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Made in us
Servoarm Flailing Magos






Hiding from Florida-Man.

I wonder what the Tau will get? Auxiliaries where it's just kroot and vespid?

Any ideas?


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in us
Fresh-Faced New User




 Lathe Biosas wrote:
I wonder what the Tau will get? Auxiliaries where it's just kroot and vespid?

Any ideas?



The article that says Tau are next says "Detachment for players who like their big shiny toys", so I'd guess it's tanks and other big stuff. Which is something I'm looking forward to (the Hammerhead's my favorite unit in all of 40k), but I'm pretty salty that they've given out a bunch of allies detachments and it doesn't look like Tau are getting one. Somehow, Dark Eldar and Tyranids* are getting more allies options in 10th than the faction that knows what a peace treaty is.

*GSC technically, but 'nids are one half and that counts.
   
Made in us
Sadistic Inquisitorial Excruciator






the t'au detachment, while not a soup detachment, is still nice. making the t'au play nice together is fun, and seems like a flavorful way to demonstrate their unity. idk how good it is, but it doesn't seem awful

she/her 
   
Made in us
Servoarm Flailing Magos






Hiding from Florida-Man.

https://www.warhammer-community.com/en-gb/articles/ihneckkh/grotmas-calendar-day-21-it-takes-all-sorts

All are welcome at the T’au Empire table of success this Grotmas – just remember that you’ll be expected to share. Exemplify the spirit of giving with the Auxiliary Cadre.


The T’au’va emphasises cooperation, integrating alien auxiliaries into Fire Caste operations wherever they are of greatest value. This typically sees units of Kroot, Vespid, and other aliens fighting as specialists alongside predominantly T’au formations or deployed in dedicated warbands, such as the Kroot Hunting Packs.

In the case of Auxiliary Cadres, however, the doctrine of unity is realised on a grand scale. These forces comprise a majority of alien auxiliaries, fighting alongside limited numbers of T’au specialists and heavy combat assets and provided with overall T’au strategic command. Such integrated cadres provide versatile response forces to plug gaps in Fire Caste lines of battle, blunt enemy aggression in dense terrain, and selflessly act as lures in grand Kauyon ambushes to spare valuable T’au lives.

The Auxiliary Cadre boasts an Integrated Command Structure – the Detachment rule – which grants non-Auxiliary T’au Empire units extra Armour Penetration when they target an enemy unit within 9” of their Auxiliaries. In return for placing themselves in harm’s way, the Auxiliaries themselves cannot be targeted by units more than 18” away, as long as they remain within 6” of a non-Auxiliary unit.

This theme of courageous allies working together in the face of the foe continues with the Enhancements and Stratagems. The Admired Leader Enhancement allows a non-Auxiliary character to increase the Leadership and Objective Secured characteristics of a Kroot or Vespid unit, instilling discipline to rival any Fire Caste unit. The Guided Fire Stratagem meanwhile grants a significant increase to the Strength of the ranged weapons of a non-Auxiliary unit if there is a Kroot or Vespid unit within 9”.



Black Templar Tomorrow!

This message was edited 1 time. Last update was at 2024/12/21 16:26:41


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in us
Fixture of Dakka





Denison, Iowa

I'm going to guess it will be World Eaters, then Space Wolves , then the Emperor's Children
   
Made in us
Regular Dakkanaut





Texas

I just wish James Workshop would put in more of the Auxiliary- namely the giant owlbear psykers... Also, put the rumor that Demiurge are just Votann Kin to rest!

"Cold is the Emperor's way of telling us to burn more heretics." 
   
Made in us
Fixture of Dakka





I actually love the tau auxiliary detachment! It's perfect for the theme I've been going for, and imo more interesting than most of the other detachments they have at the moment.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Servoarm Flailing Magos






Hiding from Florida-Man.

We're almost finished with our holiday list, only the Templar, World Eaters, and Space Wolves remain.

The question is, which of these were presents, and which were lumps of coal in your stockings?


