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Made in gb
[MOD]
Villanous Scum







Thanks for the thoughts, would you say its worth using them in THawk to get them into the fray quicker and without being shot ragged?

On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
Longtime Dakkanaut




not sure, I've never seen my opponents Thunderhawks live very long, seems to be a good unit to give up part of your force to enemy fire quickly.

in theory it could work, but as with them on foot you really need to target saturate the enemy in a single turn to get the most from stuff like that
   
Made in gb
Esteemed Veteran Space Marine




UK

I have found my Thunderhawks are best used as a delivery system for my assault marines, they can jump out without the Hawk having to drop into hover mode which makes it incredibly vulnerable.

Dreadnoughts wouldn’t be able to get out without it doing this.

I’ve been using pods for my leviathans with mixed results. I’ve also tried podding Deredeos to drop them mid table as a little anti-air fire base that covers the midfield.

I personally wouldn’t bother putting them in Thunderhawks.

 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Flight refund *finally* came through. The day before payday.

So off to Chaos Cards where I picked up the new book, cards and two boxes of Fancy Sicarans.

Is quite good, as I now have 16 Sicaran Chassis, and enough of each turret type to do a squadron of 8 of any variant,

Would it have been even gooderer to have all the turret variants in a single box? Yes. But I’ll still take GW’s not awful offering as it stands. Because at least they provided excess turrets.

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Made in gb
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Villanous Scum







So the consensus is that dreads are just pretty crap?

Will just keep mine as shelf decorations then!

Anyone had a play with the new SM tank commanders and Sicarans? I am liking the idea of running a pair of the missile variants as AA deterrent but not sure about the commanders, maybe to fill out the armoured coy?

On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Only just learned of Predator Commanders. Will give it a good read later.

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Made in gb
Longtime Dakkanaut




oh Dreads I think are pretty decent, just don't go overboard with them, one decent sized unit is plenty - just don't expect a unit of four to live long enough to do anything, larger block is starting to take firepower of several enemy units to drop it
   
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Fixture of Dakka





Bit bored of just Marines and Solar being the only things on offer, never mind Dreadnoughts or Predators.

Casual gaming, mostly solo-coop these days.

 
   
Made in gb
Ridin' on a Snotling Pump Wagon






Hopefully we’ll get Mechanicum in the coming months. And some Daemons in due course.

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Made in gb
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Villanous Scum







Would be cool to see the old daemon engines from 2nd back in action with modern sculpts.

Another question, how much AA are people taking/finding optimal?

On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
Esteemed Veteran Space Marine




UK

 ingtaer wrote:
So the consensus is that dreads are just pretty crap?


Not at all, they can be absolute monsters, it’s just about using them correctly.

 
   
Made in gb
Ridin' on a Snotling Pump Wagon






So. Tank Commanders for Legion forces.

Quite nice! Wee bit vulnerable as they’re just a single Leetle Tank. But an alternative to a stand of infantry for tanky forces is welcome all the same. Can also be used, in a pinch, to fill out compulsory Armour slots if I’ve read it correctly?

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Made in gb
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Villanous Scum







 General Kroll wrote:
 ingtaer wrote:
So the consensus is that dreads are just pretty crap?


Not at all, they can be absolute monsters, it’s just about using them correctly.


I think that is where I am failing! Though I should have specified Contemptors as I have not gotten any of the others yet. Been running demi company as armoured infantry, aerial assault, sky hunter, armoured coy, knight and warhound. So not sure where to fit them unless podding in or a garrison?

On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
Esteemed Veteran Space Marine




UK

 ingtaer wrote:
 General Kroll wrote:
 ingtaer wrote:
So the consensus is that dreads are just pretty crap?


Not at all, they can be absolute monsters, it’s just about using them correctly.


I think that is where I am failing! Though I should have specified Contemptors as I have not gotten any of the others yet. Been running demi company as armoured infantry, aerial assault, sky hunter, armoured coy, knight and warhound. So not sure where to fit them unless podding in or a garrison?


I usually have at least one squad of las cannon contemptors, 6-8 if I can afford it. It’s a pretty threatening unit that the opponent has to deal with. They work well pushing up through cover.

