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Made in us
[DCM]
.. .-.. .-.. ..- -- .. -. .- - ..






Toowoomba, Australia

And they have just announced a new MCP board game....


https://spikeybits.com/marvel-crisis-protocol-alliances-announced-by-atomic-mass-games/

AMG have also started a facebook page for it.


Now likely the studio is split between star wars and Marvel but dropping a game from support and immediately starting a new one is an interesting choice

2026: Games Played:5/Models Bought:31/Sold:0/Painted:86
2025: Games Played:21/Models Bought:299/Sold:294/Painted:199
2024: Games Played:8/Models Bought:393/Sold:519/Painted: 207
2023: Games Played:0/Models Bought:287/Sold:0/Painted: 203
2020-2022: Games Played:42/Models Bought:1271/Sold:631/Painted:442
2012-19: Games Played:781/Models Bought: 1935/Sold:1108/Painted:704 
   
Made in au
Longtime Dakkanaut





 nels1031 wrote:
Stuff like this, and Star Wars mini games in general as someone alluded to earlier, really makes me look at GW’s stewardship of the license for Middle Earth/LotR gaming IP in a whole different light. Going on near 25 years this year, I believe.




GW have killed several games off in that time, it’s probably just that lord of the rings is quite profitable at times. And GW can really afford the downtimes. It’s also a mass battle game at its heart so new players do drop money into it to get established.
   
Made in us
Dakka Veteran





People shouldn't get taken in too much by all that Asmodee PR speak. All this talk about needing staff to do this, and assigning staff to do that, it's easy to forget after hearing that for long enough that it's all nonsense and spin.

Successful business operations always have sufficient staff because successful business operations fund their own staffing requirements. If the McDonalds down the street starts getting twice the demand for hamburgers on the late shift, they don't turn people away every night because they don't have enough staff, they use the extra money the doubled demand makes them to give more shifts and then pocket the rest as profit.

If Shatterpoint made sufficient revenue it would be worth having all the staff required to keep it going. But the reality is, it's not a staffing issue it's that the game doesn't make enough money to spend money making it. It's never really a staffing issue. MCP gets more new products because they project it will earn more from new products than other products and will recoup the costs of initial investment.

Putting out multiple product lines for the same IP when the principal reason anyone engages with any of those product lines is BECAUSE OF the IP doesn't make a lot of sense if those products clash, like Legion and Shatterpoint do. They're reaching into each other's pocket. Shatterpoint is not returning on investment and it only hurts their other Star Wars miniatures game, which is at least doing better relatively.

They just never say obvious stuff like, "We're discontinuing this game because it doesn't make enough MONEY." But that's all it ever is.
   
Made in gb
Dakka Veteran





 Geifer wrote:
Usually I'd say it's always a shame to lose a game. But looking at the wide variety of characters I'm not even sure they're ending the game as such, versus just running out of new things to add and thereby completing it.

I blame the sequel trilogy characters. The moment those were announced it was clear they didn't have good choices anymore. And what else is left to add? Jar Jar? Random cantina alien that showed up in a movie for two seconds but got eleventeen EU novels to flesh him out?

If AMG keeps up the rule support and restocks existing kits, I'd say Shatterpoint isn't in a terrible place. Restocks really seem like their core issue. I haven't seen Deadpool in stock since before Deadpool and Wolverine released. Nor Hulk. If they can't even satisfy demand for popular characters or ones that tie in with new Marvel movies, it's probably for the best if they don't keep going the way they have been.


It's absolutely not due to a lack of character options to add to the game; we haven't even seen any version of Yoda or Palpatine. Older Kenobi. Jabba's crew. Tuskans. Gungans. Geonoshans. Royal Guard. Anything from Andor. Pykes. Anything from Solo. Just scratching the surface there.
   
Made in fi
Charging Wild Rider





Well, next time I'll order somewhere where they sell Legion, I'll probably get anything I've had an eye on just before that too is dropped by AMG. Which, following this announcement, is not something I expect to happen very soon, but simultaneously feels like it could happen quite suddenly if they decide to chase something else. When Shatterpoint was released, people thought it would herald the end of Legion; this is an interesting turn of events in that sense. No idea how popular Shatterpoint ever was, but I'm not surprised they won't keep supporting both. Wonder if they'd launch a smaller skirmish variant for Legion at some point instead now.
   
