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![[Post New]](/s/i/i.gif) 2023/07/30 16:53:14
Subject: How do you stop hating the lore?
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Regular Dakkanaut
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Overread wrote: Abanshee wrote: Wyldhunt wrote:Adeptekon wrote:The make it your own aspect is what keeps me attracted.
I think I appreciate the lore from more of a bird's eye view. I'm mostly distracted by the writing styles of the authors and their microscopes which I just can't get over. Though I've only a sampling under my belt compared so be your own judge.
The good thing about the lore is you can pretty much pick what interests you and ignore the rest.
AnomanderRake wrote:Like any fan of any long-running media (Star Wars, Star Trek, comics...) you complain loudly about how it was better back when you liked it and disregard anything that came later.
I think these quotes address it pretty well. 40k is inspired by a ton of different things and strikes a bunch of different tones at different times. The lore has so many little nooks and crannies on top of the main elements that you'll probably find something you dislike eventually.
The trick, I think, is to accept that not every single piece of the lore is going to be your cup of tea and just give your permission to have fun with the parts you do like.
Batman has been around a long time. A lot of people like goofy Adam West Batman. A lot of people like hyper-edgy Frank Miller Batman. Some people like might both, but the existence of Frank Miller Batman doesn't have to ruin all of Batman for the Adam West fans and vice versa.
It also helps, I think, to not get caught up in the setting/factions on a macro level. Give yourself permission to zoom in on the little corner of the galaxy you like even if you have to make that corner up yourself. If you liked the Night Lords until you read a novel with some angsty edge lords that drove you nuts, make up your own warband whose personalities are more to your taste. Don't like loyalist marines being wrapped in plot armor? Play a dying chapter that seems to be more grounded and bereft of the plot armor found in other corners of the galaxy. Don't like tau slowly sliding into a repeat of the imperium's fate? Focus on the exploits of a chunk of the empire that's trying avoid doing just that, and let your games on the tabletop be an attempt to keep that effort alive.
Abanshee wrote: Insectum7 wrote:^The Genestealer and xenomorph are absolutely related, sure. The greater Tyranid superorganism though, seemingly much less so.
Edit: The whole genestealer life cycle thing is, imo, waaaay creepier and more subversive.
Eh, different strokes for different folks. I find xenomorphs scarier because they play off more primal fears: a lifeform far more intelligent than you, fear or violation, the dark, and the unknown.
I can't take Genestealer Cults seriously when I see they're heads. I'm like, "did that insane priest just glue a purple sea shell to his forehead? OH gak HE'S GOT AN AUTOGUN!". I am glad that Tyranids are getting a model update though, they needed it badly. Termagants actually look terrifying now.
I get the Star Trek foreheads not working for you. Personally, I have to dig up all the illustrations with bizarre-looking 40k humans to suspend my disbelief and accept that these guys were able to "blend in" with the larger populace. But you have to admit that all those elements you say you like are present:
Smarter than you = weird alien cunning/unnerving and genuinely alien intellect of the patriarch.
Fear of violation = the genestealer's kiss; reasonably comparable to face huggers.
The dark = ... the dark. I mean, genestealers are sneaky. They crawl around in air vents and pop out of shadows. This is absolutely as true for genestealers as it is for xenomorphs.
The unknown = see above about the patriarch. Like, in addition to (eventually) being linked to the hive mind's weirdness, this guy sits on a pile of organic... stuff that is essentially magical (see the GSC relics) and can straight up manifest psychic familiars into existence.
Plus, you have that whole... creepy small town cult that will sacrifice you to the corn god vibes mixed with some Innsmouth fish-man energy.
Oh, theres nothing wrong with the Cults per say. It's just there a bit less sexually disgusting than the xenomorphs are and also less animalistic in nature. Xenomorphs are also much smarter (Hudson is actually a pretty clever character in the series for coming up with how they exactly operate when he's theorizing what the hive is like. Also, his line about them cutting the power is pure nightmare fuel because it implies they know far more than they appear to about basically everything).
