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Made in us
Wondering Why the Emperor Left






Cover actually does something for lightly armored units now!
   
Made in si
Foxy Wildborne







Behold, the bullet point list of exciting and varied terrain to be arranged in a perfectly symmetrical layout to forge an evocative, narrative-driven game

  • Four large rectangles – 7” x 11.5”

  • Two large right-angle triangles – 8” x 11.5”

  • Four medium rectangles – 6” x 4”

  • Two long lines – 10” x 2.5”

  • Four short lines – 6” x 2”


  • But maybe this is the way to at least make individual terrain pieces look good, even if the arrangement is still deranged - here's a neoprene square that defines most in-game interactions, now put whatever you want on it to make it pretty, and burn those unpainted mdf corners please.

    This message was edited 3 times. Last update was at 2026/04/08 14:55:53


    The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
       
    Made in gb
    Gore-Drenched Khorne Chaos Lord




     lord_blackfang wrote:
    Behold, the bullet point list of exciting and varied terrain to be arranged in a perfectly symmetrical layout to forge an evocative, narrative-driven game

  • Four large rectangles – 7” x 11.5”

  • Two large right-angle triangles – 8” x 11.5”

  • Four medium rectangles – 6” x 4”

  • Two long lines – 10” x 2.5”

  • Four short lines – 6” x 2”


  • But maybe this is the way to at least make individual terrain pieces look good, even if the arrangement is still deranged - here's a neoprene square that defines most in-game interactions, now put whatever you want on it to make it pretty, and burn those unpainted mdf corners please.


    Much agree, frankly hate it and the ramifications it indicates for the game in my eyes.
       
    Made in us
    The Marine Standing Behind Marneus Calgar





    Upstate, New York

    About what I expected.

    I’m sure the change from +1 save to 1- to hit will impact different armies in different ways; we’ll see how that shakes out. Also if they will change flamers/torrent weapons now that auto-hit is basically ignore cover.

    Not especially happy with fixed layouts. Should in theory make more balance, if less cinematic games. Glad we have a list of easy templates. Makes intro floorhammer games possible with a few sheets of paper and a pair of scissors.

       
    Made in gb
    Jinking Ravenwing Land Speeder Pilot



    Wrexham, North Wales

    <shivers> Getting Warmachine flashbacks....
       
    Made in gb
    Leader of the Sept







     lord_blackfang wrote:
    Behold, the bullet point list of exciting and varied terrain to be arranged in a perfectly symmetrical layout to forge an evocative, narrative-driven game

  • Four large rectangles – 7” x 11.5”

  • Two large right-angle triangles – 8” x 11.5”

  • Four medium rectangles – 6” x 4”

  • Two long lines – 10” x 2.5”

  • Four short lines – 6” x 2”


  • But maybe this is the way to at least make individual terrain pieces look good, even if the arrangement is still deranged - here's a neoprene square that defines most in-game interactions, now put whatever you want on it to make it pretty, and burn those unpainted mdf corners please.


    "Of course, if you are playing a casual game with friends, you are welcome to set up your terrain in any way you like."

    "In our diagram, these are represented by Mechanicus barricades and field generators, but you can fill these areas with whatever terrain suits your collection – do you prefer trees? Ruins? Strange xenos growths? You can build your battlefield your way, even while using these tournament-approved layouts, meaning your games will look great and tell a compelling story."

    This message was edited 1 time. Last update was at 2026/04/08 15:45:01


    Please excuse any spelling errors. I use a tablet frequently and software keyboards are a pain!

    Terranwing - w3;d1;l1
    51st Dunedinw2;d0;l0
    Cadre Coronal Afterglow w1;d0;l0 
       
    Made in gb
    Towering Hierophant Bio-Titan






    If anything, generic footprints help to make terrain more visually appealling than before. We're no longer expected to have mirrored arrangements of ruins as the only features of importance.

    Now you can have any combination of ruins/woods/barricades/craters/statues/etc. I could probably dig through my collection now and put together a board using old wrecked tanks scattered among a growing Tyranid infestation, without it looking obviously symmetrical.

    This message was edited 1 time. Last update was at 2026/04/08 15:45:24


     
       
    Made in gb
    Long-Range Land Speeder Pilot




    UK

    Seems ridiculously easy to take a photo/scan portions of your favourite battlement and print off some terrain footprint makers to sit your existing L-shaped ruins on.
       
