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![[Post New]](/s/i/i.gif) 2013/01/17 03:55:15
Subject: Orks vs. Necron AV13 spam
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Sniveling Snotling
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so one of my friends plays necrons, and every time i try to take him on with my orks I get completely destroyed. I've tried a number of different lists and tactics, but nothing seems to work very well. He runs lots of annihilation barges and ghost arks, and I can't crack the quantum shielding fast enough to take him down.
Last game I played with 2 squads of 10 lootas, 2 battlewagons with 20 shoota boyz with PK nobz, and a nob biker squad with biker boss.
The battlewagons didn't even come close to getting near him before he took them out. they were gone in a turn of his shooting. after that the boyz were on foot, and easy prey for the annihilation barges, i lost about 30 of them in the consecutive turn of shooting. Lootas just weren't able to be effective against AV 13. to bring in some mathhammer, 20 lootas get an average of 40 shots. 13.33 hit, and an average of 2.22 glances.... per turn. so the quantum shielding is still up, and they won't even be taking down a single vehicle per turn.
power klaws in the boyz squads coudn't get close enough to lay down any hurt before they got taken out, and even if they do manage to assault the vehicles, they become easy prey for rapid fire shooting the next turn, since they can't get locked in with the passengers. the only thing that stopped the game from being a complete rout were my nob bikers, they were definitely the MVP's.
Are there any tactics you guys have to defeating them? If I could bust them open in the shooting phase, then I could get locked in and he woulndn't be able to shoot me the next turn. unfortunately nothing I do has been particularly effective against them.
Thanks a lot!
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4000+
1500+ (WIP)
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![[Post New]](/s/i/i.gif) 2013/01/17 09:58:05
Subject: Orks vs. Necron AV13 spam
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Been Around the Block
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unfortunatly, as an ork player myself, Necrons are just a bad matchup, the only thing I can suggest is running deffkoptas and taking twin linked rokkit launchas on them. that way a squad of 5 is probably sure to crack the quantum shielding.
From my play experience, against necrons, you need plenty of assault 2 shoota boyz for infantry, (the whole we win because we roll more dice then you) and plenty of deffkoptas to take out armor, because if you go first, they can scout ahead, move for turn, and be in range to lay down rokkits on turn 1 against there vehicles.
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'Ardest Orks 1000pts-1500.
1V1 10-2-1 - - - - - - -
1V1V1 2-0-0 -
Talio Squad (1st/2nd/10th companies
1V1 2-0-1
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![[Post New]](/s/i/i.gif) 2013/01/17 10:29:16
Subject: Orks vs. Necron AV13 spam
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Growlin' Guntrukk Driver with Killacannon
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Trukks or Wagons with boarding planks and Power Klaws. Just rush up get in there face and get within 2" with your vehicles. Your nobs will be attacking rear armour so a 2+ will bring down the quantum sheilding if not blow them up once the men inside are on the ground assault them and watch them suck at combat and die. It will be a blood bath for both sides but if you play agressive you can take them.
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![[Post New]](/s/i/i.gif) 2013/01/17 10:57:52
Subject: Orks vs. Necron AV13 spam
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Honored Helliarch on Hypex
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Necron vehicles are AV13-13-11 with jink. That is a very tough target to take down with shooting, but a rather reasonable one to eliminate in assault.
Bring the power klaws. All of them.
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![[Post New]](/s/i/i.gif) 2013/01/17 11:27:26
Subject: Orks vs. Necron AV13 spam
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Growlin' Guntrukk Driver with Killacannon
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11 on the rear. I always thought they were 10. But either way a Klaw will Krump em good.
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![[Post New]](/s/i/i.gif) 2013/01/17 13:29:14
Subject: Orks vs. Necron AV13 spam
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Big Mek in Kustom Dragster with Soopa-Gun
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Jink is a cover save, you cannot take a cover save to melee attacks. Boarding planks only allow 1 model, but that model "counts as assaulting" for that attack. Therefore he gains the charge bonuses, attacks rear armor regardless of where you are (it does NOT change that rule in the codex or faq depending on where you came from) and of course, its a close-combat attack meaning no cover saves. He can take it against a deffrolla or a ram, but not a plank attack.
