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![[Post New]](/s/i/i.gif) 2017/02/07 15:19:25
Subject: What does everyone think of Killa Kanz
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Longtime Dakkanaut
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I know they aren't nearly as good as they used to be in 4-6th editions but they still seem usable to me. I generally field Kanz in units of 6 with Grotzookas. They are extremely slow, have ZERO damage output on turn 1 and sometimes turn 2 but when they get in range of targets those grotzookas do work.
In my last three games that I fielded Kanz they were the stars of the battle for both armies.
Game 1 was against GSC and he quickly learned that while its great to be close to assault turn 1-2 it also puts him in range of those Grotzookas. His biggest mob of GSC suffered over 70 wounds from a unit of 6 Kanz in the shooting phase and were utterly destroyed. After that the game quickly became a slaughter.
Game 2 was against SMs, Turn 1 I went down the field hiding in cover and ran 5. His return fire on my Kanz did nothing and he focused on my bikes primarily. Turn 2 my Grotzookas came in range of his Biker command squad and put out 12 Small Blast templates that inflicted 18 wounds  which killed most of the squad. He tried charging me on his turn and forgot Kanz (while WS2) still swing at initiative with their S7 Klaws.
Game 3 was against Grey Knights and omg did they earn their keep. I had 12 Kanz on the board with Grotzookas. Between them and my KMK battery the game was him spacing models at the maximum distance and me blowing holes in his units. Most notably, he had 11 Terminators (including HQ) deep strike on my rear lines and feth up a good many of my rear units, the Kanz and KMKs turned in place and killed 8 of them  even with their 4++ it was a blood bath.
So Kanz are expensive, slow, lack real damage output if your enemy can out maneuver you and worse they have a morale test function which is just plain stupid. But with all those downsides its still really fun to surprise an opponent by fielding 12 AV11 vehicles. Most armies (barring tau/Eldar) have a hard time dealing with that many vehicles, especially if you can find cover.
So I still love my kan wall but its not really feasible in tournament play but a lot of fun in friendly games, what do the rest of you think of them?
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![[Post New]](/s/i/i.gif) 2017/02/07 16:38:08
Subject: What does everyone think of Killa Kanz
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Dark Angels Librarian with Book of Secrets
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Grotzookas are arguably their best weapon, tied with maybe Big Shootas so you can still snapfire them. Kanz are fun, but really only do well if you field tons of them using the Imperial Armour formation Dread Mob. Like you said, they're really only feasible in friendly games. However, they might see more use now that the fething FAQ says only one grenade can be used in Close Combat (why even give Tankbustas and the like all Melta Bombs?)
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This message was edited 1 time. Last update was at 2017/02/07 16:38:47
~1.5k
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![[Post New]](/s/i/i.gif) 2017/02/07 16:54:12
Subject: What does everyone think of Killa Kanz
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Confessor Of Sins
WA, USA
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In addition, I'd say they are something you either invest heavily in or invest nothing in. You want a lot of target saturation with them, and just one or two is going to get shot down too quickly.
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Ouze wrote:
Afterward, Curran killed a guy in the parking lot with a trident.
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![[Post New]](/s/i/i.gif) 2017/02/07 17:20:44
Subject: Re:What does everyone think of Killa Kanz
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Nasty Nob
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I love the models. On the tabletop they can be fun.
But... They suffer from a lot of issues in this edition. They are vehicles, so they have a chance to explode. Somehow they have a chance to self-inflict Crew Shaken (because, lol Orks, apparently). They are walkers which are not great atm. Their PK was taken away and replaced with a S7 kan klaw. They're 50 points each which is a little pricey for what you get. I'm hoping they get a points cost decrease in 8th edition. If they were costed similar to Deffkoptas or Warbuggies, I would field them a lot more often.
On the other hand, I don't necessarily play Orks to win, but because I like Orks. Maybe I'll field a unit of these guys next game.
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This message was edited 1 time. Last update was at 2017/02/07 20:41:26
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![[Post New]](/s/i/i.gif) 2017/02/07 17:39:06
Subject: Re:What does everyone think of Killa Kanz
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Longtime Dakkanaut
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how great would it be if you could customize those kanz even more. For starters you can replace the Kan for any other weapon for FREE. Get rid of the Cowardly grot rules, maybe give them a special rule that actually benefits them. And if you want to go full Derp CC mode with these guys you can buy a 2nd Klaw for 10pts and when you do they become S8 and you gain WS3.
