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2017/11/30 20:19:57
Subject: Rippers block Titan movement?
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Lone Wolf Sentinel Pilot
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So Titans can move/step of keyword Infantry Models, but Tyranid rippers do not have Infantry keyword, but rather swarm.
Is it possible to lockdown a Titan and surround it with ripper to prevent it from falling back for lack of space. And it can't step over them bc they are not infantry. They would surely die in the fight phase, but it would be a funny way to deny a titan a round of shooting and certainly worth the points sacrifice for the rippers. Thoughts on this? or is it cheesey?
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10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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2017/11/30 20:31:21
Subject: Rippers block Titan movement?
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Krazed Killa Kan
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Huh, that is technically true, but more than a little cheesy.
I wouldn't personally try to pull that.
Though, I wasn't before aware that titans could only step over infantry.
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"Hope is the first step on the road to disappointment." Words to live by. |
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2017/11/30 20:47:34
Subject: Rippers block Titan movement?
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Norn Queen
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Hilarious.
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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2017/11/30 21:00:29
Subject: Re:Rippers block Titan movement?
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Nihilistic Necron Lord
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Only GW can up with a rule so fething stupid.
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2017/11/30 21:18:27
Subject: Rippers block Titan movement?
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Legendary Dogfighter
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It could feasibly represent the thing being literally infested with rippers with them crawling all over the poor machine; only killing the ones it can shake off the toe cleats, and being in the unfortunate position of turning the guns on itself to try and clear them.
Totally valid I think.
Works for scarabs too I feel.
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This message was edited 1 time. Last update was at 2017/11/30 21:19:36
Some people find the idea that other people can be happy offensive, and will prefer causing harm to self improvement. |
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2017/11/30 21:28:22
Subject: Rippers block Titan movement?
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Longtime Dakkanaut
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I think it works pretty well actually, little swines swarming as swarms do leading to problems until its cleared.
would allow shooting at -1 to hit though for the distraction so you can pin stuff in place but not shut it down.
Really have to get the rest of the rippers painted to go with the 14 stands currently finished
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0035/11/30 21:43:53
Subject: Re:Rippers block Titan movement?
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Lone Wolf Sentinel Pilot
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Yeah, i am going to do an apoc game this weekend and notice taht. I have 22 ripper pases (old parasite of mortex days) and figure why not.
The buy in is a Toy for Toys for tots. Every toy you bring beyond the first is another 25 PL. I just tallied my stuff and I have a lot of bugs. only problem is timing the movement phases, etc... SO iam trying to keep swarm to a mimimum and taking heavy HQ.
We are allowed to take one Super Heavy upto 50 PL for free and 200 PL otherwise. I don't have any super heavy though, but i feel i can bring plenty of DS annoyance lol.
Here is what I got: Everything is Kraken for simplicity.
I know i am kinda light on shooting, but since we are doing a massive Xenos/Chaos vs Imperium, i figure other armies will cover the shooting, i just want to get in their face and be an annoyance.
Quantity PL DS/OB?
Battallion Detachment -Kraken-3CP -
HQ
Malanthrope 1 5 OB
Malanthrope 1 5 OB
Troops
Ripper 3 2 DS
Ripper 3 2 DS
Ripper 3 2 DS
Battallion Detachment -Kraken-3CP -
HQ
Malanthrope 1 5 OB
Neurontorpe, Psykic Scream 1 4 OB
Troops
Genestealers , Toxin Sacs, Scy Tals, Rending Claws, Acid Maw x5, Fleshhooks x5, Nodes 20 16 DS
Genestealers , Toxin Sacs, Scy Tals, Rending Claws, Acid Maw x5, Fleshhooks x5 20 16 DS
Termagaunts with Devourers, TS, AG 30 9 OB
Battallion Detachment -Kraken-3CP -
HQ
Tervigon, The Horror, AG, TS, Massive Scy Tals, Stinger Salvo 1 13 OB
Swarmlord, Onslaught, Catalyst 1 15 OB
Broodlord, Catalyst 1 8 OB
Troops
Ripper 3 2 DS
Ripper 3 2 DS
Ripper 3 2 DS
Elite
Lictor 1 2 DS
Outrider Detachment -Kraken-1CP
HQ
Flyrant with TS, AG, Reaper of Obliterax (lashwhip& Bonesword), Devourers with Slimer Maggots, Catalyst, Onslaught; Warlord: Legendary Fighter 1 11 DS
Fast Attack
Spore Mines 3 1 DS
Spore Mines 3 1 DS
Spore Mines 3 1 OB
Outrider Detachment -Kraken-1CP
HQ
Flyrant with TS, AG, Rending Claws, HVC, Paroxysm, Psykic Scream 1 11 DS
Fast Attack
Spore Mines 3 1 OB
Spore Mines 3 1 DS
Spore Mines 3 1 DS
Spearhead Detachment -Kraken-1CP
HQ
Old One Eye 1 10 OB
Heavy
Screamer Killer Carnifex, AG, TS, Sproce Cyst, Bioplasmic ScreamBone Mace, 2x ScyTals 1 6 OB
Carnifex with Scy Talons, HVC, TS, AG, Enhanced Senses, Spore Cist, Threhser Scythe 1 6 OB
Carnifex with Scy Talons, HVC, TS, AG, Enhanced Senses, Spore Cist, Bone Mace 1 6 OB
Spearhead Detachment -Kraken-1CP
HQ
Broodlord, Catalyst 1 8 OB
Heavy
Mawloc, AG, TS 1 6 DS
Trygon Prime, AG, TS, Biostatic Rattle 1 10 DS
Trygon Prime, AG, TS, Txin Spike 1 10 DS
TOTAL 124 models 200 PL
13 CP
16 Deep Stikers
17 OB
33 total Units
You think I should take more rippers?
