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Made in us
Hardened Veteran Guardsman




Pueblo, Colorado

Since I chose Dark Angels about two months back after getting Dark Vengeance, I decided to look at some of their new stuff. The Deathwing Command Squad kit shows a Terminator armed with a Plasma Cannon:


Is this unique to the Dark Angels codex or can other Space Marine Loyalists codexes do the same with their termies?
   
Made in gb
Junior Officer with Laspistol




Perth/Glasgow

It will be DA only, DA love plasma more than any other sphess mahreens

Currently debating whether to study for my exams or paint some Deathwing 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Well, the current codices of any type (BA, SW, BT, vanilla, DA) do not allow Termies to take plasma cannons, only cyclones, heavy flamers, and assault cannons. Usually, one heavy weapon is allowed per 5 models.
Plasma cannons for Termies are definitely something to consider.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in us
Hardened Veteran Guardsman




Pueblo, Colorado

I had a feeling that Plasma would be a thing in the new DA codex, since I have both AoBR and DV and noticed AoBR's lack of plasma and DV's putting plasma on everything but the termies.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Lots of plasma weapons are bad news for Termies and MCs.
This will counteract one of the weaknesses of small elite armies like DW or RW.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in us
Hardened Veteran Guardsman




Pueblo, Colorado

Since I own a lot of general SM stuff, I plan on running a mix list, instead of pure DW or pure RW.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

TimmyTheNerd wrote:
Since I own a lot of general SM stuff, I plan on running a mix list, instead of pure DW or pure RW.

Yeah, makes sense. I also plan to field a DW and/or RW ally detachment to my other armies if applicable.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
Made in us
Hardened Veteran Guardsman




Pueblo, Colorado

Figure a mix list gives more options as well, especially now that, according to the armies section on the GW site, Scouts are now Troops for DA.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

TimmyTheNerd wrote:
Figure a mix list gives more options as well, especially now that, according to the armies section on the GW site, Scouts are now Troops for DA.

Scouts have very specific roles, while Tacticals should be the backbone of an SM army.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in us
Longtime Dakkanaut





 wuestenfux wrote:
TimmyTheNerd wrote:
Figure a mix list gives more options as well, especially now that, according to the armies section on the GW site, Scouts are now Troops for DA.

Scouts have very specific roles, while Tacticals should be the backbone of an SM army.


Lol, and this is why most marine players lose. Tacticals are about the most over priced under powered unit in the game, aside from scouts. A good marine army minimizes tactical squads and maximizes killy death machines.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

tgf wrote:
 wuestenfux wrote:
TimmyTheNerd wrote:
Figure a mix list gives more options as well, especially now that, according to the armies section on the GW site, Scouts are now Troops for DA.

Scouts have very specific roles, while Tacticals should be the backbone of an SM army.


Lol, and this is why most marine players lose. Tacticals are about the most over priced under powered unit in the game, aside from scouts. A good marine army minimizes tactical squads and maximizes killy death machines.

Unless you are forced to play in objective based missions.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in gb
Twisted Trueborn with Blaster






 wuestenfux wrote:
tgf wrote:
 wuestenfux wrote:
TimmyTheNerd wrote:
Figure a mix list gives more options as well, especially now that, according to the armies section on the GW site, Scouts are now Troops for DA.

Scouts have very specific roles, while Tacticals should be the backbone of an SM army.


Lol, and this is why most marine players lose. Tacticals are about the most over priced under powered unit in the game, aside from scouts. A good marine army minimizes tactical squads and maximizes killy death machines.

Unless you are forced to play in objective based missions.


Which is why im hoping that Belial/Sammael still make Deathwing/Ravenwing Troops in the new DA codex! I have only 1 Tac squad!

But the new Plasma Termie is going to be DA only I should think. Given the DA love of plasma weapons.

