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Made in gb
[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern






How do!

Thought we had one already, but seemingly not.

So, self explanatory title is self explanatory. And here are mine. Please note these are just my priority preferences. If you’ve a wishlist as long as your arm or a very long thing indeed? Share it!

Mechanicum

1. Plastic Tech Priest set. This is frankly non-negotiable. We need to take them to form an army. Yes, we can use the 40K ones, but they lack the correct armaments. Conversion is one thing, convenience is preferable. I could go a 3 or 5 set, with interchangeable arms and heads and that.

2. Definitely need the Domitar and Vorax in plastic too.

3. More new things. They don’t have a huge existing selection of units. So give us some more.

4. Some Dark Mechanicum toys would be nice too.

Legions Astartes

1. Outrider Bikes and Land Speeders. We’ve done well for the heavy muscle, and that’s great. But we need the smaller, cheaper units. Not just for variety, but to help ensure smaller games enjoy that variety too.

2. Sabres. Much the same reasoning as above. They’re a nice way to muscle up a small army, and to offer some speed shooting to medium sized armies.

3. Arquitors. Just…gimme.

Solar Auxilia

1. Super Heavies. Mostly because I really want a plastic Storm Hammer.

2. Veletaris Flame Section. Roasty Toasty Panic is fun. Perhaps with a Melta Section as a dual kit?

3. Ogryns. Big fighty cyborg lads. Not only are they a cool concept, but they give some combat options to a currently largely range based plastic range.

This message was edited 1 time. Last update was at 2026/02/02 12:56:21


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Decrepit Dakkanaut




UK

Plastic Skittari for Mechanicum to replace the plastic+resin upgrade part ones that are currently the main option. Was surprised they did the other kit first and didn't do an upgraded all in one kit first (esp as that would mean reducing cross-game models which management seems die-hard on doing).

Otherwise I do agree, moving a few more from resin to plastic and then also giving them some new shiny kits. A new mech or vehicle and such.

I would be nice to see the army really fleshed out well and then GW can do likewise to a new army (like Sisters of Silence)

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Seekers and better upgrade sprues.

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GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
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For Mechanicum, definitely lean into the horror aspect more.

Tech-Thralls are morally repugnant “creations”. Essentially remote controlled humans. Rendered incapable of independent action, but otherwise fully, horribly aware of what’s going on. How about some of them hardwired into machine constructs as a nifty way around No AI.

Show us the horror, the sanctioned “this really should be banned though” utter disregard for the sanctity of human life stuff.

So that when Dark Mechanicum gets its day in the sun? We can really say “whoa, no, steady on!”.


Automatically Appended Next Post:
Not Online!!! wrote:
Seekers and better upgrade sprues.


When you say better upgrade sprues, in what sense?

This message was edited 1 time. Last update was at 2026/02/02 14:20:19


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Foxy Wildborne







I'd say Doc about covered it. I'd add, invent more things for Auxilia too. You can see the attention imbalance where they split the FOC into 15(!!!) battlefield roles to spice up Marine list building, and Auxilia and Mechanicum end up with an average of... 1 unit entry per role.

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Auxilia first need all their toys dusted off. Much like my desire for smaller Marine toys to give more flavour to smaller games? So do the Auxilia need their Wee Transport and Wee Not-A-Predator battle tank for the same reason.

Aurox is sold out online, so I’m hopeful there.

Oh. And give them their bloody Rapiers already! Not only are Rapiers cool, but Rapiers where it looks like your dude is driving around in a souped up, gunned up Go-Kart is triple cool. No. Not double cool. Triple cool.

But I guess those and the Tarantulas and that come under “make smaller games a bit more varied”.

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 lord_blackfang wrote:
I'd say Doc about covered it. I'd add, invent more things for Auxilia too. You can see the attention imbalance where they split the FOC into 15(!!!) battlefield roles to spice up Marine list building, and Auxilia and Mechanicum end up with an average of... 1 unit entry per role.


Reminds me of how earlier editions of AoS had leaders, troops, monsters and artillery and almost no factions had anything in the last slot (and still don't). Even Stormcast went a good long while without any

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 Mad Doc Grotsnik wrote:


2. Veletaris Flame Section. Roasty Toasty Panic is fun. Perhaps with a Melta Section as a dual kit?


If they're a dual kit, I'd rather they get back their Rotor Cannon option.

But also, yeah, plastic Rapiers with the two options not available in resin. The fact they gave them two options that don't exist as models definitely points to it happening.

This message was edited 1 time. Last update was at 2026/02/02 17:06:56


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Ahhh! Yes. Rotor Cannon. Spesh as they’re pretty good these days.