Also, they are literal soulless legions of children born from forced insemination that only have one goal: to spread as much of their ilk as possible. However, yeah they share a gak ton of similiarities, I wont lie. Cults are the psychic Innsmouth cult that usurp entire worlds for their "star gods" and the Xenomorphs are hyper-intelligent parasitic organisms that are born through rape. The whole concept of a xenomorph is just a little more revolting due to their negative sexual elements to me.
I'd argue genestealer cults are smarter considering that they form organised groups within human society from the very bottom all the way to the top. They basically infiltrate a world and keep expanding and taking over as much as they can with the intention that they will eventually rise up to control the whole world, system and as much as they can spread too before they are either destroyed or consumed. They can operate machines, build machines, hatch plots, rule vast swathes of territory. Genstealer Cults are very smart and would out-smart a Xenomorph force.
In general Xenos are pretty smart predators and do work things out; but they don't tend to be seen operating machinery outside of very basic concepts. They are also often seen as "OMG this thing is smart" more in the way raptors were in Jurassic Park. It's an "animal/beast" that humans greatly underestimate because its not human. So when it does basic predatory hunting or such they are shocked. It's part of the mythos that can lose some luster when you step back and realise that people really shouldn't be shocked that an alien from space that lived on a starship can avoid fire; hunt; predate on people and not just kill itself mindlessly (and yet that's just what they almost did against the auto-cannon in Alien 2).
I would still argue a hard wager for xenomorphs. The velociraptor is a clever girl for sure, but not on the level a xenomorph is. Also, there basic ability to adapt to various climates, they're scary ass intelligence even concerning technology, there natural ability to assimilate any species amongst its ranks through forced impregnation, an advanced understanding of basic guerilla warfare/horde tactics, bio-mechanical camouflage, acidic blood, and sheer tenacity is something that would give any Imperial Hive World a run for it's money.
However, I will admit with psykers being on the playing field and the ability for Cults to naturally assimilate into a society (whereas a xenomorph unnaturally assimilates one) makes them a far more potent threat. I'd be curious what would happen if an Abberant, Patriarch, or Magus got facehugged. Xenomorph Cults?
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This message was edited 2 times. Last update was at 2023/07/30 16:57:21
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![[Post New]](/s/i/i.gif) 2023/07/30 16:54:43
Subject: How do you stop hating the lore?
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Regular Dakkanaut
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Edit: Accidentally replied to myself, lol
Automatically Appended Next Post:
You missed my point, but whatever.
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This message was edited 5 times. Last update was at 2023/07/30 17:00:36
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![[Post New]](/s/i/i.gif) 2023/07/30 17:23:57
Subject: How do you stop hating the lore?
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Malicious Mandrake
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Be selective.
I absolutely agree with:
Necrons? Please don't remind me of the worst faction/lore update in the game's history.
I didn't read the new lore. I understand from here that many people prefer it, but I don't.
I still play old school Necron style because that's what pleases me. Remember the object and the aim of the game!
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![[Post New]](/s/i/i.gif) 2023/07/30 18:24:53
Subject: How do you stop hating the lore?
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Longtime Dakkanaut
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For me, the build your own lore aspect is critical. We tend to reference events when we build a campaign- at the very least, thinking about the where and the when and then thinking about how that may be referenced.
I think the Rift is interesting and has a lot of story potential; I liked the discovery of a new Blackstone Fortress.
I've found that playing through a Crusade Arc might give folks the "your dudes" feel. I wasn't sure how much I liked Primaris until I saw the Torchbearer rules. That's where raw Greyshield Primaris fight their way across the galaxy under the accompaniment of the mechanicus and custodes until they find the Chapter they were meant to reinforce, then bonding and imprinting with that chapter until finally becoming battle brothers.
Playing through that arc takes the story of Primaris out of the macro-scale and the big picture objections to Cawl and the 10,000 years of R&D or whatever, and refocuses things at a microscale, where the conflict between untested and unfamiliar reinforcements and grizzled veterans can be played out on the table.