DEC 1 Death Guard
DEC 2 Dark Angels
DEC 3 Tyranids
DEC 4 Thousand Sons
DEC 5 Adeptus Mechanicus
DEC 6 Necrons
DEC 7 Deathwatch
DEC 8 Adeptus Custodes
DEC 8 Officio Assassinorum
DEC 9 Chaos Knights
DEC 9 Imperial Knights
DEC 10 Grey Knights
DEC 11 Space Marines
DEC 12 Chaos Space Marines (Bile)
DEC 13 Eldar
DEC 13 Dark Eldar
DEC 14 Orks
DEC 15 Imperial Guard
DEC 16 Chaos Daemons
DEC 16 Chaos Daemons
DEC 16 Chaos Daemons
DEC 16 Chaos Daemons
DEC 17 Leagues of Votann
DEC 18 Genestealer Cults
DEC 19 Sisters of Battle
DEC 20 Blood Angels
DEC 21 Tau
DEC 22 Black Templar
DEC 23 World Eaters
DEC 24 Heroes of Prospero (Space Wolves)

This message was edited 1 time. Last update was at 2024/12/22 17:23:58


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in ca
Longtime Dakkanaut





Somewhere in Canada

For me personally:

Deathwatch was a win because having anything that allows them to be fielded as a force again is a bonus; I was never adverse to doing this using the Legends units, but I know that a lot of people don't roll with Legends. Plus, they did update the teams in interesting ways- the jump team is kinda cool.

I really like the GSC and the Tau Auxiliary.

I like the Sisters too, but their Crusade content from WD 505 is similar to the detachment, and cooler because you don't have to play a detachment to get the option.

I think I like the Dark Eldar one, but I'd like the bet mechanic to apply with rival drukhari factions- like if a Wych Cult and a Kabal team up for a Realspace Raid, I would want them to be able to bet- it's a nice little narrative hook.

But it's interesting, because Harlequins were the one flavour of Eldar I hadn't felt a need to collect, but now it might be fun to buy a Kill Team; that's two 40k MSU, so maybe pack 5 into a Starweaver with a Troupe Master, 5 into another with a Shadow Seer for 40k.

That's all I've read so far. I still need to look into Ksons, GK, Guard, Daemons of Slaanesh and CSM- I have small collections for all of those.
   
Made in us
Servoarm Flailing Magos






Hiding from Florida-Man.

Black Templars

https://www.warhammer-community.com/en-us/articles/tjehzahn/grotmas-calendar-day-22-a-grotmas-message-of-pure-unbridled-hatred

The Black Templars are the carol singers no-one wants to knock on their door this Grotmas. But you’re going to struggle to get out of the way of such a Wrathful Procession.


The Black Templars excel at shock assaults with heavy infantry. These talents prove especially effective when armoured support is limited, or terrain is too dense to deploy heavier assets. Whether taking an enemy facility corridor by corridor, storming into the breach during a siege, or digging heretics out of thick jungle, the Black Templars are the right answer.

Before such engagements, their leaders fire their fanaticism with hate‐fuelled oratory and vox‐amplified prayer. As one, the Black Templars begin their advance, banners to the fore, a holy procession swiftly gathering pace from stride to lope to thunderous headlong charge that caves in the enemy lines like a ceramite‐clad fist.

The Wrathful Procession is bolstered by Zealous Litanies: a trio of wrathful prayers to choose from each battle round. Whether the situation calls for haste, hatred or contempt, this Detachment has you covered with buffs to Move, Strength and Invulnerable Saves.

This is a Detachment that wants to get across the battlefield and get stuck in, and the Enhancements and Stratagems support this. Nothing says fervour like Fights First, and that’s exactly what the Sacred Rage Enhancement grants its bearer’s unit, once per battle. Meanwhile, the Relentless Momentum Stratagem allows Black Templars in fighting units to attack from up to 3” away – perfect for allowing those large Crusader squads to deliver 100% of their hatred to their foes.



World Eaters Tomorrow!

This message was edited 1 time. Last update was at 2024/12/22 17:36:20


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in us
Fixture of Dakka





 Lathe Biosas wrote:
We're almost finished with our holiday list, only the Templar, World Eaters, and Space Wolves remain.

The question is, which of these were presents, and which were lumps of coal in your stockings?