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 Mad Doc Grotsnik wrote:
For Mechanicum, definitely lean into the horror aspect more.

Tech-Thralls are morally repugnant “creations”. Essentially remote controlled humans. Rendered incapable of independent action, but otherwise fully, horribly aware of what’s going on. How about some of them hardwired into machine constructs as a nifty way around No AI.

Show us the horror, the sanctioned “this really should be banned though” utter disregard for the sanctity of human life stuff.

So that when Dark Mechanicum gets its day in the sun? We can really say “whoa, no, steady on!”.


Automatically Appended Next Post:
Not Online!!! wrote:
Seekers and better upgrade sprues.


When you say better upgrade sprues, in what sense?


How about a full set of the content for a squad. Like 10 of everything. Especially for GW's asking price.

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A Mostly Renegades and Heretics blog.
GW:"Space marines got too many options to balance, therefore we decided to legends HH units."
Players: "why?!? Now we finally got decent plastic kits and you cut them?"
Chaos marines players: "Since when are Daemonengines 30k models and why do i have NO droppods now?"
GW" MONEY.... erm i meant TOO MANY OPTIONS (to resell your army to you again by disalowing former units)! Do you want specific tyranid fighiting Primaris? Even a new sabotage lieutnant!"
Chaos players: Guess i stop playing or go to HH.  
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Mad Doc Grotsnik wrote:


1. Outrider Bikes and Land Speeders. We’ve done well for the heavy muscle, and that’s great. But we need the smaller, cheaper units. Not just for variety, but to help ensure smaller games enjoy that variety too.

2. Sabres. Much the same reasoning as above. They’re a nice way to muscle up a small army, and to offer some speed shooting to medium sized armies.

3. Arquitors. Just…gimme.


I agree on bikes and speeders since they are important niches, but otherwise, plastic Storm Eagle please.

If you don't know why I put it so high on the list, you'll understand if you ever try to build one. The tanks really don't compare. Also we do need a plastic flyer!


Automatically Appended Next Post:
 Overread wrote:
Plastic Skittari for Mechanicum to replace the plastic+resin upgrade part ones that are currently the main option.


Huh? Are you talking about the Secutarii? I don't think the Titan legions are a priority for GW right now.

This message was edited 1 time. Last update was at 2026/02/02 19:24:36


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On an Express Elevator to Hell!!

Definitely bikes & a plastic speeder - a friend of mine is collecting White Scars and it has been crazy expensive for him.

I think most of the other stuff I after is in the legacies document and so I am taking that as a tacit indication that they won't come out in plastic? The destroyers look out of date now and a Legion Basilisk/Manticore would be nice but I think not likely - so I'm making destroyers from the bits box and looked at 3rd party for the artillery.

Finally, think a Termite might be a popular plastic kit. It's an option in the main army list books, has an Epic scale mini so I wouldn't be at all surprised if it appears. The FW model is also prohibitively expensive (probably one of the worst £££ to points value ratios of any miniature available).


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Foxy Wildborne







I wouldn't write off Legends stuff.

We've seen from GW fixing the Myrmidon entry so shortly into the edition that rules development and model development aren't always synchronized. We've seen they are happy to add even kitbash units to the Journals. And stuff like Destroyers... too iconic to remove (they are referenced multiple times in the Liber lore even), they smell like something they're saving for a future plastic wave, with updated rules in a Journal.

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Nasty Nob






 Pacific wrote:
Definitely bikes & a plastic speeder - a friend of mine is collecting White Scars and it has been crazy expensive for him.


Same here - particularly a plastic speeder. The Javelin is a great looking vehicle; possibly one of the best in the Heresy Marine lineup. A Sabre would also be cool, although I've always thought they were a bit unconvincing as a Marine vehicle.

After that, I'd like to see the Sisters of Silence get some attention.

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 lord_blackfang wrote:
I wouldn't write off Legends stuff.

We've seen from GW fixing the Myrmidon entry so shortly into the edition that rules development and model development aren't always synchronized. We've seen they are happy to add even kitbash units to the Journals. And stuff like Destroyers... too iconic to remove (they are referenced multiple times in the Liber lore even), they smell like something they're saving for a future plastic wave, with updated rules in a Journal.


The journal approach, whilst yet another set of releases to keep up with, do indeed suggest we shouldn’t rule anything out.

To add to the contents you mentioned, we’ve also seen the new Skitarii lads added to the game, and the forthcoming Whirlwind too.

Mixed feelings on having to play Keep Up with the Journals themselves, but at least we seem to be getting new units in each.

Fed up of Scalpers? But still want your Exclusives? Why not join us?