The Ynarri plotline is similar- I think that playing several small Aeldari forces in a campaign is far more interesting than playing a fixed Eldar army, because the factions can have those interactions. A small band of Ynarri allying with other Aeldari armies, eventually recruiting units from those allies to their cause.
That makes a much more interesting story than "Resurrecting an Eldar Death God to take out Slaanesh", just as "Brothers, we have travelled the Galaxy to find you- test us to prove that we are worthy!" is a better story than some lonely Mechanicus outsider sitting in his mom's basement for 10,000 years to craft an army of Fratboys in Power Armour so the Sisters will finally think he's cool.
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This message was edited 1 time. Last update was at 2023/07/30 18:27:56
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![[Post New]](/s/i/i.gif) 2023/07/31 00:23:21
Subject: How do you stop hating the lore?
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Perfect Shot Black Templar Predator Pilot
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The best part about 40k is you can be a heretic.
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![[Post New]](/s/i/i.gif) 2023/07/31 01:10:31
Subject: How do you stop hating the lore?
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Fixture of Dakka
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Abanshee wrote:
I would still argue a hard wager for xenomorphs. The velociraptor is a clever girl for sure, but not on the level a xenomorph is. Also, there basic ability to adapt to various climates, they're scary ass intelligence even concerning technology, there natural ability to assimilate any species amongst its ranks through forced impregnation, an advanced understanding of basic guerilla warfare/horde tactics, bio-mechanical camouflage, acidic blood, and sheer tenacity is something that would give any Imperial Hive World a run for it's money.
You're welcome to prefer xenomorphs, but for the record, I'm pretty sure that genestealers have access to most/all of those things at some point in the game's history. Or at least patriarchs do.
* Climate adaptation? 'Stealers are pretty heat/cold-resistant to begin with (as noted in some of the novels when it talks about them hiding in various parts of a minimal life support ship), but 'nids in general are also great at adapting to various types of environments.
* 'Stealers are probably a bit more selective in whom they can "assimilate," but the main deterrant we know of in 40k seems to be cultural. Ex: Orks being able to tell when someone is acting unorky, eldar having warp spiders, etc. Barring factors to specifically prevent 'stealer infestations from taking hold, it seems like they can kiss pretty much any species, and there's plenty of pregnancy-related body horror with the subsequent generations.
* Hard to pin down exactly how well a genestealer grasps tactics, but they're frequently called out for being more clever than various humanoid POV characters expected. Bare minimum, they're clever enough to hide in a wide variety of environments, keep their presence a secret as their cult grows, and generally understand on some level that growing a cult will allow them to disable defensive structures on the planet and that these efforts can be assisted by amassing purestrains and releasing them at key times. So I'd argue that they're at least in a similar ballpark. Plus, they seem to be able to "learn" by listening to pushback from their cultists.
* Camouflage is more of a lictor thing, but I'm fairly certain this has been an option at some point in the history of the game, if only for ymgarls or army-wide buffs or something. Actually, lictors probably cover some of the xenomorph ground that 'stealers don't.
* Acid blood was definitely an upgrade (and stratagem?) at various points in the game for patriarchs if not for normal stealers.
* Tenacity? I mean. The stealers' default strategy involves multiple human lifetimes of prep, and they can be compelled to throw themselves fearless into the fray if near synapse.
Again, xenomorphs are cool, and you're welcome to prefer them. Just be sure to give 'stealers their due!
However, I will admit with psykers being on the playing field and the ability for Cults to naturally assimilate into a society (whereas a xenomorph unnaturally assimilates one) makes them a far more potent threat. I'd be curious what would happen if an Abberant, Patriarch, or Magus got facehugged. Xenomorph Cults?
