa
1x Rokkit pistol
1x Smash hammer
• 5x Breaka Boy
• 1x Knucklebustas
3x Smash hammer
1x Tankhammer

Breaka Boyz (140 points)
• 1x Boss Nob
• 1x Choppa
1x Rokkit pistol
1x Smash hammer
• 5x Breaka Boy
• 1x Knucklebustas
3x Smash hammer
1x Tankhammer

Deffkoptas (160 points)
• 6x Deffkopta
• 4x Kopta rokkits
2x Kustom mega-blasta
6x Slugga
6x Spinnin’ blades

Deffkoptas (160 points)
• 6x Deffkopta
• 4x Kopta rokkits
2x Kustom mega-blasta
6x Slugga
6x Spinnin’ blades

Deffkoptas (160 points)
• 6x Deffkopta
• 4x Kopta rokkits
2x Kustom mega-blasta
6x Slugga
6x Spinnin’ blades

Gretchin (40 points)
• 10x Gretchin
• 10x Close combat weapon
10x Grot blasta
• 1x Runtherd
• 1x Runtherd tools
1x Slugga

Tankbustas (140 points)
• 1x Boss Nob
• 1x Choppa
2x Rokkit pistol
• 5x Tankbusta
• 5x Close combat weapon
1x Pulsa Rokkit
5x Rokkit launcha

Tankbustas (140 points)
• 1x Boss Nob
• 1x Choppa
2x Rokkit pistol
• 5x Tankbusta
• 5x Close combat weapon
1x Pulsa Rokkit
5x Rokkit launcha

Warbikers (140 points)
• 5x Warbiker
• 5x Choppa
5x Close combat weapon
5x Twin dakkagun
• 1x Boss Nob on Warbike
• 1x Close combat weapon
1x Power klaw
1x Twin dakkagun

Warbikers (140 points)
• 5x Warbiker
• 5x Choppa
5x Close combat weapon
5x Twin dakkagun
• 1x Boss Nob on Warbike
• 1x Close combat weapon
1x Power klaw
1x Twin dakkagun




Automatically Appended Next Post:
Jidmah - yeah, this is definitely “surprise!” Kind of the list.

But yes, this list benefits form the KOS - very simple - Koptas eat it all. You flood them with all strategems.

Plus btw. There is no Trukkboyz enhancement in this list and no spare parts for either. So this is just about koptas a trukks are the protection for tankbustas imho

This message was edited 4 times. Last update was at 2025/07/20 11:11:48


10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






In this setup tankbustas really need a trukk, otherwise every gun that's not good at killing vehicles will rain down on them.

Three nauts is a brave setup, I honestly wouldn't bother with kanz that much, as you will already have trouble shoving those big oval bases to the front. Kanz feel super unwiedly, and you won't have spare CP to make them worth their points anyways. Instead, make sure you add fast units. Storm boyz are the obvious choice, but you could also go for more thematic ones like koptas or SJD.
Make sure you have understood and memorized the towering rules before playing, you will be discussing them.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Growlin' Guntrukk Driver with Killacannon





Prague

Similar kidn of a list - after balance dataslate Kult of Speed with the bunch of Koptas was recently played by Tabletop Titans https://www.youtube.com/live/0AmO1fROAH8?si=OFgim6lfxvQXpAjv

10k p fullpaint orks ready to krump! …

https://instagram.com/mektomsug 
   
Made in gb
Longtime Dakkanaut




U.k

Thanks guys I’ll have a look and update an altered list soon.

I’ve always been disappointed but ‘Nauts performance, so just thought maybe need more of them.

Hear nothing but bad things about kanz but want to try them too. I’ll tweak stiff, add some stormboyz and some kopters too.


Automatically Appended Next Post:
Also, if the tank bustas are in a trukk do they lose there +1 to hit and wound etc when using firing deck or do you move and get out to shoot?

