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![[Post New]](/s/i/i.gif) 2023/08/11 15:37:44
Subject: 40k - most important stat?
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Longtime Dakkanaut
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for keeping alive, wounds IMO
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![[Post New]](/s/i/i.gif) 2023/08/12 03:17:44
Subject: 40k - most important stat?
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Resolute Ultramarine Honor Guard
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MinscS2 wrote:Breton wrote:Rate of Fire.
Aggressors with 6 and layering in Lethal/Sustained Hits. Quantity has a qualtiy all its own - especially when you're constrained by a D6 Random Number Generator.
To be fair, massed S4 might be quantity, but when you add in stuff like Sustained, Lethal and AP1-2... when does it stop being quantity and start being quality... in high quanity? 
If there wasn't quantity they wouldn't be piling on the addons. Did some math on the Space Marine "Rotary Cannon" options - Assault Cannons, Onlsaughts etc. They did more damage with their shots than they did with their 16% Mortals.
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My WHFB armies were Bretonians and Tomb Kings. |
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![[Post New]](/s/i/i.gif) 2023/08/12 06:45:10
Subject: 40k - most important stat?
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Locked in the Tower of Amareo
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H.B.M.C. wrote:It literally cannot prevent damage. You could be T1m, and a S1 weapon still wounds you on a 6.
This is why it's not as important as Damage.
Ok so armour save doesnt prevent damage because 1 fails. So we now know nothing prevents damage so your 100 dam2 shots automatically cause 200 damage...ummm...what?
How is t not preventrng damage when you roll 4 with s4 gun vs t5? You bad in math or what?
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This message was edited 1 time. Last update was at 2023/08/12 06:46:31
2024 painted/bought: 109/109 |
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![[Post New]](/s/i/i.gif) 2023/08/12 06:50:16
Subject: 40k - most important stat?
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Gore-Drenched Khorne Chaos Lord
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tneva82 wrote: H.B.M.C. wrote:It literally cannot prevent damage. You could be T1m, and a S1 weapon still wounds you on a 6.
This is why it's not as important as Damage.
Ok so armour save doesnt prevent damage because 1 fails. So we now know nothing prevents damage so your 100 dam2 shots automatically cause 200 damage...ummm...what?
How is t not preventrng damage when you roll 4 with s4 gun vs t5? You bad in math or what?
T reduces the chance of taking damage, it doesn't prevent it as such. There is no point where T means you cannot take damage.
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![[Post New]](/s/i/i.gif) 2023/08/12 14:33:45
Subject: Re:40k - most important stat?
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Confessor Of Sins
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Which is rather irrelevant since none of the stats prevent you from taking damage. Toughness, Armor, Invulnerable, and Feel No Pain all can reduce the chance you take damage, but none prevent all the damage.
Toughness does act as a gatekeeper to damage. You never fail a Save or FNP you never have to roll because your Toughness made the Wound Roll a failure.
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![[Post New]](/s/i/i.gif) 2023/08/12 15:11:29
Subject: 40k - most important stat?
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Fixture of Dakka
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Well there are units in the game that can turn the damage stat to 0. Not that it makes them somehow exeptionaly good. But they do exist.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2023/08/15 09:48:05
Subject: 40k - most important stat?
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Fresh-Faced New User
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If you want to win a game, I'd argue that Objective Control is pretty important.
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![[Post New]](/s/i/i.gif) 2023/08/15 10:13:43
Subject: Re:40k - most important stat?
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Rogue Grot Kannon Gunna
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alextroy wrote:Toughness does act as a gatekeeper to damage. You never fail a Save or FNP you never have to roll because your Toughness made the Wound Roll a failure.
Technically true, but not very informative. The order is arbitrary, you can roll them in any order with mathematically identical results. Toughness vs. Strength happening first doesn't make it any more or less valuable than the others.
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![[Post New]](/s/i/i.gif) 2023/08/15 11:04:36
Subject: 40k - most important stat?