This message was edited 1 time. Last update was at 2013/01/09 13:29:41


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Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

Plasma is certainly good vs several armies such as Marines of all color.
However, plasma can bounce off vs some armies like Necrons or hordes. Recently, I played in an RTT with my Necrons, 1850 pts, vs. IG with 3 Executioners giving in total 3 plasma cannon shots per turn. My 15 Wraiths made it quickly across the board to rip his IG (with the help of flyers, Immortals, and ABs) into pieces. Plasma didn't really help.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

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Made in se
Ferocious Black Templar Castellan






Sweden

tgf wrote:
 wuestenfux wrote:
TimmyTheNerd wrote:
Figure a mix list gives more options as well, especially now that, according to the armies section on the GW site, Scouts are now Troops for DA.

Scouts have very specific roles, while Tacticals should be the backbone of an SM army.


Lol, and this is why most marine players lose. Tacticals are about the most over priced under powered unit in the game, aside from scouts. A good marine army minimizes tactical squads and maximizes killy death machines.


Have fun having no scoring units whatsoever because the enemy shot them first.

Sure, tactical marines are less than stellar, but you still need them. Also, Guardians, Kroot, Penal Legion and Ripper Swarms would like a word with your hyperboilc statement. And that's just the Troops choices that are worse than Tactical Marines.

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Made in us
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 AlmightyWalrus wrote:
tgf wrote:
 wuestenfux wrote:
TimmyTheNerd wrote:
Figure a mix list gives more options as well, especially now that, according to the armies section on the GW site, Scouts are now Troops for DA.

Scouts have very specific roles, while Tacticals should be the backbone of an SM army.


Lol, and this is why most marine players lose. Tacticals are about the most over priced under powered unit in the game, aside from scouts. A good marine army minimizes tactical squads and maximizes killy death machines.


Have fun having no scoring units whatsoever because the enemy shot them first.

Sure, tactical marines are less than stellar, but you still need them. Also, Guardians, Kroot, Penal Legion and Ripper Swarms would like a word with your hyperboilc statement. And that's just the Troops choices that are worse than Tactical Marines.


Actially outside of the power-codices most troops units are underwhelming but necessary.

And believe having an all elite army such as deathwing makes keeping your scoring units alive a bit trcky

This message was edited 1 time. Last update was at 2013/01/09 14:17:53


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Made in us
Longtime Dakkanaut





 AlmightyWalrus wrote:
tgf wrote:
 wuestenfux wrote:
TimmyTheNerd wrote:
Figure a mix list gives more options as well, especially now that, according to the armies section on the GW site, Scouts are now Troops for DA.

Scouts have very specific roles, while Tacticals should be the backbone of an SM army.


Lol, and this is why most marine players lose. Tacticals are about the most over priced under powered unit in the game, aside from scouts. A good marine army minimizes tactical squads and maximizes killy death machines.


Have fun having no scoring units whatsoever because the enemy shot them first.

Sure, tactical marines are less than stellar, but you still need them. Also, Guardians, Kroot, Penal Legion and Ripper Swarms would like a word with your hyperboilc statement. And that's just the Troops choices that are worse than Tactical Marines.


or just don't be stupid, you know your tactical squads can barely contribute offense. Put them in reserve, tanks, out of los till its time to claim.
   
Made in us
Dakka Veteran





 wuestenfux wrote:
Plasma is certainly good vs several armies such as Marines of all color.
However, plasma can bounce off vs some armies like Necrons or hordes. Recently, I played in an RTT with my Necrons, 1850 pts, vs. IG with 3 Executioners giving in total 3 plasma cannon shots per turn. My 15 Wraiths made it quickly across the board to rip his IG (with the help of flyers, Immortals, and ABs) into pieces. Plasma didn't really help.



Just want to point out: Wraiths, Flyers, Immortals, and annihilation barges... You bring that much firepower against anything and its not going to last long.

I like to say I have two armies: Necrons, and Imperium.....
 
   
Made in gb
Fixture of Dakka






Glasgow, Scotland

Off topic; that guy doesn't appear to be carrying any ammunition... Every other Plasma Cannon has feeds running to an external ammunition block (usually on the wielder's back). =P
   
Made in de
Longtime Dakkanaut




tgf wrote:
 wuestenfux wrote:
TimmyTheNerd wrote:
Figure a mix list gives more options as well, especially now that, according to the armies section on the GW site, Scouts are now Troops for DA.

