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Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Hey, so basically had the urge to, instead of studying for exams, to write these rules, including Erebus, Argel Tal, and Daemon Primarchs. For the Daemon Primarchs, I just took the difference between standard Chaos Lord stats and DP stats, and added it to the actual Primarch stats for those 3 from FW HH Betrayal, and amade similar sized ones from scratch for the others.


Erebus, The First Apostle 130

WS 5
BS 4
S 4
T 4
W 3
Int 4
A 3
Ld 10
Sv 3+

Wargear
Master Crafted Power Maul
Plasma Pistol
Power Armour
Sigil of Corruption
Frag Grenades
Krak Grenades

Chaos Artefacts
The Word
Written in the finest caligraphy by Primarch Lorgar Auelian himself, The Word details The Primordial Truth of the universe in its entirety.

When rolling on on the Chaos Boon Table, Erebus rolls 3D6 and discards any one. Note that only the 2 remaining dice may be rerolled as per "Beseech the Dark Gods"

Special Rules
Berseech the Dark Gods
Demagogue
Independent Character
Champion of Chaos
Zealot
Veteran of the Long War
Mark of the Firstdamned (my own creation from another thread)
A model with this Mark of Chaos is stubborn (but this is negated by having Zealot). In addition, an army that contains Erebus in tyhe primary detachment may slect Possessed units as Troops. Note that Erebus is not prevent from joining other units with a different Mark of Chaos.


One Posessed Champion in the army may be upgraded to Argel Tal at +35pts

Argel Tal, Master of the Vakrah Jal
Ws 6
BS 4
S 5
T 4
W 2
Int 5
A 3
Ld 10
Sv 2+

Wargear
Fleshmetal
2 Gifts of Mutation

Shahin-i Tarazu (Custodian Spear)
Rg 24
Str 4
AP 5
Assault 2

OR

Rg -
Str +2
AP 2
Type Unwieldy, Armourbane, Twohanded


Iktinaetar (High Guardian Sword)
Rg -
Str 6
AP 3
Type Twohanded

Special Rules
Vessel of Chaos
Champion of Chaos
Fleet
Fearless
Daemon
Veteran of the Long War



Daemon Primarch Fulgrim 600pts

WS 10
Bs 5
S 8
T 7
W 7
Int 10
A 7
Ld 10
Sv 2+
Flying Monstrous Creature

Wargear
The Gilded Panoply
2+/5++
Any roll of 6 to save in Combat will cuase the model whose attack was saved to take a Blind test at the end of the Intiative Step
The Sabres of Estacy (Normal CCW)
Wings

Chaos Artefacts
The Murder Sword (ie- The Anathame)

Special Rules
Primarch (Confers Independent Character, Eteranl Warrior, Fear, Fearless, Fleet, Adamantium Will, It Will Not Die!)
Lord of the III Legion
Noise Marines units gain +2 to combat resolution if Fulgrim is part of your army. In addition, Fulgrim has the Crusader special rule and whilst he is alive of in reserve, failed reserve rolls must be rerolled. In addition, Flugrim must always accept challenges from models with QWS 5 of higher. He must always issue challenges if at least one character in the enemy unit has WS 5 of greater.
Sublime Swordsman
In a Challnge, Fulgrim gains +1 attack for each point of Int he betters his opponent (|Ie, if his opponent was Int 6, he would gain +4). In addition, his Invulnerable save in a challenge becomes 3+.
Strategic Planning
Fulgrim may choose any Warlord Trait from any table found in the Warhammer 40, 000 rulebook, codex Chaso Space Marines or any of the Forge World Horus Heresy Expansions.
Daemon
Daemon Of Slaanesh
Veteran of the Long War



Daemon Primarch Mortarion 700
WS 10
BS 5
S 8
T 8
W 8
Int 6
A 7
Ld 10
Sv 2+

Mostrous Creature
Wargear
The Baberan Plate
2+/4++

The Lanturn
Rg 12"
Str 8
AP 2
Pistol, Sunder

Silence
Rg -
Str +1
AP 2
Instant Death, Twohanded, Sunder, Sweep Attack

Sweep Attack
Instead of attack normally, Mortarion may instead make one attack against every model in base contact with him, friendly and enemy.

Sunder
May reroll armour Penetration rolls

Special Rules
Primarch
Lord of XIV
Plague marines within 6" of Mortarion have the Poisoned 4+ rle apply to all ranged weapons and the poisoned 2+, apply to ll attacks made with Plague Knives.
Shadow of the Reaper
Fear Tests for Moratarion are taken at -1 Ld. In lieu of movemnet, Moratarion can redeploy anywhere within 12", but may not shoot that turn. He may charge but counts as disordered (ie, no +1 charge bonus).
Preternatural Resistance
Weapons that would on a set numkber (Poisoned, Sniper, etc) only affect Mortarion on a 6. He also automatically pass dangerous Terrain Tests and rerolls failed Toughness Tests.
Witchspite
Morarion psses Deny the Witch on a 4+
Daemon
Veteran of the Long War
Daemon of Nurgle



Daemon Primarch Angron 800
WS 10
BS 5
Str 9
T 7
W 6
Int 7
A 8
Ld 10
Sv 3+

Flying Monstrous Creature

Wargear
The Armour of Mars
3+/4++
Frag Grenades
Wings
The Butcher's Nails
Angron gains +1 attack to his profile for each character killed in a challenge

