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![[Post New]](/s/i/i.gif) 2012/07/23 14:44:14
Subject: Challenges.... to fix some rare bug.
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Focused Dark Angels Land Raider Pilot
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I've seen on the forum there's a lot of rage about challenges... Personally I love them, they're anice way to live cinematic moments and get ICs involved in the fight without making clumsy rules (such as in the 5th ed). It also fix some nonsense (hidden PF tactic among the others). But as several persons have pointed out, there are some possible "bugs". The main concern is the possibility of stoppin' a 500 points cc killing machine with the sacrifice of an humble sergeant... The problem is even worse with units such as Guard blobs that can seriously spam minor characters. Someone thinks that there should be a "wound overflow" and actually this is an hotly debated topic in YMDC. Since I do not think that the overflow is in the spirit of the rule I suggest this home rule: - The character accepting a challenge (not the one proposing it) can decide to allocate just some of the attacks to the challenger, allocating the rest of the attacks to the unit. However, if the challengee is not able to slay the challenger, the attacks allocated to the rest of the units are lost: The humble sergeant is not so worthless as the mighty opponent expected, and he/she is proving to be worth much more attention. What do you think?
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This message was edited 1 time. Last update was at 2012/07/23 14:46:17
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![[Post New]](/s/i/i.gif) 2012/07/23 15:00:49
Subject: Challenges.... to fix some rare bug.
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Dakka Veteran
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I don't have a problem with the way they are now and the way we interpreted and play the Challenge rules at my LGS (no carry over, no overflow). You don't want that uber kill em all IC in a challenge don't assault with him alone and/or make sure you have SGT Scrubb available to either accept or issue a challenge so the big Kahuna can hit the unit.
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![[Post New]](/s/i/i.gif) 2012/07/23 15:02:10
Subject: Challenges.... to fix some rare bug.
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Renegade Inquisitor de Marche
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Not really a duel if the challenged is also fighting everyone else...
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Seal up your lips and give no words but mum.
Equip, Reload. Do violence.
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![[Post New]](/s/i/i.gif) 2012/07/23 15:15:46
Subject: Challenges.... to fix some rare bug.
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Focused Dark Angels Land Raider Pilot
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The point of the rule is to avoid that challenges by humble sergeants can impair the effectiveness of 200+ points cc monsters... actually the inability to operate alone can be a serious impairment to the feasibility of such models, and it's a shame IMHO....
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![[Post New]](/s/i/i.gif) 2012/07/23 15:25:10
Subject: Re:Challenges.... to fix some rare bug.
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Guard Heavy Weapon Crewman
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What about if the rule only worked for Monstrous Creatures vs Squad Leaders?
As an example, a Carnifex or Bloodthirster is going to ignore that lowly Sergeant if all he does is shout, unless he actually puts up a fight.
While someone like Skulltaker, or Calgar is going to stop and fight any challenger that stands before him.
Thoughts?
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![[Post New]](/s/i/i.gif) 2012/07/23 15:34:55
Subject: Challenges.... to fix some rare bug.
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Grim Dark Angels Interrogator-Chaplain
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I like the idea, but i disagree.
In fantasy we have had to deal with this exact thing for years and the way around it is not issueing the challenge with the 200pt killing machine and if they issue a challenge accept it with your sarge, this allows your killing maching to do what he is meant to do and kill the enemy unit, you should not be sending the IC in by himself and if you do...thats why you get punished with the challenge rules.
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![[Post New]](/s/i/i.gif) 2012/07/23 15:51:25
Subject: Challenges.... to fix some rare bug.
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Focused Dark Angels Land Raider Pilot
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But doesn't this severely damages models which costs an hellish amount of points, making them severely less viable? especially in codices with very few characters able to accept challenges, such as the tyranids?
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![[Post New]](/s/i/i.gif) 2012/07/23 16:41:41
Subject: Challenges.... to fix some rare bug.
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Dakka Veteran
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The moral of that story then is to not fill your army with characters that cost a hellish amount of points. When I build a list I shudder when I hit the 150 point mark with anything other than a unit out of the troops slot in the force org.
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![[Post New]](/s/i/i.gif) 2012/07/23 16:44:53
Subject: Challenges.... to fix some rare bug.
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Confessor Of Sins
WA, USA
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Welcome to Fantasy tactics. No longer can you count on Turbo Character to simply smash all he can in one turn. Gotta play your characters smarter now, or have ways to deflect/absorb challenges of your own.
Tis why I love 6th.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2012/07/23 17:49:35
Subject: Challenges.... to fix some rare bug.
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Storm Trooper with Maglight
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I would say that one of the best fixes would be to have any extra wounds dealt count to combat resolution. Watching your Sargent the best melee guy in the squad get reduced to mulch is likely going to hurt moral.
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3200 points > 5400 points
2500 points |
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![[Post New]](/s/i/i.gif) 2012/07/24 20:51:36
Subject: Re:Challenges.... to fix some rare bug.
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Screaming Shining Spear
NeoGliwice III
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Yeah, some people don't understand that some armies pretty much don't have the options to get cheap characters.
I'm totally on board with MCs not giving  to challenges.
I really, really, really fail to see how a single guardsman sergeant can stop a rampaging Carnifex, Avatar or flying Chaos Daemon Prince. That's not cinematic at all. It could be if it happened once in a while (  ), but automatically, every time, in every game, in every squad with a character? Just no.
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Good things are good,.. so it's good
Keep our city clean.
Report your death to the Department of Expiration |
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![[Post New]](/s/i/i.gif) 2012/07/24 22:28:57
Subject: Re:Challenges.... to fix some rare bug.
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Fixture of Dakka
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Carnifexes aren't characters.
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"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2012/07/26 14:58:53
Subject: Re:Challenges.... to fix some rare bug.
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Guard Heavy Weapon Crewman
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His point still stands.
I agree with Macok, something should be in there about Monsterous creatures being able to ignore challenges.
You can't back up a Bloodthirster with a unit, he's not an independent character. But he's still bogged down by challenges in combat, challenges that in all reality, he would ignore.
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I do cheap Commissions! Scratch builds, table-top standard painting, building stuff you haven't the time to, anything! PM for info
======Begin Dakka Geek Code======
DQ:90S++G++M++B++I+Pw40k05#+D+A++/mWD333R+++T(D)DM+
======End Dakka Geek Code======
My Commissions (tumblr) blog |
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![[Post New]](/s/i/i.gif) 2012/07/30 04:28:56
Subject: Challenges.... to fix some rare bug.
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Stone Bonkers Fabricator General
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White Ninja wrote:I would say that one of the best fixes would be to have any extra wounds dealt count to combat resolution. Watching your Sargent the best melee guy in the squad get reduced to mulch is likely going to hurt moral.
yes, that would be better than wound overflow.
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Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
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![[Post New]](/s/i/i.gif) 2012/07/31 01:13:21
Subject: Challenges.... to fix some rare bug.
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Focused Dark Angels Land Raider Pilot
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We are going to trey it in a Nids Vs Guard game featuring Swarmlord+retinue and large blobs... I will tell you the outcome.
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