I won't lie, if I could do that I would just run around with two Grotzookas the entire game. 6 Kanz with 2 Grotzookas each = 24 S6 Small Blasts  You could mulch any infantry unit in the game, that alone would justify them costing 50pts a piece (55 with grotzookas) and only AV11 as walkers. Maybe extend Grotzooka range to 24in.
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![[Post New]](/s/i/i.gif) 2017/02/07 17:58:35
Subject: What does everyone think of Killa Kanz
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Ladies Love the Vibro-Cannon Operator
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Well, I played nine of them and full unit of Boss Bikers in the 5th edition. Actually, I played this army once in a local tourney and won it. Absolutely devastating. Then I sold the army...
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2017/02/07 20:35:32
Subject: What does everyone think of Killa Kanz
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!!Goffik Rocker!!
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They were greatin 5-th.
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![[Post New]](/s/i/i.gif) 2017/02/07 21:04:04
Subject: What does everyone think of Killa Kanz
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Nasty Nob
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I have 12. Most legendary thing I have done with them is trap two Land Raiders with Termies inside in such a way that they had to ram the kanz because the Land Raiders had no firing arc on the Kanz. It actually brought me to YMDC to find out if the Land Raiders are allowed to pivot with Kanz surrounding them.
The list of failures are pretty epic, for the most part any ork shooting never feels like good shooting even if it is from a grot. There is nothing about them that feels "worth more points then MANz"
I stopped running Kanz when I was told I couldn't take a CAD with W!G to get BM with MFF. The concept of AV just kinda dies a little when you can't also get them a good save. It worked pretty good when my opponent had to actually roll the hit and then the pen then I got a 4++.
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This message was edited 1 time. Last update was at 2017/02/07 21:10:10
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2017/02/07 21:09:05
Subject: What does everyone think of Killa Kanz
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Longtime Dakkanaut
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Grotzookas are good and fun.
However, these models are incredibly overcosted. I wish GW 't lowered instead of raised their point cost instead in the latest codex. For I loved to field them and the are now just too expensive.
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Inactive, user. New profile might pop up in a while |
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![[Post New]](/s/i/i.gif) 2017/02/07 21:17:14
Subject: Re:What does everyone think of Killa Kanz
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Ultramarine Librarian with Freaky Familiar
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With their current rules they are more like Killa Kan'tz.
...
I'll see myself out.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2017/02/07 21:29:02
Subject: What does everyone think of Killa Kanz
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Waaagh! Ork Warboss
Italy
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I don't like the models, well I don't like all orks walkers to be honest, with the execption of the deff dread, as they all look too silly. About their stats, kans are way overcosted, they should be 25 points each with a grotzooka, to be worthy at least in casual games.
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![[Post New]](/s/i/i.gif) 2017/02/07 21:57:45
Subject: What does everyone think of Killa Kanz
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Nasty Nob
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18 Killa Kantz for 450 points, that seems OP
Two CADs 36 Killa Kantz for 900 points. Not so sure I could even deploy that
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I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2017/02/08 01:57:08
Subject: What does everyone think of Killa Kanz
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Regular Dakkanaut
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Blackie wrote:I don't like the models, well I don't like all orks walkers to be honest, with the execption of the deff dread, as they all look too silly. About their stats, kans are way overcosted, they should be 25 points each with a grotzooka, to be worthy at least in casual games.
That's asking a bit much. I'd say make them S8 armorbane and make them 40, with grotzookas for +5
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![[Post New]](/s/i/i.gif) 2017/02/08 03:33:03
Subject: Re:What does everyone think of Killa Kanz
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Krazed Killa Kan
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TheCustomLime wrote:With their current rules they are more like Killa Kan'tz.
...
I'll see myself out.
Oh
My
Goodness!
Automatically Appended Next Post:
Rismonite wrote:18 Killa Kantz for 450 points, that seems OP
Two CADs 36 Killa Kantz for 900 points. Not so sure I could even deploy that
Rismo do you think 18 killa kanz can kill a 325pt wraith knight (2x D-Cannons 2x Scatter Lasers) or a 450pt imperial knight?