DEC 1 Death Guard
DEC 2 Dark Angels
DEC 3 Tyranids
DEC 4 Thousand Sons
DEC 5 Adeptus Mechanicus
DEC 6 Necrons
DEC 7 Deathwatch
DEC 8 Adeptus Custodes
DEC 8 Officio Assassinorum
DEC 9 Chaos Knights
DEC 9 Imperial Knights
DEC 10 Grey Knights
DEC 11 Space Marines
DEC 12 Chaos Space Marines (Bile)
DEC 13 Eldar
DEC 13 Dark Eldar
DEC 14 Orks
DEC 15 Imperial Guard
DEC 16 Chaos Daemons
DEC 16 Chaos Daemons
DEC 16 Chaos Daemons
DEC 16 Chaos Daemons
DEC 17 Leagues of Votann
DEC 18 Genestealer Cults
DEC 19 Sisters of Battle
DEC 20 Blood Angels
DEC 21 Tau
DEC 22 Black Templar
DEC 23 World Eaters
DEC 24 Heroes of Prospero (Space Wolves)


The Tau one is probably the one that I'm most excited for. It seems fluffy, powerful enough to not punish me for using it, and it opens up a more combined arms/species approach to tau (whereas the kroot detachment was more about leaning heavily into kroot with just a little tau shooting for support and no real reason to include vespid.) The dark eldar one is also one I'm excited to try, with its bonuses giving us a reason to field some units we may have otherwise passed on and providing some substantial bonuses to units that don't necessarily want to ride in transports. So again, fluffy and opens up a new playstyle. And finally, the librarian detachment was just dripping with fluff, seemed like it would be flexible and interesting to actually pilot, and all without seeming OP.

For me, the lumps of coal were the the necron one and the craftworld one. The former just seems kind of power creepy while also not doing a very good job of telling the story its fluff claims it's trying to tell. The latter will probably be fine once the codex drops, but for now it's just worse than the index detachment at pretty much everything. It's even a significantly worse choice for lists that are fielding lots of vehicles, which is what it claims it wants to represent.

Most of the other detachments were just kind of meh or impractical to get the most out of. Many of them were just generic kill-more-betterer detachments (here's looking at you, Black Templars) or seemed like they were trying to do the same thing an existing detachment already does (Thousand Sons). Some like the tyranid warrior one had some neat ideas but require hundreds of dollars of warriors to really shine.

Overall, it felt like the designers had a few interesting ideas they were really passionate about putting out there, and then they had to go back and make some mostly safe, mostly boring detachments for the other factions.


ATTENTION
. Psychic tests are unfluffy. Your longing for AV is understandable but misguided. Your chapter doesn't need a separate codex. Doctrines should go away. Being a "troop" means nothing. This has been a cranky service announcement. You may now resume your regularly scheduled arguing.
 
   
Made in us
Fixture of Dakka




NE Ohio, USA

Presents:
DEC 3 Tyranids - I like this one. I've already got a fair amount of Warriors from previous cycles of playing Tyranids. So, if I dig them out I'm all set.
DEC 6 Necrons - I like Necrons. More options are always welcome. especially one that fit nicely with what I do anyways.
DEC 7 Deathwatch - Not sure I'll ever make full/proper use of this one, but more options....
DEC 8 Adeptus Custodes - As the core of my own Custodes is jetbikes & I like dreadnoughts? This is great.
DEC 8 Officio Assassinorum - See comments about DW above.
DEC 9 Chaos Knights - Oh I'll absolutely put this to use.
DEC 9 Imperial Knights - Not as good as the one above IMO, but I'll still get value out of this one.
DEC 10 Grey Knights - slightly better for my own force & my playstyle I'm thinking
DEC 18 Genestealer Cults - Ooh, more ways to soup a list together. I don't currently have a GSC force, but if I did....
DEC 23 World Eaters - I can work with this.


Coal:
DEC 4 Thousand Sons - TS simply don't interest me & this detachment doesn't change that.
DEC 11 Space Marines - not my style
DEC 13 Dark Eldar - Well, Harlies simply don't fit in my force. I've no intention of adding any either, so completely useless to me.
DEC 21 Tau - Kroot & Vespids = meh.


Neither/undecided:
DEC 1 Death Guard
DEC 2 Dark Angels
DEC 5 Adeptus Mechanicus
DEC 12 Chaos Space Marines (Bile)
DEC 13 Eldar
DEC 14 Orks
DEC 15 Imperial Guard
DEC 16 Chaos Daemons
DEC 16 Chaos Daemons
DEC 16 Chaos Daemons
DEC 16 Chaos Daemons
DEC 17 Leagues of Votann
DEC 19 Sisters of Battle
DEC 20 Blood Angels
DEC 22 Black Templar


Unknown, will update Christmas Eve.:

DEC 24 Heroes of Prospero (Space Wolves)


This message was edited 1 time. Last update was at 2024/12/23 17:38:48


 
   
Made in us
Sadistic Inquisitorial Excruciator






world eaters is cute. not sure how good it would be mechanically, but i'm amused by trying to play herohammer in this herohammerless edition

she/her 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

 Lathe Biosas wrote:
We're almost finished with our holiday list, only the Templar, World Eaters, and Space Wolves remain.