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10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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2017/11/30 22:31:13
Subject: Re:Rippers block Titan movement?
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Dakka Veteran
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Good news - it wasn't GW that came up with it!
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2017/11/30 23:05:47
Subject: Rippers block Titan movement?
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Freaky Flayed One
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I would be careful when saying you are denying them a round of shooting. Some titans can still shoot when in CC. It depends on the wording they have.
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2017/12/01 05:30:01
Subject: Rippers block Titan movement?
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Speed Drybrushing
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All Imperial Titans can fire while within 1" of an enemy model unless there Titanic.
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Not a GW apologist |
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2017/12/01 09:35:28
Subject: Rippers block Titan movement?
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Grim Dark Angels Interrogator-Chaplain
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Surround it with so many different units of Rippers it can't possibly move as it can't kill them all. And if it does it's wasting Shooting on models costing only a few points, while your gun bugs do work. Hilarious!
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Stormonu wrote:For me, the joy is in putting some good-looking models on the board and playing out a fantasy battle - not arguing over the poorly-made rules of some 3rd party who neither has any power over my play nor will be visiting me (and my opponent) to ensure we are "playing by the rules" |
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2017/12/01 12:05:13
Subject: Re:Rippers block Titan movement?
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Locked in the Tower of Amareo
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So who besides GW is writing 40k rules?
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2024 painted/bought: 109/109 |
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2017/12/01 13:32:34
Subject: Rippers block Titan movement?
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Lone Wolf Sentinel Pilot
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Rolsheen wrote:All Imperial Titans can fire while within 1" of an enemy model unless there Titanic.
It would be the Titantic models.
And you only need 3 bases to effectively block them from falling back. As long as they don't have a full 180 degree "open" arc, they cannot squeeze by you. so just put 1 evenly spaced around the base and boom. May need more for the bigger titans just to be able to get the charge and pile in distances off to wrap around. I don't have a Titan so I don't know how big the bases are. Im sure this will cause a ruckus when I try it.
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10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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2017/12/01 14:02:28
Subject: Re:Rippers block Titan movement?
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Dakka Veteran
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2017/12/01 14:11:26
Subject: Re:Rippers block Titan movement?
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Mekboy Hammerin' Somethin'
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2017/12/01 14:33:09
Subject: Rippers block Titan movement?
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Powerful Phoenix Lord
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Exploiting a simple oversight like that is a surefire way to not get a 2nd game with a lot of folks.
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2017/12/01 14:33:44
Subject: Rippers block Titan movement?
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Huge Hierodule
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If there’s a Fiend of Slaanesh, you’re not even allowed to Fall Back, your Titan is addicted to sniffing it.
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0018/01/03 03:44:12
Subject: Rippers block Titan movement?
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Lone Wolf Sentinel Pilot
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Elbows wrote:Exploiting a simple oversight like that is a surefire way to not get a 2nd game with a lot of folks.
I dont think it is an oversight.
THe swarms would be crawling all over the surface of the titan. SO even if it jumped they would still be along for the ride. As someone mentioned, the idea that they are eating through the skin/armor of the titan and swarming over it, inside it, eating away at cables, and men etc..., sure you can stomp a few, but its like the scene in the Mummy movies with the Scarab beatles eating people. You cant get them all.
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10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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2017/12/01 15:50:10
Subject: Rippers block Titan movement?
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Powerful Phoenix Lord
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And if you had 150 bases of rippers, I might even agree with that. But three or four bases of rippes stopping a Warlord Titan? Nope. It's a rules oversight (in fact I'd imagine it gets errata'ed). Now, if you gave Scarabs their old power-draining/exploding rules when latched onto a vehicle you'd get a "maybe" from me.
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2017/12/01 16:20:38
Subject: Rippers block Titan movement?
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Lone Wolf Sentinel Pilot
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It might be an oversight, but RAW it stands for now. Just bubble wrap your Titans and it probably wont be a problem.
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10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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2017/12/01 19:24:52
Subject: Rippers block Titan movement?
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Norn Queen
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I picture a Warhound Titan screaming like a a house wife in a Tom and Jerry cartoon while the ripper bases scurry about it's feet sticking out heir tongues and being a general nuisance.
In the Grim Darkness of the far future... there is only LOLz!