Well, if they're in the vicinity of any other 'stealers or 'stealer cultists, they'd probably sense that something was trying to infect their population and kill the hugged creature ASAP. Assuming that doesn't happen? Limited scenario: you basically just end up with a xenomorph with some tyranid brand biomorphs, and maybe the xenomorph ends up being responsive to synaptic control and gets absorbed by the hivemind. Extreme outcome: the xenomorph gains tryanid-brand potential for hive fleet creation, xenomorph-style hive fleet comes into existence, then probably either gets wiped out because it can't produce smaller, more specialized organisms to fill niches, or else they essentially just become normal 'nids because mass-producing 'gaunts is more efficient than spamming xenomorphs. (Otherwise, tyranids would basically spam xenomorphs themselves.)
stroller wrote:
Necrons? Please don't remind me of the worst faction/lore update in the game's history.
I didn't read the new lore. I understand from here that many people prefer it, but I don't.
I still play old school Necron style because that's what pleases me.
Wait. You're welcome to prefer the old lore, but... Are you saying that you hate the lore that you haven't read and that you also know you prefer to play in the old style/with old lore despite intentionally not knowing the new lore?
PenitentJake wrote:
I've found that playing through a Crusade Arc might give folks the "your dudes" feel. I wasn't sure how much I liked Primaris until I saw the Torchbearer rules. That's where raw Greyshield Primaris fight their way across the galaxy under the accompaniment of the mechanicus and custodes until they find the Chapter they were meant to reinforce, then bonding and imprinting with that chapter until finally becoming battle brothers.
Haven't looked at the 10th edition Crusade rules yet, but this was definitely true for me in 9th edition. Coming up with a story for your army and deciding what the outcome of games mean for that story makes the hobby way more fun for me. In fact, this actively helps combat the "drunken commander"/"why are we even here?" feeling that can come with the newer missions.
Of course, part of the fun of that in 9th was using things like wargear options and subfaction bonuses to help make the forces on your crusade roster feel unique. Something that 10th, so far, actively makes more difficult.
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ATTENTION. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
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![[Post New]](/s/i/i.gif) 2023/07/31 01:11:17
Subject: How do you stop hating the lore?
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Fixture of Dakka
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Abanshee wrote:Does the lore really even matter? With the recent dip in lore quality and the more recent lore additions, I'm honestly left asking what's the point anymore? It's like the deeper I dive into the novels, games, pre-history of 40k, and sourcebooks that my appreciation for the setting drops. I know that this is primarily a setting designed around selling miniatures and at the end of the day, that's GW's top priority. However, that just led me to question as to why so many people are even invested in such an expensive hobby or more so what's the point?
If not the lore, is it just pure aesthetics? Are the models really the only reason anyone is here? Buyer's stockholm syndrome, lol? The so called "wonderful community"? The awful rules? I was never here for any of that.
It's pretty simple: I'm a miniatures gamer. I love being able to play with toys (er, I meant to say models....) while claiming it's a hobby.
And I like a lot of the minis GWs made for this game over the years. Especially tanks & giant robots (dreadnoughts, knights, titans....). And most of the rules editions have been adequate enough that I can enjoy playing with those tanks, giant robots, etc.
I also love the creativity that this hobby entails/allows. Sometimes running a stock mini straight out of the blister/sprue is fine. Other times you find yourself converting a 15mm infantryman.... And then there's the joy of creating terrain.
The "wonderful community" - that's the people I actually play miniatures games with in real life. Some play 40k, some WHFB, some Sigmar, some Bolt action, some various Historicals, spaceships, Battletech, superheroes, etc etc etc. Some (like me!) play multiple genres/scales/sytems/editions....
I can't imagine being in this hobby without the love of models & actually playing games.
Abanshee wrote:I dunno it's a mid-life wargaming crisis or what? It just sucks I can't enjoy the lore anymore the way I used to without finding something blatantly wrong about it and writing it off as gak. How did you stop hating the lore, if you ever have? Or is it time to look for greener pastures?
For games based on fiction? Generally all I need to know to enjoy the game is an overall idea of the lore. This is especially true for 40k. So all I do is read wichever Codex applies to the army I'm playing when I first build that army. After that I'll skim over new bits in later editions to keep that general idea (oh look, the Guard added a new leader dude on bionic horse - read his bit.. If an actual NEW force enters the game? For ex: Votaan? THAT I'll read cover to cover.