Made in gb
Longtime Dakkanaut



London

 warboss wrote:
 LunarSol wrote:


Armada really suffered from being 2 factions with the Empire being WAY WAY cooler at this scale. It never felt like it really took off, even if it was easily one FFG's best. Definitely would have worked better with the Prequel era factions in place.


Was the combat balanced well between the fighter/bombers and the capital ships? I only observed a very short demo so didn't have any real experience with it sadly. I was hoping that it might have been a dynamic similar to in 40k when playing an elite army like Marines vs a horde force like IG or orks in that both were viable and down to playstyle preferences. I had imagined that the Empire would typically get only a single capital ship like an ISD typically but hordes of TIEs vs rebel fleets with multiple smaller ships but more elite but numerically inferior fighters instead (with variations on that theme coming out with subsequent releases).


It is still played at my club. I was all excited - until I saw that the ship scale wasn't consistent which for some reason just killed it for me. The Rebels cap ships also seemed ridiculosity up gunned (stuff like corvettes shooting star destroyers). I get they wanted to be able to have two sides have a stand up battle, but the background and fluff didn't seem to support it.
   
Made in gb
Terrifying Wraith




Armada's brilliant. Those big Imperial ships do dominate in straight fights but the Rebels got their own answers to them fairly quickly in the form of the various marks of Mon Calamari cruiser and later the Starhawk which is a beast. Besides which the asymmetric engagements work great because of the mechanics of shooting first then moving, allowing skilled players to keep little ships out of the worst danger or just generally keep away from big slow moving death hulks and pick on weaker targets / play the objective. It's well worth playing and there's lots of independent support now for ships, cards etc on etsy and the like.

This message was edited 1 time. Last update was at 2026/02/26 13:35:56


 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

The_Real_Chris wrote:
 warboss wrote:


Was the combat balanced well between the fighter/bombers and the capital ships? I only observed a very short demo so didn't have any real experience with it sadly. I was hoping that it might have been a dynamic similar to in 40k when playing an elite army like Marines vs a horde force like IG or orks in that both were viable and down to playstyle preferences. I had imagined that the Empire would typically get only a single capital ship like an ISD typically but hordes of TIEs vs rebel fleets with multiple smaller ships but more elite but numerically inferior fighters instead (with variations on that theme coming out with subsequent releases).


It is still played at my club. I was all excited - until I saw that the ship scale wasn't consistent which for some reason just killed it for me. The Rebels cap ships also seemed ridiculosity up gunned (stuff like corvettes shooting star destroyers). I get they wanted to be able to have two sides have a stand up battle, but the background and fluff didn't seem to support it.


Thanks. Could you explain the (lack of) scale consistency a bit more? Is the issue that they weren't 1:1 with each other? Or that the scales were wildly inconsistent with smaller ships being actually bigger than some others on occasion? I'd be ok without exact scale consistency as long as the scales were relatively consistent (i.e. a Corellian corvette is noticeably smaller than a Nebulon frigate which is noticeably smaller than an A and so on). I understand that things need to be adapted for a different medium as long as the feel remains the same.
   
Made in gb
Dakka Veteran





 Coenus Scaldingus wrote:
Wonder if they'd launch a smaller skirmish variant for Legion at some point instead now.


There's been a skirmish level variant for Legion around for years (Spec Ops). It's just print and play and is very much a side project but it gets updated and new teams added every now and again. Very much Legion's answer to Kill Team. This year we're also getting Legion's version of Apocalypse level games at the other end of the spectrum.
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

Billicus wrote:
Armada's brilliant. Those big Imperial ships do dominate in straight fights but the Rebels got their own answers to them fairly quickly in the form of the various marks of Mon Calamari cruiser and later the Starhawk which is a beast. Besides which the asymmetric engagements work great because of the mechanics of shooting first then moving, allowing skilled players to keep little ships out of the worst danger or just generally keep away from big slow moving death hulks and pick on weaker targets / play the objective. It's well worth playing and there's lots of independent support now for ships, cards etc on etsy and the like.


True. I'm still active in the old Fasa Star Trek starship combat game and that's been out of print since the late 80s. The advent of 3d printing has been a godsend to that fandom.
   
Made in de
Oozing Plague Marine Terminator





 warboss wrote:
The_Real_Chris wrote:
 warboss wrote:


Was the combat balanced well between the fighter/bombers and the capital ships? I only observed a very short demo so didn't have any real experience with it sadly. I was hoping that it might have been a dynamic similar to in 40k when playing an elite army like Marines vs a horde force like IG or orks in that both were viable and down to playstyle preferences. I had imagined that the Empire would typically get only a single capital ship like an ISD typically but hordes of TIEs vs rebel fleets with multiple smaller ships but more elite but numerically inferior fighters instead (with variations on that theme coming out with subsequent releases).