The question is, which of these were presents, and which were lumps of coal in your stockings?


Exactly What I Wanted for Grotmas:
DEC 9 Chaos Knights
DEC 11 Blood Ravens
DEC 13 Dark Eldar
DEC 16 Chaos Daemons - Tzeentch

Presents:
DEC 1 Death Guard
DEC 2 Dark Angels
DEC 6 Necrons
DEC 8 Adeptus Custodes
DEC 8 Officio Assassinorum
DEC 9 Imperial Knights
DEC 10 Grey Knights
DEC 12 Chaos Space Marines (Bile)
DEC 14 Orks
DEC 18 Genestealer Cults
DEC 20 Blood Angels
DEC 21 Tau
DEC 22 Black Templar

Neutral:
DEC 5 Adeptus Mechanicus
DEC 7 Deathwatch
DEC 15 Imperial Guard
DEC 16 Chaos Daemons - Khorne
DEC 16 Chaos Daemons - Slaanesh
DEC 17 Leagues of Votann
DEC 19 Sisters of Battle - This would be a present two weeks ago...

Coal:
DEC 3 Tyranids - Too focused on a single unit.
DEC 4 Thousand Sons - Not a fan of 'zone of control' rules, and doesn't really distinguish itself from the existing detachment.
DEC 13 Eldar - The focus on vehicles is certainly a choice...

"I hope you kept the receipt":
DEC 16 Chaos Daemons - Nurgle
DEC 23 World Eaters - They're the most boring faction in the game, in my opinion.
DEC 24 Butchers of Prospero (Space Wolves)

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Servoarm Flailing Magos






Hiding from Florida-Man.

https://www.warhammer-community.com/en-gb/articles/2uhqbf7l/grotmas-calendar-day-23-eat-drink-and-be-furious

World Eaters

The World Eaters have earned Khorne’s favour, which is the only gift they need this Christmas, and you can join in the festive argument with the Vessels of Wrath Detachment.


When the power of the Warp waxes and Khorne’s worshippers pour into battle, the bloody butchery reaches new heights. Upon this carmine altar of war, Khorne’s champions compete mercilessly to win his favour and feel his forge‐hot touch upon their souls.

Every savage stride along the Path to Glory sees them hack down more luckless foes. Blood runs in rivers and smears barricades with arterial sprays as the champions of Khorne strike off heads and carve open bodies, seeking the worthy kill that will – for but the most fleeting of moments – catch the eye of Khorne. Amidst such wanton carnage, even the lowliest devotee of the Blood God can begin their rise to power, their comrades looking on with naked hunger as aspiration becomes a violent reality.

With the Wrath of Khorne Detachment rule, your World Eater champions become Vessels of Wrath and are gifted another Blessing of Khorne each battle round. They confer this Blessing to their unit, allowing for these chosen to bring carnage to their enemies.

The Archslaughterer Enchantment grants a World Eaters Character improved Armour Penetration as he puts his rage into each swing, and when they are a Vessel of Wrath they also boost their weapon’s Damage by 1. Looking to prove their prowess at all times, these World Eaters may use the Stratagem Overshadowed by None, which gives them re-rolls to Wound when targeting a Monster or Vehicle; no foe, whatever its size, will overshadow Khorne's favoured.


------
Join us in a few months for World Easter, our next seasonal Warhammer crossover…


Uhhh has anyone heard of World Easter before?

In the meantime, we’ve saved the goodest boys for last: the Space Wolves!


Makes me wonder if the Space Wolves are getting something really nice tomorrow.

This message was edited 1 time. Last update was at 2024/12/23 16:02:44


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in gb
Longtime Dakkanaut






Oh good. The World Eaters' detachment makes the one dimensional melee dudes better at melee. Daring today, aren't we.
   
Made in us
Servoarm Flailing Magos






Hiding from Florida-Man.

 Lord Damocles wrote:
Oh good. The World Eaters' detachment makes the one dimensional melee dudes better at melee. Daring today, aren't we.


There's not much you can do with that army...

As much fun as a shooty WE force would be, I can't see any other types of Detachments for these guys.