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These are my opinions. This is how I feel. Others may feel differently. This needs to be stated for some reason.
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2017/12/01 19:48:33
Subject: Rippers block Titan movement?
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Norn Queen
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It's not just swarms, it's bikes too. The Titan and Knight rule only calls out INFANTRY, so you can block a Titan with anything that isn't infantry. Rippers, Carnifexes, Jetbikes, all these and more can do it. If they wanted to do it correctly, they should have stated "When X Falls Back, it can move over enemy models that are neither VEHICLES nor MONSTERS, though at the end of its move it must be more than 1" away from all enemy units. "
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This message was edited 2 times. Last update was at 2017/12/01 20:13:15
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2017/12/01 20:00:55
Subject: Rippers block Titan movement?
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Painlord Titan Princeps of Slaanesh
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Dynas wrote:It might be an oversight, but RAW it stands for now. Just bubble wrap your Titans and it probably wont be a problem.
No offense and this is not directed at you but I'm beginning to hate the line, "just bubble wrap it" or some such. This isn't a game about furniture movers it's a military game and there should be more than that same solution to a multitude of problems (assaults, elite unit elimination, shooting, smites, etc.,). GW and/or players need to start thinking about other ways to protect models other than "bubble wrapping".
I don't have much recent 40K experience so I can't speak from much experience but it looks like elite troops need better stats/equipment and vehicles need heavier armor at a quick glance. It probably also doesn't help that I'm a pure GK player but at least I'm suggesting something.
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2017/12/02 01:47:08
Subject: Re:Rippers block Titan movement?
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Pyromaniac Hellhound Pilot
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Which is owned by... GW.
M.
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2017/12/04 10:10:34
Subject: Rippers block Titan movement?
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Regular Dakkanaut
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I am far more worried about Rippers lacking the <INFANTRY> keyword when in area terrain. They can't go through ruin walls, floors and ceilings like infantry can, they don't get an automatic cover save for being in area terrain like infantry can...
Them being able to annoy selected Titanic units is a tiny (if strange) compensation....
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2017/12/04 11:40:52
Subject: Re:Rippers block Titan movement?
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Unhealthy Competition With Other Legions
Lost Carcosa
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Which is like saying Mr. Robot and Real Housewives must be written by the same people because NBC Universal owns both networks.
The Forge World writing staff and the GW dev team have always been separated entities.
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Standing in the light, I see only darkness. |
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2017/12/04 11:48:57
Subject: Rippers block Titan movement?
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Liche Priest Hierophant
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I would like to point out you can use the 'extra move' strategm on rippers that came from deep strike. Så just blanket those titans footprints and it is all good in the hood.
Can you imagine a titan stepping on one? It is like sliping on a banana peel.
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2017/12/04 14:02:13
Subject: Rippers block Titan movement?
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Lone Wolf Sentinel Pilot
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Well... I did mention it before the game, and everyone was cool with allowing it since they did not have the keyword.
I tried, but they got killed by overwatch. It wouldn't have mattered b/c the Titan (Chaos Warhhound) can still shoot within 1" of an enemy, so it didn't matter.
That being said, for APOC games take Hormies with Toxin Sacs. Only wound on 6's but they deal +1 damage, you have effectively halved the number of wounds of all Super Heavies. They were fantastic. Same with swarms of GS, as they rend on 6's and with TS are nasty. Forget shooting big T'fex, HG, etc... They all got killed, just swarm them.
Also-dont' forget Caustaic blood for when he stomps.
It was a fun game, but man i need to get some movement trays before I play any more Apoc.
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10000+
10000+
8500+
3000+
8000+
3500+ IK Plus 1x Warhound, Reaver, Warlord Titans
DakkaSwap Successful Transactions: cormadepanda, pretre x3, LibertineIX, Lbcwanabe, privateer4hire, Cruentus (swap), Scatwick2 (swap), boneheadracer (swap), quickfuze (swap), Captain Brown (swap) x2, luftsb, Forgottonson, WillvonDoom, bocatt (swap)
*I'm on Bartertown as Dynas |
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2017/12/04 14:41:32
Subject: Rippers block Titan movement?
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Decrepit Dakkanaut
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For those people blaming Forge World for this oversight:
The rule is actually a Games Workshop rule found on the Imperial Knight datasheet. FW copied it word for word.
So please try not to have a brain aneurysm over the FW issue.
And yes this works. Tau Battlesuits can do it too (admittedly for more expensive).
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2017/12/05 02:25:33
Subject: Rippers block Titan movement?
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Regular Dakkanaut
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Elbows wrote:And if you had 150 bases of rippers, I might even agree with that. But three or four bases of rippes stopping a Warlord Titan? Nope. It's a rules oversight (in fact I'd imagine it gets errata'ed). Now, if you gave Scarabs their old power-draining/exploding rules when latched onto a vehicle you'd get a "maybe" from me.
Don't bring Titanic units to games unless you want counter play. Ripper swarms can't move through ruins so its a pretty bad compensation for them anyway.
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