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2025/02/18 14:19:45
Subject: Do you create backstories for your armies?
I've played various games from 40k to Flames of War, and one thing I've noticed is that some gamers create elaborate backstories for their armies, while some don't think past the pure math of army building.
Do you create a history for you armies, or is that not part of the hobby for you?
BorderCountess wrote: Just because you're doing something right doesn't necessarily mean you know what you're doing...
"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age." "Ferrus: Oh cool, when are you going to stop burning people to death?" "Vulkan: I do not understand the question."
– A conversation between the X and XVIII Primarchs
2025/02/18 15:00:36
Subject: Re:Do you create backstories for your armies?
I certainly do, although I limit it to names for characters and units (usually some silly and goofy puns) along with just some brief bios to set the tone. I think it's important to leave room for the games you play and the people you play with to leave their mark and write the real story.
2025/02/18 16:02:31
Subject: Do you create backstories for your armies?
40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.
"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.
2025/02/18 19:40:58
Subject: Re:Do you create backstories for your armies?
Not really.
Most of my forces stories develop through the battles we actually play.
Though sometimes there's some sort of story given to explain how/why my I built a force a certain way.
perfect EX: Bolt Action (B-movie Germans)
Some years ago WL made the Maus. I was like "I want to play with that!"
Well, it costs so many pts that I had to build the army backwards. Ok, now that I've spent xxx pts on this giant tank, how do I wrap a legal list around it.... and still have some other German kit I like....
*So my very late war list then acquired several units of Hitler Youth as the mandatory infantry (they are the cheapest option possible)
* Now I need a HQ... and right on cue WL released a pack called "Down for the Count" - a British officer weilding a Cross vs a German Vampire Officer.
so my list is now a Nazi vampire, 3 squads of children armed with high explosives, and a semi-fictional tank...
*Aircraft! I WANTED a model of the Iron Skies flying saucer. None were to be had at that time. So I had to settle for a Haunebu II model from Pegasus Hobbies. *Around this time Warlord then made the "Hollywood Tiger" from Kellys Heroes. Add to case....
Then while looking for German Film crew minis, I came across Eurika Miniatures & their Jurassic Reich line - Nazis riding dinosaurs! Flakadons! Stuka-sauruses! etc
So I have a Nazi Vampire leading a force of Hitler Youth, 2 fictional tanks, some dino cav, a dino with an AA quad mount, several film crew minis serving as the extra HQ riflemen, a mish-mash of German equipment I like, a few staples such as the MG42s & 1/2tracks, with a flying saucer providing air support!
Yep, looks like some nonsense you could watch on Amazon. Welcome to CCS's Saturday Matinee Bolt Action.
This message was edited 1 time. Last update was at 2025/02/18 19:42:15
2025/02/18 19:43:19
Subject: Do you create backstories for your armies?
I do a basic sketch of the army, like who they are and what they are doing, but I prefer to let the story play out in my games, and then add to it as I go along from memorable things that happen.
When I've had a regular opponent, I'll often think of reasons why we might be fighting and talk to my opponent about it to see if they agree, but I'm mostly interested in the story we make at the table.
I'm the same with RPGs - a quick sketch backstory (like 2-3 sentences) is all I really want, and then I want to see what happens in play.
I usually have a little back story in mind. That helps me decide on a painting style and theme for the whole army.
As an example, my Blood Angels have been sent to try and secure the imperium Nihilus and scout any strange occurrences etc. they’ve landed on Angelus (Gorkamorka) and as such their basing is all desert stuff and ork skulls.
2025/02/18 21:44:58
Subject: Do you create backstories for your armies?
I find that I create an army "reason" for existing and why they are off fighting all sorts of enemies.
BorderCountess wrote: Just because you're doing something right doesn't necessarily mean you know what you're doing...
"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age." "Ferrus: Oh cool, when are you going to stop burning people to death?" "Vulkan: I do not understand the question."