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Evasive Eshin Assassin
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@HBMC - i was wondering how you feel after your first game of 10th, any change of opinion?
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![[Post New]](/s/i/i.gif) 2023/08/15 11:46:16
Subject: 40k - most important stat?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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You mean this first game of 10th? Damage was still king. The ability to reduce damage played a major role in many parts of the game. How well I rolled on my Rupture Cannons was absolutely vital to the game. On the flipside: Never had much of a problem wounding my targets. Didn't think this one through, did you tnevvy? Anyway, look at what Dudeface wrote. He understood what I wrote rather than just shooting off at the hip with another weirdly aggressive and confrontational post, which is what you did. What you always do.
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This message was edited 2 times. Last update was at 2023/08/15 13:47:32
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![[Post New]](/s/i/i.gif) 2023/08/15 11:56:45
Subject: 40k - most important stat?
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Sure Space Wolves Land Raider Pilot
Somerdale, NJ, USA
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Most important I'd say: Points (because SM Desolators need to be at least 50 points each for their damage output /endsmdesolatorrant).
Out of the choices given, def Toughness. Mad Doc said it best, "not being wounded in the first place..."
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"The only problem with your genepool is that there wasn't a lifeguard on duty to prevent you from swimming."
"You either die a Morty, or you live long enough to see yourself become a Rick."
- 8k /// - 5k /// - 5k /// - 6k /// - 6k /// - 4k /// - 4k /// Cust - 3k |
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![[Post New]](/s/i/i.gif) 2023/08/15 13:38:45
Subject: 40k - most important stat?
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Evasive Eshin Assassin
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H.B.M.C. wrote:You mean this first game of 10th? Damage was still king. The ability to reduce damage played a major role in many parts of the game. How well I rolled on my Rupture Cannons was absolutely vital to the game. On the flipside: Never had much of a problem wounding my targets.
tyrannofex is gross... at strength 18 i would hope not wounding wasn't an issue!  link isn't working... should fix it for me, its a good read
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This message was edited 1 time. Last update was at 2023/08/15 13:39:06
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![[Post New]](/s/i/i.gif) 2023/08/15 13:46:34
Subject: 40k - most important stat?
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Arch Magos w/ 4 Meg of RAM
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usernamesareannoying wrote: H.B.M.C. wrote:You mean [url=https://www.dakkadakka.com/dakkaforum/posts/list/811209.page
]this first game of 10th[/url]?
Damage was still king. The ability to reduce damage played a major role in many parts of the game. How well I rolled on my Rupture Cannons was absolutely vital to the game.
On the flipside: Never had much of a problem wounding my targets.
tyrannofex is gross... at strength 18 i would hope not wounding wasn't an issue!
link isn't working... should fix it for me, its a good read 
Yeah lol, complaining about S1 being able to wound T100000 then saying they didnt have problems wounding with a S18 gun feels borderline like taking the piss.
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![[Post New]](/s/i/i.gif) 2023/08/15 13:48:51
Subject: 40k - most important stat?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Sorry, fixed it. VladimirHerzog wrote:Yeah lol, complaining about S1 being able to wound T100000 then saying they didnt have problems wounding with a S18 gun feels borderline like taking the piss.
How? Nothing I said is contradictory.
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This message was edited 2 times. Last update was at 2023/08/15 13:49:07
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![[Post New]](/s/i/i.gif) 2023/08/15 13:57:38
Subject: 40k - most important stat?
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Arch Magos w/ 4 Meg of RAM
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H.B.M.C. wrote:Sorry, fixed it.
VladimirHerzog wrote:Yeah lol, complaining about S1 being able to wound T100000 then saying they didnt have problems wounding with a S18 gun feels borderline like taking the piss.
How? Nothing I said is contradictory.
Did you bring Gaunts, and did their shooting/melee do significant damage to any armor?
Of course if your weapons are high S, they wound everything easily.
