Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/01/09 11:57:29
Subject: Terminators with Plasmacannon.
|
 |
Hardened Veteran Guardsman
Pueblo, Colorado
|
Since I chose Dark Angels about two months back after getting Dark Vengeance, I decided to look at some of their new stuff. The Deathwing Command Squad kit shows a Terminator armed with a Plasma Cannon:
Is this unique to the Dark Angels codex or can other Space Marine Loyalists codexes do the same with their termies?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 12:11:09
Subject: Terminators with Plasmacannon.
|
 |
Junior Officer with Laspistol
Perth/Glasgow
|
It will be DA only, DA love plasma more than any other sphess mahreens
|
Currently debating whether to study for my exams or paint some Deathwing |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 12:13:43
Subject: Terminators with Plasmacannon.
|
 |
Ladies Love the Vibro-Cannon Operator
|
Well, the current codices of any type (BA, SW, BT, vanilla, DA) do not allow Termies to take plasma cannons, only cyclones, heavy flamers, and assault cannons. Usually, one heavy weapon is allowed per 5 models.
Plasma cannons for Termies are definitely something to consider.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 12:23:07
Subject: Terminators with Plasmacannon.
|
 |
Hardened Veteran Guardsman
Pueblo, Colorado
|
I had a feeling that Plasma would be a thing in the new DA codex, since I have both AoBR and DV and noticed AoBR's lack of plasma and DV's putting plasma on everything but the termies.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 12:33:57
Subject: Terminators with Plasmacannon.
|
 |
Ladies Love the Vibro-Cannon Operator
|
Lots of plasma weapons are bad news for Termies and MCs.
This will counteract one of the weaknesses of small elite armies like DW or RW.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 12:38:19
Subject: Terminators with Plasmacannon.
|
 |
Hardened Veteran Guardsman
Pueblo, Colorado
|
Since I own a lot of general SM stuff, I plan on running a mix list, instead of pure DW or pure RW.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 12:41:17
Subject: Terminators with Plasmacannon.
|
 |
Ladies Love the Vibro-Cannon Operator
|
TimmyTheNerd wrote:Since I own a lot of general SM stuff, I plan on running a mix list, instead of pure DW or pure RW.
Yeah, makes sense. I also plan to field a DW and/or RW ally detachment to my other armies if applicable.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 12:42:49
Subject: Terminators with Plasmacannon.
|
 |
Hardened Veteran Guardsman
Pueblo, Colorado
|
Figure a mix list gives more options as well, especially now that, according to the armies section on the GW site, Scouts are now Troops for DA.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 13:14:28
Subject: Terminators with Plasmacannon.
|
 |
Ladies Love the Vibro-Cannon Operator
|
TimmyTheNerd wrote:Figure a mix list gives more options as well, especially now that, according to the armies section on the GW site, Scouts are now Troops for DA.
Scouts have very specific roles, while Tacticals should be the backbone of an SM army.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 13:17:32
Subject: Terminators with Plasmacannon.
|
 |
Longtime Dakkanaut
|
wuestenfux wrote:TimmyTheNerd wrote:Figure a mix list gives more options as well, especially now that, according to the armies section on the GW site, Scouts are now Troops for DA.
Scouts have very specific roles, while Tacticals should be the backbone of an SM army.
Lol, and this is why most marine players lose. Tacticals are about the most over priced under powered unit in the game, aside from scouts. A good marine army minimizes tactical squads and maximizes killy death machines.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 13:24:20
Subject: Terminators with Plasmacannon.
|
 |
Ladies Love the Vibro-Cannon Operator
|
tgf wrote: wuestenfux wrote:TimmyTheNerd wrote:Figure a mix list gives more options as well, especially now that, according to the armies section on the GW site, Scouts are now Troops for DA.
Scouts have very specific roles, while Tacticals should be the backbone of an SM army.
Lol, and this is why most marine players lose. Tacticals are about the most over priced under powered unit in the game, aside from scouts. A good marine army minimizes tactical squads and maximizes killy death machines.