Assault cannon dreads are decent for guarding backfield objectives too imo.

 
   
Made in gb
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Villanous Scum







What formation do you use them in?

On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
Esteemed Veteran Space Marine




UK

 ingtaer wrote:
What formation do you use them in?


They’ve mostly been going in Demi-companies, or Garrison forces. But I’ll be experimenting with the drop pod formation soon.

 
   
Made in fi
Posts with Authority






Just Theoryhammering here (I've yet to play a single game of LI), but wouldnt dreads be great for charging vehicles? As they arent as vulnerable to point defence weapons as infantry..

No idea what to do with those Deredeos though.. some mobile AA you can drop in a pod to secure a beachhead from pesky fliers? Altho probably cheaper just to drop some tarantulas instead..

This message was edited 1 time. Last update was at 2024/08/24 09:05:03


"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" 
   
Made in gb
Esteemed Veteran Space Marine




UK

 tauist wrote:
Just Theoryhammering here (I've yet to play a single game of LI), but wouldnt dreads be great for charging vehicles? As they arent as vulnerable to point defence weapons as infantry..

No idea what to do with those Deredeos though.. some mobile AA you can drop in a pod to secure a beachhead from pesky fliers? Altho probably cheaper just to drop some tarantulas instead..



That’s my current plan for Deredeos, it worked pretty well last game and forced my opponent to divert forces to deal with them. Regular dreads are decent at charging vehicles if they have bigger numbers, you don’t want to get outnumbered in combat in this game. Even against a lowly squad of Rhinos it can result in lost models. Generally dreads will churn through whatever you charge them at though, titans aside.

Tarantulas can’t go in transports, or more accurately they can’t get out of transports because they can’t be issued with move orders and have no move characteristic.

 
   
Made in fi
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 General Kroll wrote:
 tauist wrote:
Just Theoryhammering here (I've yet to play a single game of LI), but wouldnt dreads be great for charging vehicles? As they arent as vulnerable to point defence weapons as infantry..

No idea what to do with those Deredeos though.. some mobile AA you can drop in a pod to secure a beachhead from pesky fliers? Altho probably cheaper just to drop some tarantulas instead..



That’s my current plan for Deredeos, it worked pretty well last game and forced my opponent to divert forces to deal with them. Regular dreads are decent at charging vehicles if they have bigger numbers, you don’t want to get outnumbered in combat in this game. Even against a lowly squad of Rhinos it can result in lost models. Generally dreads will churn through whatever you charge them at though, titans aside.

Tarantulas can’t go in transports, or more accurately they can’t get out of transports because they can’t be issued with move orders and have no move characteristic.


Tarantulas can absolutely be crammed into transports (Infantry (1)) and deployed from them. While its true that they cannot move otherwise, nothing in the rules prevent them from being transported. IIRC someone won the first official LI tournament who utilized this "feature" to his advantage.

Rapiers can also be deployed in transports, although them being bulky means you need the larger transport varieties to deploy them - dreadnought pods, Spartans etc


This message was edited 4 times. Last update was at 2024/08/24 16:15:10


"The larger point though, is that as players, we have more control over what the game looks and feels like than most of us are willing to use in order to solve our own problems" 
   
Made in us
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NE Ohio, USA

 ingtaer wrote:
Would be cool to see the old daemon engines from 2nd back in action with modern sculpts.

Another question, how much AA are people taking/finding optimal?


None atm. But that's because none of my regular opponents have any aircraft.... If that changes I'll modify my lists as needed.
   
Made in gb
Esteemed Veteran Space Marine




UK

 tauist wrote:
 General Kroll wrote:
 tauist wrote:
Just Theoryhammering here (I've yet to play a single game of LI), but wouldnt dreads be great for charging vehicles? As they arent as vulnerable to point defence weapons as infantry..

No idea what to do with those Deredeos though.. some mobile AA you can drop in a pod to secure a beachhead from pesky fliers? Altho probably cheaper just to drop some tarantulas instead..



That’s my current plan for Deredeos, it worked pretty well last game and forced my opponent to divert forces to deal with them. Regular dreads are decent at charging vehicles if they have bigger numbers, you don’t want to get outnumbered in combat in this game. Even against a lowly squad of Rhinos it can result in lost models. Generally dreads will churn through whatever you charge them at though, titans aside.