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This message was edited 2 times. Last update was at 2017/02/08 03:44:55
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![[Post New]](/s/i/i.gif) 2017/02/08 08:27:24
Subject: What does everyone think of Killa Kanz
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Waaagh! Ork Warboss
Italy
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They wouldn't overpowered at all since KMK, lobbas, tankbustas, lootas and bikes would be better shooters even with that huge drop of points. Maybe just 25 including a grotzooka are an exaggeration, but no way I would pay 30+ points for a single kan.
But that's the same reason I'd never take other walkers as in my opinion deff dreads worths 50 points, naughts around 150 and the stompa should be 370-380 as wraitknights and IK are way better and cost 400-450 points.
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This message was edited 1 time. Last update was at 2017/02/08 08:30:15
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![[Post New]](/s/i/i.gif) 2017/02/08 09:41:32
Subject: Re:What does everyone think of Killa Kanz
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Nasty Nob
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doktor_g wrote: TheCustomLime wrote:With their current rules they are more like Killa Kan'tz.
...
I'll see myself out.
Oh
My
Goodness!
Automatically Appended Next Post:
Rismonite wrote:18 Killa Kantz for 450 points, that seems OP
Two CADs 36 Killa Kantz for 900 points. Not so sure I could even deploy that
Rismo do you think 18 killa kanz can kill a 325pt wraith knight (2x D-Cannons 2x Scatter Lasers) or a 450pt imperial knight?
I honestly don't believe you use a killa kant for that. Though, 18 Rokkitz on 3x6 Killakantz would yield 4.5 wounds, it might not be unheard of for 18 kanz (900 points :/ ) to do it.
Automatically Appended Next Post: Blackie wrote:They wouldn't overpowered at all since KMK, lobbas, tankbustas, lootas and bikes would be better shooters even with that huge drop of points. Maybe just 25 including a grotzooka are an exaggeration, but no way I would pay 30+ points for a single kan.
But that's the same reason I'd never take other walkers as in my opinion deff dreads worths 50 points, naughts around 150 and the stompa should be 370-380 as wraitknights and IK are way better and cost 400-450 points.
I like were your heart is really. Ork walkers have the same disease nobz and flash gitz have, just good enough at shooting and assault to overcost them by 50%
Which, by that fraction, puts kanz at 33pts.
How about an event where all non super heavy walkers are 33% off ?
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This message was edited 1 time. Last update was at 2017/02/08 09:53:27
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2017/02/08 10:11:49
Subject: Re:What does everyone think of Killa Kanz
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Waaagh! Ork Warboss
Italy
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Rismonite wrote:
How about an event where all non super heavy walkers are 33% off ?
To be honest I like orks to ride superfast so bikers, koptas, trukks and battlewagons, with some shooty units in the backfield, and in general I'm not a fan of using units that move only 6 inches, unless they have to stay where they are like lootas or mek gunz. Furthemore I have tons of orks, ground vehicles and mek gunz but only 2 deffdreads and no other walker. Right now I'm trying to build a gorkanaut/morkanaut with plasticard and spared bitz but if they worth it I would definitely scratch build some killa kans too. But for walkers fans that event would be very nice indeed
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![[Post New]](/s/i/i.gif) 2017/02/08 13:43:38
Subject: What does everyone think of Killa Kanz
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Longtime Dakkanaut
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Blackie wrote:They wouldn't overpowered at all since KMK, lobbas, tankbustas, lootas and bikes would be better shooters even with that huge drop of points. Maybe just 25 including a grotzooka are an exaggeration, but no way I would pay 30+ points for a single kan.
But that's the same reason I'd never take other walkers as in my opinion deff dreads worths 50 points, naughts around 150 and the stompa should be 370-380 as wraitknights and IK are way better and cost 400-450 points.
ATM its 50pts and +5 for grotzookas so 18 would be 990pts. If they were priced at 35 with +5 for grotzookas 18 would cost 720. to me that sounds closer to where they should be. I think 30 would probably be pushing my luck but  you can always hope right
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![[Post New]](/s/i/i.gif) 2017/02/08 15:03:07
Subject: Re:What does everyone think of Killa Kanz
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Discriminating Deathmark Assassin
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I love my Kanz!