But other than that? I don't worry about it. What happened in the 37th book of the HH novel line etc is simply not important to me. And it doesn't change the fun I have come game time.
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![[Post New]](/s/i/i.gif) 2023/07/31 01:55:32
Subject: Re:How do you stop hating the lore?
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Enigmatic Chaos Sorcerer
The dark hollows of Kentucky
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Abanshee wrote: Gadzilla666 wrote: @ OP: Regarding your problems with 8th Legion lore: Which books on the 8th Legion have you seen reading? And by which particular author?
I know this might piss you off and probably any other fellow brothers of the Legion around, but please don't flay me just yet. Hear me out. Aaron-Dembski Bowden. I think he's a great dude, but after reading some of his stuff in the Heresy era I have grown to dislike his writing. I've read all of the Night Lords Trilogy (ADB at his best), Savage Weapons (I hate this one for how pointless it is), Prince of Crows (I hate this one, it's pure edge), The Abyssal Edge (I liked it for background's sake), The Long Night (I AM JUDGEMENT! TIER). I also really, really dislike the Primarch Novel for one reason: Curze killing the suicidal girl. I'm extremely mentally ill myself and it kind of came off as the author trying to make Curze as evil as possible. I adore their Horus Heresy Black Book though.
No anger here. You're quite welcome to your opinions. I do, however, find it interesting that you enjoy ADB's 40k 8th Legion work, but dislike his 30k work. Is it possible that you just dislike the character of Sevatar, since he is central to all of those stories? I could definitely see how someone could see his "snarkiness" as "edgy for edgies sake" (though I can't think of anything "whiny" about him).
Fully agreed on the Curze novel, and everything else that Haley has done to the 8th whenever given the chance. It's obvious that he neither understands, nor likes, the Legion, and goes out of his way to make them look as bad as possible every chance that he gets. If you haven't read any of his other work regarding the 8th, I'd advise you to avoid it, as it just features more of the stuff that you profess to dislike.
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![[Post New]](/s/i/i.gif) 2023/07/31 07:47:44
Subject: How do you stop hating the lore?
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Longtime Dakkanaut
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ccs wrote:
For games based on fiction? Generally all I need to know to enjoy the game is an overall idea of the lore. This is especially true for 40k.
This is probably the key thing for me too. I think the lore has been getting steadily worse over the years and that's mainly because GW has delved too deeply into it and removed a lot of the mystery. The Horus Heresy is the prime example of this. Previously we knew very little. There was some info on the Primarchs and their homeworlds, a bit of info about their part in the Heresy in some cases and some broad strokes about a small number of key moments like the Istvaan massacre and that was it. Adding excruciating levels of detail to that over the course of what feels like 500 novels removes the mystery and a lot of the ability to imprint your own ideas and theories onto the lore.
So for the OP, I'd say you need to stop reading the lore. Read enough to get an overview of what each faction is like - how they operate, their culture, etc. Then use that as a jumping off point for your own ideas. That's especially the case if you genuinely "hate" the lore as this thread says. If you do, why keep reading it?
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![[Post New]](/s/i/i.gif) 2023/07/31 07:54:24
Subject: How do you stop hating the lore?
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Junior Officer with Laspistol
Manchester, UK
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Slipspace wrote:Adding excruciating levels of detail to that over the course of what feels like 500 novels removes the mystery and a lot of the ability to imprint your own ideas and theories onto the lore.
They don't if you just completely ignore them and don't count them as canon!
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![[Post New]](/s/i/i.gif) 2023/07/31 08:22:00
Subject: How do you stop hating the lore?
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Malicious Mandrake
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"Wait. You're welcome to prefer the old lore, but... Are you saying that you hate the lore that you haven't read and that you also know you prefer to play in the old style/with old lore despite intentionally not knowing the new lore?"
Perhaps I need to try to be more precise. I like the idea of the faceless uncaring mechanical horde. The early rules and lore reflected this (in my opinion).
