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![[Post New]](/s/i/i.gif) 2026/05/18 13:03:40
Subject: Warhammer 40,000: Armageddon (news and rumors)
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Courageous Space Marine Captain
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Some amount of streamlining is fine. Like I think it is better than there are (again) just "power weapons" and you can use whichever type you feel looks the best.
But this can be taken too far, and things at least must be consistent. Like it was annoying that CSM had power fists that were actual power fists for some units but not for others. Similarly the combi-weapon profiles feel jarring, because we can clearly see that they are meltas, plasmas and flamers, and those weapons have independent rules elsewhere in the army. So in the same way it would be jarring if a plasma pistol would not have bespoke plasma rules if plasma guns in the same army still have them.
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![[Post New]](/s/i/i.gif) 2026/05/18 13:20:45
Subject: Warhammer 40,000: Armageddon (news and rumors)
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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This message was edited 1 time. Last update was at 2026/05/18 13:21:20
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![[Post New]](/s/i/i.gif) 2026/05/18 13:21:16
Subject: Warhammer 40,000: Armageddon (news and rumors)
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The Marine Standing Behind Marneus Calgar
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https://www.warhammer-community.com/en-gb/articles/begrgyld/new40k-rules-more-dakka-than-you-can-shake-a-rig-at/
Dakkarig rules up. I feel they are holding something back when they talk about datacard rules from the box. Like they know the full codex will be different. Might not be as relevant here, but will be significant for other units.
 Ninja’d
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This message was edited 1 time. Last update was at 2026/05/18 13:21:40
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![[Post New]](/s/i/i.gif) 2026/05/18 13:22:40
Subject: Warhammer 40,000: Armageddon (news and rumors)
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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I is sneekier dan a Grot!
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![[Post New]](/s/i/i.gif) 2026/05/18 13:27:29
Subject: Warhammer 40,000: Armageddon (news and rumors)
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Morbid Black Knight
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There's definitely a right level for how detailed your weapons should be.
I'm very much in favour of things like powerswords, axes, and whatever else all just rolled into "powerweapon". There's just not enough design space to usefully separate them and it allows players more freedom in modelling what they like the look of.
But then something like a powerfist or thunderhammer should be a different weapon, as a "heavy power weapon" perhaps.
Where the problem really comes is you need to do this consistently. Combiweapons are the big boogiman in 10th and it's easy to see why. Everywhere else a plasmagun is different to a meltagun, except combis? But even then, where characters have combiweapons they do have weapon specific rules. It ends up making the combiweapons feel weird and arbitrary.
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![[Post New]](/s/i/i.gif) 2026/05/18 13:29:55
Subject: Warhammer 40,000: Armageddon (news and rumors)
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The Marine Standing Behind Marneus Calgar
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That firepower seems insane, but I have no idea how it scales on a BS 5+ base. It just look like something that will vaporize a full 10 man squad of marines with very little effort.
If it stands still it’s still probably removing a combat squad without outside buffs. And that’s just the cannon.
Ouch.
Looking forward to seeing what crazy the new Land Speeder will get up to tomorrow.
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![[Post New]](/s/i/i.gif) 2026/05/18 13:37:11
Subject: Warhammer 40,000: Armageddon (news and rumors)
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Quite nice that it doesn’t really do anything else for you. No buff bubble, no real interaction with friendly units.
From what we were told of the Warboss and Big Nob in the reveal stream, that brings a genuine difference in threat to the board.
Yes, stationary and with only mildly lucky rolls, this lad can squelch a decent number of gits. But the Warboss and Big Nob make all your Boyz far more fighty.
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![[Post New]](/s/i/i.gif) 2026/05/18 13:37:19
Subject: Warhammer 40,000: Armageddon (news and rumors)
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Stealthy Warhound Titan Princeps
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Nevelon wrote:That firepower seems insane, but I have no idea how it scales on a BS 5+ base. It just look like something that will vaporize a full 10 man squad of marines with very little effort.
If it stands still it’s still probably removing a combat squad without outside buffs. And that’s just the cannon.
Ouch.
Looking forward to seeing what crazy the new Land Speeder will get up to tomorrow.
With Heavy Buff and sustained hits it's roughly equivalent to a 3+ to hit, so it'll kill about 2 marines outside of cover.
14 shots, 66% hit, 66% wound, and marines save 33% of those, 2 damage per hit.