    Made in us
    Tzeentch Veteran Marine with Psychic Potential





    I personally like the new terrain rules. I really like the hidden rule, as that makes it so much more impactful to be in a piece of terrain instead of always and I mean always deploying on the other side of it. I am a little worried about stacking modifiers, that is really going to hurt some lower BS armies but we will see how they balance it out. I don't mind the pre-set terrain rules as that is basically the way everyone in our area plays now anyway with the same ruin set ups that are symmetrical. At least now there can be some trees etc. Also if you want to play a more narrative game in a friendly match up there is nothing stopping you from using your own terrain set up. Personally I think boards are going to look better, as there is now incentive to include terrain that is not just all L shaped ruins, and there is an actual reason to go onto upper levels. I am excited.
       
    Made in us
    Decrepit Dakkanaut





    I do love how many people will see Ruins and Terrain Features as fundamentally different things.

    Great changes overall though. Don't love how it impacts setup for tournaments, but I like the effort to promoting more diverse tables, even if its ultimately up to players to create terrain that takes advantage of it.
       
    Made in gb
    Long-Range Land Speeder Pilot




    UK

     xeen wrote:
    I personally like the new terrain rules. I really like the hidden rule, as that makes it so much more impactful to be in a piece of terrain instead of always and I mean always deploying on the other side of it. I am a little worried about stacking modifiers, that is really going to hurt some lower BS armies but we will see how they balance it out. I don't mind the pre-set terrain rules as that is basically the way everyone in our area plays now anyway with the same ruin set ups that are symmetrical. At least now there can be some trees etc. Also if you want to play a more narrative game in a friendly match up there is nothing stopping you from using your own terrain set up. Personally I think boards are going to look better, as there is now incentive to include terrain that is not just all L shaped ruins, and there is an actual reason to go onto upper levels. I am excited.
    I like the look of things so far too. On stacking modifiers, it seems to work both ways which looks good - a traditionally terrible BS army like Orks can hide their Lootas in ruins which now get +1 BS for plunging fire (at 3" height not the current 6"), and +1 to hit for heavy, very nice.
       
    Made in gb
    Longtime Dakkanaut




    I'm probably in the "this doesn't sound great" camp.

    I guess I'll have to see it in person.

    I guess gaming stores and tournaments can just commit to buying or building the relevant bits. But for casual garagehammers? Seems a bit questionable. GW can say its a "fun hobby project" until blue in the face. Building an army is a huge investment in terms of time and money before I need 16 bits of terrain as well.
       
    Made in us
    Decrepit Dakkanaut





    It's fundamentally the same system as 10th. You could always put trees down as your "ruins". The mechanical changes seem solid too. Changing terrain each opponent might be a serious headache though.
       
    Made in us
    [DCM]
    Tzeentch's Fan Girl






    Southern New Hampshire

     Nevelon wrote:
    I’m sure the change from +1 save to 1- to hit will impact different armies in different ways; we’ll see how that shakes out. Also if they will change flamers/torrent weapons now that auto-hit is basically ignore cover.


    Roughly 98% of torrent weapons were already ignoring cover, so I'm not sure this is a huge problem.

    She/Her

    "There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

    LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

    Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


    DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
     
       
    Made in de
    Ork Admiral Kroozin Da Kosmos on Da Hulk






    Not a fan of -1 to hit for orks, but it's only for infantry and maybe orks get a rule to ignore that.

    7 Ork facts people always get wrong:
    Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
    A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
    Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
    Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
    Gharkull Blackfang did not even come close to killing the emperor.
    Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
    Orks do not have the power of believe. 
       
    Made in us
    Longtime Dakkanaut




    Annandale, VA

    Having mechanically-consistent, straightforward terrain rules that facilitate a wide range of modeling options, offering prescriptive table layouts and terrain sizes for competitive players while encouraging casual players to deviate, is the best of both worlds.

    I've had a lot of terrain that's gone unused because it just didn't work with how 40K handles LOS and obscuration that's now going to be seeing the table again. I doubt it's going to break anything that my woods are on a 12x8 instead of a 11.5x7. And if nothing else, having a recommended table layout will make it easier to gauge whether the density and types of terrain are appropriate.

    This message was edited 1 time. Last update was at 2026/04/08 17:51:45


       
    Made in us
    Fixture of Dakka




    NE Ohio, USA

     Nevelon wrote:
    About what I expected.
    Not especially happy with fixed layouts. Should in theory make more balance, if less cinematic games. Glad we have a list of easy templates. Makes intro floorhammer games possible with a few sheets of paper and a pair of scissors.


