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Made in us
Regular Dakkanaut



Antioch CA

I just picked up 6 MegaNobz and have been dying to use them
I also love Kanz at ~1500 they are a beast shooting and in CC
So how could I use all of these guys in 1500??
Well here is my attempt at trying to change Ork meta

HQ:
Big mek
KFF
85

Elites:
3x MegaNobz
3x Combi burna
BW
Deff
BS
armor plates
270

3x MEgaNobz
3x Combi burna
BW
Deff
BS
armor plates
270

HS:
3x Killa Kans
3x KMB
165

3x Killa Kans
3x KMB
165

3x Killa Kans
3x grotzooka
135

Troop:
20x boyz ( shoota )
Nobz
PK
BP
160

20x boyz ( shoota )
Nobz
PK
BP
160

Deffdread
BS
BS
Grot riggers
90

TOTAL = 1500
Dont flame on because of different movement speeds.
I heard that a million times, it works... at least for me

ALL YOUR BASE ARE BELONG TO US 
   
Made in gb
Smokin' Skorcha Driver






Cambridge, UK

AllYourBase wrote:
Dont flame on because of different movement speeds.
I heard that a million times, it works... at least for me


If it works there is no need to ask for help

2000pts in refurbishment

> with allies 1850pts finished
You can see the finished army here

Also started a tutorial in how to paint blood angels 
   
Made in us
Regular Dakkanaut



Antioch CA

Well I want to hear other criticism..
Or other ideas like maybe drop the DD and get something else or maybe drop a couple boyz and the DD and get a WB.. I like criticism

ALL YOUR BASE ARE BELONG TO US 
   
Made in gb
Smokin' Skorcha Driver






Cambridge, UK

I would say drop the mega nobz but since they seem to be the reason why you posted the list in the first place I know you not going to follow it. Second I would not mix BW with kans since you don't want to hear that I will ignore it. So I am left with criticizing the rest of your list. Drop the KMB on the kans and swap them for rokkits, I know AP2 sounds tempting but the difference is terminators saving on a 3++/4++ most of the times rather than 2+ and being useless on the rest. with 9 kans and 2BW you definitely need another KFF. The dread is not bad but I would think in swap their BS with skorchas or drop him entirely

2000pts in refurbishment

> with allies 1850pts finished
You can see the finished army here

Also started a tutorial in how to paint blood angels 
   
Made in us
Regular Dakkanaut



Antioch CA

See thats what I am talking about
Some regular Ork sense
And it is not that I do not want to hear it or just ignore it
It may be that you are ignoring some of the advantages Battlewagons can give you
Now my rebuttal on to why I picked what I picked

I know I know Kans and MANZ and Battlewagons a horrid idea
What good can an Ork do with such lousy tactics?
I was thinking a full 12 inch movement T1 and move run with Kans/boys.
This is putting a heavy priority on killing those Battlewagons while my Kans are the bigger punch I 2 str 10 is no joke.
At 1500 I have not played against a list with a ton of anti AV that can shoot at 6 different targets and knock em all out with a KFF
If I still have a BW by turn 2 I believe I can have the upper hand, I can burna disembark my MANZ and do some damage
This will put high priority on the MANZ and BW ( all while my Kans are either running or shooting, but turn 3 they are getting into combat with the boyz )
Turn 3 lets face it the MANZ and BWs are gone, but my Kans should be in tip top shape or less beating up than normal Kan wall for the real blows
So that is why I picked Battlewagons
Of course if both Battlewagons get blown up T1 at least I had 1 turn without taking Kans losses
KMB for 30 points instead of 1/6 of a chance to hurt 2+ you have 1/3 if they are shielding and 2/3s if they are not and if they are paladins that can be huge
for tank hunting and MEQ its not worth it at all, but TEQ or MC or IC its the tech
Maybe I should drop the DD for another Mek and KFF, then I can split my BWs and Kans to Flank or something






ALL YOUR BASE ARE BELONG TO US 
   
 
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