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in us
[DCM]
Tzeentch's Fan Girl






Southern New Hampshire

 Lathe Biosas wrote:
 Lord Damocles wrote:
Oh good. The World Eaters' detachment makes the one dimensional melee dudes better at melee. Daring today, aren't we.


There's not much you can do with that army...

As much fun as a shooty WE force would be, I can't see any other types of Detachments for these guys.



The only faction in all of Warhmmer that's more boring than the World Eaters is Age of Sigmar's Blades of Khorne. At least the World Eaters have access to tanks and Daemon Engines.

She/Her

"There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


DR:80S++G++M--B+IPwhfb01#+D+++A+++/fWD258R++T(D)DM+++
 
   
Made in us
Servoarm Flailing Magos






Hiding from Florida-Man.

I thought I would answer my own question.

 Lathe Biosas wrote:


The question is, which of these were presents, and which were lumps of coal in your stockings?


I'm not going to play these armies but I think they either have awesome special rules, or they are extremely fluffy

DEC 5 Adeptus Mechanicus
DEC 7 Deathwatch
DEC 8 Officio Assassinorum
DEC 9 Chaos Knights
DEC 11 Space Marines Blood Ravens
DEC 12 Chaos Space Marines (Bile)
DEC 13 Dark Eldar
DEC 14 Orks
DEC 18 Genestealer Cults
DEC 21 Tau

The forces I can see myself spending time and money on are:

DEC 8 Adeptus Custodes
DEC 9 Imperial Knights

I don't know enough about these to have a string opinion either way, because I either know zero about how the army plays or the detachment just didn't pop out to me.

DEC 1 Death Guard
DEC 2 Dark Angels
DEC 3 Tyranids
DEC 4 Thousand Sons
DEC 6 Necrons
DEC 10 Grey Knights
DEC 13 Eldar
DEC 15 Imperial Guard
DEC 16 Chaos Daemons
DEC 16 Chaos Daemons
DEC 16 Chaos Daemons
DEC 16 Chaos Daemons
DEC 17 Leagues of Votann
DEC 19 Sisters of Battle
DEC 20 Blood Angels

And then there are the blocks of boredom that seem unfun to play... or just more of the same that the army normally does anyways.

DEC 22 Black Templar
DEC 23 World Eaters

We'll have to wait until tomorrow to find out if BorderCountess's nemesis: the Heroes of Prospero aka Space Wolves have been worth the wait.

This message was edited 1 time. Last update was at 2024/12/24 00:13:02


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in gb
Longtime Dakkanaut






 Lathe Biosas wrote:
 Lord Damocles wrote:
Oh good. The World Eaters' detachment makes the one dimensional melee dudes better at melee. Daring today, aren't we.


There's not much you can do with that army...

As much fun as a shooty WE force would be, I can't see any other types of Detachments for these guys.


Vehicle heavy, daemon engine heavy, greater integration of daemons, allowed to take a selection of units from Chaos Marines (remember Khorne Daemonkin. Remember what they took from you!)
   
Made in us
Servoarm Flailing Magos






Hiding from Florida-Man.

Who wanted Space Wolf Terminators for Grotmas?

https://www.warhammer-community.com/en-gb/articles/oom4vygg/grotmas-calendar-day-24-white-beards-and-joy-to-all-mankind

24 Dec 24

This Grotmas, if you’re searching for the devoted helpers of a large, bearded man in a flying sleigh, look no further than today’s Grotmas Calendar Detachment: the Champions of Fenris.



The Champions of Fenris let rip with blood‐chilling howls as they storm into battle. They are the hand‐picked warriors of Great Wolf Logan Grimnar, the exemplars of all that it means to be a Space Wolf, and every last one fights to prove themselves worthy of such accolades. Even should they do battle without their lord, still they strive as though he was watching and judging their every effort. They commit one saga‐worthy deed after another, hunting down the mightiest prey. On worlds across the galaxy, no matter how terrible the foe or deadly the battlefield, the Champions of Fenris fight endlessly in defence of the Allfather’s realm.

These are the greatest heroes of the Space Wolves, and the Detachment rule – The Great Wolf Watches – reinforces this by granting a version of Heroic Intervention to all Infantry and Walker units. At the end of the opponent’s Charge phase, any of these units within 3” of an enemy unit can declare a Charge, targeting those enemy units. Space Wolves Terminators also gain a point of Objective Secured, letting them do double duty as objective-clearers and objective-takers.