    This is no different than current.
    Tourney = USE THIS
    Non-tourney = do whatever you like - maybe use this, maybe use something else....
       
    Made in fi
    Phanobi






    Looking forward to these terrain footprint kits! While I've always wanted to "base" my terrain pieces, there aren't a lot of ways to do it in a way that both looks "flush" and doesnt warp over time.. Premolded HIPS plastic FTW!

    As for the terrain rules themselves, I like all else besides only needing 3" height for +1 to BS. Marines with a lot of dice are going to have a field day with their 2+ to hit..

    This message was edited 1 time. Last update was at 2026/04/08 18:05:47


    Read 28-mag.com yet? 
       
    Made in gb
    Regular Dakkanaut




     Jidmah wrote:
    Not a fan of -1 to hit for orks, but it's only for infantry and maybe orks get a rule to ignore that.


    While it doesn't specifically say in this, I think -1 to hit will be the general cover thing.
    This article is only saying what happens to certain units in terrain.

    Dat Article wrote:Infantry, Beasts and Swarm units in terrain areas also gain the benefit of cover


    It then explains cover is -1 to BS.

    These two points are pertinant I think.
    1. I think being obscured will also give cover and is how vehicles etc will get it, just like now, whereas infantry etc can be in clear view, but still get it if in terrain.
    2. -1 BS is different from -1 to hit, so possible stacking which could be bad for orks.


    HOWEVER! Last edition they capped cover saves to never improve beyond 3+, so perhaps they will go the other way and say cover caps at BS5+?



    Automatically Appended Next Post:
    Am I reading that article correct that the exact same layout could be completely different?

    Example: Game 1: All ruins, with multi levels allowing plummeting fire

    Game 2: All trees and hedges. Everything is ground level

    Games 3: All rocks. Most terrain is board level, but some are large rocks, almost hills which on top are above 3" allowing plummetting fire.

    All 3 have same foootprints, but potentially be very different games.

    This message was edited 1 time. Last update was at 2026/04/08 18:25:15


     
       
    Made in gb
    Gore-Drenched Khorne Chaos Lord




    ccs wrote:
     Nevelon wrote:
    About what I expected.
    Not especially happy with fixed layouts. Should in theory make more balance, if less cinematic games. Glad we have a list of easy templates. Makes intro floorhammer games possible with a few sheets of paper and a pair of scissors.


    This is no different than current.
    Tourney = USE THIS
    Non-tourney = do whatever you like - maybe use this, maybe use something else....


    It is different, there is currently tournament packs and "everything else", now there are standard loadouts for most games in and out of tournaments and everyone else.

    The important shift is the layouts are made with the missions in mind, which means terrain layout is a valid balance dataslate lever to pull. That means by extension rules and units performance cam be altered as a result of the terrain layouts. So anyone not using them might be playing a wonky game in comparison.
       
    Made in gb
    [DCM]
    Chief Deputy Sub Assistant Trainee Squig Handling Intern






     Jidmah wrote:
    Not a fan of -1 to hit for orks, but it's only for infantry and maybe orks get a rule to ignore that.


    Potential, will depend on the points of course upside? Ork Boyz at least appear to come with Slugga, Choppa and Shoota as basic equipment, going off the one shown off so far.

    If that’s universal, and doesn’t reflect an option to have both loadouts? At least you can’t mis-arm them.

    Fed up of Scalpers? But still want your Exclusives? Why not join us?

    Goodness me! It’s my 2026 Hobby Extravaganza!

    Mashed Potatoes Can Be Your Friend. 
       
    Made in se
    [DCM]
    Social Justice Death Knight






    The burning pits of Hades, also known as Sweden in summer

     Jidmah wrote:
    Not a fan of -1 to hit for orks, but it's only for infantry and maybe orks get a rule to ignore that.


    Depends on how much Orks will lean into sustained hits in 11th.

    During the More Dakka meta, Orks basically did not care about BS whatsoever.

    Currently ongoing projects:
    Horus Heresy Alpha Legion
    Tyranids  
       
    Made in us
    [DCM]
    Tzeentch's Fan Girl






    Southern New Hampshire

     Ashiraya wrote:
     Jidmah wrote:
    Not a fan of -1 to hit for orks, but it's only for infantry and maybe orks get a rule to ignore that.


    Depends on how much Orks will lean into sustained hits in 11th.

    During the More Dakka meta, Orks basically did not care about BS whatsoever.


    It's not like Orks are a shooty army. They're certainly more quantity over quality, anyway.

