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Made in us
Longtime Dakkanaut







Aka "More Dakka/Choppy".

When a Weapon with Sustained Attack rolls a 6 to-hit, it immediately gets another attack roll. Further rolls of 6 to-hit continually chain extra attacks. This ability works even when making Snap Shots. Attacks from a weapon with Sustained Attack *never* benefit from Precision Shots/Strikes.

Weapons w/ Sustained Attack: Assault Cannons, Big Shootas, Bioplasmic Cannon (direct fire mode) Burst Cannons, Dakkaguns, Deathspitters, Disintegrators, Exterminator Autocannons, Harvester Cannons, Heavy Bolters, Heavy Stubbers, Snazzguns (note: Alternate Snazzguns are a separate proposal), Sonic Blasters, Storm Bolters.

Melee weapons could potentially have this too. Blood Talons would be an ideal candidate.

Notably Missing: Punisher Cannons: They fire enough shots already!

This message was edited 1 time. Last update was at 2015/03/10 16:16:43


 
   
Made in us
Confessor Of Sins




WA, USA

Much like your other rule...why is this needed?

 Ouze wrote:

Afterward, Curran killed a guy in the parking lot with a trident.
 
   
Made in us
Longtime Dakkanaut







Strictly speaking, it isn't a *must*. In practice, most of the weapon options listed above generally won't make the cut at list-building, barring mandatory Storm Bolters on Drop Pods, and Soulgrinders being what they are. Partially, this is because of anti-tank/anti-flyer weapons taking priority (Lance>Disintegrator, Rokkit Launchas>Big Shootas, Autocannons>Heavy Bolters...), partially because if you want rate of fire, you want Rate of Fire (Venom>Disintegrator Raider).

   
 
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