Tarantulas can’t go in transports, or more accurately they can’t get out of transports because they can’t be issued with move orders and have no move characteristic.


Tarantulas can absolutely be crammed into transports (Infantry (1)) and deployed from them. While its true that they cannot move otherwise, nothing in the rules prevent them from being transported. IIRC someone won the first official LI tournament who utilized this "feature" to his advantage.

Rapiers can also be deployed in transports, although them being bulky means you need the larger transport varieties to deploy them - dreadnought pods, Spartans etc




Well bugger me with a fish fork!

 
   
Made in gb
Longtime Dakkanaut




ccs wrote:
 ingtaer wrote:
Would be cool to see the old daemon engines from 2nd back in action with modern sculpts.

Another question, how much AA are people taking/finding optimal?


None atm. But that's because none of my regular opponents have any aircraft.... If that changes I'll modify my lists as needed.


I've got four flak Tarantula, they have yet to fire at an aircraft as none has dared to come within range. No idea why they are not hugely better at the job than anything else given a 6 always hits and I usually have plenty of laser cannons anyway (assuming my own air wing of interceptor capable fighter/bombers doesn't do the job anyway)
   
Made in gb
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On an Express Elevator to Hell!!

Ingtaer - I use Contemptors in the same way as General Kroll has described. Unit of 6-8 with lascannons and deploy on the flank, rather than centrally (as they can be targeted & killed by almost everything). They are not that many points and will generally annoy an opponent enough to make them deal with them.

On the Rhinos carrying the Tarantulas, I think the idea is that they are being limbered/pulled behind as small artillery pieces often are in real life. Rather than transported inside the Rhino, which would be silly


Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in gb
Longtime Dakkanaut




 Pacific wrote:
Ingtaer - I use Contemptors in the same way as General Kroll has described. Unit of 6-8 with lascannons and deploy on the flank, rather than centrally (as they can be targeted & killed by almost everything). They are not that many points and will generally annoy an opponent enough to make them deal with them.

On the Rhinos carrying the Tarantulas, I think the idea is that they are being limbered/pulled behind as small artillery pieces often are in real life. Rather than transported inside the Rhino, which would be silly



Weld the tarantula to the roof for a mobile flak battery...
   
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I’m quite looking forward to adding some Sabres to the ranks.

Whilst hardly survivable, with the Anvilus Autocannon even a small unit, with mildly favourable dice, can chew up enemy infantry.

I think they’ll make useful escort/response units for my own infantry (with the Neutron Laser) and tanks (with the Anvilus).

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Made in gb
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Villanous Scum







I love my sabres so much, I only printed 4 but am tempted to get another 12, I wish they had the volkite though.

Can anyone who has the SM fast attack box confirm the available build options for the speeders? It reads like you can only build two of each option per box.

On parle toujours mal quand on n'a rien à dire. 
   
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Yup, set loadouts apart from Sponsons for the Cadillac looking speeders.

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UK

Had another round of our campaign again today. We fought over a Research facility, which would give the winner a nifty advantage in the overall campaign, as well as some nice requisition points that we can spend above our points limits.

It was an absolutely brutal game, I lost the last round, so I really needed to win and my Blood Angels didn’t let me down. I reduced his forces to just three detachments by the end of the game. And so, the research centre is mine.

After the game did a couple of rounds of grabbing un defended tiles on our hex map, before he launched a counter attack on my freshly acquired Research Facility. So we’ll be doing it all again in the next couple of weeks hopefully.

[Thumb - IMG_7067.jpeg]


 
   
Made in gb
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Villanous Scum







 Mad Doc Grotsnik wrote:
Yup, set loadouts apart from Sponsons for the Cadillac looking speeders.


Cheers for the information. And bugger... got around to building some dreads today and was irritated to find that only half of them can be built with twin las.

On parle toujours mal quand on n'a rien à dire. 
   
Made in gb
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UK

What are everyone’s thoughts on the Warmaster Titan?

I keep looking longingly at it, but the lack of range on its weapons concerns me greatly.

 
   
 
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