– A conversation between the X and XVIII Primarchs
2025/02/19 01:15:56
Subject: Do you create backstories for your armies?
My Death Guard has a pretty extensive backstory and all of the HQs are named. Part of it is what I made up, other parts are results of our games.
My Orks do have a rough background, but so far we haven't gotten around to do scenarios on the actual planet (the same were the DG is campaigning) so they're more often NPCs from other places.
2025/02/19 07:04:50
Subject: Re:Do you create backstories for your armies?
I tend to do quite some lore on the overall Regimento, their planet yadda yadda, but not so much focus in dept. So a hand full of characters have some sentences of backstory or a rough idea, when it sprung to mind looking at the model, but not more.
~7510 build and painted
1312 build and painted
1200
2025/02/19 14:08:00
Subject: Do you create backstories for your armies?
My first army was an expansion of my first Blood Bowl team, the Experimental Lab Rats - that is, white skaven. As I expanded, lore built up about how they were created by a renegade faction of Skyre and Molder, with little to no Eshin or Pestilens for lore reasons.
My next army, Bretonnia, doesn't really have any lore to it. Neither does my Dwarf army.
My Dark Elf army is almost two armies; one a more generic 'follows the Witch King' army that got some expansion into High Elves with the End Times reunification. The other has a significant 'cult of Slaneesh' presence to it.
My last army, the Lizardmen, was based around a heretical 'new Slaan spawning' background, with a young Slann Mage-Priest leading them. (Thank you, Hero Forge...)
CHAOS! PANIC! DISORDER!
My job here is done.
2025/02/19 15:57:47
Subject: Do you create backstories for your armies?
A little bit. I generally don't create extensive backstories, but I have a generic bit in place and let story develop as I play. I like my games to have a bit of purpose behind them, so I tend to canonize the memorable stuff and I'll often name characters who see a lot of table time.
2025/02/20 12:04:20
Subject: Re:Do you create backstories for your armies?
Back in the day, yes, endlessly - some of it quite cringe, but I was young, I give myself a pass. But it did spiral somewhat out of control, to the point that I ended up devoting a considerable amount of free time to writing lore for characters who were only tangentially connected to my armies; I ended up drifting out of the hobby partially because I realised I'd spent all of NaNo one year writing the novel-length backstory of a Sister of Battle whose only relation to any miniature I owned was that the war she was involved in (kinda inadvertently started) was mentioned in passing by a disgraced PDF officer who ended up suspended in the temporal event horizon of an imploding Dark Age explorer ship along with a former Commoragh slave who my Archon put there, not owing to anything connected to my Dark Eldar army's exploits, just because she was in a bit of a whimsical mood, and I hadn't actually painted anything or played a game in like six months.
I actually made it a rule, when I got back into the hobby with my chaos warband, that I wouldn't get sidetracked by lore - Queen Sylelle had background, since she's canon (got it on with Eidolon one time), but the rest I resolved were just interchangeable placeholder miniatures representing the revolving door of followers she attracted who got killed (in battle, or by her) so frequently it wasn't worth giving them names. That fell by the wayside - actually because of the painting contest here, doing conversions to match specific themes got me thinking of those miniatures as specific people, so they acquired names and backstories just as something to keep my mind occupied while I was painting them - but I've got a regular gaming group now, so I don't feel like I'll be lapsing out of playing as readily as last time. These days my 40k writing is descriptive rather than narrative though, how they came to be rather than what they're doing now.
My recent marine crusade got heavily front-loaded, to give me a reason why every vehicle and squad is from a different chapter so I won't get bored of the paint jobs; there's not a lot of personalised characterisation going on though, with the exception of a couple of my regular OCs who've become attached to the crusade just for flavour the only effort I go to to detail the marines themselves is naming them after wombles. I do still like my tangential references though, so you can six-degrees-of-separation both my new armies to connect them to all the old ones.