It is still played at my club. I was all excited - until I saw that the ship scale wasn't consistent which for some reason just killed it for me. The Rebels cap ships also seemed ridiculosity up gunned (stuff like corvettes shooting star destroyers). I get they wanted to be able to have two sides have a stand up battle, but the background and fluff didn't seem to support it.


For me as someone with a passing knowledge of Star Wars (basically only episodes I-VI and a couple of PC games) the scale is at least good enough or how I'd expect it. Also if a Corvette becomes dangerous for an imperial Star Destroyer it's due to a lot of combos and good piloting and because it has three additional corvettes that hurt the Star Destroyer already .
You don't want to face a Front arc of an imperial ship with a rebel ship, and with rebels you usually try to outflank or use your superior fighter squadrons. And that’s basically how I expect it. (Of course you can have a Match with the Home 1 against a couple of Armitens cruisers which turns that around...)

This message was edited 1 time. Last update was at 2026/02/26 14:44:52


 
   
Made in us
Decrepit Dakkanaut





 warboss wrote:

Thanks. Could you explain the (lack of) scale consistency a bit more? Is the issue that they weren't 1:1 with each other? Or that the scales were wildly inconsistent with smaller ships being actually bigger than some others on occasion? I'd be ok without exact scale consistency as long as the scales were relatively consistent (i.e. a Corellian corvette is noticeably smaller than a Nebulon frigate which is noticeably smaller than an A and so on). I understand that things need to be adapted for a different medium as long as the feel remains the same.


Armada has always had a sliding scale. The bigger the ship, the more shrunk down it is. Basically required due to the size of Star Destroyers, but its definitely not a game that is "to scale".

As an aside, I don't think Epic X-Wing is too bad of a time sink as long as each side takes a huge ship. I also really like it as a 2v2 game since setting the dials is all simultaneous.

This message was edited 1 time. Last update was at 2026/02/26 14:52:03


 
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

 LunarSol wrote:

Armada has always had a sliding scale. The bigger the ship, the more shrunk down it is. Basically required due to the size of Star Destroyers, but its definitely not a game that is "to scale".


Just from a quick web search, I found this image and hopefully its from the actual game as it was also on the fan wiki for the system. I'm ok with this sliding scale. Like I said, I understand that some things need to be adjusted for a new medium and what works on screen or in a video game isn't automatically feasible or even necessarily preferable on the physical tabletop. Ymmv.



   
Made in de
Joined the Military for Authentic Experience






Nuremberg

Yeah, if you wanted to include "in scale" fighters for the game, wouldn't the Star Destroyer be essentially the board you were playing on?

   
Made in us
Decrepit Dakkanaut





Yeah, none of it would practically work if things were to scale. SW ships have always been unfathomably large. That was kind of the whole hook from the beginning of ANH after all and showcasing new feats of scale was a driving force moving forward. I'm sure a lot of that was a result of the ships being physical models and modelers loving the ability to showcase relative size with their craft.
   
Made in us
Longtime Dakkanaut





 Waaagh_Gonads wrote:
And they have just announced a new MCP board game....


https://spikeybits.com/marvel-crisis-protocol-alliances-announced-by-atomic-mass-games/

AMG have also started a facebook page for it.


Now likely the studio is split between star wars and Marvel but dropping a game from support and immediately starting a new one is an interesting choice


The comments were absolutey shredding them for the BS.

11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
Longtime Dakkanaut





Is this the fate of all license games or just starwars ones?

hello 
   
Made in gb
Longtime Dakkanaut






Depends on who's got the license. As Nels said above, GW has had Middle-Earth for going on 30 years now. Technically it's the second longest continuously in production game they've ever made.
   
Made in us
Battlefield Tourist




MN (Currently in WY)

All licensed games....

Support Blood and Spectacles Publishing:
https://www.patreon.com/Bloodandspectaclespublishing 
   
Made in us
Knight of the Inner Circle




Montreal, QC Canada

 Inquisitor Gideon wrote:
Depends on who's got the license. As Nels said above, GW has had Middle-Earth for going on 30 years now. Technically it's the second longest continuously in production game they've ever made.


