Tyranid nest...........60pts
While less resilient to concentrated bombardment and under-gunned when compared to Imperial fortifications, Tyranid nests are nonetheless dangerous due to their wide orifices, evolved to spew murderous Tyranid bioconstructs right into the fray.
Like this (
http://namezong.deviantart.com/gallery/33852012#/d4hbldf)
Composition: One Nest.
Terrain Type: Medium Building (Armour Value 13).
Weapons: 4 emplaced Devourers (typically 1 on each facing).
Special rules: Assault vehicle (units can assault on the turn they disembarked from the Nest).
Options:
Add one of the following:
Pheromone Sacks……………………………….20
(+1 Reserve rolls to controlling Tyranid player)
Emplaced Cluster Spines……………………….10
Ravenous Monstrosity………………………….15
(Ravenous Monstrosity Nest can only be occupied by Tyranid models. Nest will fight back if assaulted in close combat, with WS2, S6, I1, A3. its attacks have Smash
USR and it is considered to be armed with Emplaced Ripping tentacles, Scything talons and Lash whips.)