And then there's the Tyranids, who by rights shouldn't have characterisation at all, but one of the old Space Hulk genestealers I was refurbishing for use with them was missing its right hand, so I named him Lefty, and without my meaning it the whole hive just became a hotbed of screwball comedy. Insofar as I had any ideas going in it was to make them the grimmest darkest of grimdark, a particular abnormality within the Tyranid genome that expressed as deliberate sadism, but in no time I had Tyranids like Lord Bentley Spore-Mine, Deffleaper (accidentally snapped the tip of one of his face-tentacles off while I was clipping it off the sprue, so I decided he's got a speech impediment), the barbgaunts all named Barbara, Fergit the gretchin pretending to be a ripper and so far the others haven't noticed, and the most recent addition, Nigel and Chad Brood, the nerd/jock sibling broodlords. So I don't know how much menace they really exude in light of all that.
For some reason I started doing little back stories for my Warhammer Underworlds stuff (And other minis I thought fit), set in my own little fantasy world, which then spiralled into quite a bit of lore about the world itself and the various races etc.
No idea why, no one is ever going to read it except me.
2025/02/20 18:11:41
Subject: Do you create backstories for your armies?
Always have some head-cannon for my various armies and warbands. Most of our club members could tell you at least a brief backstory, and likely some main characters from their armies.
Recently we've been playing alot more OPR and similar rulesets in 40k/WHFB'ish settings.
However, for a while our club created a proprietary setting and backstory for all the various sci-fi armies and games we were playing.
No idea why, no one is ever going to read it except me.
And yet this brings us so much joy!
40k: Necrons/Imperial Guard/ Space marines
Bolt Action: Germany/ USA
Project Z.
"The Dakka Dive Bar is the only place you'll hear what's really going on in the underhive. Sure you might not find a good amasec but they grill a mean groxburger. Just watch for ratlings being thrown through windows and you'll be alright." Ciaphas Cain, probably.
2025/02/20 19:22:58
Subject: Do you create backstories for your armies?
Whats the point of having an army without army fluff?
Heck my username is the name of my Empire General.
Commodus Leitdorf Paints all of the Things!! The Breaking of the Averholme: An AoS Adventure
"We have clearly reached the point where only rampant and unchecked stabbing can save us." -Black Mage
2025/02/20 23:21:45
Subject: Do you create backstories for your armies?
BorderCountess wrote: Just because you're doing something right doesn't necessarily mean you know what you're doing...
"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age." "Ferrus: Oh cool, when are you going to stop burning people to death?" "Vulkan: I do not understand the question."
– A conversation between the X and XVIII Primarchs
2025/02/23 15:45:40
Subject: Re:Do you create backstories for your armies?
Yep! My Catachan army is the 69th 'Fighting Vipers' regiment, my Blood Angels army is Strike Force Aurelio, my Dreadnoughts and Leman Russes all have names, it's necessary! I struggle with it sometimes though, I had to do a complete search of the web and lexicanium to be sure the 69th regiment didn't exist so i could make it. It's really not a big deal, but it just rubs me the wrong way if it exists already and I inadvertently copied it. Oh what do you know, when the refresh comes out someone will unwittingly use the same number, who am i kidding?
But yeah! Converting Warlords, Tanks, pimping out troops and vehicles with extra bits, weathering, basing, it all leads to a great conclusion when you have a full army of models. I just can't resist the urge to give everything a cool backstory! I really encourage people to do the same...
AWAKEN MY CHILD AND EMBRACE THE GLORY THAT IS YOUR BIRTHRIGHT. KNOW THAT I AM THE OVERMIND, THE ETERNAL WILL OF THE SWARM, AND THAT YOU HAVE BEEN CREATED TO SERVE ME.
SERVE THE HIVE, FEEL THE GROOVE, I CONTROL THE WAY YOU MOVE!
I'm guilty too of looking to make sure I'm not stepping on the toes of other people's home brew forces.
Right now. I've done more work on the backstory for two Armigers (for the IK Combat Patrol) than I've done on the actual models.