Unless you are forced to play in objective based missions.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 13:29:27
Subject: Terminators with Plasmacannon.
|
 |
Twisted Trueborn with Blaster
|
wuestenfux wrote:tgf wrote: wuestenfux wrote:TimmyTheNerd wrote:Figure a mix list gives more options as well, especially now that, according to the armies section on the GW site, Scouts are now Troops for DA.
Scouts have very specific roles, while Tacticals should be the backbone of an SM army.
Lol, and this is why most marine players lose. Tacticals are about the most over priced under powered unit in the game, aside from scouts. A good marine army minimizes tactical squads and maximizes killy death machines.
Unless you are forced to play in objective based missions.
Which is why im hoping that Belial/Sammael still make Deathwing/Ravenwing Troops in the new DA codex! I have only 1 Tac squad!
But the new Plasma Termie is going to be DA only I should think. Given the DA love of plasma weapons.
|
This message was edited 1 time. Last update was at 2013/01/09 13:29:41
I represent the Surrey Spartans gaming group. Check us out and feel free to come along for a game! https://www.facebook.com/groups/425689674233804/
Tzeentch Daemons 2000pts
Kabal of the Sundering Strike 2500pts
Eldar Corsairs 750pts
400pts Corregidor/Nomads
300pts Yu Jing
200pts+ each of Imperial and Rebel fleets for X-Wing
A Terran Alliance and Dindrenzi Fleet for Firestorm Armada
A Necromunda Goliath gang and Spyrer gang |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 13:36:10
Subject: Terminators with Plasmacannon.
|
 |
Ladies Love the Vibro-Cannon Operator
|
Plasma is certainly good vs several armies such as Marines of all color.
However, plasma can bounce off vs some armies like Necrons or hordes. Recently, I played in an RTT with my Necrons, 1850 pts, vs. IG with 3 Executioners giving in total 3 plasma cannon shots per turn. My 15 Wraiths made it quickly across the board to rip his IG (with the help of flyers, Immortals, and ABs) into pieces. Plasma didn't really help.
|
Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 13:55:21
Subject: Terminators with Plasmacannon.
|
 |
Ferocious Black Templar Castellan
|
tgf wrote: wuestenfux wrote:TimmyTheNerd wrote:Figure a mix list gives more options as well, especially now that, according to the armies section on the GW site, Scouts are now Troops for DA.
Scouts have very specific roles, while Tacticals should be the backbone of an SM army.
Lol, and this is why most marine players lose. Tacticals are about the most over priced under powered unit in the game, aside from scouts. A good marine army minimizes tactical squads and maximizes killy death machines.
Have fun having no scoring units whatsoever because the enemy shot them first.
Sure, tactical marines are less than stellar, but you still need them. Also, Guardians, Kroot, Penal Legion and Ripper Swarms would like a word with your hyperboilc statement. And that's just the Troops choices that are worse than Tactical Marines.
|
For thirteen years I had a dog with fur the darkest black. For thirteen years he was my friend, oh how I want him back. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 14:17:04
Subject: Terminators with Plasmacannon.
|
 |
Fireknife Shas'el
|
AlmightyWalrus wrote:tgf wrote: wuestenfux wrote:TimmyTheNerd wrote:Figure a mix list gives more options as well, especially now that, according to the armies section on the GW site, Scouts are now Troops for DA.
Scouts have very specific roles, while Tacticals should be the backbone of an SM army.
Lol, and this is why most marine players lose. Tacticals are about the most over priced under powered unit in the game, aside from scouts. A good marine army minimizes tactical squads and maximizes killy death machines.
Have fun having no scoring units whatsoever because the enemy shot them first.
Sure, tactical marines are less than stellar, but you still need them. Also, Guardians, Kroot, Penal Legion and Ripper Swarms would like a word with your hyperboilc statement. And that's just the Troops choices that are worse than Tactical Marines.
Actially outside of the power-codices most troops units are underwhelming but necessary.