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![[Post New]](/s/i/i.gif) 2026/05/18 13:40:52
Subject: Warhammer 40,000: Armageddon (news and rumors)
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The Marine Standing Behind Marneus Calgar
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Rihgu wrote: Nevelon wrote:That firepower seems insane, but I have no idea how it scales on a BS 5+ base. It just look like something that will vaporize a full 10 man squad of marines with very little effort.
If it stands still it’s still probably removing a combat squad without outside buffs. And that’s just the cannon.
Ouch.
Looking forward to seeing what crazy the new Land Speeder will get up to tomorrow.
With Heavy Buff and sustained hits it's roughly equivalent to a 3+ to hit, so it'll kill about 2 marines outside of cover.
14 shots, 66% hit, 66% wound, and marines save 33% of those, 2 damage per hit.
 My bad. I got my wires crossed looking at the profile and my brain was doing the math for the dakka with the strength of the rockets, so 2+ wounding. Still nasty, but not as bad as I thought.
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![[Post New]](/s/i/i.gif) 2026/05/18 13:42:29
Subject: Warhammer 40,000: Armageddon (news and rumors)
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Terrifying Wraith
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kirotheavenger wrote:There's definitely a right level for how detailed your weapons should be.
I'm very much in favour of things like powerswords, axes, and whatever else all just rolled into "powerweapon". There's just not enough design space to usefully separate them and it allows players more freedom in modelling what they like the look of.
But then something like a powerfist or thunderhammer should be a different weapon, as a "heavy power weapon" perhaps.
Where the problem really comes is you need to do this consistently. Combiweapons are the big boogiman in 10th and it's easy to see why. Everywhere else a plasmagun is different to a meltagun, except combis? But even then, where characters have combiweapons they do have weapon specific rules. It ends up making the combiweapons feel weird and arbitrary.
Power weapons and "heavy power weapons" sounds a little bit like WFB's hand weapons and great weapons. Sounds alright.
Combi weapons that don't fire like the parent version with a bolter attached are gross and just sound like incompetence to me more than anything else.
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![[Post New]](/s/i/i.gif) 2026/05/18 14:02:54
Subject: Re:Warhammer 40,000: Armageddon (news and rumors)
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Stone Bonkers Fabricator General
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![[Post New]](/s/i/i.gif) 2026/05/18 14:03:19
Subject: Warhammer 40,000: Armageddon (news and rumors)
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Morbid Black Knight
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Combiweapons are difficult to do though, and I think is definitely one of those things that GW would proper rather never existed.
If you make combiweapons the same as their special weapon counterparts, then you have two options;
You can make them one-shot, in which case you now have a level of bookkeeping for who's fired their weapon and who's not. Not so bad for a sergeant maybe, but for 4 different sergeants? Or a whole squad of 10? Yeah not ideal.
Or you can make them unlimited fire. In which case they're functionally just special weapons with a bolter strapped to the side, which then gets weird because we don't usually think of the sergeant as a special weapons guy.
Or I guess you could go with option 3 and write a bespoke half-pint special weapon profile for each combi. That's *probably* what should be done (and arguably was done for characters) but they evidently didn't want to.
And there's good and bad reasons for not doing it. Good - that's like an extra 4 lines of weapon profiles on some already very bloated datasheets. Bad - that's more work they can skip out on by making a single profile.
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![[Post New]](/s/i/i.gif) 2026/05/18 14:10:10
Subject: Warhammer 40,000: Armageddon (news and rumors)
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Courageous Space Marine Captain
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kirotheavenger wrote:Combiweapons are difficult to do though, and I think is definitely one of those things that GW would proper rather never existed.
If you make combiweapons the same as their special weapon counterparts, then you have two options;
You can make them one-shot, in which case you now have a level of bookkeeping for who's fired their weapon and who's not. Not so bad for a sergeant maybe, but for 4 different sergeants? Or a whole squad of 10? Yeah not ideal.
Or you can make them unlimited fire. In which case they're functionally just special weapons with a bolter strapped to the side, which then gets weird because we don't usually think of the sergeant as a special weapons guy.
Or I guess you could go with option 3 and write a bespoke half-pint special weapon profile for each combi. That's *probably* what should be done (and arguably was done for characters) but they evidently didn't want to.
And there's good and bad reasons for not doing it. Good - that's like an extra 4 lines of weapon profiles on some already very bloated datasheets. Bad - that's more work they can skip out on by making a single profile.
I think they should have shorter range. So basically pistols that are not pistols. Then you fire the bolter at the long range and the special weapon at the short range. Or possibly both at the short rage, that's fine too. It makes sense, these weapon components are far smaller than the full special weapons.