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![[Post New]](/s/i/i.gif) 2023/08/15 14:07:24
Subject: 40k - most important stat?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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VladimirHerzog wrote:Did you bring Gaunts, and did their shooting/melee do significant damage to any armor?
Never in a position to shoot at armour. In fact, I think one of my Gaunt units fired all game. At some Terminators. Not sure what this has to do with anything though...
Ok... and?
I answered the OPs question with my thought that Damage is the most important stat, and that Toughness is not, because Toughness can't actually prevent you from being wounded as anything can wound anything on a 6, whereas causing lots of damage is very important.
So, again, what's the issue you're having? Why am I "taking the piss", precisely?
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![[Post New]](/s/i/i.gif) 2023/08/15 14:09:46
Subject: 40k - most important stat?
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Towering Hierophant Bio-Titan
Mexico
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Point cost is the best stat, as 7th edition Marines showed.
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![[Post New]](/s/i/i.gif) 2023/08/15 14:12:05
Subject: 40k - most important stat?
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Arch Magos w/ 4 Meg of RAM
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H.B.M.C. wrote: VladimirHerzog wrote:Did you bring Gaunts, and did their shooting/melee do significant damage to any armor?
Never in a position to shoot at armour. In fact, I think one of my Gaunt units fired all game. At some Terminators. Not sure what this has to do with anything though...
Ok... and?
I answered the OPs question with my thought that Damage is the most important stat, and that Toughness is not, because Toughness can't actually prevent you from being wounded as anything can wound anything on a 6, whereas causing lots of damage is very important.
So, again, what's the issue you're having? Why am I "taking the piss", precisely?
Toughness DOES prevent you from being wounded ffs..... Thats my point...
If you shoot your S3 gaunts at T5 termis, i assume you didnt accomplish much because the termis didnt even need to roll their saves.
If you shoot your S3 gaunts at T3 guardsmen, then you'll force more saves on them.
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![[Post New]](/s/i/i.gif) 2023/08/15 14:13:08
Subject: 40k - most important stat?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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And if I'm wounding on 6's anyway, I'll take the weapon that does more Damage should it get through.
Damage is more important.
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![[Post New]](/s/i/i.gif) 2023/08/15 15:29:36
Subject: 40k - most important stat?
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Towering Hierophant Bio-Titan
Mexico
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Toughness does affect the efficiency of the Damage.
S12 D3 is twice as effective on T10 than S5 D6. The relationship of Strenght and Damage means each point of damage is 4 times as effective if you are wounding on 3+ than if you are wounding on 6+.
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This message was edited 1 time. Last update was at 2023/08/15 15:30:56
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![[Post New]](/s/i/i.gif) 2023/08/15 15:38:27
Subject: 40k - most important stat?
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Longtime Dakkanaut
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H.B.M.C. wrote:And if I'm wounding on 6's anyway, I'll take the weapon that does more Damage should it get through.
Damage is more important.
Are there any multi-damage weapons that routinely wound common targets on a 6? In those instances, are they competing with D1 weapons. Obviously this is a theoretical thread, but it does seem that GW have a general policy of not giving mutli-damage to low S weapons. The only one I can think of off the top of my head is the Heavy Bolter, which will wound most vehicles on 6s.
We've had the same S/T chart since 8th edition and the only time the ability to always wound on 6s has been a problem was at the end of 8th when re-rolls were absolutely everywhere. I've always found the complaints about always wounding on 6s to be massively overblown.
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![[Post New]](/s/i/i.gif) 2023/08/15 18:15:14
Subject: 40k - most important stat?
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Fixture of Dakka
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Maybe the big anti tank weapons, both the flat dmg ones and the DW ones, should have problems with hiting infantry. Trying to nab an infantry man with an RPG is a lot harder then hiting a tank or monster. Maybe this is the way to create the divide between all heavy weapons. The super weapons, the extra heavy stuff, slams like a donkey, but is worthless vs infantry. small heavy weapons are good vs anti infantry, but aren't much better then a bolter vs a tank. Meanwhile those Auto Canons, Reaper, scater lasers would be somewhere in the middle. hiting everything on the same to hit roll, but without the 2d6 wounds or 12DW on hit.