Chaos Artefacts
The Black Blade of Angron
Rg -
Str User
AP -
Type Reroll successful invulnerable saves

Special Rules
Primarch
Hatred (Everything)
The Red Sands
Angron may issue and fight in as many challenges as he has attacks on his profile, but must allocate at least 1 attack against each challengee. all enemy challengers may attack back as normal and do so individually. Excess wounds from one challneger do not affect other challengers.
Lord of the XII
Khorne Berserkers gain the Hammer of Wrath Special rule.
Blessing of Khorne
Angron and his unit benefits from a 3+ Deny the Witch roll.
Daemon of Khorne
Daemon
Veteran of the Long War


Daemon Primarch Magnus 900

WS 6
BS 9
S 9
T 8
W 8
Int 5
A 5
Ld 10
Sv 3+

Wargear
Sigil of Corruption
Power Armour
Spell Familiar


Chaos Artefacts
Scrolls of Magnus
Staff of Magnus
Rg -
Str User
AP -
Force

The Staff of Magnus allows Magnus to use up to 3 Witchfire powers per turn.


Special Rules
Primarch
Psyker (Master Level 5. Magnus may access the following Disciplines- Tzeentch, Divination, Telepathy, Telekinesis, Pyromancy)
Lord of the XV
Thousands Sons squads exchange the Slow and Purposeful rule for relentless.
Daemon
Daemon of Tzeetch
Veteran of the Long War
Mark of Tzeentch




Daemon Primarch Lorgar 750

WS 8
BS 5
S 8
T 7
W 6
Int 6
A 6
Ld 10
Sv -

Flying Monstrous Creature

Wargear
Wings

Chaos Artefacts
Illuminarum
Rg -
Str User
AP 4
Fleshbane, Cursed, Specialist Weapon, Strikedown

Special Rules
Primarch
Psyker Mastery Level 2( Access to Pyromancy, Divination, Telepathy, Telekinesis)
Demagogue
Beseech the Dark Gods
Daemon
Veteran of the Long War
Daemon of the Pantheon
Lorgar is blessed by the Dark Gods and gains a 3+ Invulnerable save
Lord of XVII
Possessed in an army containing Lorgar gain the Preferred Enemy special rule. Note this includes Possessed Champions and Argel Tal.



Daemon Primarch Perturabo 850


WS 9
BS 7
S 9
T7
W6
Int 7
A 6
Ld 10
Sv 2+

Wargear
Terminator Armour
Sigil of Coruption

Chaos Artefacts
Forgebreaker
Rg -
Str 10
AP 1
Type Concussive, Armourbane, Strike at Int 1

Special Rules
Primarch
Feel No Pain
Daemon
Veteran of the Long War
Daemon of Iron
Obliterators, Mutilators and Havocs in the army have Tank Hunter
Hatred Imperial Fists
Hatred Black Templars
Hatred Crimson Fists
Rampage

This message was edited 1 time. Last update was at 2013/02/07 15:54:36


 
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

I would give Agron a higher Deny The Witch roll (3+) Khorne doesn't like his champions being magicked.

 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Added-

Angron and unit gains 3+ DtW

Lorgar becomes Psyker Level 2 with all Rulebook power except biomancy

Magnus can now use up to 3 Witchfires a turn.

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Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

I would assume that the "Primarch" special rule is from our previous Primarch thread, and that it cover this:
Primarch- Confers the Furious Charge, Independent Character, Acute Senses and Eternal Warrior special rules.

I could be wrong but I don't see it here, and you played a part in making the other thread.

 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Nope that's how it works in HH Betrayal. Along with a rule called "Master of the Legion" which doesn't appply to CSM.


Automatically Appended Next Post:
Also, the USR covered by Primarch are under the Daemon Fulgrim entry.

This message was edited 1 time. Last update was at 2013/02/07 20:33:22


I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
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Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in gb
Lord of the Fleet






London

I can't imagine Magnus being BS9. From the HH novels I've read (all bar 2), he wasn't described as excelling in marksmanship above the other Primarches. In fact another Pre-Heresy ruleset I've read has his BS fixed at 4 with no ways to increase it due to his single eye lacking depth perception. I'm just wondering about your justification for this.
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

Well, Daemon Prince status would fix the one eye/two eye thing. Expert psyker would be able to see without seeing, ie, sensing just where his target is. Plus being able to guide his stuff to the target Hive Guard style.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
DR:90+S++G+++M+B+IPw40k08#-D+++A+++/cwd363R+++T(Ot)DM+
Check out my Deathwatch story, Aftermath in the fiction section!

Credit to Castiel for banner. Thanks Cas!
 
   
Made in us
Automated Rubric Marine of Tzeentch




Milwaukee, Wisconsin

I would assume he is BS9 because of his abilities to fire psychic powers, which I would assume he is experienced with.. I wouldn't raise any Primarch above BS6 because none are crack shots from anything I have heard of, Magnus could be maybe 7 or 8 for purposes of Psychic Power only.

 
   
Made in gb
Courageous Space Marine Captain






Glasgow, Scotland

In all fairness I simply applied my formula for calculation of finding the WS of the Primarchs (9-6+Primarch's actual WS) and applied it to BS.

I'm celebrating 8 years on Dakka Dakka!
I started an Instagram! Follow me at Deadshot Miniatures!
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Credit to Castiel for banner. Thanks Cas!
 
   
 
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