And believe having an all elite army such as deathwing makes keeping your scoring units alive a bit trcky
|
This message was edited 1 time. Last update was at 2013/01/09 14:17:53
8000 Dark Angels (No primaris)
10000 Lizardmen (Fantasy I miss you)
3000 High Elves
4000 Kel'shan Ta'u
"He attacked everything in life with a mix of extraordinary genius and naive incompetence, and it was often difficult to tell which was which." -Douglas Adams |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 19:13:51
Subject: Terminators with Plasmacannon.
|
 |
Longtime Dakkanaut
|
AlmightyWalrus wrote:tgf wrote: wuestenfux wrote:TimmyTheNerd wrote:Figure a mix list gives more options as well, especially now that, according to the armies section on the GW site, Scouts are now Troops for DA.
Scouts have very specific roles, while Tacticals should be the backbone of an SM army.
Lol, and this is why most marine players lose. Tacticals are about the most over priced under powered unit in the game, aside from scouts. A good marine army minimizes tactical squads and maximizes killy death machines.
Have fun having no scoring units whatsoever because the enemy shot them first.
Sure, tactical marines are less than stellar, but you still need them. Also, Guardians, Kroot, Penal Legion and Ripper Swarms would like a word with your hyperboilc statement. And that's just the Troops choices that are worse than Tactical Marines.
or just don't be stupid, you know your tactical squads can barely contribute offense. Put them in reserve, tanks, out of los till its time to claim.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 19:22:53
Subject: Terminators with Plasmacannon.
|
 |
Dakka Veteran
|
wuestenfux wrote:Plasma is certainly good vs several armies such as Marines of all color.
However, plasma can bounce off vs some armies like Necrons or hordes. Recently, I played in an RTT with my Necrons, 1850 pts, vs. IG with 3 Executioners giving in total 3 plasma cannon shots per turn. My 15 Wraiths made it quickly across the board to rip his IG (with the help of flyers, Immortals, and ABs) into pieces. Plasma didn't really help.
Just want to point out: Wraiths, Flyers, Immortals, and annihilation barges... You bring that much firepower against anything and its not going to last long.
|
I like to say I have two armies: Necrons, and Imperium.....
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 19:35:14
Subject: Re:Terminators with Plasmacannon.
|
 |
Fixture of Dakka
|
Off topic; that guy doesn't appear to be carrying any ammunition... Every other Plasma Cannon has feeds running to an external ammunition block (usually on the wielder's back). =P
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 19:40:31
Subject: Terminators with Plasmacannon.
|
 |
Longtime Dakkanaut
|
tgf wrote: wuestenfux wrote:TimmyTheNerd wrote:Figure a mix list gives more options as well, especially now that, according to the armies section on the GW site, Scouts are now Troops for DA.
Scouts have very specific roles, while Tacticals should be the backbone of an SM army.
Lol, and this is why most marine players lose. Tacticals are about the most over priced under powered unit in the game, aside from scouts. A good marine army minimizes tactical squads and maximizes killy death machines.
Guardians/ Kabalite Warriors ( trolololo, relatively expensive troops with no staying power at all...great idea ), Firewarriors, Dire Avengers and probably some i forgot. Tacticals are no Grey Hunters but there is much worse to be found in other armies.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 19:42:42
Subject: Terminators with Plasmacannon.
|
 |
Jovial Plaguebearer of Nurgle
London, UK
|
And unlike any other plasma cannon wielding model I can think of, his hand is right on the 'heat sink'.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 19:48:55
Subject: Re:Terminators with Plasmacannon.
|
 |
Courageous Space Marine Captain
|
Wyrmalla wrote:Off topic; that guy doesn't appear to be carrying any ammunition... Every other Plasma Cannon has feeds running to an external ammunition block (usually on the wielder's back). =P
It'll run off his armour. TDA power sources are much more powerful than PA, which is which the PA PC needs an external pack.
|
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 22:19:48
Subject: Re:Terminators with Plasmacannon.