I don't pull my Orks out often, but when I do it runs 15-18 depending on Points. 2 units are Zookas/Rokkits mixed in, and one is all Big Shootas. The 4" coherency gives excellent coverage, and helps out with Blast weapons trying to be sneaky. Yes, they are overcosted a bit, but the increase to 6 models has been nice. AV 11 still makes them immune to most basic weapons except Crons, Tau, and Admech. In CC you're opponent is going up against the Front. The cut to one grenade per unit also helped out a little n this area. Yes, there are plenty of ways to deal with them outside of these, but it really speeds the game up.
Their biggest drawback, and the thing I get frustrated with, is that the best units to support them with are also Heavy Support. So you need a double, or possibly a Triple CAD to really start seeing Combos. I currently run a double CAD, with the 3 units of Kanz in one, and 2 Dreads, and a Morkanaut in the other. The Morkanaut has the Field, which covers the Dreads, which boost the Kanz. I'd really like to get 1-2 units of Mek Guns in here, but can't do it without going a 3rd CAD or Unbound. If Kanz, or Dreads were sitting as an Elite Choice then they might see more table time.
No, they're not going to be decent against WKs, IKs, etc, but to keep it simple those are LOW. You'll never really see them in Tournaments, largely due to the format and scenarios. In a Maelstrom Missions they do alright, and are very fun when you have a group that doesn't play SH/Garg.
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Current Armies
40k: 15k of Unplayable Necrons
(I miss 7th!)
30k: Imperial Fists
(project for 2025)
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![[Post New]](/s/i/i.gif) 2017/02/08 20:04:56
Subject: What does everyone think of Killa Kanz
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Regular Dakkanaut
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I would really love to run a mech list like this.
As long as I could have a chance at winning casual games, I would enjoy it.
Something with a lot of kans, dredds, and morkonauts.
I'm not a fan of horde armies, so that's the one thing stopping me from picking up Orkz.
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This message was edited 2 times. Last update was at 2017/02/08 20:05:51
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![[Post New]](/s/i/i.gif) 2017/02/08 20:51:29
Subject: What does everyone think of Killa Kanz
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Longtime Dakkanaut
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Whitebeard wrote:I would really love to run a mech list like this.
As long as I could have a chance at winning casual games, I would enjoy it.
Something with a lot of kans, dredds, and morkonauts.
I'm not a fan of horde armies, so that's the one thing stopping me from picking up Orkz.
I ran a double CAD Ork list that had 12 Kanz, 2 Dreadz and a Morkanaut. I also bought some lootas for the free mekz and a bunch of big mekz with little mekz as well. Basically the troops just acted as a mobile screen and the kanz acted as Cover for the dreadz/MOrkanaut, everything with a 5++ because of KFFs
Its competitive in casual games because people don't expect to face 15 Vehicles that ignore S4 and mostly ignore S5. S6 becomes a bit of an issue (glancing on 5s on the kanz) but other then that its hilarious to watch lists crumble in the face of that Grotzooka fire powa1
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![[Post New]](/s/i/i.gif) 2017/02/08 21:44:32
Subject: What does everyone think of Killa Kanz
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Nasty Nob
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Whitebeard wrote:I would really love to run a mech list like this.
As long as I could have a chance at winning casual games, I would enjoy it.
Something with a lot of kans, dredds, and morkonauts.
I'm not a fan of horde armies, so that's the one thing stopping me from picking up Orkz.
There is a way to get an Orkurion with a core of boyz then a mek mob. Gets the walkers a move run assault in that formation
Edit, pooped out a rough draft for lulz
+++ Walkerz (Warhammer 40,000 7th Edition v2019) (1694pts) +++
++ Ork Great Waaagh-Band (Waaagh Ghaz) (Orks: Codex (2014) v2007) ++
+ Auxiliary +
····"Dread Mob" [Morkanaut, Morkanaut]
······Big Mek [Choppa, Slugga]
······Deff Dread [2x Big Shoota]
······Deff Dread [2x Big Shoota]
······Deff Dread [2x Big Shoota]
······Killa Kans
········Killa Kan [Rokkit Launcha]
········Killa Kan [Rokkit Launcha]
········Killa Kan [Rokkit Launcha]
······Killa Kans
········Killa Kan [Rokkit Launcha]
········Killa Kan [Rokkit Launcha]
········Killa Kan [Rokkit Launcha]
······Killa Kans
········Killa Kan [Rokkit Launcha]
········Killa Kan [Rokkit Launcha]
········Killa Kan [Rokkit Launcha]
+ Core +
····"Waaagh!-band"
······Boyz [10x Boy]
······Boyz [10x Boy]
······Boyz [10x Boy]
······Boyz [10x Boy]
······Boyz [10x Boy]
······Boyz [10x Boy]
······Gretchin [10x Gretchin]
········Runtherd [Grabba stik]
······Mek Boy [Choppa, Slugga]
······Nobz
········Boss Nob [Choppa, Slugga]
········Nob [Choppa, Slugga]
········Nob [Choppa, Slugga]
······Warboss [Choppa, Slugga]
Created with BattleScribe ( http://www.battlescribe.net)
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This message was edited 1 time. Last update was at 2017/02/08 22:01:25
I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. |
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![[Post New]](/s/i/i.gif) 2017/02/09 00:58:30
Subject: What does everyone think of Killa Kanz
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Regular Dakkanaut
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Is a Morkonaut considered ok for friendly games? I know Wraithknights are not.
