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Harlequin troupes have had a really big glow up for their standalone datasheet. Baseline devastating wounds for all their melee weapons, fusion pistols back to D6 damage, and they get to choose a combat stance every time they fight for +1 to wound, -1 to hit or reroll a hit of 1. They might be the elite cc unit to beat in the new codex at least as far as offense goes.
Support weapons can join Guardian Squads so they get access to Battle Focus.
Hilariously, the Visarch has a dueling stance called "Mythic Stance" where its the first time I've ever seen "Anti-Epic Hero" as the caveat for his weapon profile, so he literally calls out if you have a name so he can kill you better lol.
Not sure how I feel about support weapons in defender squads. It’s like using warm eldar bodies for ablative wounds on the weapon platforms, but moreso. Not a bad thing to have hanging out on an objective.
Scatter laster picked up sustained hits 1. Looks like they are trying to focus it on the chaff clearing while the shuricannon is better for heavy infantry with lethal hits. They always had overlapping roles, will be interesting to see how the mathhammer works.
Wyldhunt wrote: I don't love limited use abilities like this. One of my big complaints lately has been the way strats only let you do the fluffy thing with one unit per turn.
I'd like to see a hybrid: Give the units a "bespoke" strat (in addition and/or instead of what theyve got) - can be used and repeated by that/those unit(s) for 0CP once per turn? round? the only rule is you have to have at least 1CP to use it, even though its free. That lets the fluffy units do the fluffy thing. It looks like they're testing it out with Guardian Defenders and Fleet of Foot. A number of units already have a bespoke rule that could/should have been done in this way. And I like the idea of making them 0CP Repeatable Strats that still require a pool of at least 1CP to represent "exhaustion" - you're just too tired or distracted or what-have-you to get the maneuver off in time kind of thing.
Edit to Add: this also helps with the interactivity of strats in that you can (theoretically) up the cost of the strat (abilities like Unorthodox Strategist from Uriel Ventris - which would probably need to be more common) and thus break the Freebie Chain.
This message was edited 1 time. Last update was at 2025/01/23 19:19:47
Spiritseer
5x wraithblades with axes
Two squads of 5x Dire Avengers w/ glave+shield exarchs in both
5 warpspiders, exarch w/ blades and paired spinners.
One of the earlier rumors was guardians not DA. guess that was wrong. Easy mix up.
I’ll pass on this, but good info for people planning purchases.
All the datasheets with the detachments are leaked now, I'm assuming I can't link the direct google drive here, but I can PM the link if people want to see it.
Highlights:
Striking Scorpions indeed lost devastating wounds, now they're about proccing the Sustained hits 1 on all their melee profiles since they get crit hits on 5's if they charge. Mainly clearing mid-to light infantry.
Banshees and Shining Spears got big glow ups, banshee power swords now have anti-infantry 3+ and base 2 damage. Shining spears have anti-vehicle and anti-monster on a 3+, keep the lance rule AND are S5 AP-2 D3 base. Pretty spicy.
Dark Reaper Launchers are now S10 AP-2 3 damage a pop for their starshot missiles.
This message was edited 2 times. Last update was at 2025/01/23 21:09:29
Christ, those Fire Dragons are PERFECT remakes of the originals. They got the poses and everything. Only downside I see is the price tag .
Will definitely be painting these for sure! A bit sad the Strands of Fate rule was lost though. Was looking forward to giving it a try.
Yes-Close To The Edge is the best song of all time and I'll virus bomb/PPC anyone who says otherwise
Grimskul wrote: All the datasheets with the detachments are leaked now, I'm assuming I can't link the direct google drive here, but I can PM the link if people want to see it.
I'd be interested in seeing them.
Though, honestly, I'm mostly interested in the Ynnari-DE ones, as they may hint at what's to come.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
Some very funny new ways to use things in the leaks.
Looks like it's quite easy to 1st turn charge with Howling Banshees (with Jain Zar). To make it even more fun, a wave serpent doing an agile manoeuvre has a decent chance of keeping up with them - a couple of detachments have "jump back in your transport at the end of the fight phase" strats. You get from one side of the board to the other, with a transport, in a manner of speaking.
Guardian power blobs! 10 Guardians, a support weapon, a Farseer or Eldrad, and up to 4 Warlocks can join forces into a single unit. I don't think people will spam this, but it looks like a really fun way to give all of these units some more options than just standing on objectives.
Dark Reapers can be in units of 10 again, have improved gun stats, can be led by an Autarch (probably better than Maugan Ra?), and will probably like being in Aspect Host to pick up sustained/lethal hits. Lhykhis can tag units for crits on 5+, so that could be a death sentence for just about anything.
Every load out on Fire Dragons looks great. Shiny new Exarch axe with either Fuegan or an Autarch looks like it could leave a dent, especially when you can use a shrine token to auto wound.