And yea 11 on the rear is still nothin to a PK. 2 to glance, 3 to pen (str9 on the charge, str10 if youre using nobz with a waaaagh banner).
In my experience though, i dislike trukks. Free points, pop easy, i rarely ever get to move them in turn 2 let alone use anything from them. My battlewagons tend to be fine against necrons long as i avoid the random scarab issue. Every time i ran a trukk list i ended up playing Purge the Aliens or the one with 6 objectives each worth diff points. Purge the aliens is a free 4-5 points (a trukk is 1 point and dies instantly most of the time) and the other i always end up losing my scoring units in the area i need them ... around that 4pt objective that his warriors are camped on.
Maybe my bad luck, but either way i detest them.
I thought of another sneaky way to get a 4th battlewagon in with boyz - bikes CAN be in a transport, they take 3 slots each though - small biker force takes a dedicated BW and on your turn just disembark them and embark the boyz lol. Random thought though havent even punched the points for it.
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This message was edited 1 time. Last update was at 2013/01/17 13:33:56
An ork with an idea tends to end with a bang.
14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys |
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![[Post New]](/s/i/i.gif) 2013/01/17 15:15:25
Subject: Re:Orks vs. Necron AV13 spam
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Sniveling Snotling
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yeah, my problem is that none of my PK's or trukks survive long enough to get to the vehicles... and even if they do, they're destroying them in the assault phase so they get shot up the next turn. Deffkoptas might work, its just really tough to play against that army if you don't have a reliable way to pop them open in the shooting phase so you can assault the passengers.
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4000+
1500+ (WIP)
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![[Post New]](/s/i/i.gif) 2013/01/17 20:48:31
Subject: Re:Orks vs. Necron AV13 spam
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Smokin' Skorcha Driver
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not sure what points level your playing at, but this is my 1500pt list that I think should take care of most of your problems.
HQ
wazzdakka
Troops
5×6 warbikers w/ nob w/ pk and bp
15 grots w/ runtherd
Elites
8 lootas
7 lootas
Fast attack
deffkopta w/ TL rokkit launcha
deffkopta w/ TL rokkit launcha
turboboost all the bikes up turn 1 so by turn 2 you will be able to assault. Also you can do whatever with the deffkoptas keep them or drop them for more lootas and maybe an ADL for the lootas as well. good luck ol chum!
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Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it brings. |
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![[Post New]](/s/i/i.gif) 2013/01/17 21:31:27
Subject: Orks vs. Necron AV13 spam
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Lead-Footed Trukkboy Driver
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Only infantry can use transports, with only a few exceptions (Stormravens, Nightscythes).
On topic : first, Necrons are one of the strongest armies out there. Then, Orks *really* struggle against AV13-14 at range. All in all, it's a terrible match-up. Strangely enough though, I've found out that a small unit of Stormboyz (4 and 1 PK Nob, 95pts) is a very reliable way to destroy Annihilation barges. You need to present other threats though, and hide them behind Battlewagons if you can.
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This message was edited 2 times. Last update was at 2013/01/17 21:31:59
Deffskullz desert scavengers
Thousand Sons |
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![[Post New]](/s/i/i.gif) 2013/01/18 02:25:58
Subject: Orks vs. Necron AV13 spam
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Growlin' Guntrukk Driver with Killacannon
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Vineheart01 wrote:And yea 11 on the rear is still nothin to a PK. 2 to glance, 3 to pen (str9 on the charge, str10 if youre using nobz with a waaaagh banner).
The Waaagh! Banner only increases a model's Weapon Skill by 1, not Strength.
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2013/01/18 06:56:01
Subject: Re:Orks vs. Necron AV13 spam
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Been Around the Block
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Tankbustas all carry tankbusta bombs.
Tankbusta bombs are Krak Grenades with armor pen of 6+2d6.