Scouts have very specific roles, while Tacticals should be the backbone of an SM army.


Lol, and this is why most marine players lose. Tacticals are about the most over priced under powered unit in the game, aside from scouts. A good marine army minimizes tactical squads and maximizes killy death machines.


Guardians/ Kabalite Warriors ( trolololo, relatively expensive troops with no staying power at all...great idea ), Firewarriors, Dire Avengers and probably some i forgot. Tacticals are no Grey Hunters but there is much worse to be found in other armies.
   
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Jovial Plaguebearer of Nurgle




London, UK

And unlike any other plasma cannon wielding model I can think of, his hand is right on the 'heat sink'.
   
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Courageous Space Marine Captain






Glasgow, Scotland

 Wyrmalla wrote:
Off topic; that guy doesn't appear to be carrying any ammunition... Every other Plasma Cannon has feeds running to an external ammunition block (usually on the wielder's back). =P



It'll run off his armour. TDA power sources are much more powerful than PA, which is which the PA PC needs an external pack.

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The Conquerer






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The PC will probably be a popular weapon for DA terminators. I'm not sure about its metagame implications but I think it will have an impact.

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Fixture of Dakka





West Michigan, deep in Whitebread, USA

And unlike any other plasma cannon wielding model I can think of, his hand is right on the 'heat sink'.

Hmm....didn't notice that before. But I guess if you are in armor that was originally designed for cleaning Plasma Reactors, you don't worry about your hand being burnt, lol.


The plus side is that it's an awesome model, and as it sits on the official model, a stupidly easy conversion I never thought about(but will likely think of doing to get around getting more than one Command Squad set.

Fluffwise I actually thought the Deathwing would get some form of Plasma Blasters (essentially twin-linked plasma guns), like the old Captain of the Ultramarines 1st company had. But I'll take a Plasma Cannon, thank you very much.

I wonder if the PC will be open to normal squads, or be a Command Squad-only wargear?

This message was edited 2 times. Last update was at 2013/01/09 22:28:43




"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should."  
   
Made in us
The Conquerer






Waiting for my shill money from Spiral Arm Studios

it appears their bikes are at least getting Twin-linked Plasma guns on their bikes, but they could be Plasma Blasters(although on a bike the TL-plasma gun would be better statwise)

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Courageous Space Marine Captain






Glasgow, Scotland

Plasma cannons are open to normal squads.

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Morphing Obliterator





San Francisco, CA

Pardon my ignorance here, but do DA get some special rule that mitigates Gets Hot? If not, the dice gods could have a field day with your army...

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The Conquerer






Waiting for my shill money from Spiral Arm Studios

Given the low chance of the Gets Hot actually killing you its not a big deal. 1/6 chance of it happening, and then you get your 2+ armor save. If its a command squad with an Apothecary you also have FnP.

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San Francisco, CA

I was thinking more on regular marines, but fair point. I've just read so many horror stories where a unit of devastators wipes themselves out in a single turn :p

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Decrepit Dakkanaut





Biloxi, MS USA

 XT-1984 wrote:
And unlike any other plasma cannon wielding model I can think of, his hand is right on the 'heat sink'.


Do you mean the glowing green things? Cause that's not a heat sink, it's the magnetic acceleration coils to fire the plasma.

If you mean the thing in front of the coils, that's a receptacle for the plasma containment canister(the metal jar looking thing) that holds the ammo.

I've never seen a set of GW plasma schematics mention or point out a heat sink, only the exhausts(the circular protrusions under the coils). GW weapons make no sense when GW tries to explain them.

This message was edited 8 times. Last update was at 2013/01/10 04:14:55


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I run lots of plasma in both my Guard and Marine armies, and the dice gods do not care for power armour.

My Guard vets with carapace; they have a bad day now and then, but for the most part they avoid offing themselves, my Marines, however, miss, miss, die. I don't think I've killed a single model with a tactical marine plasma gun, not counting said marine being killed by his own gun.

Termies, however, don't have much to worry about; rolling two 1s in a row is unlikely to say the least.

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