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AoS N&R ( IDK miniS+Spearhead pg 87+88, BoK new mini, Spearhead+Tome preview p89)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Longtime Dakkanaut






 warboss wrote:
I didn't even realize they supersized the giants in AoS though I should have suspected given the past decade. So it the mega-gargant the baneblade kit of their fantasy universe?

It's the Questoris Knight equivalent - complete with only one leg pose!
   
Made in us
Maddening Mutant Boss of Chaos





Albany, NY

Yup, the Gargant army even works the same way as Knights overall... big giants with a character option, and then the 'little' giants that are the previous Fantasy plastic kit still. Seems to have similar balance issues and everything.

   
Made in gb
Longtime Dakkanaut






 Lord Damocles wrote:
 warboss wrote:
I didn't even realize they supersized the giants in AoS though I should have suspected given the past decade. So it the mega-gargant the baneblade kit of their fantasy universe?

It's the Questoris Knight equivalent - complete with only one leg pose!


At least they all come in one box and all the parts are interchangable.
   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

It's a great looking model for sure but I'm a bit biased in that I've been a fan of "giant" models for a while now. I wonder how it would look next to the normal giant (sized) variants from ASOIAF as they have similar proportions.


Automatically Appended Next Post:
Lord Damocles wrote:It's the Questoris Knight equivalent - complete with only one leg pose!


Prometheum5 wrote:Yup, the Gargant army even works the same way as Knights overall... big giants with a character option, and then the 'little' giants that are the previous Fantasy plastic kit still. Seems to have similar balance issues and everything.


Yeah, I got out of regular 40k play about the time the original plastic Knight kit came out so I haven't really kept up with the variants. The big/little giants comparison sounds apt with the smaller gargants being the armigers of sorts (albeit maybe bigger?).

This message was edited 1 time. Last update was at 2025/05/24 11:56:03


 
   
Made in se
Stern Iron Priest with Thrall Bodyguard






When they introduced Knights to 40k they were mercenarys that lots of factions could use, and the game was so poorly balanced, its was a common quick fix to any list you wanted to play.

When they released the mega gargant I feared it would be the same thing for AoS, but I dont recall hearing it was a problem even if the "mercenay big guy" was a recurring theme.

Love AoS giants, I should probably get another mega gargant now that you mention it.

This message was edited 1 time. Last update was at 2025/05/24 16:18:48


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Made in gb
Longtime Dakkanaut






And we have the handbook, sand and bone and various new spearheads. Although no gitz or barrow one yet.

https://www.warhammer-community.com/en-gb/articles/ck4pqjsu/sunday-preview-change-comes-to-the-mortal-realms-and-the-brayherds-raid-the-old-world/

Also looks like Idoneth are getting their proper reveal next week.

This message was edited 2 times. Last update was at 2025/05/25 17:15:16


 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Any idea on pricing for these? In the padt these types of smaller spearhead/combat patrols have typically been at a lower price point than the full deal.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
Longtime Dakkanaut






Well unless they stealth increase, they should be the same as the current ones. So £87.50/$145
   
Made in us
Boosting Black Templar Biker




Minnesota

That Bonereapers Spearhead is exactly what I want out of OB. I'm REAL tempted to grab a couple.

4000+

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Made in gb
Longtime Dakkanaut






I'm extremely tempted by that one as well. But i have no damn room right now.
   
Made in ie
Fixture of Dakka






chaos0xomega wrote:
Any idea on pricing for these? In the padt these types of smaller spearhead/combat patrols have typically been at a lower price point than the full deal.


Prices from TGA no changes from before

[Thumb - IMG_2127.png]

   
Made in gb
Longtime Dakkanaut






No stealth increase, neat. Also the Middle-Earth stuff all seems reasonable. Good order day.
   
Made in gb
Longtime Dakkanaut






And the first proper reveal of the Idoneth begins. As well as the new Spearhead.
[Thumb - aos_idonethreveal-may26-image2-jjubpktdsc.jpg]

[Thumb - aos_idonethreveal-may26-image1-zrfgocudre.jpg]

[Thumb - aos_idonethreveal-may26-image4-etjmace0wx.jpg]

   
Made in us
Longtime Dakkanaut





I don't like the motion on the Ikons. It looks like they're sweeping their blades down, but the water is spinning the opposite way

So shouldn't they be spinning that way too?
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

They're caught in the moment of just finishing the upswing, which is why the water is flowing that way.

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Made in us
Sadistic Inquisitorial Excruciator






love that new model, but i don't know why the weapon choices needed to be different units. it's not like Idoneth is suffering for choice when it comes to characters, already

she/her 
   
Made in gb
Decrepit Dakkanaut




UK

GW doesn't know what to do with alternate weapons right now in AoS

On the one hand they clearly want to simplify the warscroll as much as possible (even to the point where they've just outright cut half the info it could hold and placed it in random other places in the book/online/in another book). So having just one weapon profile no matter what options the model has is one way to do it.

The other is they want more heroes and model units; to generate sales and to create interest.

And of course its way more interesting to have a new unit that does different things over the same unit with the same things and just a different weapon.



So yeah make them two different units even though the only difference is the head and weapon. It's a big divide from the Old World era where GW would even have entirely different model sculpts for the same unit with a different weapon (and I'm not even touching that multiple heroes could have different mounts under the same hero profile as a choice)


Honestly I don't mind this choice as much because it means we do see weapon variety and it is meaningful.

