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Shadow War Armageddon - Guard vs Inquisition & Orks (campaign week 5)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Outraged Witness





Games 1 (Harlequins) and 2 (Orks) are here.
Games 3 (Inquisition) and 4 (Orks) are here.
Games 5 (Drukhari) and 6 (Harlequins) are here.
Games 7 (Assassin vs. Inquisition) and 8 (Orks) are here.

GAME 9: AMBUSH – GUARD vs. INQUISITION

FORCES: The Kasrkin Dead Men consist of Sergeant Stabbity (power swords, plasma pistol, clip harness), three plasmagunners (clip harnesses), and six veteran troopers (hellguns). All have carapace armour, camo gear, and improved gunsights, and a few have assault blades. One of the troopers (“Mule”) was seriously injured in the previous battle and did not participate.

The Inquisitorial force consisted of an Inquisitor (plasma pistol, stormshield), two Crusaders (plasma pistols, stormshields), two snipers, and three other soldiers armed with a mix of pistols, melee weapons, and grenades.

PRE-BATTLE: The Inquisitor had grown weary of the repeated attacks by the Dead Men, so he decided to ambush them at their base of operations while they were down a man.
Spoiler:

The Dead Men were holed up in a ruined building. Two plasmagunners were on lookout on the highest floor. The Sergeant and a third plasmagunner were on the middle floor, and the troopers were mostly on ground level.
Spoiler:

The Inquisitorial force completely encircled the Dead Men’s hideout. Snipers took up elevated positions to the south and east. Crusaders approached from the north and northwest. The Inquisitor, a Tallarn soldier, and a Catachan grenadier approached from the east.
Spoiler:

One other Catachan approached from the southwest.

BATTLE: The snipers and Catachan to the southwest attacked first, but all three missed their shots and were downed by the Dead Men’s return fire.
Spoiler:


The Inquisitor would not be deterred, and ordered the rest of his forces onward. On the top floor, plasmagunner Skinner was struck by a lucky plasma pistol bolt and crawled away into a corner out of line-of-sight.

The hellgunners moved out of the safety of the ruin to intercept the incoming Crusaders and Acolytes, buying time for the remaining plasmagunners to do their work.
Spoiler:

One Crusader was pinned, one was downed and later taken out of action in melee by a frenzied hellgunner, and the Inquisitor took a few solid hits.

The Inquisitorial force remained undaunted by their mounting losses, and the two Inquisitorial soldiers on the east side moved in close enough to attack. The Tallarn soldier revved his chainsword and leapt off a cargo container at Trooper Jane…
Spoiler:

…but his robes caught on the cargo container’s needless gothic ornamentation and he landed in an embarrassed pile next to his intended victim. The Catachan grenadier ascended to the top of the cargo container and threw a rad grenade into the open window on the second floor of the tower.
Spoiler:

Sergeant Stabbity heroically batted the grenade aside with his blades, saving the other men on the second floor, but taking a withering blast of radiation himself.

The Dead Men’s return fire successfully took down the grenadier and second Crusader, but Trooper Jane found himself outclassed by the Tallarn’s skill in hand-to-hand combat and was taken out of action.
Spoiler:

The Inquisitor was down to just a single Acolyte, but he knew that if the Dead Men took just one more casualty they might flee the battle. The Inquisitor strode defiantly out into the open, set his plasma pistol for maximum power, carefully aimed at plasmagunner Sheldon up on the roof, and squeezed the trigger.
Spoiler:

There was a blinding flash of light as the Inquisitor’s overcharged pistol blew up in his hands, then all was darkness…

The Inquisitor returned to consciousness a moment later to the sound of Sergeant Stabbity shouting for his men to fall back. The plasma pistol’s final shot had downed Sheldon and won the day.

AFTERMATH: The Inquisitor captured several promethium caches as well as Trooper Jane, who was ransomed back to the Dead Men for 100 points. The victory was costly, as only the Inquisitor, the Tallarn soldier, and one Crusader are well enough to fight in the next battle, and one Crusader was KIA.

The Dead Men also suffered a KIA – plasmagunner Skinner.
Spoiler:

R.I.P.


GAME 10: GUARD vs ORKS

FORCES: The Dead Men would once again be facing Boss Grodskol’s orks, now 19 strong, composed mostly of boyz with sluggas and choppas. Spanna boy Dakkagor carried a big shoota.

PRE-BATTLE:
Spoiler:

The teams would be attempting to carry four loot crates back to their DZ. Two loot crates were left in a large ruin in the center of the battlefield, one was tucked away near some cargo containers on the western side of the board, and one was tucked away behind a tall ruined wall in the northwest.

The Dead Men took the eastern DZ so that a four-story ruin could be used as a plasmagunner base. Objective runners deployed at ground level on the southeast where they’d have the best shot at the objectives in the central building, and the ruin in the northeast corner was also occupied, giving a clear view of the battlefield north of the central ruin.
Spoiler:

The orks deployed in three groups. The largest group was deployed in the center of the western DZ.
Spoiler:

A smaller group was deployed north of the long wall in the northwest corner.
Spoiler:

Spanna boy Dakkagor deployed on top of the wall along with one other shoota boy who would help ward off monster attacks.
Spoiler:

Before the battle could begin, the slippery Squigsnik infiltrated the battlefield and made off with the loot near the cargo containers.

BATTLE: The ork mob surged forward.
Spoiler:

The northern ork team grabbed a second objective and began carrying it back to safety. The Dead Men’s new plasmagunner (Skinner Jr.) was pinned down by long-range fire from Dakkagor before being attacked by a monster. A hellgunner made his way across a perilous improvised bridge to the Plasmagunner’s ruin to assist him in warding off the monster. The Guard’s objective runners rushed to the doorway of the central ruin. Trooper Notch grabbed an objective and fell back towards the DZ. Meanwhile, the mob of orks had advanced to the western perimeter of the central ruin, claiming a third objective, but the Dead Men were protected from slugga fire by their camo gear.
Spoiler:

A few greenskins approaching around the north of the central ruin fell to plasma fire, while Trooper Ducky began a spirited but ultimately fruitless exchange of long-range fire with Dakkagor.
Spoiler:

The large ork mob quickly overran the human resistance at the central ruin, and the Dead Men pulled out of the area.

AFTERMATH: The last of Grodskol’s yoofs graduated to boyz. One of the captured loot crates ended up being full of promethium, and they used this unexpected windfall to hire another spanna boy for the mob, this one armed with a rokkit launcha.

The Dead Men suffered only scrapes and bruises, and would be ready to fight at full strength in their next battle.

The Dead Men now hold 15 promethium caches, so the fate of the sprawl may be decided by the outcome of their next battle…


Game 11 (Orks) can be found here.

This message was edited 1 time. Last update was at 2017/06/24 02:02:05


 
   
 
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