Necrons got updated (in principle not a bad thing) and I started reading the new lore. I didn't like the story (particularly Necrons having character) so I stopped reading the necron lore. *MY* Necron army doesn't have those characters, and I enjoy playing them. So far, noone has said they're boring to play against (someone will, one day) but most people so far have enjoyed playing against a ton (weight) of classic necron metal figures (rule of cool). Hope that makes more sense.
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![[Post New]](/s/i/i.gif) 2023/07/31 16:04:21
Subject: How do you stop hating the lore?
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Longtime Dakkanaut
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Wyldhunt wrote:
stroller wrote:
Necrons? Please don't remind me of the worst faction/lore update in the game's history.
I didn't read the new lore. I understand from here that many people prefer it, but I don't.
I still play old school Necron style because that's what pleases me.
Wait. You're welcome to prefer the old lore, but... Are you saying that you hate the lore that you haven't read and that you also know you prefer to play in the old style/with old lore despite intentionally not knowing the new lore?
In fairness, it is possible to get a reasonable grasp to background without having to read/consume it directly. (And he's not wrong for the most part!)
I haven't read the book where it turns out that Calgar actually stole some other dude's identity, and that the Ultramarines left a crashed chaos ship on one of their worlds for decades because reasons, but I still know that it's stupid and I hate it...
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This message was edited 1 time. Last update was at 2023/07/31 16:04:46
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![[Post New]](/s/i/i.gif) 2023/07/31 16:06:48
Subject: How do you stop hating the lore?
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Ultramarine Chaplain with Hate to Spare
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Lord Damocles wrote:
I haven't read the book where it turns out that Calgar actually stole some other dude's identity, and that the Ultramarines left a crashed chaos ship on one of their worlds for decades because reasons, but I still know that it's stupid and I hate it...
Wtf is that a thing? Maybe I don't want to know.
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![[Post New]](/s/i/i.gif) 2023/07/31 16:17:40
Subject: How do you stop hating the lore?
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Courageous Space Marine Captain
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Insectum7 wrote: Lord Damocles wrote:
I haven't read the book where it turns out that Calgar actually stole some other dude's identity, and that the Ultramarines left a crashed chaos ship on one of their worlds for decades because reasons, but I still know that it's stupid and I hate it...
Wtf is that a thing? Maybe I don't want to know.
It's Marvel's Marneus Calgar comic. (Yes, Marneus Calgar is not actually Marnus Calgar, he's Tacitan, a serf of house Calgar.)
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![[Post New]](/s/i/i.gif) 2023/07/31 16:24:28
Subject: How do you stop hating the lore?
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Junior Officer with Laspistol
Manchester, UK
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I think I heard about that in a Ciaphas Cain music video comment section...
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![[Post New]](/s/i/i.gif) 2023/07/31 16:26:57
Subject: How do you stop hating the lore?
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Longtime Dakkanaut
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And yet it's still not as loathsome as human children piloting Tau battlesuits...
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![[Post New]](/s/i/i.gif) 2023/07/31 16:31:57
Subject: How do you stop hating the lore?
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Fixture of Dakka
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I find a good way to avoid being agitated by something is to avoid it. If modern w40k lore makes you activly hate it, then just don't read modern lore from GW. A simple solution to uch problems, that works very well for me.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2023/07/31 16:37:44
Subject: How do you stop hating the lore?
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Killer Klaivex
The dark behind the eyes.
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Lord Damocles wrote:And yet it's still not as loathsome as human children piloting Tau battlesuits...
Wait what?
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blood reaper wrote:I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote:Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote:GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
Andilus Greatsword wrote:
"Prepare to open fire at that towering Wraithknight!"
"ARE YOU DAFT MAN!?! YOU MIGHT HIT THE MEN WHO COME UP TO ITS ANKLES!!!"
Akiasura wrote:I hate to sound like a serial killer, but I'll be reaching for my friend occam's razor yet again.
insaniak wrote:
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet. |
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![[Post New]](/s/i/i.gif) 2023/07/31 16:41:31
Subject: How do you stop hating the lore?
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Fixture of Dakka
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Get in the Battlesuit, Shinji!