I dislike it more when GW goes the path of "same profile no matter the weapon" because it makes the kit feel bland.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in gb
Sadistic Inquisitorial Excruciator





Exeter, UK

A shame how the fish are fixed. A variety of different ones to switch around in the water would've been nice.
   
Made in gb
Decrepit Dakkanaut







 Overread wrote:
The other is they want more heroes and model units; to generate sales and to create interest.

I mean, it'd be nice if some of these releases got a unit box rather than a character, especially for those that didn't mostly migrate from the Old World...

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 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

 Overread wrote:
GW doesn't know what to do with alternate weapons right now in AoS

On the one hand they clearly want to simplify the warscroll as much as possible (even to the point where they've just outright cut half the info it could hold and placed it in random other places in the book/online/in another book). So having just one weapon profile no matter what options the model has is one way to do it.

The other is they want more heroes and model units; to generate sales and to create interest.

And of course its way more interesting to have a new unit that does different things over the same unit with the same things and just a different weapon.



So yeah make them two different units even though the only difference is the head and weapon. It's a big divide from the Old World era where GW would even have entirely different model sculpts for the same unit with a different weapon (and I'm not even touching that multiple heroes could have different mounts under the same hero profile as a choice)


Honestly I don't mind this choice as much because it means we do see weapon variety and it is meaningful.

I dislike it more when GW goes the path of "same profile no matter the weapon" because it makes the kit feel bland.


I expect this is going to swing back the opposite direction in ~2 years, even if it just becomes each unit getting multiple datasheets representing different weapon loadouts.

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in gb
Decrepit Dakkanaut




UK

Perhaps but honestly given how GW was pushing "power levels" for ages and then just gave up and thrust them down our throats last edition for 40K - I get a feeling that the hands of the core AoS and 40K teams are VERY different to the specialist games in terms of the staff creating the rules.

And that includes the managers on top and their direction as well.



I think that AoS in particular would need an entirely new focus to start bringing those things back. (perhaps even a team who realise the double-turn is very silly...)

This message was edited 1 time. Last update was at 2025/05/26 17:41:37


A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

The double turn is fine and creates an element of tension and depth in the game not found in many others

This message was edited 1 time. Last update was at 2025/05/26 23:00:55


CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in us
Longtime Dakkanaut





Central Valley, California

chaos0xomega wrote:
The double turn is fine and creates an element of tension and depth in the game not found in many others


agreed, it is another layer of tactical depth. My son who is a much better player than I am is teaching me how to prepare for it when I get doubled, when to plan to increase odds of achieving it, and most importantly when to choose to hand it to the opponent.

~ Shrap

Rolling 1's for five and a half decades.
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Not as Good as a Minion





Austria

 Overread wrote:
(perhaps even a team who realise the double-turn is very silly...)
given that most people advocate for IGoUGo to be gone, random turns is a core element of the game now that sets it apart from others

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
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[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

Right, because, "I go, I go," is sooo much better...

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Made in gb
Using Object Source Lighting







Water effects look quite fragile. I wish GW would stop with that.

   
Made in us
Longtime Dakkanaut






 BorderCountess wrote:
Right, because, "I go, I go," is sooo much better...


Not to get dragged into this argument yet again, but i will say i've had more fun in terms of tactics having to multi-plan how turns could possibly go because of the double turn than i have in a lot of other game systems.
   
Made in at
Not as Good as a Minion





Austria

 BorderCountess wrote:
Right, because, "I go, I go," is sooo much better...
enough people are asking for it or defending it, so at least for those it must be better.
But in general, be careful what you wish for.....

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
Made in gb
Ancient Space Wolves Venerable Dreadnought





It’s kinda funny but basically every single interleaved turn system I know of (where you move a unit then opfor moves a unit and so on) has some way of defying that structures making two or more units act at once and no-one seems to complain about those messing up their whole game.

Perhaps there’s a happy medium in there? Instead of the entire army acting at once, have “detachments” or “contingents” that act together and can be spurred on to act twice in a row before swapping back to one of the enemy army chunks.

This message was edited 1 time. Last update was at 2025/05/28 06:54:56


"Three months? I'm going to go crazy …and I'm taking you with me!"
— Vala Mal Doran
 
   
Made in at
Not as Good as a Minion





Austria

It simply comes down to the impact of it and how long it takes

Like the longer a "go" takes, the worse it feels to break the strict IGoUGo sequence, and the bigger the impact is, the more controversial it is.

If a game with alternate activation uses an option for double activation and this decides if you win or lose, it is much more controversial than anything that has a minor impact on the game.

Same way, if games uses turn sequences an those only take 10 minutes, it doesn't feel that bad if the opponent is doing nothing compared to a turn taking 60 minutes.

In addition the more models/units are on the table, the more time is consumed by player interaction (hence why fast playing grand tactical games have usually a strict IGoUGo were the active player can do as much as possible without being interrupted to speed things up)

The problem most people have is that the impact of the double turn is too big, and the turn itself takes too long.
Both problems aren't directly related to IGoUGo or its removal.
Change the system to alternating phases, it would be still IGoUGo without the time problem, or chang it to random phases and having a double phase would be much less controversial

Yet if a single unit has the possibility to cripple an opponets force enough to win a game, changing to unit activation with the possibility of doubles won't change much (or if the single activation takes 30 minutes)

Whatever the system is, it need to be balanced between time per "go" and impact of said "go" for a good gaming experience.

Harry, bring this ring to Narnia or the Sith will take the Enterprise 
   
 
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