Honestly, It is kinda of shocking it's still in production. I know there was a point after the Hobbit movies where everyone thought it was soon to be killed....but nope! Still around. Frankly I do think it's a testament to how good the game is overall.

Also, might want to pick up some one the Shatterpoint terrain.

Commodus Leitdorf Paints all of the Things!!
The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage 
   
Made in us
Ship's Officer





California

https://www.atomicmassgames.com/transmission/shatterpoint-announcement/

They say the game isn't going anywhere, but really this feels like damage control.


 
   
Made in us
Decrepit Dakkanaut





It sounds on par with X-Wing. No new product after Kylo and friends. Probably a couple balance passes to keep people playing until it cools off. It's done, but they'll reheat the leftovers.

And honestly, I'm kind of fine with that. I'm not sure I've played a game where I hit a "I don't want new product" wall as fast as SP, somewhat to the game's credit. I didn't need more X-Wing stuff either and in the case of both games, I should really do a better job of playing them more often.
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

 LunarSol wrote:
It sounds on par with X-Wing. No new product after Kylo and friends. Probably a couple balance passes to keep people playing until it cools off. It's done, but they'll reheat the leftovers.


Let the past game die. Kill it if you have to. That’s the only way to become the customer you were meant to be.
   
Made in de
Liche Priest Hierophant






JimmyWolf87 wrote:
 Geifer wrote:
Usually I'd say it's always a shame to lose a game. But looking at the wide variety of characters I'm not even sure they're ending the game as such, versus just running out of new things to add and thereby completing it.

I blame the sequel trilogy characters. The moment those were announced it was clear they didn't have good choices anymore. And what else is left to add? Jar Jar? Random cantina alien that showed up in a movie for two seconds but got eleventeen EU novels to flesh him out?

If AMG keeps up the rule support and restocks existing kits, I'd say Shatterpoint isn't in a terrible place. Restocks really seem like their core issue. I haven't seen Deadpool in stock since before Deadpool and Wolverine released. Nor Hulk. If they can't even satisfy demand for popular characters or ones that tie in with new Marvel movies, it's probably for the best if they don't keep going the way they have been.


It's absolutely not due to a lack of character options to add to the game; we haven't even seen any version of Yoda or Palpatine. Older Kenobi. Jabba's crew. Tuskans. Gungans. Geonoshans. Royal Guard. Anything from Andor. Pykes. Anything from Solo. Just scratching the surface there.


All those prequel era Jedi probably mind tricked me into thinking we already got all that's worth getting.

Reading AMG's statement, I may not be the only weak-minded fool so afflicted.


Nehekhara lives! Sort of!
Why is the rum always gone? 
   
Made in us
Decrepit Dakkanaut





They had to take Palpatine out of Legion so I didn't expect him here. I was hoping to see Yoda with some Wookies and even without Palpatine its super weird not to have the Royal Guard as models in the game.
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

An interesting but not unexpected retailer response...


   
Made in us
Decrepit Dakkanaut





I had to block that channel. They have some super insightful, but the overall channel sustains itself on rage bait. Super interesting stuff, but its not constructive and if you follow it for a while it turns into an exercise in "what's wrong with everything".
   
Made in au
Longtime Dakkanaut





 LunarSol wrote:
I had to block that channel. They have some super insightful, but the overall channel sustains itself on rage bait. Super interesting stuff, but its not constructive and if you follow it for a while it turns into an exercise in "what's wrong with everything".


I noticed they often don’t know much about games that seem outside there interests, which can be worrying for a game store. I think they just jump on news quickly to get it out there. But it hasn’t been useful at all for any actual news.
   
Made in us
The New Miss Macross!





Deep Fryer of Mount Doom

 LunarSol wrote:
I had to block that channel. They have some super insightful, but the overall channel sustains itself on rage bait. Super interesting stuff, but its not constructive and if you follow it for a while it turns into an exercise in "what's wrong with everything".


No idea as the all seeing Al-Gor-Y'thm served up the video after my earlier image search. They seemed salty (for good reason IMO given their perspective the Nth time around) but not to the point of rage bait. Admittedly, I didn't subscribe or even watch any more vidoes. This one popped up next and I'm listening to it now to catch up on the details.


   
Made in us
Decrepit Dakkanaut





Yeah, that's why I said something. They popped up on my feed and I found their insight genuinely interesting but the algorithm kept feeding me their stuff and its just all the same sky is falling engagement farming. I quickly found it turned into another "why you shouldn't enjoy things" glut in my feed and decided I just needed to block it.
   
 
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