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![[Post New]](/s/i/i.gif) 2026/05/18 14:10:51
Subject: Warhammer 40,000: Armageddon (news and rumors)
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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Wait…where the flip is Jurgen’s Lasgun???
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![[Post New]](/s/i/i.gif) 2026/05/18 14:15:49
Subject: Warhammer 40,000: Armageddon (news and rumors)
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Joined the Military for Authentic Experience
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Aww man, he's going to cost stupid money but I do love that model.
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![[Post New]](/s/i/i.gif) 2026/05/18 14:18:00
Subject: Warhammer 40,000: Armageddon (news and rumors)
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Longtime Dakkanaut
London
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Would have preferred one more like rowan atkinson than his propaganda posters
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![[Post New]](/s/i/i.gif) 2026/05/18 14:26:13
Subject: Warhammer 40,000: Armageddon (news and rumors)
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Decrepit Dakkanaut
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kirotheavenger wrote:Combiweapons are difficult to do though, and I think is definitely one of those things that GW would proper rather never existed.
I was OK with the ones that were in the 10th ed booklet but didn't actually make it into the rules for some unknown reason where they all had the same stats but flamers had Anti-Infantry, Melta had Anti-Vehicle, and Plasma had Anti-Monster. Just different enough where it felt like modeling choice mattered.
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![[Post New]](/s/i/i.gif) 2026/05/18 14:27:58
Subject: Warhammer 40,000: Armageddon (news and rumors)
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The Marine Standing Behind Marneus Calgar
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Platuan4th wrote: kirotheavenger wrote:Combiweapons are difficult to do though, and I think is definitely one of those things that GW would proper rather never existed.
I was OK with the ones that were in the 10th ed booklet but didn't actually make it into the rules for some unknown reason where they all had the same stats but flamers had Anti-Infantry, Melta had Anti-Vehicle, and Plasma had Anti-Monster. Just different enough where it felt like modeling choice mattered.
That was a nice compromise; I liked that option.
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![[Post New]](/s/i/i.gif) 2026/05/18 14:30:05
Subject: Warhammer 40,000: Armageddon (news and rumors)
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Longtime Dakkanaut
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Billicus wrote:That's so dull, though. To "solve" a "problem" that in the case of a 10pt pistol amounts to less than 1% of somebody's 2000pt list. That isn't a problem and solving it by homogenizing everything is gross.
There's a line where it becomes useful. I just think in the case of something like a Guard sergeant they fall way below that line to the point where tracking the exact pistol every last one of them has is more hassle than its worth. In a game with Knights and planes and hundreds of models on the board, delineating the type of pistol some inconsequential nobody is carrying seems like a waste of time. A better example is probably the bolt pistol versus las pistol. On a Guard sergeant the difference in damage output between the two is basically zero. Why bother tracking that? Making it a more generic option also increases the modelling opportunities.
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![[Post New]](/s/i/i.gif) 2026/05/18 14:52:54
Subject: Warhammer 40,000: Armageddon (news and rumors)
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Terrifying Wraith
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kirotheavenger wrote:Combiweapons are difficult to do though, and I think is definitely one of those things that GW would proper rather never existed.
If you make combiweapons the same as their special weapon counterparts, then you have two options;
You can make them one-shot, in which case you now have a level of bookkeeping for who's fired their weapon and who's not. Not so bad for a sergeant maybe, but for 4 different sergeants? Or a whole squad of 10? Yeah not ideal.
Or you can make them unlimited fire. In which case they're functionally just special weapons with a bolter strapped to the side, which then gets weird because we don't usually think of the sergeant as a special weapons guy.
Or I guess you could go with option 3 and write a bespoke half-pint special weapon profile for each combi. That's *probably* what should be done (and arguably was done for characters) but they evidently didn't want to.
And there's good and bad reasons for not doing it. Good - that's like an extra 4 lines of weapon profiles on some already very bloated datasheets. Bad - that's more work they can skip out on by making a single profile.
They used to be -1 to hit with if you used both, which was something (although counterintuitive since twin linked weapons at the time gave you a reroll to hit). There's room out there for a creative solution.
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![[Post New]](/s/i/i.gif) 2026/05/18 14:56:30
Subject: Warhammer 40,000: Armageddon (news and rumors)
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Did Fulgrim Just Behead Ferrus?
