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Made in lk
Dakka Veteran





Sri Lanka

I'm not up on the rumors, but I do remember much expectation at one point that there was going to be an Ordo Xenos codex. Was there anything to that, or did it fizzle?

Just wondering.

Navin

   
Made in us
Banelord Titan Princeps of Khorne






Alien who?


Veriamp wrote:I have emerged from my lurking to say one thing. When Mat taught the Necrons to feel, he taught me to love.

Whitedragon Paints! http://www.dakkadakka.com/dakkaforum/posts/list/613745.page 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard




The drinking halls of Fenris or South London as its sometimes called

No they did not bother with it, All you have is a pdf that you can download

R.I.P Amy Winehouse


 
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

If they had gone ahead with it I think I would have sold all my 40K armies.

   
Made in us
[MOD]
Madrak Ironhide







Da Boss: Why?

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"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in ca
Dakka Veteran




Pirate Ship Revenge

Huh? What PDF? Oh and I second Malfred's "Why?".

I have nothing useful to add.
http://otzone.proboards34.com/index.cgi>the OT
Welp, that link ain't no good nomore. 
   
Made in gb
Stern Iron Priest with Thrall Bodyguard




The drinking halls of Fenris or South London as its sometimes called

the pdf with the rules for deathwatch. It was on the GW site last time I checked. and yeah Why??

R.I.P Amy Winehouse


 
   
Made in us
Longtime Dakkanaut




The canned it, basically. All it would be is deathwatch in place of sisters/greyknights and then all the same crap again.

IF they do a combined =I= book, they will be in there. Otherwise.....highly doubtful.

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Scarred Ultramarine Tyrannic War Veteran






Maple Valley, Washington, Holy Terra

Dude, I'm sure it would have had alien mercenaries for radical inquisitors. Imagine an inquisitor leading a squad of Blood Axe Kommandos, supported by Eldar Pirates and Kroot Carnivores, with heavy support in the form of some Zoats!

"Calgar hates Tyranids."

Your #1 Fan  
   
Made in us
Blood-Drenched Death Company Marine





Mississippi

Honestly, if you want to do a deathwatch army, just use traits (while you can prior to the rumored marine redux). It wouldn't be terribly difficult.

Run a Librarian w/ whatever psychic powers you want as an HQ, use the aforementioned PDF to create a second HQ for a "real" deathwatch killteam.

Then use traits and five to six man squads to make a bunch of True Grit/Counter-charge, and Preferred enemy (Insert Alien here) units led by a deathwatch veteran. Disadvantage might be flesh over steel, I can't see this army list using a lot of vehicles.

Use some veteran squads with infiltrate and the aforementioned traits, and perhaps a devastator squad as a heavy support, and maybe a whirlwind.

Mix in some deathwatch shoulder-pads & bolters, stir paint and decals in and let simmer for however long it takes ya to paint it and viola! Instant deathwatch army.

Kthxplzdrivethru.

-Red__Thirst-

You don't know me son, so I'll explain this to you once: If I ever kill you, you'll be awake, you'll be facing me, and you'll be armed.  
   
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Joined the Military for Authentic Experience






Nuremberg

Why? Because I'm sick to *fudge*ing death of the constant focus on the goddamned imperium that's why. Daemonhunters was bad enough- that army is the stupidest concept in any of GW's games. Witch Hunters I found ridiculous and unnessicary. Alien Hunters? Go and get bent GW. Make it absolutely clear to us Xenos players that we exist only as foils for the imperial players why don't you?
So the Imperium gets:
1) Specialists at killing Daemons
2)Specialists at killing other humans
3)Specialists at killing aliens.
Lets do a quick clock up of the Imperial factions:
Vanilla Space Marines- the glory boys, the single most detailed background wise and best serviced model range in the game.
Gaurd- Again, very popular, with a huge model range to choose from.
Black Templars- Pointlessly introduced around Armegeddon, and now a full on faction.
Dark Angels- We wear dresses, like motorbikes and terminators a lot.
Blood Angels- Flying Space Vampires with Death Company!
Space Wolves- Space Vikings who are brilliant at pretty much everything
Witch Hunters- We like to wear chainmail bikinis for a 4+ save.
Daemonhunters- Why are we fighting Imperial gaurd? Uhhhh...because they look chaosy that's why!
That's more codices for the imperium than all the alien races put together.
I want to play in a diverse environment where each faction gets a fair portion of attention. I want to play a game that isn't ridiculously slanted in favour of what is essentially one faction. I want my meta to not include one army that potentially nukes 6 of the others automatically because it's specialised.
Basically, I don't really like 40K much anymore. Fantasy I enjoy quite a lot. You'll never hear me complaining about it, if you read my posts. I'm sick to death of the Imperium dominated fluff, Imperial dominated imagery, Imperium dominated release schedule and god damn scenery.
Yes, they are the biggest faction. (Not really, Nids and Orks probably beat them there)
Yes, people like to play as humans. (So let them. Fantasy somehow survives with only three human armies. I'm not opposed to the idea of marines and gaurd, and certainly Grey Knights are cool as a special anti Chaos unit (not a take all comers army). I'd just like it if the other races occasionally got a freakin' look in.)
So that's why.
You probably think it's unreasonable. But I'm sick to death of this bs. I've been playing Orks for a long time, and that codex would have been like the final slap in the face.
It would have been the last straw in a series of problems I have with the game, and would have pretty much proven to me that for now at least, GW and my idea of what the game is about and what it should be is completely different.