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Foxy Wildborne







Journals also give me hope we're not on a 3 year treadmill... surely they are aware that each new thing they add is another headache for the next edition change.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
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The burning pits of Hades, also known as Sweden in summer

 Pacific wrote:
I think most of the other stuff I after is in the legacies document and so I am taking that as a tacit indication that they won't come out in plastic? The destroyers look out of date now and a Legion Basilisk/Manticore would be nice but I think not likely - so I'm making destroyers from the bits box and looked at 3rd party for the artillery.


I would not take that as a tacit indication at all. GW is going to be scraping the barrel for more Space Marines as long as this game sells. Destroyers are 100% guaranteed, it's just a question of when. Their symbol is still on the newest Legiones Astartes infantry transfer sheet.

My worry is more for side factions that can't take for granted that they will drown in countless new releases (Sisters of Silence...) and honestly that they will start making up nonsense stuff for the Space Marines just to keep the churn going (see 40k Space Marines who are overbloated twice over and keep being fed new Primaris Nonsensicators).

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On an Express Elevator to Hell!!

Out of interest, have any of the journals released thus far included units that were previously in the Legacy PDF?

I only have the Saturnine one which I don't think does. Although agree its a good format, if nothing else it will be a good opportunity to introduce new scenarios and missions.

I'm not sure that the journals will have any impact on a new edition being released. We've had new codexes/army books released very shortly before a new edition for other systems. I hope this one does get more of a run, but in any case, I have made my gaming group for this game sign in blood that they won't just auto-switch to a new edition if it does come in 2 years time, this one has been such a bloody awful rulebook to read and I am not putting myself through that again

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 Pacific wrote:
Out of interest, have any of the journals released thus far included units that were previously in the Legacy PDF?

Not yet, but Journals already did:
- reprint units from the Libres wholesale
- reprint units from the Libres to update them
- print new units that are kitbashes
- print new units that are getting plastic kits (which necessarily means moving them to the Libres come the new edition)


I'm not sure that the journals will have any impact on a new edition being released. We've had new codexes/army books released very shortly before a new edition for other systems.


It's about the release model. When an army book is invalidated by a new edition, you just wait for the new army book and it has all the same material, reimagined. Heresy armies come in shared Libres, so when a unit is added through the Journals, the next edition cycle GW has to decide whether to fold it into the Libre at launch, publish it as a free pdf, hold and reprint it in a later expansion, or squat it. And it's pretty clear by now that the HH playerbase expects to be able to use everyhing that was ever part of the game and will not suffer units being deleted for the sake of a tournament meta or Libre page count.

This message was edited 5 times. Last update was at 2026/02/04 13:34:44


The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
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Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 lord_blackfang wrote:
And it's pretty clear by now that the HH playerbase expects to be able to use everyhing that was ever part of the game and will not suffer units being deleted for the sake of a tournament meta or Libre page count.


As they should. This game depicts a setting, and while the setting may be iterated upon (by exploring more details), it is not supposed to fundamentally change. Destroyers and Aurox existed, so they should remain in the game. Removing them for tournament meta or page pruning is something that fits better in 40k's increasingly TCG-like game format.

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Mechanicum- plastic Vorax, Domitar/Arlatax, Tech Priest, Secutor Hoplites and Peltasts, Myrmadon Secutors, Macrocarid Explorators,
New reductor heavy weapons tanks- heavy plasma bombard artillery, melta lance carriers

Solar Aux- plastic Velitares rotor/flamer squads, Ogryns, Carnodon tanks, Aurox light transports, Rapier batteries, Baneblade hulls
New velitares jump troops, Auxilia biker scouts, Breacher/boarding troops

Astartes- plastic javelins, sabres, outriders with new mk4 rider sprue, landspeeders, xiphon, combi-weapon upgrade sprue, mk4 infantry, mk4 assault/destroyer squad
New techmarine models, missing praetors, bike and jump characters

Custodes- plastic jetbikes, Pallas grav attack, shield captain on bike,
   
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Land of Confusion

The Emperor.

 BorderCountess wrote:
Just because you're doing something right doesn't necessarily mean you know what you're doing...


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Goddamn Vorax
Charonite Ogryns
MkV

In that order.

Never, ever gonna happen, but a Milita scrubs sprue that could either be Loyalist or Traitor because they are so scrubby would not go to waste.

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So far so good but lacking a model for the Emperor. I totally understand the abscence in 40K, but not in an era where it all comes down to Horus and the Emperor facing off on the Vengeful Spirit. If you can't recreate that most famous of battles - in all of Warhammer lore - on the table top then it's selling the game short of it's potential.

