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![[Post New]](/s/i/i.gif) 2016/03/24 17:13:30
Subject: "Construct your own CSM unit"
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The Last Chancer Who Survived
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NOTE: There is a general lack of seriousness to this. It's srs bizniss.
Today I shall outline a new ruleset for creating new Chaos Marine units for the TT.
Step 1: Identify loyalist war machine!
This is a very important step. As you all know, KAYOSS is too crazy to make new stuff, so they have too loot it. They've run out of their Horus Heresy stock, so they're going modern.
The unit we'll be taking today is the famous Rhino variant, the Razorback.
Rhinos? Rhiinoos. Owah plans hide in methul bawkses.
Step 2: Add some points
About 15 should do it. You see, KAYOSS is a full army already, so adding this to them would make them overpowered, if we don't beef it up a little.
Step 3: Add some pointy bitz.
After a quick trip in the warp, the KAYOSS marines have modified it with their latest technology. Pointy sticks.
Dem spike boyz no how ta look reel gud.
Step 4: We kaptoored eet foar kayoss!
In this crucial step, you must make a quick sacrifice to the dark gods, and buy the new space marine unit that GW has released to counter the unit you are currently making.
That'll be £50, and 10% of your remaining will to live.
This does nothing for your unit, except help it become more balanced.
Step 5: 10,000 years of Alzheimer's.
Your KAYOSS marines have forgotten how technology works. If your unit had any special rules that are not already present in the CSM rulebook, remove them.
Add Daemonic possession.
Congratulations, you have successfully made a CSM unit!
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This message was edited 1 time. Last update was at 2016/03/24 17:14:08
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![[Post New]](/s/i/i.gif) 2016/03/24 22:47:58
Subject: Re:"Construct your own CSM unit"
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RogueSangre
The Cockatrice Malediction
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That's a good start, but can you add some way for it to kill itself and/or your own guys? Then perfecto. Thanks.
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![[Post New]](/s/i/i.gif) 2016/03/28 14:50:05
Subject: "Construct your own CSM unit"
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Khorne Veteran Marine with Chain-Axe
Bodt
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I'd propose adding frag grenades to Warp Talons, but so they aren't too overpowered, increase cost by 20 ppm.
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4000 pts
4700+ pts
2500 pts Hive Fleet Gungnir
St. Peter don't you call me 'cause I can't go. I owe my soul to GW's store. |
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![[Post New]](/s/i/i.gif) 2016/03/28 15:07:51
Subject: "Construct your own CSM unit"
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The Last Chancer Who Survived
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Sounds reasonable. Grenades are rare in the warp.
You know how daemons are evil? Every time a daemon prince is within 6" of an allied unit, the closest model of that unit should be eaten.
It's just not fair for CSM to have MC's as HQ choices.
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![[Post New]](/s/i/i.gif) 2016/03/29 09:10:54
Subject: "Construct your own CSM unit"
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Spawn of Chaos
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Let me be the first to make this srs with an idea that I've had. Bloodraptors. They are Khorne Berzerkers. With jump packs. 115 pts (10 pts more than KBs, as regular Raptors are only 10 pts more than standard CSM) and let the blood flow!
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![[Post New]](/s/i/i.gif) 2016/03/29 09:21:24
Subject: "Construct your own CSM unit"
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Cackling Chaos Conscript
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Gorehail - 80 pts Heavy support, looted Whirlwind
BS3 Av11/11/10 3HP Vehicle (Tank)
wargear: two havoc launchers, daemonic possession, smoke launchers, searchlight
special rules:
Gore Volley: if Gorehail havoc launchers inflict any casualties, every unit being hit by that attack must immediately take Pinning test. Units that passed the test (or are immune to Pinning) are covered with gore, friendly units can re-roll charge range rolls against them until end of the turn.
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This message was edited 1 time. Last update was at 2016/03/29 09:22:12
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![[Post New]](/s/i/i.gif) 2016/03/29 16:01:05
Subject: "Construct your own CSM unit"
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Khorne Veteran Marine with Chain-Axe
Bodt
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Vlad_The_Obliterator wrote:Let me be the first to make this srs with an idea that I've had. Bloodraptors. They are Khorne Berzerkers. With jump packs. 115 pts (10 pts more than KBs, as regular Raptors are only 10 pts more than standard CSM) and let the blood flow!
Sounds cool, but MoK Raptors are basically jumpzerkers without Furious Charge. Not sure that's worth 10 ppm, but it would be a neat idea. Same reason regular Berzerkers are kinda bad, they're basically Mok CSM with Furious Charge.
Edit: Actually, they'd be Fearless, too, and Raptors are pretty much the only unit my KDK ever requires leadership checks for...
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This message was edited 1 time. Last update was at 2016/03/29 17:16:38
4000 pts
4700+ pts
2500 pts Hive Fleet Gungnir
St. Peter don't you call me 'cause I can't go. I owe my soul to GW's store. |
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![[Post New]](/s/i/i.gif) 2016/03/29 16:16:13
Subject: "Construct your own CSM unit"
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Ancient Space Wolves Venerable Dreadnought
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I'd love some sort of Cultist fast attack choice, say Bikers or Mad Max-ish vehicles.
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![[Post New]](/s/i/i.gif) 2016/03/29 21:30:03
Subject: "Construct your own CSM unit"
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Spawn of Chaos
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KharnsRightHand wrote: Vlad_The_Obliterator wrote:Let me be the first to make this srs with an idea that I've had. Bloodraptors. They are Khorne Berzerkers. With jump packs. 115 pts (10 pts more than KBs, as regular Raptors are only 10 pts more than standard CSM) and let the blood flow!