   
Made in us
Longtime Dakkanaut




Witch Hunters I found ridiculous and unnessicary.


Unfortunately, you'd be wrong. They stuck sisters of battle in the rule book, and they needed to be out somewhere.


Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

Sisters do not equal witch hunters.
And I think you could represent them with carapace armoured storm troopers, or Space Marines.
The sisters are a silly concept, but hey if people like it fine. The stuff about Faith, Saints and what not, as well as all the sillyness with sisters repentia (tell me how a few scraps of metal give them that armour save) and pentiant engines just cheesed me off.
Is that your only problem with what I've said? Usually I get pounced on for disliking the Imperium centric point of veiw.

   
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Jinking Ravenwing Land Speeder Pilot




In your house, rummaging through your underwear drawer

It will come out shortly before Codex: Orks.

"Seriousness is the only refuge of the shallow"~Oscar Wilde 
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

Of course. Because ultimately, an army of footsloggers with a 6+ save and BS2 has a lot going for it.

   
Made in us
Jinking Ravenwing Land Speeder Pilot




In your house, rummaging through your underwear drawer

Indeed.

"Seriousness is the only refuge of the shallow"~Oscar Wilde 
   
Made in us
Been Around the Block



Katy Texas

if you don't like it don't play.


oh, and orks are coming out in the beginning of the new year. just saw a release schedule today.
   
Made in lk
Dakka Veteran





Sri Lanka

Posted By Da Boss on 05/20/2007 5:28 PM
Why? Because I'm sick to *fudge*ing death of the constant focus on the goddamned imperium that's why ....
Fair enough, we did ask .

I was actually hoping more for the radical angle -- excuses to field alien units, alien wargear, and mixes thereof. Some bits of flavor - Tau-raised humans, rogue trader crews, generic alien scum for hire.

The perfect codex I'd like to see is:

- Here are your racial templates, from all of space
- Here are much wargear, from all of space
- Here are speial rules you can tack on, from all of space

But that's a tangent.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Are we sure they canned it? That would be a shame.

One thing I liked about the DH and WH Codices was that they were similar armies. Each had their Inquisitors, their Inquisitorial Storm Troopers, and then a few unique and exotic units, and then their 'other' force that made up the bulk of the army (GK's and Sisters). I was looking forward to Inquisitoris with Xenos gear, Xenos henchmen, specialist Ordos Xenos troops, and then Death Watch as the main force.

I mean, Deathwatch Terminators. How could would they've been.

Plus an expanded Adversaries section that covers... say... Genestealer Cults. That'd rock.

BYE


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
[MOD]
Madrak Ironhide







Well, they have enough content to release the three as one book now. They don't have to
redo the minis too much, and then maybe limit it to new releases for Alien Hunters and
resculpts of Sisters or something.


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Get your own Dakka Code!

"...he could never understand the sense of a contest in which the two adversaries agreed upon the rules." Gabriel Garcia Marquez, One Hundred Years of Solitude 
   
Made in us
Omnipotent Lord of Change





Albany, NY

With the new 'minimalization' of choices in CodexA, SM, CSM I actually really like returning to the Inquisition codecii and seeing all the wargear, upgrades and unique unit possibilities. I fear that should Codex:AlienHunters come out in the next years it would be sickingly unlike it's two sister books - no extensive, characterful wargear section, few weird-and-whacky fun units, and even fewer options for individual squads.

That said, you could do a halfway decent Deathwatch army with the 'nilla list, sure, but then you miss out on the fun radical xenos aspect that's clearly a fan favorite around here.

- Boss Salvage

KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
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[DCM]
Sentient OverBear






Clearwater, FL

Codex:  Intolerance Inquisition would be a great book.   It'd provide the rules for 3 inquisitorial armies plus 3 "affiliated" armies, and it would be a great counterpoint to a Codex: Renegades (which would naturally focus on Chaos cults, psyker cults and alien, including genestealer, cults).  You could also bring it into line with the new codices as well.  That said, I don't think we'll see it before some of the other armies get a redo (Imperial Guard, for example). 

I'd personally like to see small groups of wierd and wacky xenos as a part of all this, but it's not likely.

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Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k.                                                                                                       Rule #1
- BBAP

 
   
Made in us
Longtime Dakkanaut




The sisters are a silly concept, but hey if people like it fine. The stuff about Faith, Saints and what not, as well as all the sillyness with sisters repentia (tell me how a few scraps of metal give them that armour save) and pentiant engines just cheesed me off.


This from the man who plays a green race of mold spores who if they believe their technology works it works......

SHouldnt throw stones in glass houses there Boss....

Hope more old fools come to their senses and start giving you their money instead of those Union Jack Blood suckers...  
   