I played against one and didn't really have an issue with it.
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![[Post New]](/s/i/i.gif) 2017/02/09 01:08:27
Subject: What does everyone think of Killa Kanz
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Insect-Infested Nurgle Chaos Lord
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They are adorable but do not try to hug them unless you like being a one-man blood fountain.
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Gwar! wrote:Huh, I had no idea Graham McNeillm Dav Torpe and Pete Haines posted on Dakka. Hi Graham McNeillm Dav Torpe and Pete Haines!!!!!!!!!!!!! Can I have an Autograph!
Kanluwen wrote:
Hell, I'm not that bothered by the Stormraven. Why? Because, as it stands right now, it's "limited use".When it's shoehorned in to the Codex: Space Marines, then yeah. I'll be irked.
When I'm editing alot, you know I have a gakload of homework to (not) do. |
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![[Post New]](/s/i/i.gif) 2017/02/09 08:02:18
Subject: What does everyone think of Killa Kanz
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Waaagh! Ork Warboss
Italy
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Whitebeard wrote:Is a Morkonaut considered ok for friendly games? I know Wraithknights are not.
I played against one and didn't really have an issue with it.
Yes it is, actually if you're the opponent you should very happy to play against it, naughts really suck, especially the morkanaut.
Wraitknights are probably the best unit in the entire game, morkanauts are the 20th-ish choice in one of the weakest codexes available.
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This message was edited 1 time. Last update was at 2017/02/09 13:01:10
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![[Post New]](/s/i/i.gif) 2017/02/09 12:56:14
Subject: What does everyone think of Killa Kanz
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Regular Dakkanaut
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How the Gorkonaut fare?
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![[Post New]](/s/i/i.gif) 2017/02/09 13:00:51
Subject: What does everyone think of Killa Kanz
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Waaagh! Ork Warboss
Italy
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It's a bit better than the morkanaut but still one of the worst unit in the ork codex.
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![[Post New]](/s/i/i.gif) 2017/02/09 13:01:34
Subject: Re:What does everyone think of Killa Kanz
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Bonkers Buggy Driver with Rockets
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Personally, I love my Kill kans. From my experience with them, you got to run them at a full squad or its not really worth it and you have to take a deff dread or 2 with them. This helps with their suto leadership issue. Give them whatever gun you want all of them are not bad weapons.
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Armies:
The Iron Waagh: 10,000+ 8th Edition Tournament Record: 4-7-1
Salamanders: 5,000 8th Edition Tournament Record: 4-2
Ultramarines: 4,000
Armored Battle Company (DKoK): 4000
Elysians: 500
Khorne Daemons: 2500
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![[Post New]](/s/i/i.gif) 2017/02/09 16:25:07
Subject: What does everyone think of Killa Kanz
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Regular Dakkanaut
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Blackie wrote:
It's a bit better than the morkanaut but still one of the worst unit in the ork codex.
Ouch.
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![[Post New]](/s/i/i.gif) 2017/02/09 16:52:57
Subject: What does everyone think of Killa Kanz
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Pestilent Plague Marine with Blight Grenade
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Does anyone use this?
https://i.warosu.org/data/tg/img/0398/29/1431120824134.png
Also, 55 points does not seem misplaced, especially with the grenade FAQ. These things are immune to small armes fire being AV 11 after all.
Sisters pay 80 points for a beefier version of this.
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