Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2023/06/29 14:45:06
Subject: Primaris Lieutenants make units worse?
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
I'm pretty sure the answer to both of these is yes, but I want to make sure. Primaris Lieutenant Tactical Precision: While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability. Attach a Primaris Lt to a unit of Infernus Marines and that rules does... nothing, right? They don't roll To Hit with their flamers, so this never comes into effect with the flamers. Attach a Primaris Lt to a unit of Sternguard, and suddenly their Devastating Wounds has less chance to proc, as some hits will just auto-wound on a 6+ To Hit, making attaching a Primaris Lt actually a bad idea?
|
This message was edited 1 time. Last update was at 2023/06/29 14:45:46
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/06/29 15:04:02
Subject: Primaris Lieutenants make units worse?
|
 |
Rogue Daemonhunter fueled by Chaos
|
The lethal hits/devestating wounds thing is a bummer if you rely on the mortals. Votann have the same thing with their Kahl leading Volkinate hearthguard. However, you do have to look at the overall benfits. For sternguard, who hit on 3s, and wound other MEQs on 4s, shooting basically gives 1/9 Mortal wounds, and 2/9 AP1 wounds per shot. Adding lethal hits drops the MW to 1/12, but ups the wounds to 1/3. For lower strength weapons with any AP, lethal hits probably push some benefit, since you get more wounds and even AP1 can do some work. Lieutenants also provide fall back and shoot/charge, which is a nice benefit. But yes, I think overall attaching Lts to flamer marines is probably unnecessary.
|
This message was edited 1 time. Last update was at 2023/06/29 15:06:56
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/06/29 18:44:21
Subject: Primaris Lieutenants make units worse?
|
 |
Steadfast Grey Hunter
|
I came to a similar situation trying to pry something good with SW. it came down between Storm bolters and Combi-weapons.
Any SM army can field:
SM terminator cap with Bolter Discipline
SM Terminator Lt for lethal hits
Max Terminator squad.
Devastator doctrine + Oath of Moment + 0cp Storm of Fire (Ignore Cover, -1ap) + Bolter Discipline (Sustained Hits, +5 Critical Hits) + Lethal Hits = a lot of auto wounds? is it worth all of the points and Oath of moment?
imho its better with SW because you can take Combi-weapons, just leave out the Lt. Automatically Appended Next Post: I realize you could leave out the captain and just give the Lt Bolter Discipline. but then you have to spent cp.
|
This message was edited 1 time. Last update was at 2023/06/29 18:45:49
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/06/29 20:22:24
Subject: Primaris Lieutenants make units worse?
|
 |
Crazed Spirit of the Defiler
|
H.B.M.C. wrote:Attach a Primaris Lt to a unit of Infernus Marines and that rules does... nothing, right? They don't roll To Hit with their flamers, so this never comes into effect with the flamers.
Makes them better at close combat.
|
This message was edited 1 time. Last update was at 2023/06/29 20:22:40
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/06/29 22:10:34
Subject: Primaris Lieutenants make units worse?
|
 |
Grim Dark Angels Interrogator-Chaplain
|
So just attach them to Intercessors instead. Or Bladeguard.
|
This message was edited 1 time. Last update was at 2023/06/29 22:11:10
Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/06/29 23:33:23
Subject: Primaris Lieutenants make units worse?
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
Removed - STOP BEING SO RUDE. I was double checking to make sure I wasn't missing something.
|
This message was edited 1 time. Last update was at 2023/06/30 11:37:33
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/06/30 04:46:50
Subject: Primaris Lieutenants make units worse?
|
 |
Grim Dark Angels Interrogator-Chaplain
|
No you’re not, they don’t synergise well with some units.
|
Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/06/30 06:20:44
Subject: Primaris Lieutenants make units worse?
|
 |
Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/06/30 07:10:05
Subject: Primaris Lieutenants make units worse?
|
 |
Grim Dark Angels Interrogator-Chaplain
|
I’m agreeing. I said you’re not missing something. (Assume positive intent when reading!)
|
Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/06/30 23:24:48
Subject: Re:Primaris Lieutenants make units worse?
|
 |
Confessor Of Sins
|
Technically, he is missing that the Primaris Lieutenant does not make the units worst. He just doesn't make some units noticeably better
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2023/07/01 06:13:02
Subject: Primaris Lieutenants make units worse?
|
 |
Fully-charged Electropriest
|
The lieutenant also gives a unit the ability to shot and charge after falling back which can be a really good thing for both the Infernus and Sternguard.
|
|
 |
 |
|