Made in us
Fixture of Dakka






San Jose, CA

That said, I don't think we'll see it before some of the other armies get a redo (Imperial Guard, for example).


Why would you want IG redone? There's one or two annoying things in there (Ogryn are useless, my Griffon isn't in there), but by-and-large it's a very solid codex, for representing most aspects of what the Guard does.

Quis Custodiet Ipsos Custodes? 
   
Made in us
Deathwing Terminator with Assault Cannon






Posted By Janthkin on 05/21/2007 1:30 PM
That said, I don't think we'll see it before some of the other armies get a redo (Imperial Guard, for example).


Why would you want IG redone? There's one or two annoying things in there (Ogryn are useless, my Griffon isn't in there), but by-and-large it's a very solid codex, for representing most aspects of what the Guard does.

I agree. Leave the Guard Codex alone. Some of the Doctrines are either under or overpriced, but that's a minor thing. It's much better than having them removed completely as would likely be the case if it was redone.

With every other Codex getting nerfed, Guard should gradually become more competitive.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

The Guard Codex is a prime candidate for a re-write. It has Doctrines, and options, and you can customise things. We all know GW hates all three of those things, so a re-write will come soon. And Guardsmen will be 8 points each, and they'll be 'balanced'.

BYE

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

8 points? Are you mad? They'll be either 5 or 10 points. That's how the points system works now.
You and your numbers that don't add up in increments of five. Madness. How are children supposed to create armies with crazy numbers like that? Next you'll be expecting them to read background written in an adult fashion.
H.B.M.C., you are a card.

   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

The IG codex is too good to be left alone. Not overpowered, but good. That means GW will have to fix that, by rearranging its contents.

You may once again be able to field griffons, but I am sure the hellhound will be hit with a nerfbat again.

As far as sisters being silly, I can think of no other army that fits in with the gothic feel of 40K as well as sisters do. Sisters may have been a "It would be cool if we made these models" type of army in the beginning, but they make leagues more sense than say, fungus warriors, anime fad sellouts, or even dark and ponderous space marines with spikes but get differing rules because of said spikes.

Hell, even necrons make more sense than orks do, from a fluff standpoint. I can easily see a future filled with A.I. whereas a future filled with fungus warriors who live in the land of make believe is stretching even GW's odd sense of justification thin.

Dont get me wrong, I dig orks. But from a standpoint of suspension of disbelief, they dont cut it.

Game balance aside, there is a need for Ordos Xenos. Or just a complete Ordos codex. With all three made into one, it could be a better balanced than the three seperate from each other.

But really, GW should just make a "codex imperium" and a "codex Xenos" and be done with it. As that really is what it boils down to.

   
Made in ie
Joined the Military for Authentic Experience






Nuremberg

Why exactly do you have a problem with a fungus based life form? I've always liked orks because ecologically speaking, they work. Yes, they do require the Deus Ex Machina Old Ones to create them, but so do all the other races. I've seen the "Spase Mushrooms, HURR!" response tons of times, and I don't get why it's so ridiculous seeming. The "weapons only work because they think they do" is utterly slowed. I hate all background of that nature. It all sucks. Of course, we get super powers because we really, REALLY love the Emperor makes as much sense. Sisters make bugger all sense- didn't you need a specially implanted organ to interface with power armour? Why the hell/how the hell does the church have access to power armour? Why aren't there power armoured units in the Imperial gaurd, if the Church can have them?
How in the name of all that's holy is the 40K universe Gothic anyway? It's pulp dark sci fi, not gothic horror! Yeah, there is a lot of gothic architecture and skulls, but they have very little to do with gothic horror as a genre (gothic isn't a genre at all).
Nuns with guns are silly.

We're arguing over personal fluff preferences here, which is futile. For me, Orks are and enduring part of the 40K background that is well thought out, very original (as far as anything GW does is original) and thankfully free of the doom and gloom everyone's unhappy, fascism and self mutilation are cool, lets all self flaggelate background that has become prevalent recently and is made manifest at it's worst by the witch hunters codex. For you, the Witch Hunters codex fits in brilliantly with your vision of the Imperium as a religiously whacked out, crazy, depressing and totalitarian empire. Cool beans. My post was my own opinion, and you are free to disagree of course, as I am free to disagree with yours.

On the subject of game balance...
W.
T.
F.
?
How is an army specialised at killing other forces, and then crap against everything else, balanced?
Codswollop!
Until the Xenos get access to that sort of stuff, GW can shove it.
There is a need for the AP system to be fixed. There is a need for skimmers to be fixed. There is a need for some currently overpower/underpowered armies to be fixed.

   
Made in us
Foul Dwimmerlaik






Minneapolis, MN

Posted By Da Boss on 05/21/2007 3:13 PM

On the subject of game balance...
W.
T.
F.
?
How is an army specialised at killing other forces, and then crap against everything else, balanced?
Codswollop!


Lol!
Get used to it!
Its been part of 40K since there has been 40K. Every army has a disadvantage and advantage over other armies. if everything was as balanced as many cry about, we would be playing warzone with slightly differing states but otherwise everything would be the same.

   
 
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