Krak grenades are Str 6.
You can throw krak grenades 8 inches.
Orks have melta guns!
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![[Post New]](/s/i/i.gif) 2013/01/18 21:31:22
Subject: Re:Orks vs. Necron AV13 spam
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Sniveling Snotling
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hahahaha i never even thought of that.... definitely something to consider. maybe tankbusters aren't so bad this edition!
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4000+
1500+ (WIP)
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![[Post New]](/s/i/i.gif) 2013/01/18 21:54:37
Subject: Orks vs. Necron AV13 spam
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Killer Klaivex
Oceanside, CA
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Trukks don't work, but LOTS of Trukks do.
And... MEGA ARMOR!!!
Necrons kind of suck at dealing with 2+ armor (outside of combat), so takes lots of it!
Each mega armor nob is going to take as much shooting as 12 boyz to kill with dakka. That means a minimum squad of 3 is as durable as 36 boyz vs most necron shooting.
Here's what I would do: 1850.
2x Warbosses, Mega Armor, cybork body
5x3 Mega Armor Nobz, all in Trukks (2 units are troops)
4 units of 10 boyz, all in Trukks (2 have nobz with power klaws, other two are joined by warbosses).
3 Dakka Jets, each with extra supa shoota.
All Trukks (all 9 of them) have boarding planks.
Deploy a bit deep in your DZ. This will limit how much shooting the necrons can put on you turn 1.
On your 1st turn, flat out everying. You're starting ~31" away, but close within 7" on his DZ on your first movement.
Turn 2, survivors rush in. You can unload and assault, or use the boarding planks and take your chances with ramshackle.
Dakka Jets try and down necron flyers, as the ground troops don't have a prayer against them.
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![[Post New]](/s/i/i.gif) 2013/01/18 21:55:59
Subject: Orks vs. Necron AV13 spam
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Maniacal Gibbering Madboy
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I've used Big Gunz with some success against Ghost Arks in the past. Kannons or Zzap Gunz would be able to pin it (Zzap only if you get a good roll on the str check)
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![[Post New]](/s/i/i.gif) 2013/01/19 03:57:10
Subject: Orks vs. Necron AV13 spam
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Growlin' Guntrukk Driver with Killacannon
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HawaiiMatt wrote:
5x3 Mega Armor Nobz, all in Trukks (2 units are troops)
4 units of 10 boyz, all in Trukks (2 have nobz with power klaws, other two are joined by warbosses).
3 Dakka Jets, each with extra supa shoota.
All Trukks (all 9 of them) have boarding planks.
Deploy a bit deep in your DZ. This will limit how much shooting the necrons can put on you turn 1.
On your 1st turn, flat out everying. You're starting ~31" away, but close within 7" on his DZ on your first movement.
This sounds like a sick list against anybody.
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I don't write the rules. My ego just lives and dies by them one model at a time. |
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![[Post New]](/s/i/i.gif) 2013/01/19 08:23:29
Subject: Orks vs. Necron AV13 spam
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Growlin' Guntrukk Driver with Killacannon
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If I've run trukks I've always run Battle Wagons as well. I put the Wagons up front and get KFF's putting saves on them and run the trukks behind them. When the time is right I unload all the trukks and wagons at once and Assault all in force one big knock out punch. The key is knowing how many groups to throw at each squad. Eg a 10x man tactical squad would require 2x trukk mobs to take out where as 2x 5 man combat squads would only require 1x trukk mob each.
You will hear a lot that its better to not win combat on the turn you charge so you won't get shot in your opponents turn but if you plan right to will have several groups engaged at the same time so if you have combats inbetween the opponents units and your own they will either not be able to shoot you due to the combat raging in front of them, (I think in 6th the rule that you can't shoot through combat still exists) or they will have to move to attack you this can bring units out of cover or into.silly positions. Then on the following turn the rear most groups which are unengaged move forward and just leap frogging through your opponents lines.
Any of the squads that get smashed to badly can either jump on a trukk and move off to hold objectives or leg it.
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