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Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

 Kid_Kyoto wrote:
I assume they're marketing this in Japan? If so the English language marketing may be an afterthought.


The English play through videos are very nicely done. If anything, they may have given these more focus.

I like the timeline system they use for both game balance and action economy.

Not so sure about all units having the same movement, but those might be the base rules.
   
Made in us
Regular Dakkanaut






There better be advanced rules. Based on what is available + the models from the card game....

Spoiler:

Unicorn- There should be two cards and/or models for each Unicorn representing the suit's modes
Wing, IBO- Give physical and beam tags to weapons so damage can be increased or reduced(frames in IBO are immune to beams while suits in Wing melt easily)
Turn A- Give Turn A and Turn X regeneration(Kappol is from that series)
Seed- Like Unicorn, give Strike multiple models, possibly to the Zaku Warriors as well

And if we start seeing mobile fighters, PLEASE. GIVE. SHINING. AND GOD/BURNING. FREAKING. BEAM. SABERS!!!!

This message was edited 1 time. Last update was at 2026/03/08 11:31:48


 
   
Made in us
Morally-Flexible Malleus Hearing Whispers






Land of Confusion

I'll wait a couple months and see if it catches on locally. I've been burned by too many cool looking games that never catch on.

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...


"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age."
"Ferrus: Oh cool, when are you going to stop burning people to death?"
"Vulkan: I do not understand the question."

– A conversation between the X and XVIII Primarchs


 
   
Made in us
Decrepit Dakkanaut





 Lathe Biosas wrote:
I'll wait a couple months and see if it catches on locally. I've been burned by too many cool looking games that never catch on.


The trick is to avoid going all in. Buy a small force to play and help build participation but don't but hold off on building a major collection until there's interest.
   
Made in gb
Decrepit Dakkanaut




UK

I think it depends how keen you are

If you want to see if it becomes anything then go in light and get kits you really like to own just for their own sake and if local games come up great get involved

The other angle is to get yourself two medium sized forces and run demo games and really push it locally. Organise events; run demos; get people involved etc...

The latter one can still fail and requires a lot more from you; but has a few up sides

1) You've got two armies (at least) so heck if it never comes of anything you can still run games in the future with someone.

2) You're pushing it locally and that has a higher chance of others getting involved. Esp if you've got two medium forces so enough to run demo games and a followup; and also enough to show off a broader range and some fancy stuff.
One failing of "I've only got two demo starter armies" is that they can look very limited and dull to those on the outside

3) It has a much higher chance of local success. You're not waiting or hoping others do the work for you; you're pushing the game and helping it grow.

A Blog in Miniature

3D Printing, hobbying and model fun! 
   
Made in us
Decrepit Dakkanaut





The starters all being of the 2 player variety makes that more or less the only version of small investments in the game.
   
Made in gb
Longtime Dakkanaut





This seems actually far more effort than average for their international releases.

hello 
   
Made in us
Decrepit Dakkanaut





Biloxi, MS USA

 Daba wrote:
This seems actually far more effort than average for their international releases.


Easier to do now that they have international divisions.

You know you're really doing something when you can make strangers hate you over the Internet. - Mauleed
Just remember folks. Panic. Panic all the time. It's the only way to survive, other than just being mindful, of course-but geez, that's so friggin' boring. - Aegis Grimm
Hallowed is the All Pie
The Before Times: A Place That Celebrates The World That Was 
   
Made in us
Veteran Knight Baron in a Crusader




Oakland, CA

From what I can see this far, is not overly complex (perhaps not good for folks who want heavy crunch in their rules) but tactically interesting.

Fun for hobby though. I can see doing little bases of troops as Garrison markers, etc.

...and of course the mecha models...
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

Hatemonger wrote:

I'm not making any predictions, but I think the X-Wing comparison is a good one: a strong IP couple with mass-market distribution which did (briefly) unseat GW as the most popular miniatures game.


Im coming out of my hiatus because of this - you've picked at a personal bugbear.

No, it didn't.

ICV2 is junk data. It covers the north american (maybe actually just the US, think Canada may be excluded) market only and the data is pulled from a handful of distributors and major hobby retailers with arbitrary guess-work to try to fill in the knowledge gaps.

GW self-distributes the vast majority of its products (iirc they have a distribution deal with alliance which accounts for less than 10% of their sales volume) and its direct retail and online sales channels are a huge portion of their sales. A huge portion of their sales is missing missing from GWs sales data.

To further illustrate the point, the year that X-Wing *supposedly* dethroned 40k as the bigget seller, Fantasy Flights total revenue across *all* their product lines (which we know courtesy of financial statements released by Asmodee at the time of FFGs acquisition) amounted to some $30-40 million bucks. GWs revenue that same year was like... $150+ million IIRC, and while GW has multiple product lines at the time 40k was probably the majority of that revenue (there was basically no drop in revenue as a result of discontinuing WHFB around that same timeframe, for example, and as fun as MESBG is Im not sure its a major revenue driver). There is no conceivable way that X-Wing was anywhere near 40k in scale.

This message was edited 1 time. Last update was at 2026/03/15 16:52:39


 
   
 
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