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First Valhallan model is several decades? Intriguing sadly enough we won't get a whole range of them...
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![[Post New]](/s/i/i.gif) 2026/05/18 14:56:58
Subject: Warhammer 40,000: Armageddon (news and rumors)
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[DCM]
Chief Deputy Sub Assistant Trainee Squig Handling Intern
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I’ve always interpreted that as having to space out your shots, reducing aiming time for each.
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![[Post New]](/s/i/i.gif) 2026/05/18 15:14:17
Subject: Warhammer 40,000: Armageddon (news and rumors)
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Morbid Black Knight
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The -1 to hit thing just meant you didn't get a free bolter with your flamer.
You'd never normally bother firing the bolter half of a combi-plasma or something.
But fundementally your combi-weapon was just a special weapon with extra flexibility
Was it Sternguard Veterans where only 1/5 was allowed a plasmagun, but everyone was allowed a combi-plasma. Which just really highlights the problem with combi-weapon rules then.
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![[Post New]](/s/i/i.gif) 2026/05/18 15:19:51
Subject: Warhammer 40,000: Armageddon (news and rumors)
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Mighty Vampire Count
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Glorious models - Jurgan does love his melta IIRC
Crossed fingers for Amberely or some of the 597th Valhallan Regiment
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I AM A MARINE PLAYER
"Unimaginably ancient xenos artefact somewhere on the planet, hive fleet poised above our heads, hidden 'stealer broods making an early start....and now a bloody Chaos cult crawling out of the woodwork just in case we were bored. Welcome to my world, Ciaphas."
Inquisitor Amberley Vail, Ordo Xenos
"I will admit that some Primachs like Russ or Horus could have a chance against an unarmed 12 year old novice but, a full Battle Sister??!! One to one? In close combat? Perhaps three Primarchs fighting together... but just one Primarch?" da001
www.dakkadakka.com/dakkaforum/posts/list/528517.page
A Bloody Road - my Warhammer Fantasy Fiction |
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![[Post New]](/s/i/i.gif) 2026/05/18 15:21:25
Subject: Warhammer 40,000: Armageddon (news and rumors)
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The Marine Standing Behind Marneus Calgar
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kirotheavenger wrote:The -1 to hit thing just meant you didn't get a free bolter with your flamer.
You'd never normally bother firing the bolter half of a combi-plasma or something.
But fundementally your combi-weapon was just a special weapon with extra flexibility
Was it Sternguard Veterans where only 1/5 was allowed a plasmagun, but everyone was allowed a combi-plasma. Which just really highlights the problem with combi-weapon rules then.
To be fair, 1/5 could take anything from the special/heavy list. Not just plasma guns.
But yea, over the years their gear interacted oddly with the rules. I particularly like how their sarges were called out for not being able to take thunderhammers for the longest time.
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![[Post New]](/s/i/i.gif) 2026/05/18 15:22:20
Subject: Warhammer 40,000: Armageddon (news and rumors)
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Regular Dakkanaut
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I like them... but this is going to be the steal legion thing all over again by the end of the week.
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![[Post New]](/s/i/i.gif) 2026/05/18 15:33:49
Subject: Warhammer 40,000: Armageddon (news and rumors)
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Legendary Dogfighter
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Why does Cain look like a monkey man?
Jurgen has a painful case of CAD design, his coat is far to angular.
For miniatures i've wanted for years I'm underwhelmed.
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it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. |
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![[Post New]](/s/i/i.gif) 2026/05/18 15:36:37
Subject: Warhammer 40,000: Armageddon (news and rumors)
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The Marine Standing Behind Marneus Calgar
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Tamereth wrote:Why does Cain look like a monkey man?
Jurgen has a painful case of CAD design, his coat is far to angular.
For miniatures i've wanted for years I'm underwhelmed.
The mutton chop sideburns and clean chin do give me planet of the apes vibes.
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![[Post New]](/s/i/i.gif) 2026/05/18 15:54:22
Subject: Re:Warhammer 40,000: Armageddon (news and rumors)
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Stone Bonkers Fabricator General
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![[Post New]](/s/i/i.gif) 2026/05/18 15:58:39
Subject: Re:Warhammer 40,000: Armageddon (news and rumors)
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Stealthy Dark Angels Scout with Shotgun
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Probably the first model reveal in a while that's gotten me excited. The faces could be better, but its a chance to finally get Cain and Jurgen minis. Hopefully they're sticking around for a bit so I can grab one. The article doesn't seem to say otherwise at least.
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