The Wolves’ Wisdom Enhancement makes the Detachment rule even stronger for one unit, letting them declare a Charge against units within 6”, instead of within 3”. The mere presence of this unit on the battlefield will force the enemies of the Space Wolves to change their plans to account for the extraordinary warriors in their midst.

The Champions of Fenris are often outnumbered on the battlefield, but they have a wealth of experience to ensure that they are never outmatched. For example, the Preytaker’s Eye Stratagem grants an Infantry unit Lethal Hits or Sustained Hits 1, so a Space Wolves player can always tilt the scales in their favour, no matter the foe they’re facing.


Sadly Grotmas is over, but Christmas is tomorrow and GW has a gift for us.

We regret to inform you that there’s no Grotmas Detachment coming tomorrow. On the other hand, it is Christmas – and we have another gift for anyone who visits Warhammer Community tomorrow…



My gift to the Space Wolves players
https://www.dakkadakka.com/dakkaforum/posts/list/815414.page#11720177

This message was edited 1 time. Last update was at 2024/12/24 16:14:36


 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...
CLICK HERE --> Mechanicus Knight House: Mine!
 Ahtman wrote:
Lathe Biosas is Dakka's Armond White.
 
   
Made in us
Confessor Of Sins





Tacoma, WA, USA

Has anyone noticed that a few select stratagems seem to be cropping in a lot of these detachments? I'm taking the actual effect, not the name.

Seems there are a lot of:
  • Targeted unit gaines Stealth or Cannot be targeted from over 18"
  • If destroyed in the fight phase, fight before removed from the battlefield
  • Gain Lethal Hits or Sustained Hits 1

  • I could go on, but I think you get the point.

    I guess this makes balancing the detachments easier if you keep going back to the same toolbox for a good portion of the stratagems.
       
    Made in us
    Tzeentch Veteran Marine with Psychic Potential





    The wolf one seems pretty tame.

    Overall for the armies I play I have the following thoughts:

    Like:
    Tzeentch Daemons- This is probably my fav for what I play. It is really fluffy and crazy and feels like a Tzeentch thing. I wasn't planning on playing my daemons for a while, but I think I will try to give this one a go sooner rather than later.
    CSM - I like this one, and I think if you build around it there is potential for it to be good. I think it is fun and gets the fluff right.
    Chaos Knights- I also like this detachment, the idea of a bunch of rabble fighting along side the knights seems fun. Also it is probably better than the crap detachment rule in the index, and allows you to bring scoring chaff if you want to be competitive.

    Dislike:
    Eldar - Yea this one seems just so vanilla, and is a downgrade from the index (although basically everything is a down grade from that as it is to powerful and probably getting gutted).
    Thousand Sons - This one is just bad, has no flavor, is basically just a worse version of the index. I really think this one would have been good if it was all attacks re-roll 1's to hit and wound if in Control area and psyker attacks also get a +1 to wound in the control area. This would support units that the index doesn't, namely all non-psykers, and give the bonus for the psyker attacks as the focus on them. Total miss with the way it is now.

    Armies I don't play but the new detachment makes me kind of interested:
    Tau- I never really cared for the gundum style models, but I always loved the alien aux. This detachment just seems really neat. If only they had like two more alien units outside of Kroot, or could bring some guard infantry that would be cool.
    Dark Eldar - again I like the allies detachments, as it give a fresh way to play. This seems like a cool concept.
    Space Marines - I love this one. It is really fluffy, and I love psykers so this is right up my ally. I am seriously thinking of building a small SM army just to use this. I really hope some point in the future CSM gets the equivalent of this, that would rule.
    Orks - Ork guard seems awesome, my buddy is planning on using this our next game, so I can't wait to face it.

    Overall I think this was mostly a win. It was nice to get some new detachments, and this is the kind of think I hope they do after the codex release is over, put out random new detachments for armies, as I think that is one of the strengths of the detachment system in tenth that they can do this without have to overhaul the entire codex.