Spoiler:
────────────────────────────
The Legend of House Caliburnus according to the historic text "Historia Regum Terra Oasium"
On a barren frontier north of the Calixis Sector, Terra Oasium—an oasis of life amid innumerable scorching desert worlds—stands as a living testament to survival against all odds.
Long ago, in a time of myth, known by Imperial scholars as the Dark Age of Technology, when settlers aboard generational starships, destined for the fabled Isle of Avalon, found themselves lost in the Clarent system, they built their home from the remnants of their cannibalized starship. The settlers named their original world Litore ("the Shore" in modern Low Gothic), believing providence had brought them close to Avalon—a paradise foretold to flourish for a thousand millennia.
But fate was cruel. The system’s sun, an A-type main sequence star, revered as Caliburn, erupted in a fierce coronal mass ejection. The blast transformed their newfound worlds into barren, sand-blasted wastelands, where ferocious sandstorms razed homes, livestock, and hopes alike. The soothsayer-psyker minority, whose prophecies had promised endless bounty, were exiled to the merciless sand-tsunamis known as the Sablarius, never to cast their gaze back upon civilization.
In this crucible of despair, one brave Knight Baron—whose true name is now lost in time—risen as a beacon of hope. Adopting the title Baro Caliburnus, and later venerated as the First High King Caliburnus, he salvaged a stranded cargo hauler and set forth on a perilous twenty-year patrol into the void, seeking the legendary "oasis." When he returned, aged by the rigors of the expedition yet triumphant, he carried with him not only the means for survival but also his people’s promise: a sanctuary where life might flourish even amid the harshest of adversities.
────────────────────────────
The Way of the Aspirants
From that day forward, Terra Oasium became the heart of House Caliburnus—a bastion of resilience and honor. Here, young aspirants begin their journey toward knighthood, embarking on the timeless trial Fide et Fortitudine (“By Faith and Fortitude”). In these early days, recruits march on foot across relentless deserts, their resolve tested without even the rudimentary support of Armiger Knight vehicles. This arduous passage is not simply a trial of endurance: it is a rite designed to evoke the indomitable spirit that has defined their forebears.
Each aspirant is entrusted with a sacred token—a tiny fragment salvaged from the original starship that gave birth to their people. In a transformative ritual known as the Ritual of Becoming, upon succeeding and forging a vital link to the Throne Mechanicum (the mystical heartbeat of their Imperial Knight suits), the relic is implanted subdermally. This inextricable bond to their heritage ensures that the Knight may never lose the living symbol of their birthright. It also reminds every aspirant and Knight alike that their past is forever intertwined with their destiny; a lost fragment would mark the severance of this sacred union, resulting in a harsh process of redemptionfor a Knight, or in the case of an aspirant, exiling the unworthy.
────────────────────────────
The Legacy of the Long Patrol
For over 12,000 years since the First High King’s fabled return, the quest for the Isle of Avalon endures. Known among Terra Oasium’s people as the “Long Patrol,” this tireless expedition is undertaken by Preceptor Knights, steadfast in their vision and accompanied by their Bondsmen in Armigers. These daring warriors join forces with Rogue Traders who defy the boundaries of the Imperium of Man, venturing into the forbidding unknown in search of Avalon—a quest that promises fortune, mystery, and eternal renown.
The heroes who embark on these perilous journeys may be gone for decades—or sometimes, their fates remain unknown. To honor their sacrifice, every long-lost and even every returning Knight is memorialized within the hallowed halls of the Great Keep of Monmouth, set against the central plains of Badon on Terra Oasium's southern hemisphere. There, their deeds are chronicled alongside those of their illustrious ancestors, ensuring that their memories continue to inspire all who dare follow in their footsteps.
