(Yes, I know this forum has the mouseover glossary, personally I found it more annoying than helpful, plus I like to have everything in one place. And as you can see, it's incomplete :v)
"So he revealed a TO HI from HD in ARO and now ML shots are flying around, what am I supposed to do and more importantly, what the
is he talking about!?
"
If you're new to Infinity, you might have already noticed we use a lot of acronyms to save time. This list written to facilitate the introduction, so you may soon sling TLAs with the best of them. If I missed anything, let me know!
(To experienced players: Yes, the descriptions are superficial and incomplete. This is an intro glossary, not a wiki.)
360V = 360ยบ Visor
AD = Airborne Deployment
AD1 = Airborne Deployment: Parachutist (choose a table edge quarter before the battle)
AD2 = Airborne Deployment: Airborne Infiltration (choose the table edge quarter immediately before landing)
AD3 = Airborne Deployment: Combat Jump (place a circular template and land in that area)
ADHL = Adhesive Launcher
AP = Assault Pistol / Armor-Piercing [ammo] / Anti-Personnel [mines]
ARO = Automatic Reaction Order (pretty much everything you do in the reactive turn)
ASA = Acontecimento Shock Army (a PanOceanian sectorial army)
ASS = Assault Sub-Section of the ALEPH forces (a.k.a. Steel Phalanx sectorial)
B = Burst
B2B = Base-to-base contact
BJC = Bakunin Jurisdictional Command (Nomad sectorial)
BS = Boarding Shotgun / Ballistic Skill
BSG = Boarding Shotgun
BTB ->
B2B
CA = Combined Army
CB = Corvus Belli
CC = Close Combat (statistic ("CC roll"

or situation ("we're in
CC"

)
CCW = Close Combat Weapon
CG = Celestial Guard (a Yu Jing unit)
CH = Camouflage and Hiding (the whole skill tree)
CHA = Caledonian Highlander Army (an Ariadnan sectorial army)
Cheerleader = model whose main purpose is to provide a regular order to others
CJC = Corregidor Jurisdictional Command (Nomad sectorial)
CP = Campaign: Paradiso (the third Infinity book)
CRAP = Chain Rifle, Assault Pistol (a S.A.S. unit loadout)
DEP = Descanse en Paz ("Rest in Peace" - a one-shot anti-armor launcher)
DTW = Direct Template Weapon (anything that uses a template and auto-hits; mostly chain* and flamers)
EI = Evolved Intelligence (the entity that runs the
CA)
EVO = EVO Repeater
GdA = Guarda
de Asalto (a PanOceanian unit)
GHRL = Guided Heavy Rocket Launcher (incendiary weapon)
GML = Guided Missile Launcher (anti-armor weapon)
GMSR = Guided Multi Sniper Rifle
F2F = Face-to-Face roll
FO = Forward Observer
FRRM -> MRRF
FTF = Face-to-Face roll
HB = Hassassin Bahram (Haqqislam sectorial)
HD = Hacking Device / Hidden deployment (when a unit starts hidden with not even a marker, only a position on the map noted down)
HD+ = Hacking Device Plus
HFT = Heavy Flamethrower
HGL = Heavy Grenade Launcher
HI = Heavy Infantry (i.e. powered armor)
HMC = Hyper-Rapid Magnetic Cannon, =HRMC
HMG = Heavy Machine Gun
Holo1 = Holoprojector Level 1 (appear as another unit)
Holo2 = Holoprojector Level 2 (fake holoechoes)
HRL = Heavy Rocket Launcher (incendiary weapon)
HRMC = Hyper-Rapid Magnetic Cannon, =
HMC
HS = Human Sphere (the second Infinity book)
ICS = Infinity Campaign System
IMP = Impersonation or Impersonation Marker
ISS = IS = Imperial Service (sometimes unofficially called the Imperial Secret Service; a Yu Jing sectorial army)
ITS = Infinity Tournament System
JSA = Japanese Sectorial Army
KSCD = Kuang Shi Control Device (often mentioned because this loadout also has a Smoke
LGL)
KTS = Kaplan Tactical Services (a mercenary unit/organization)
LFT = Light Flamethrower
LGL = Light Grenade Launcher
LI = Light Infantry
LoL = Loss of Lieutenant
LRL = Light Rocket Launcher (incendiary weapon)
LSG = Light Shotgun
LSGL = Light Smoke Grenade Launcher
LT = Lieutenant (an army commander)
MA# = Martial Arts level #
MAF = Morat Aggression Force (a Combined Army sectorial)
MAS = Micro Art Studio (company that makes "official" Infinity terrain)
MI = Medium Infantry
Mk12 = Mk12 (A battle rifle. Yes, it's its full name)
ML = Missile Launcher (anti-armor weapon)
MO = Military Orders (a PanOceanian sectorial army)
MR = Multi Rifle
MRRF = Merovingian Rapid Response Force (an Ariadnan sectorial army, a.k.a. FRRM from the French variant)
MSR = Multi Sniper Rifle (multiple ammunition types, not multiple snipers

)
MSV# = Multi-Spectral Visor level #
NCA = Neoterran Capitalline Army (PanO sectorial)
NWI = Valor: No Wound Incapacitation (unit can be fully active when "unconscious"
ODD = Optical Disruption Device (no full camouflage, but -6 to hit)
ODF = Optical Disruption Field (Pi-Well has it, gives
ODD to all models within a circular template centered on user)
OSS = Operations Subsection of the ALEPH forces (vanilla Vedic units)
PF = Panzerfaust (two-shot anti-armor launcher)
QK = Qapu Khalqi (a Haqqislamite sectorial Army)
Rambo/ramboing = spending most/all orders in a turn on one strong model
REM = Remote
SK = Skirmisher (unit class; infiltrators)
SMG = Submachine Gun
SS1/2 = Sixth Sense level 1 / 2
SWC = Support Weapons Cost (you get one for each full 50 points of the list format)
TAG = Tactical Armored Gear (the big robots)
TO = Thermoptic [Camouflage] / Tournament Organizer
TR = Total Reaction
Vanilla [list] = non-sectorial list
WB = Warband (class of expendable impetuous troops)
WCD = War Contract Department (the Exrah part of the Combined Army)
YAMS = Yet Another Mission System (a
card-based objective system by IJW)
YJ = Yu Jing
Some additional abbreviations are covered by the
ammunition chart. Some more common ones:
DA = Double Action (2
ARM rolls on each hit suffered)
E/M = Electromagnetic (instead of wounding, roll to disable electronics; E/M
CCW rolls both for wounding and disabling electronics)
EXP = Explosive (3
ARM rolls on each hit suffered)
K1 = ? (target armor = 0 for this roll)
Mono = Monofilament (roll against
DMG 12, failed roll destroys model outright and removes from the table)
N = Normal (no special effects)
T2 = ? (Teseum round; each failed
ARM roll causes 2 wounds)
Painting/modeling related:
GS = "green stuff" (a two-part modeling putty)
NMM = Non-Metallic Metal (painting a metallic effect without actual metallic pigment)
OSL = Object-Source Lighting (painting light reflected from an object onto a miniature)
PVA = Polivinyl Acetate [glue] (a.k.a. white glue, carpenter's glue)
RMS = Reaper Master Series (a line of paints)
VGC = Vallejo Game Color (a line of paints)
VMC = Vallejo Model Color (a line of paints)