If you were to head over to the recent Auspex Tactics video on the leaks, you would find a link to an Eldar discord server where people may or may not be spamming the google drive doc link.
They've boosted harlequins significantly which is good, although still unimpressed with the anaemic special weapons. Harlequins kiss was one of the most feared melee weapons in the game, now it's just sword.
Sad to see scorpions get nerfed but I was never impressed with mandiblasters giving dev wounds anyway.
IMO though having the mandiblaster only work on a 5+ on a charge is lame as hell. It should just be 1 attack per model that strikes first always. Mucking around with sustained hits really doesn't reflect the weapon's abilities at all.
Finally split wraithknights apart which is good and they made the scattershield more of a trade off by having the -1 damage included in it, so now you're losing a 4++ and a -1 if you swap it for a gun.
I'm actually happy to see the wraith units get a bit of wraithsight back with their Ld and hit boosts if within distance of a psyker. Makes sense and they've also removed the need for a spirit seer to JOIN a wraithlord, now just needs to be nearby.
Will be interesting to see how the support weapons go - now you can have 9 of them and join some to guardian units.
Avatar lost 1 pt of Toughness but got stronger, sweeping marines on 2+. It's also cheaper. The yncarne is a LOT cheaper but also weaker, not sure what the point was there.
I do love the visarch getting 3 different attack stances, including a primarch killing one which is fun. But the PLs still suck. Would it have killed them to make them 100pts more and just give them cooler abilities?
banshees have become super specialised with only 2 attacks, but hitting on 2+, wounding infantry on 3+ and doing 2 damage each hit.
I think the scorpions are the ones that won't be taken this time, with the banshees at the top of the list.
The Ynnari Venom's new datasheet doesn't allow it to carry Corsairs - just the specified cross-over Drukhari units, Visarch and Yvraine.
That's a shame but I'm not surprised. And I also won't be surprised if the Warcom article was wrong about being able to use Corsairs
It's one of those things I'm just going to have to fix with a house rule since GW still can't get it right. But I'll nestle that House rule safely in the Crusade file- I'll just ad a 1 RP requisition that allows a Corsairs unit that has fought at least one battle with a Drukhari army to use Drukhari transports as if they possessed the Drukhari Faction Keyword.
Leaks have also revealed that the Valrak rumour of a new Corsair unit has not happened... Although that could also end up being a release for a a side game, most likely Kill Team, but also possibly a Warhammer Quest game to replace Blackstone Fortress. The former is a great source for 40k squads, the latter is great for 40k characters.
Time will tell. Still looking forward to both the dex and the sweet plastic Aspects.
Will be interesting to see how the support weapons go - now you can have 9 of them and join some to guardian units.
Has this been clarified? I've been away for much of the day (work), but earlier, people were saying that what happened was that GW swapped the names of the big weapons that are their own kit and the little thing that has always come in the Guardian box. Unless the datacards for the three versions of the big gun thing were included in the leaks and it says they can be attached,,, it may just be the name swap, which is what folks were saying ten or so hours ago.
This message was edited 1 time. Last update was at 2025/01/24 01:31:45
Yep that's still a weapon platform that carries a heavy weapon with its own profile.
Amusingly the defender platform has a better melee weapon than a guardsman (hitting on 3+), while the storm guardian platform has TWO attacks hitting on 3+....
They had such a great opportunity to make an enhancement for the aspect host that let you turn 3 exarchs into veteran exarchs like the 9th ed rules did, but no...
This message was edited 1 time. Last update was at 2025/01/24 02:58:44
I utilized a tactic in 9th with 10 Reapers jumping out of a Wave Serpent, then get back in. Reapers are back to 3 damage shots, can have 10 again, and there are at least 2 detachments that allow this tactic. Add in an Autarch with a Reaper Launcher and -1 CP (like a SM Captain) and it appears quite efficient.
Also, things like War Walkers adding AP or Ranger bikes giving Ignore Cover seems to give a lot of fun synergy.
Can't wait to get my hands on new models to replace all the aged metal models or 3rd party minis.
No earth shattering, thought provoking quote. I'm just someone who was introduced to 40K in the late 80's and it's become a lifelong hobby.
I swear every other detachment has a 'fight after death on a 4+' stratagem.
Also, gratifying to see the Eldar codex confirm ahead of time that Dark Eldar are still zero-effort and gak.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.
vipoid wrote: I swear every other detachment has a 'fight after death on a 4+' stratagem.
Also, gratifying to see the Eldar codex confirm ahead of time that Dark Eldar are still zero-effort and gak.
Fight after death is a “fix” for the "I go, you go" system to help with the feel bads from having your guy ganked before they could do anything. I don’t see it as something that thematically should be an Eldar thing.