This message was edited 1 time. Last update was at 2025/07/21 09:56:08


 
   
Made in ca
Gargantuan Gargant






Andykp wrote:
Thanks guys I’ll have a look and update an altered list soon.

I’ve always been disappointed but ‘Nauts performance, so just thought maybe need more of them.

Hear nothing but bad things about kanz but want to try them too. I’ll tweak stiff, add some stormboyz and some kopters too.


Automatically Appended Next Post:
Also, if the tank bustas are in a trukk do they lose there +1 to hit and wound etc when using firing deck or do you move and get out to shoot?


To be fair, you have more Morkanauts than Gorkanauts and bizarrely, especially in a Dred Mob with their strats, Gorkanauts generally do better with their shooting through the sheer volume with the Deffstorm Megashoota they have moreso than Morkanauts AND they have more attacks. About the main thing Morkanauts have over Gorkanauts is the permanent 5+ invuln. Unforunately, the Morkanaut's Kustom Mega Zappa capping at S10 really limits it's utility for anti-tank, if it was at least S12 and Damage D6+1, it would make it more viable than it is right now.

The main issue for Kanz is that for their body profile, they are kind of like the Dred Mob equivalent of buggies in a Speed Freeks list, where they have okay shooting and close combat, but not enough to warrant the amount of space they take and they lack the resiliency or mobility to really help oversaturate the board with tough vehicle profiles compared to sentinels or war walkers, who also provide utility for the rest of the army. They should ideally be T7 and have at least 6 wounds and I would prefer they be more expensive but more capable as a unit (heck, even cap them at units of 3) if they had a more condensed damage output.

With regards to the Trukk, yes, when using Firing Deck, you only use the weapon profile of the unit inside, you don't include any of the datasheet rules associated with it as you are using the Trukk itself to basically fire the weapons and not the unit inside, so the get the +1 to hit and wound, you need to get out to shoot, so placement is very important to have yourself set up for the "go turn" of deploying them to get the maximum damage output as in most cases they will die once they're out in the open.
   
Made in gb
Longtime Dakkanaut




U.k

One of the morkanauts is magnetised so will change it up to gorkanaut and use the points elsewhere.

Makes sense with the trukk and the tankbustas, will add that. With them led by a mek too they get the dreddmob bonus as well when out the trukk. Recently used them as static shooty units and they don’t have the range so they didn’t do much. Will try the trukk out.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Andykp wrote:
Also, if the tank bustas are in a trukk do they lose there +1 to hit and wound etc when using firing deck or do you move and get out to shoot?


They lose their ability, but 5 rokkits plus a sag still is some scary shooting. When you need something gone, you disembark and hope that they are still alive next turn.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Longtime Dakkanaut




U.k

Spoiler:


Meganaut army (2000 Points)

Orks
Dread Mob
Strike Force (2,000 Points)

CHARACTERS

Big Mek (90 Points)
• 1x Kustom mega-blasta
• 1x Power klaw
• Enhancements: Supa-glowy Fing

Big Mek with Shokk Attack Gun (95 Points)
• 1x Close combat weapon
• 1x Shokk attack gun
• Enhancements: Gitfinder Gogglez

Mek (45 Points)
• 1x Killsaw
• 1x Kustom mega-slugga

Warboss (75 Points)
• Warlord
• 1x Big choppa
• 1x Kombi-weapon
• 1x Twin sluggas

BATTLELINE

Boyz (80 Points)
• 9x Boy
◦ 1x Big shoota
◦ 8x Choppa
◦ 1x Close combat weapon
◦ 8x Slugga
• 1x Boss Nob
◦ 1x Power klaw
◦ 1x Slugga

Boyz (80 Points)
• 9x Boy
◦ 9x Choppa
◦ 9x Slugga
• 1x Boss Nob
◦ 1x Big choppa
◦ 1x Slugga

Gretchin (40 Points)
• 10x Gretchin
◦ 10x Close combat weapon
◦ 10x Grot blasta
• 1x Runtherd
◦ 1x Runtherd tools
◦ 1x Slugga