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![[Post New]](/s/i/i.gif) 2023/07/31 16:42:01
Subject: How do you stop hating the lore?
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Longtime Dakkanaut
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You're telling me that you haven't been keeping up with the Warhammer Adventures series?
https://www.dakkadakka.com/dakkaforum/posts/list/630/757260.page#10557062
If grav weapons run out of power they FLOAT AWAY.
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This message was edited 1 time. Last update was at 2023/07/31 16:42:24
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![[Post New]](/s/i/i.gif) 2023/07/31 16:47:40
Subject: How do you stop hating the lore?
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Decrepit Dakkanaut
UK
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You know I tend to avoid reading the blurb on the back of most books because I find that when you take most fantasy or sci-fi stories and boil them down to a few lines or one line they all sound utterly daft. Heck even real world stories can sound daft/impossible/stupid when you do the same thing.
Many times a snippet of info isn't enough, you have to dive into the whole story to appreciate what is going on around the moment. To see if it really is a huge moment people are talking about; or if its very situational. Heck many times there are unique things in books that aren't "general" lore for a faction; they are just thinks that happen outside of the very generalist concept of lore each faction is built upon.
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![[Post New]](/s/i/i.gif) 2023/07/31 16:54:28
Subject: How do you stop hating the lore?
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Ultramarine Chaplain with Hate to Spare
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Crimson wrote: Insectum7 wrote: Lord Damocles wrote:
I haven't read the book where it turns out that Calgar actually stole some other dude's identity, and that the Ultramarines left a crashed chaos ship on one of their worlds for decades because reasons, but I still know that it's stupid and I hate it...
Wtf is that a thing? Maybe I don't want to know.
It's Marvel's Marneus Calgar comic. (Yes, Marneus Calgar is not actually Marnus Calgar, he's Tacitan, a serf of house Calgar.)
Sigh.
Double that.
Ignorance is bliss and all. . .
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![[Post New]](/s/i/i.gif) 2023/07/31 17:11:09
Subject: How do you stop hating the lore?
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Longtime Dakkanaut
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You want more!?
Doomscythes are FTL capable. Last Jedi-a-go-go!
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![[Post New]](/s/i/i.gif) 2023/07/31 17:20:11
Subject: How do you stop hating the lore?
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Ultramarine Chaplain with Hate to Spare
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^ Lol, I don't want more . . . Please stop!!
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![[Post New]](/s/i/i.gif) 2023/07/31 17:26:36
Subject: How do you stop hating the lore?
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Courageous Space Marine Captain
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Well, none of that is nearly as bad as loyalist primarchs returning... ¯\_(ツ)_/¯
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![[Post New]](/s/i/i.gif) 2023/07/31 17:32:11
Subject: How do you stop hating the lore?
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Junior Officer with Laspistol
Manchester, UK
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Did they give necrons their ftl back after the whole dolmen gate nonsense? How about tau? Them losing ftl was one of the most nonsense changes I ever read.
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![[Post New]](/s/i/i.gif) 2023/07/31 17:32:21
Subject: How do you stop hating the lore?
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Terrifying Doombull
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Tomb-blades as top-of-the-line aero-space fighters bugs me more.
(also, puzzled by the SW reference, since we're introduced to x-wing fighters as FTL capable in the OT)
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Efficiency is the highest virtue. |
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![[Post New]](/s/i/i.gif) 2023/07/31 17:33:00
Subject: How do you stop hating the lore?
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Ultramarine Chaplain with Hate to Spare
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Crimson wrote:Well, none of that is nearly as bad as loyalist primarchs returning... ¯\_(ツ)_/¯
Truth.
Yeah I try to ignore that as much as possible too.
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![[Post New]](/s/i/i.gif) 2023/07/31 17:45:03
Subject: How do you stop hating the lore?
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Sneaky Sniper Drone
Pacific Northwest
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Sometimes I feel like a heretic for enjoying every Tau novel Phil Kelly has written. I think I own them all. Am I trash? Is it because I also love anime and GW weebafied the Tau to lure me in?