But that's not my interest, which is in the Knights. If they provide rules for the Dominus, or introduce more options for smaller units...I might give the game a second look.

Casual gaming, mostly solo-coop these days.

 
   
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Knights could use a Styrix/Magners kit, and since a ton of the plates would need replaced by mechanicum versions, maybe remake the questorius hull with posable legs
   
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Biloxi, MS USA

 MajorWesJanson wrote:
Knights could use a Styrix/Magners kit, and since a ton of the plates would need replaced by mechanicum versions, maybe remake the questorius hull with posable legs


Technically, they wouldn't need the Mechanicum plates as Questoris House variants are supposed to exist to begin with, it's just that no one's not using those resin armor plates after paying for them.

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The burning pits of Hades, also known as Sweden in summer

SamusDrake wrote:
So far so good but lacking a model for the Emperor. I totally understand the abscence in 40K, but not in an era where it all comes down to Horus and the Emperor facing off on the Vengeful Spirit. If you can't recreate that most famous of battles - in all of Warhammer lore - on the table top then it's selling the game short of it's potential.


After reading The End and the Death, I am not convinced there's any sane way to depict that duel in a tabletop medium.

It certainly did make the stat block we already have for Horus Ascended seem somehow grossly undertuned...

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Absolutely the Arquitor, 100% would love to see!

An all-plastic Fire Raptor would be nice, as well as a plastic Termite.

Some of the bigger Knights would be amazing in plastic.

I'd love to see the return of Mechanicum Ordinatus Platforms and super-heavies.

And Legion upgrade kits in plastic too, helms, chestplates, shoulders and the like.

I could go on and on with this


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 Ashiraya wrote:


After reading The End and the Death, I am not convinced there's any sane way to depict that duel in a tabletop medium.

It certainly did make the stat block we already have for Horus Ascended seem somehow grossly undertuned...


OMG we used to do that all the time back in the early 90s - a free game included in White Dwarf!

Not a Black Library reader, but unless they've written some major Dragon Ball Z crap since the early 90s, then I'm sure it's quite doable when they have Warlord Titans in the game.

Casual gaming, mostly solo-coop these days.

 
   
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The burning pits of Hades, also known as Sweden in summer

The duel is a lot, so any summary will inevitably leave out a lot by necessity, but here's an excerpt from the Goonhammer review of the novel.

Spoiler:
The Big Fight

When you get to it though…It’s the big ticket item we wanted it to be, the Thrilla in Manilla, the Rumble in the Jungle, the Fear-it on the Vengeful Spir-it, the Emperor Vs Horus. What you’ve come to read about, right? Two words for you:

It’s great.

It really is. “Abnett Unleashed” might have been the tagline for all three parts of the book, and here he is really free to do everything he does best, for as long as he likes, and it really works. The Emperor’s battle is in the real, the warp, in memory, in fable and metaphor. The Emperor and Horus fight physically and psychically, but also artistically, architecturally, geographically, historically. It’s hyper kinetic violent action and horror, the kind of 40k action that Dan does so well, but it’s also slow, meditative, dripping in gothic trappings, or laden in mystic symbolism that I’m not sure I got, but googling around has shown me certainly exists, or reflections and aspects that feel deeply personal, and, all at the same time, proper mind-bending science fiction. The fight takes up almost all of the middle of the book and draws in multiple perspectives when it’s not (excitingly, I love the use of this throughout the End and the Death, but this is the best use of it) inside Horus’ head. Right here, at the end, we get some of the best exploration of Horus as the Emperor’s son, too, amidst all the talk of the Old Four, and so much of the fight – and how it ends – is played out in Horus’ internal monologue. It goes on forever, but not a moment too long – I think, amazingly, that there isn’t quite enough.

The cast of characters that have to get involved in one way or another are less exciting but have valid parts to play. The fight continues not just through their perspective, but through their actions and characters, which is a nice touch, and their composition is such that Abnett renders all preceding stories true in the telling. The view of the impossible through slightly-less-inhuman eyes they give helps to spin the fight out in strange directions, allowing the weirdness of the fight to grow weirder, a pirouetting world-in-itself of violence and madness that spins between skull-crushing brutality, meditation upon the nature of man, and cold, calculated play that turns inward to spiritual and metaphysical levels. Here is what 40k could be about when it’s not jacking itself off about boltgun shells. Here is what we should come to see more often in the Black Library – the use of the fantastic to make us think. Here, for these 100-odd pages of insanity, is some really great stuff.


For what it's worth, I thought the books were good. TEATD1 is probably the best Warhammer book I've read, to the point where it's an actually good book rather than merely a good Warhammer book.


This message was edited 2 times. Last update was at 2026/02/05 20:38:20


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