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
The PC will probably be a popular weapon for DA terminators. I'm not sure about its metagame implications but I think it will have an impact.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 22:26:38
Subject: Re:Terminators with Plasmacannon.
|
 |
Fixture of Dakka
West Michigan, deep in Whitebread, USA
|
And unlike any other plasma cannon wielding model I can think of, his hand is right on the 'heat sink'.
Hmm....didn't notice that before. But I guess if you are in armor that was originally designed for cleaning Plasma Reactors, you don't worry about your hand being burnt, lol.
The plus side is that it's an awesome model, and as it sits on the official model, a stupidly easy conversion I never thought about(but will likely think of doing to get around getting more than one Command Squad set.
Fluffwise I actually thought the Deathwing would get some form of Plasma Blasters (essentially twin-linked plasma guns), like the old Captain of the Ultramarines 1st company had. But I'll take a Plasma Cannon, thank you very much.
I wonder if the PC will be open to normal squads, or be a Command Squad-only wargear?
|
This message was edited 2 times. Last update was at 2013/01/09 22:28:43
"By this point I'm convinced 100% that every single race in the 40k universe have somehow tapped into the ork ability to just have their tech work because they think it should." |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 22:28:04
Subject: Re:Terminators with Plasmacannon.
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
it appears their bikes are at least getting Twin-linked Plasma guns on their bikes, but they could be Plasma Blasters(although on a bike the TL-plasma gun would be better statwise)
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/09 22:34:36
Subject: Terminators with Plasmacannon.
|
 |
Courageous Space Marine Captain
|
Plasma cannons are open to normal squads.
|
I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!
Credit to Castiel for banner. Thanks Cas!
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/10 03:12:02
Subject: Terminators with Plasmacannon.
|
 |
Morphing Obliterator
|
Pardon my ignorance here, but do DA get some special rule that mitigates Gets Hot? If not, the dice gods could have a field day with your army...
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/10 03:14:28
Subject: Re:Terminators with Plasmacannon.
|
 |
The Conquerer
Waiting for my shill money from Spiral Arm Studios
|
Given the low chance of the Gets Hot actually killing you its not a big deal. 1/6 chance of it happening, and then you get your 2+ armor save. If its a command squad with an Apothecary you also have FnP.
|
Self-proclaimed evil Cat-person. Dues Ex Felines
Cato Sicarius, after force feeding Captain Ventris a copy of the Codex Astartes for having the audacity to play Deathwatch, chokes to death on his own D-baggery after finding Calgar assembling his new Eldar army.
MURICA!!! IN SPESS!!! |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/10 03:36:53
Subject: Terminators with Plasmacannon.
|
 |
Morphing Obliterator
|
I was thinking more on regular marines, but fair point. I've just read so many horror stories where a unit of devastators wipes themselves out in a single turn :p
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/10 03:46:01
Subject: Terminators with Plasmacannon.
|
 |
Decrepit Dakkanaut
|
XT-1984 wrote:And unlike any other plasma cannon wielding model I can think of, his hand is right on the 'heat sink'. Do you mean the glowing green things? Cause that's not a heat sink, it's the magnetic acceleration coils to fire the plasma. If you mean the thing in front of the coils, that's a receptacle for the plasma containment canister(the metal jar looking thing) that holds the ammo. I've never seen a set of GW plasma schematics mention or point out a heat sink, only the exhausts(the circular protrusions under the coils). GW weapons make no sense when GW tries to explain them.
|
This message was edited 8 times. Last update was at 2013/01/10 04:14:55
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/01/10 03:46:18
Subject: Terminators with Plasmacannon.
|
 |
Wing Commander
|
I run lots of plasma in both my Guard and Marine armies, and the dice gods do not care for power armour.
My Guard vets with carapace; they have a bad day now and then, but for the most part they avoid offing themselves, my Marines, however, miss, miss, die. I don't think I've killed a single model with a tactical marine plasma gun, not counting said marine being killed by his own gun.
Termies, however, don't have much to worry about; rolling two 1s in a row is unlikely to say the least.
|
Therefore, I conclude, Valve should announce Half Life 2: Episode 3.
|
|
 |
 |
|