Sounds cool, but MoK Raptors are basically jumpzerkers without Furious Charge. Not sure that's worth 10 ppm, but it would be a neat idea. Same reason regular Berzerkers are kinda bad, they're basically Mok CSM with Furious Charge.
Edit: Actually, they'd be Fearless, too, and Raptors are pretty much the only unit my KDK ever requires leadership checks for...
Yep, and they'd get +1 WS and access to cheap AP4 (if you need that)!
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![[Post New]](/s/i/i.gif) 2016/03/29 23:25:40
Subject: "Construct your own CSM unit"
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The Last Chancer Who Survived
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OMFGWTFROFL cheap Ap4!!!
OMG so OP!
Must nerf!
-GW whenever CSM gets anything
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![[Post New]](/s/i/i.gif) 2016/04/09 01:54:52
Subject: "Construct your own CSM unit"
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Been Around the Block
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The OP cracked the GW design code for CSM.
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![[Post New]](/s/i/i.gif) 2016/04/09 21:04:39
Subject: Re:"Construct your own CSM unit"
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Mutilatin' Mad Dok
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Actual serious recommendations (i know, crazy right?) Bile Thrower- Range: Torrent S 1 AP 5, Poison 3+ Bile Thrower, Hand-Range Template S 1 AP 5, Poison 4+ Plague Cannon- range 36" S 5 AP 4, Heavy 3, Contagion Contagion-When a weapon with this special rule causes a wound that causes a model to be removed as a casualty, place a Large Blast Template over where that model was. All models (friend or foe) under the template take a Poison (4+) AP- hit. Models with the Mark of Nurgle or Daemon of Nurgle rules are immune to this effect. Chaos Land Speeder 65pts BS4 AV10/10/10 2HPs Vehicle (Speeder) Wargear: Hades Autocannon, Smoke Launchers Special Rules Daemonically Infused Scout May take up to two additional Chaos Land Speeders 65pts May exchange the Hades Autocannon for a Baleflamer free May purchase one of the following: Heavy Flamer 5 pts Hades Autocannon or Baleflamer 15pts Missile Pods 25pts Daemonically Infused- The unit ignores Crew Shaken and Crew Stunned results on a 2+ and has a 5+ invulnerable save. Missile Pods- Missile Pods may fire in one of 2 formats Frag Missiles 48" S 4 AP 6 Heavy 2, Blast Krak Missile 48" S8 AP 3 Heavy 2 Chaos Razorback 55pts BS 4 11/11/10 3HP Wargear Twin-Linked Heavy Bolter Searchlights Smoke Launchers Transport Can Transport 6 models Fire Points 0 Access Points: One in the Rear and one on each side. Options: May exchange the Twinlinked Heavy Bolter for one of the following: Twin-Linked Heavy Flamer-Free Hades Autocannon-15 pts Twin Linked Lascanon-20 pts Twin Linked Daemon Cannon-20 pts Daemon Cannon- Range 36" S 6 AP 3 Heavy 3
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This message was edited 2 times. Last update was at 2016/04/12 22:22:33
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![[Post New]](/s/i/i.gif) 2016/04/12 17:06:21
Subject: "Construct your own CSM unit"
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Khorne Veteran Marine with Chain-Axe
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Cult Terminators. They existed for a short time back in 3rd edition and gave a great option to the standard cult troop.
If memory serves me correct.
Berzerker termis had +1 S
Nurgle termis had +1 T
Noise marine termis had +1A and could get sonic weapons
Thousand sons had 2 wounds, slow and purposeful,and all is dust. So only str 5 or higher shooting would affect them.
So some slight tweaking with new rules.
'Zerkers would be +1 attack and furious charge, rage, counter attack.
Nurgle would be +1 T and FnP
Noise marine would be +1 I and be able to get sonic weapons.
Thousand sons would be The aspiring champ would be a sorc and have access to inferno bolts, the rest would be rubric and not able to change their wargear but they all get +1 on their invul and slow and purposeful.
Might make chaos termis plausible again.
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Refer to Page 5
PLAY LIKE YOU GOT A PAIR!!
World Eaters 5000 pts |
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![[Post New]](/s/i/i.gif) 2016/04/16 18:12:52
Subject: "Construct your own CSM unit"
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Unshakeable Grey Knight Land Raider Pilot
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You forgot the part where you add a 5+ invuln for about 30% extra points.
And the part where you staple on an awful crushing random fun chart!
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![[Post New]](/s/i/i.gif) 2016/04/16 19:48:24
Subject: "Construct your own CSM unit"
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Mutilatin' Mad Dok
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raverrn wrote:You forgot the part where you add a 5+ invuln for about 30% extra points.
And the part where you staple on an awful crushing random fun chart!
Oh silly me, i forgot i was being GW
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![[Post New]](/s/i/i.gif) 2016/04/17 13:47:28
Subject: Re:"Construct your own CSM unit"
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Cackling Chaos Conscript
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Chaos command rhino - 100 pts
Vehicle (Tank), 1 Chaos command rhino, 0-1, HQ, may not be compulsory HQ
BS4 AV11/11/10 HP3
Wargear: Combi-bolter
Warp beacon: at the start of his turn, Chaos player can choose one of his units within
12" of the Chaos command rhino to channel Warp energy through it - that unit has Preferred enemy rule.
However, enemy units also have Preferred enemy rule against that unit.
Lasts until start of Chaos next turn, after that unit takes D6 randomly allocated wounds with no saves
of any kind, or D3 haywire hits with no saves of any kind instead if it is a vehicle.
Special rules:
Warpblaze aura: all Chaos units within 12" of the Chaos command rhino have Gets Hot! and Soulblaze special rules
added to their shooting attacks.
Options: see Chaos vehicle upgrade list.
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