    She/Her

    "There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

    LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

    Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


    DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
     
       
    Made in us
    Morally-Flexible Malleus Hearing Whispers






    Land of Confusion

     BorderCountess wrote:
     Ashiraya wrote:
     Jidmah wrote:
    Not a fan of -1 to hit for orks, but it's only for infantry and maybe orks get a rule to ignore that.


    Depends on how much Orks will lean into sustained hits in 11th.

    During the More Dakka meta, Orks basically did not care about BS whatsoever.


    It's not like Orks are a shooty army. They're certainly more quantity over quality, anyway.


    Ork players should just get to roll buckets of dice for everything.

    Most players I know wouldn't care if Orks only hit on natural sixes if they got to roll 800 dice in a game.

     BorderCountess wrote:
    Just because you're doing something right doesn't necessarily mean you know what you're doing...


    "Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
    "Ferrus: Oh cool, when are you going to stop burning people to death?"
    "Vulkan: I do not understand the question."

    – A conversation between the X and XVIII Primarchs


     
       
    Made in gb
    [DCM]
    Chief Deputy Sub Assistant Trainee Squig Handling Intern






    I think, going on the maps shown, I’m actually kinda liking the terrain recommendations.

    They clearly explain and define how much terrain should be on the board, and mirror it to prevent unfair shares.

    Whilst the exact method I’m happy should be open to debate? Have that strict standard I consider to be a good thing. I’m sure we’ve all had “fun” against opponents determined to stack terrain in their favour, whether only a little to suit their ranged army, or so thick a foot slogging combat army can pretty much cross the board unmolested.

    Whilst I’ve no doubt playing the same terrain in the same positions in the same mission will soon prove tiresome for regular players? It should still help normalise a (hopefully!) fair density of terrain for occasions where both players agree to a more avant garde terrain placement.

    So…yeah. I think I kinda like the principle here. Spesh as we can still add game to game variety by using different types of terrain.

    Also, they do look to be a reasonable amount of terrain. There’s space for Big Stuff to move around, a decent amount of infantry to hug, without any obviously Completely Safe Routes to the enemy line.

    Deployment zones don’t look overstuffed either, which will hopefully encourage more movement.

    Fed up of Scalpers? But still want your Exclusives? Why not join us?

    Goodness me! It’s my 2026 Hobby Extravaganza!

    Mashed Potatoes Can Be Your Friend. 
       
    Made in us
    Morally-Flexible Malleus Hearing Whispers






    Land of Confusion

    I wish they would bring back water terrain.

     BorderCountess wrote:
    Just because you're doing something right doesn't necessarily mean you know what you're doing...


    "Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
    "Ferrus: Oh cool, when are you going to stop burning people to death?"
    "Vulkan: I do not understand the question."

    – A conversation between the X and XVIII Primarchs


     
       
    Made in us
    Decrepit Dakkanaut





     Lathe Biosas wrote:
    I wish they would bring back water terrain.


    Crater rules generally work fine for this.
       
    Made in us
    [DCM]
    Tzeentch's Fan Girl






    Southern New Hampshire

     Lathe Biosas wrote:
    I wish they would bring back water terrain.


    Standing or running?

    She/Her

    "There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

    LatheBiosas wrote:I have such a difficult time hitting my opponents... setting them on fire seems so much simpler.

    Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


    DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
     
       
    Made in gb
    Longtime Dakkanaut





     Lathe Biosas wrote:
    I wish they would bring back water terrain.

    You could do a fairly decent "counts as" I think with the new rules - just imagine the river or lake as being a 1" deep pit that has 1" hurdles every few inches.
    If they keep the movement rules as they are, you just need to almost accommodate for depth and decide how swampy you want it. With each level of "swampyness" being how many 1" high hurdles there are in the pit for every 1" of horizontal distance (plus the inch you lose getting in and coming out of the pit).

    Infantry, swarms and beasts etc will be able to use it to get obscuring or to hide - and will be needing to give up some portion of their movement to cross it, but in general it doesn't block LOS across the top of it.
    Vehicles will slow to ford it as above, or you can deepen the pit to make it something they are incapable of climbing out of if you really want it to be an obstacle - however the plethora of hover vehicles kind of means it's really only a few armies that get impacted by this.

    This message was edited 1 time. Last update was at 2026/04/08 20:47:55


     
       
    Made in us
    Fixture of Dakka




    NE Ohio, USA

     Lathe Biosas wrote:
    I wish they would bring back water terrain.


    They will. When they have a piece to sell you.
       
     
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