       
    Made in us
    Grim Dark Angels Interrogator-Chaplain






    A Protoss colony world

    My thoughts on the detachments for the armies I play:
    Dark Angels: Lion's Blade Task Force: Seems fun if not terribly competitive, but it did get better with the dataslate making both Outriders and Ravenwing Black Knights better. I'll have to give it a try.
    Space Marines: Librarius Conclave: Probably not competitive, but could be fun for more casual games. If nothing else, it would be fun to have an excuse to put 6+ Librarians on the table at once!
    Imperial Knights: Questor Forgepact: I don't own any AdMech currently, but I do have files to 3d print some Roman-themed AdMech. Personally I think the Noble Lance detachment from the index is still just better though.
    Astra Militarum: Bridgehead Strike: I do have a fair amount of 3d printed Scions, so maybe this would give me an excuse to paint them and/or print some more of them. The detachment seems fun but probably nowhere near as good as the Combined Regiment.
    Tyranids: Warrior Bioform Onslaught: This detachment has potential, but I personally don't own enough Warriors to make full use of it. Maybe I should get some more? I dunno, I might just stick with Invasion Fleet or Vanguard.
    Votann: Hearthband: This detachment is just sad. It would be much better if there were better ways of getting judgment tokens on stuff. I'll skip this one, and perhaps fill out my Votann once they get a new book and hopefully a new wave of models.

    My armies (re-counted and updated on 11/7/24, including modeled wargear options):
    Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
    Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
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    Overall, do you consider these detachments to be more flavor, or more competitive... or a even mix of both?

     BorderCountess wrote:
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     Lathe Biosas wrote:
    Overall, do you consider these detachments to be more flavor, or more competitive... or a even mix of both?


    I think the only one that everyone agrees is obviously better or equal to the existing detachments is the Necron one. I think there are a few if you build around them that have potential (like the CSM one), but mostly all of these are out competed by the index/codex detachments for competitive play, and most of these are just fun and flavor for particular builds, with a handful of total duds which are not fun, flavorful, or competitive (see, Thousand Sons).

    However I think this is a good thing, as more ways to play not focused on the competitive meta.
       
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     Lathe Biosas wrote:
    Overall, do you consider these detachments to be more flavor, or more competitive... or a even mix of both?


    I think most of these are about adding fun and flavor, and mostly they succeeded (see: Thousand Sons as a counter-point). Making a Librarian-focused detachment for Marines, adding new ways to ally, the Bile-themed CSM detachment... and especially what they did with Daemons. They added more FUN to the game, which I think it needed. I'm okay with releasing a month's worth of content that isn't focused on the hyper-competitive meta, for once.

    They should do this more often.

    She/Her

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     BorderCountess wrote:
     Lathe Biosas wrote:
    Overall, do you consider these detachments to be more flavor, or more competitive... or a even mix of both?


    I think most of these are about adding fun and flavor, and mostly they succeeded (see: Thousand Sons as a counter-point). Making a Librarian-focused detachment for Marines, adding new ways to ally, the Bile-themed CSM detachment... and especially what they did with Daemons. They added more FUN to the game, which I think it needed. I'm okay with releasing a month's worth of content that isn't focused on the hyper-competitive meta, for once.

    They should do this more often.

    Hear, hear. And I'm agreeing with this as someone who plays in tournaments fairly regularly. Sometimes it's fun to put the less competitive stuff on the table and just roll some dice while making pew pew noises.

    My armies (re-counted and updated on 11/7/24, including modeled wargear options):
    Dark Angels: ~16000 Astra Militarum: ~1200 | Imperial Knights: ~2300 | Leagues of Votann: ~1300 | Tyranids: ~3400 | Stormcast Eternals: ~5000 | Kruleboyz: ~3500 | Lumineth Realm-Lords: ~700
    Check out my P&M Blogs: ZergSmasher's P&M Blog | Imperial Knights blog | Board Games blog | Total models painted in 2024: 40 | Total models painted in 2025: 23 | Current main painting project: Tomb Kings
     Mad Doc Grotsnik wrote:
    You need your bumps felt. With a patented, Grotsnik Corp Bump Feelerer 9,000.
    The Grotsnik Corp Bump Feelerer 9,000. It only looks like several bricks crudely gaffer taped to a cricket bat.
    Grotsnik Corp. Sorry, No Refunds.
     
       
    Made in us
    Tzeentch Veteran Marine with Psychic Potential





    Now that it is over, the start of my work day is depressing without new 40k detachments lol
       
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     xeen wrote:
    Now that it is over, the start of my work day is depressing without new 40k detachments lol


    Agreed. This was a strange highlight of my day for the last month.

    She/Her

    "There are no problems that cannot be solved with cannons." - Chief Engineer Boris Krauss of Nuln

    Kid_Kyoto wrote:"Don't be a dick" and "This is a family wargame" are good rules of thumb.


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