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If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. |
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![[Post New]](/s/i/i.gif) 2023/08/15 19:24:28
Subject: 40k - most important stat?
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Pious Palatine
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Weapon.
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![[Post New]](/s/i/i.gif) 2023/08/15 20:10:55
Subject: 40k - most important stat?
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Deathwing Terminator with Assault Cannon
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Movement, unless you play on a skewed blank field with insufficient terrain.
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![[Post New]](/s/i/i.gif) 2023/08/16 00:11:57
Subject: 40k - most important stat?
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Confessor Of Sins
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H.B.M.C. wrote:And if I'm wounding on 6's anyway, I'll take the weapon that does more Damage should it get through.
Damage is more important.
Nah. A S12 D1 Weapon is way better than a S1 D12 weapon.
But in all things, the effectiveness of a weapon or a unit's defensive stats is a relationship between multiple stats. Still, 8th-9th edition proved that having a weapon with enough A, S and AP is more important that the weapon's D.
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![[Post New]](/s/i/i.gif) 2023/08/16 00:46:37
Subject: 40k - most important stat?
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Owns Whole Set of Skullz Techpriests
Versteckt in den Schatten deines Geistes.
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Ok. And? Damage is still a more important stat than Toughness. Actually, scratch that. I don't think it is a better weapon. An S1 D12 weapon might need a 6 to wound everything, but if it does it'll absolutely smash it. It's the best "fishing for 6's" weapon I've ever seen. An S12 D1 weapon on the other hand won't have much trouble wounding most things... and then score a paltry 1 Damage? So impressive. Much dangerous. Wow! alextroy wrote:But in all things, the effectiveness of a weapon or a unit's defensive stats is a relationship between multiple stats. Still, 8th-9th edition proved that having a weapon with enough A, S and AP is more important that the weapon's D.
It is a combination of various factors, but as Strength v Toughness has a hard ceiling, and anything can wound anything, I think Damage is therefore more important. Doesn't mean that Toughness isn't important, just that Damage is more important.
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This message was edited 1 time. Last update was at 2023/08/16 01:23:03
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![[Post New]](/s/i/i.gif) 2023/08/16 00:55:18
Subject: 40k - most important stat?
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Longtime Dakkanaut
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Surely the important of damage is dependent on the target, a unit of single wound models makes damage pretty much irrelevant.
This is really an impossible question to answer due the the variety of situations that favour one stat over another??
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![[Post New]](/s/i/i.gif) 2023/08/16 03:52:49
Subject: 40k - most important stat?
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Decrepit Dakkanaut
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I still think special rules are really the best stat.
s1 d12 becomes super amazing with [Devastating Wounds] or [Lethal Hits] or [Anti-Opponent's Minis 4+]
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![[Post New]](/s/i/i.gif) 2023/08/16 13:38:54
Subject: 40k - most important stat?
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Longtime Dakkanaut
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Unit1126PLL wrote:I still think special rules are really the best stat.
s1 d12 becomes super amazing with [Devastating Wounds] or [Lethal Hits] or [Anti-Opponent's Minis 4+]
That is true!
But playing my ORKS yesterday number of shots was key! One I got to roll masses of dice and second it killed loads of stuff. Nothing more scientific than that.
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![[Post New]](/s/i/i.gif) 2023/08/16 13:42:05
Subject: Re:40k - most important stat?
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Confessor Of Sins
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Actually, Attacks is the most important stat. Gameplay history says a weapon with moderate Strength (say 5-8), Moderate AP (around -2), and Moderate Damage (2 or 3) will be favored if it has enough Attacks. On the other hand, weapons with high damage are routinely ignored if they have only a single Attack.
Strength needs to be a little higher now that the Toughness scale has expanded, but Attacks are king.
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