I understand why they put the DE in this book, but it was always going to be a flavorless copy/paste. All the real DE tricks and fun should be in their own book. Ynarri are a weird middle ground where you get to use a little bit of everything, but not all of them.
How did people understand the Ynnari detachment ? Is it the only way to include the Ynnari, or is it that they can included in any detachment but get buffs in this one?
vipoid wrote: I swear every other detachment has a 'fight after death on a 4+' stratagem.
Also, gratifying to see the Eldar codex confirm ahead of time that Dark Eldar are still zero-effort and gak.
You may be right (I have little faith in GW's ability to do right by DE), but you can't infer anything from the sheets in the Eldar dex. The datacards for all the units included here could be radically different in their own dex.
Crimson wrote: How did people understand the Ynnari detachment ? Is it the only way to include the Ynnari, or is it that they can included in any detachment but get buffs in this one?
I'm not sure if this is a typo to FAQ'd or what, but currently it looks like their own detachment is the only way, but with unclear rules wording.
All Ynnari units have the disparate paths ability listed, but that ability only seems to allow Harlequin units to be selected in any detachment, and none of the Ynnari datasheets have the right faction keywords to be taken outside their own detachment.
I would assume if there are mistakes/unclear wordings to be clarified, that one of the following fixes would be applied:
1. The Ynnari epic heroes get Asuryani faction keyword in addition to Ynnari, or
2. Disparate Paths is updated to include more than just Harlequins, or
3. All Ynnari units lose the disparate paths ability as it does nothing and it's intentional that they are locked out of everything bar their own detachment
Just got done reviewing the codex from the leaks, and I have to say I really like it. They really leaned into the glass cannon trope for Eldar, but I am ok with that as there are a LOT of move tricks that can be done.
Personally I think the Warhost detachment is fantastic for a combined arms balanced list. All of the starts are good, most of the enhancements are good, and the extra maneuver is going to be clutch, then you get an extra inch on the increased move one, of an extra inch on the extra move, which is going to help get units out of trouble. Plus it has a move, shoot, move strat. That is the one I am going to probably use as my Eldar collection is not very large, so I don't have the models to really build into the other detachments.
But if you have the models the Skyrunner one, the Aspect One, and the Guardian one all look really good if you build into them. (I don't have any wrath units so did not look at that one)
For some of the units glow up, I really like what they did to the shining spears. I have 6 of them and I love those models so much. The change from -1 to be hit (which honestly did not help all that much when the enemies focused on them) to being able to move over terrain without the penalty to height is HUGE. They can sit behind ruins and charge with their 14' (17" with the maneuver in warhost) move. That is much better protection then -1 to hit (which you can strat to them in warhost). Then their lances are money for killing vehicles and monsters, but probably still pretty good against elite infantry. I can't wait to field these.
The war walkers being in units of 2 is great for strat efficiency.
Bikes are still good, and I still like dire avengers. People seem to be down on scorpions, but I think they can throw a bunch of weight of attacks and wear down most units, and if you put the Autarch with them with a star glave (which is WAY better now) he can add that big punch to them.
I am a little disappointed in the farseers, they don't seem all that good.
All this is points pending obviously as points will make a big difference.
I can't wait to get this book and get this army on the field.
vipoid wrote: I swear every other detachment has a 'fight after death on a 4+' stratagem.
Also, gratifying to see the Eldar codex confirm ahead of time that Dark Eldar are still zero-effort and gak.
You may be right (I have little faith in GW's ability to do right by DE), but you can't infer anything from the sheets in the Eldar dex. The datacards for all the units included here could be radically different in their own dex.
I understand why they put the DE in this book, but it was always going to be a flavorless copy/paste. All the real DE tricks and fun should be in their own book. Ynarri are a weird middle ground where you get to use a little bit of everything, but not all of them.
But my point is, they're surely copy-pastes of the statlines from the codex?
Which means the HQs are still flavourless pustules, armed with weapons that are useless against anything that isn't Infantry.
Anyway, going back to the Eldar codex, am I correct that Harlequins with Flip Belts now ignore vertical terrain but flying models don't?
Maybe the DE codex will have some good rules, but it seems akin to a restaurant serving you a dog turd sandwich, and you hoping that some expensive sauce will be enough to save it.
blood reaper wrote: I will respect human rights and trans people but I will never under any circumstances use the phrase 'folks' or 'ya'll'. I would rather be killed by firing squad.
the_scotsman wrote: Yeah, when i read the small novel that is the Death Guard unit options and think about resolving the attacks from a melee-oriented min size death guard squad, the thing that springs to mind is "Accessible!"
Argive wrote: GW seems to have a crystal ball and just pulls hairbrained ideas out of their backside for the most part.
You're not. If you're worried about your opponent using 'fake' rules, you're having fun the wrong way. This hobby isn't about rules. It's about buying Citadel miniatures.
Please report to your nearest GW store for attitude readjustment. Take your wallet.