DEDICATED TRANSPORTS

Trukk (70 Points)
• 1x Big shoota
• 1x Spiked wheels
• 1x Wreckin’ ball

OTHER DATASHEETS

Breaka Boyz (140 Points)
• 1x Boss Nob
◦ 1x Choppa
◦ 1x Rokkit pistol
◦ 1x Smash hammer
• 5x Breaka Boy
◦ 5x Smash hammer

Deffkoptas (80 Points)
• 3x Deffkopta
◦ 2x Kopta rokkits
◦ 1x Kustom mega-blasta
◦ 3x Slugga
◦ 3x Spinnin’ blades

Gorkanaut (265 Points)
• 1x Deffstorm mega-shoota
• 1x Klaw of Gork
• 2x Rokkit launcha
• 1x Skorcha
• 2x Twin big shoota

Gorkanaut (265 Points)
• 1x Deffstorm mega-shoota
• 1x Klaw of Gork
• 2x Rokkit launcha
• 1x Skorcha
• 2x Twin big shoota

Killa Kans (125 Points)
• 3x Killa Kan
◦ 3x Kan klaw
◦ 3x Rokkit launcha

Morkanaut (280 Points)
• 1x Klaw of Mork
• 1x Kustom mega-blasta
• 1x Kustom mega-zappa
• 2x Rokkit launcha
• 2x Twin big shoota

Stormboyz (65 Points)
• 4x Stormboy
◦ 4x Choppa
◦ 4x Slugga
• 1x Boss Nob
◦ 1x Choppa
◦ 1x Slugga

Stormboyz (65 Points)
• 4x Stormboy
◦ 4x Choppa
◦ 4x Slugga
• 1x Boss Nob
◦ 1x Choppa
◦ 1x Slugga

Tankbustas (140 Points)
• 1x Boss Nob
◦ 1x Choppa
◦ 2x Rokkit pistol
• 5x Tankbusta
◦ 5x Close combat weapon
◦ 5x Rokkit launcha

Exported with App Version: v1.38.0 (3), Data Version: v651


Dropped 3 kanz, kept 3 because I want to try them, added stormboyz and koptas for objective grabbing and added a Trukk and changed a mork to a gorkanaut. Enhancements are just for filling out points.

Feeling good about this army now, need to paint up a trukk in blood axe colours or paint up my second tank bustas as Badmoonz.


Automatically Appended Next Post:
 Jidmah wrote:
Andykp wrote:
Also, if the tank bustas are in a trukk do they lose there +1 to hit and wound etc when using firing deck or do you move and get out to shoot?


They lose their ability, but 5 rokkits plus a sag still is some scary shooting. When you need something gone, you disembark and hope that they are still alive next turn.


Makes sense.

On a separate note, in line with what you were saying in the FOC discussion, the line between competitive and narrative lists has blurred a lot this edition. This list isn’t the most competitive but it can be tweaked to be more but still feels very fluffy for me.

This message was edited 1 time. Last update was at 2025/07/21 15:01:47


 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






Yes, it's an especially great edition for orks.

I played dreadmob almost exclusively until tactics brigade came out. As a warboss with bloodaxe roots, I obviously couldn't resist the challenge.
The only regret I have is that I have no time to build my stompa. :(

Especially in dadhammer/narrative groups, the vastly improved internal balance really shows. As an above average player, as long as I make sure to cover all the bases, I can build and ork army in any way I want and still expect to succeed with it. At least as long as I stay away from buggies.
It hasn't been like that since 5th.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Longtime Dakkanaut




U.k

“Dadhammer” perfectly describes my group, haven’t heard that term before.

It’s good that when I do come up against a more competitively built list now the gap isn’t huge and you still stand a chance them too.

As an evil sun at heart I’m still a bit sad I can’t get my speed freaks lists to do as much as they should. I’ve tried a few and the first turn is glorious and very fast but they just can’t do the damage they need to.
   
 
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