I do agree that the ethereals are all extremely poorly written characters, very one-sided with no relatable motives, and complex villains is what makes good fiction.
The oldest Tau codex I have is 7th, I think, since it has the stormsurge. Can someone recommend me an older codex (or novel, if one exists) so that I can gain a more cultured understanding of Tau lore? Or should I make it my goal to collect every Tau codex since 3rd...
Mr. OP, I can hardly relate to your predicament since I am no more mentally ill than the average human and generally have more positive than negative feelings on hobbies. This is art, playcraft, hobby, etc. It is not so important in the grand scheme of things to dwell on and make yourself miserable over.
I do have strong negative feelings about the culture war and divide in America, and seeing the ground level state of it in the news and especially on Twitter or YouTube can really make me mad or upset, so I recognize that and avoid it.
I would understand being upset or hateful if the history of 40k was being physically purged, like a campaign to burn every last book from the planet, but that is not happening. They are only adding to the lore, not replacing or removing it. We collectors are archivers of the sacred texts and they live on through us.
The Star Wars trilogies are similar, each one being worse in most ways than the previous. I lament that the potential of the fiction was squandered but I do not agonize. I idolize the ancient and admonish the new. Same with The Matrix actually.
The point is this is a fiction crafted for a game. Please play the game with your friends in a way you all enjoy, or write your own fanfiction to rival the heresy that is "nuGW."
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Dakka's Dive-In is the only place you'll hear what's really going on in the underhive. Sure, the amasec is more watery than a T'au boarding party but they can grill a mean groxburger. Just watch for the occasional ratling put through a window and you'll be alright.
It's classier than that gentleman's club for abhumans, at least.
- Caiphas Cain, probably
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![[Post New]](/s/i/i.gif) 2023/07/31 19:30:28
Subject: How do you stop hating the lore?
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Boom! Leman Russ Commander
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kingpbjames wrote:Sometimes I feel like a heretic for enjoying every Tau novel Phil Kelly has written. I think I own them all. Am I trash? Is it because I also love anime and GW weebafied the Tau to lure me in?
I do agree that the ethereals are all extremely poorly written characters, very one-sided with no relatable motives, and complex villains is what makes good fiction.
The oldest Tau codex I have is 7th, I think, since it has the stormsurge. Can someone recommend me an older codex (or novel, if one exists) so that I can gain a more cultured understanding of Tau lore? Or should I make it my goal to collect every Tau codex since 3rd...
Mr. OP, I can hardly relate to your predicament since I am no more mentally ill than the average human and generally have more positive than negative feelings on hobbies. This is art, playcraft, hobby, etc. It is not so important in the grand scheme of things to dwell on and make yourself miserable over.
I do have strong negative feelings about the culture war and divide in America, and seeing the ground level state of it in the news and especially on Twitter or YouTube can really make me mad or upset, so I recognize that and avoid it.
I would understand being upset or hateful if the history of 40k was being physically purged, like a campaign to burn every last book from the planet, but that is not happening. They are only adding to the lore, not replacing or removing it. We collectors are archivers of the sacred texts and they live on through us.
The Star Wars trilogies are similar, each one being worse in most ways than the previous. I lament that the potential of the fiction was squandered but I do not agonize. I idolize the ancient and admonish the new. Same with The Matrix actually.
The point is this is a fiction crafted for a game. Please play the game with your friends in a way you all enjoy, or write your own fanfiction to rival the heresy that is "nuGW."
Yes sir, you are of course an horrid heretic and I'm reporting you to my local inquisitor!
Otherwise you've nailed it! We must know split what is important and what is not, what is fun and what is serious matter, what needs dedication and involvement come hell and high water and what doesn't.
OP, a hobby, whatever it is, is not worthy of such pain and disappointment.
Move on. Broaden you wargaming experiences. You'll see wargaming is so much more than just GW after all!
Do not fall afoul of the vicious circle of ranting, until it ends up being rant for the sake of rant!
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40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.
"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably. |
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