────────────────────────────
The Creed Beyond Dogma
Situated on the northern border of the Imperium, House Caliburnus has long felt the pressure—and the allure—of contacts beyond orthodox Imperial lines. Constant encounters with xenos, pirates, and independent Rogue Traders have forged a distinct cultural identity among Terra Oasium’s people. Here, the venerable Imperial Creed of worshiping the God Emperor of Mankind is tempered by an ancient, more secular faith: an enduring reverence for the deeds of great men and heroes of old, whether knights or even Space Marines of the Adeptus Astartes. Ancestor worship, rather than blind dogma, fuels their collective spirit, reminding them that honor and achievement are the true markers of divinity and destiny.
────────────────────────────
The Legacy of Nobility
In recognition of service and valor, every Knight who successfully performs a Long Patrol is elevated in status. Upon their return, these valorous individuals are promoted to Duke or Duchess by the reigning High King. Along with this exalted rank comes a generous land grant on Terra Oasium; the new nobles bear the responsibility of continuing the legacy by marrying, forging dynasties, and siring new generations of hardy warriors and visionary leaders. The Knight's pauldron is marked with a crimson chevron, the vibrant reminder to Lords and serfs alike, that a Long Patrol has been completed. These are the only personal Heraldry that the Scions of House Caliburnus are allowed to bear.
Each time a Long Patrol is completed, another red chevron is added to the Knight's armour. Legends tell of Mason Calibore, whom after completing 470 Long Patrols it was said that his pauldron was solid red. His honor has never been exceeded.
This practice not only secures the bloodline of House Caliburnus but also ties the terrestrial realm ever more closely to the endless struggle among the stars.
────────────────────────────
A Living Tradition
House Caliburnus is more than a martial order—it is a living tradition steeped in myth, technology, and hardship. The ancient tale of Baro Caliburnus inspires every knight who dons the mantle of knighthood, lighting a beacon through adversity. The trials of Fide et Fortitudine forge in each recruit the immutable virtues of honor, duty, and resilience. Whether by bearing the subdermally implanted relic of a forgotten starship or by enduring the void on a Long Patrol in search of Avalon, every step, every combat, every sacrifice ensures that House Caliburnus remains an eternal testament to the endless struggle to transform adversity into enduring hope.
Under the banner bearing Terra Oasium—a light blue sphere encircled by khaki, bisected by a bastard sword, and set before the Imperial Aquila*—the knights, nobles, and aspirants of Caliburnus march ever onward. Their motto, Ad Astra Per Aspera (“To the Stars Through Difficulties”), resonates in every battle cry and whispered prayer. For they know: in the harsh crucible of the cosmos, no legacy is lost as long as honor endures, and every long journey ushers in the promise of a new dawn.
────────────────────────────
This expanded legend now weaves together the enduring quest for Avalon, the somber legacy of failed prophecies, the pragmatic and even unconventional faith of Terra Oasium’s people, the intimate bond between Knight and relic, and the transformative elevation of knights to nobility following epic quests. Together, these elements create a rich tapestry—inviting readers to journey alongside House Caliburnus into a universe where hope is born in the struggle for survival and legends live on across millennia.
‐☆-
* Yes, the House Heraldry is essentially the Star Trek Mirror Universe Terran Empire emblem inverted with the Imperial Aquila behind it.
────────────────────────────
The newest Long Patrol
• Knight Preceptor: Aberwyn
Sir Bedivere Caerwyn
• Armiger Helverin: The Sablarius Denied
Scion Gawain Arden
• Armiger Warglaive: Iron Charger
Scion Percival Merlynis
In the ancient chronicles of Terra Oasium, the legacy of House Caliburnus was etched into the very soul of a people forged in the fires of despair and hope. Legends told of Baro Caliburnus, the heroic Knight who, against all odds, salvaged not only a stranded cargo hauler but also the spirit of a civilization. Through millennia of trials—from the relentless Fide et Fortitudine to the endless Long Patrols—the sacred shard of the first ship implanted in every Knight was more than just a symbol; it was a living bond to their forgotten starship and a promise of rebirth amid desolation.
Yet, as the myths of old wove through the halls of the Great Keep of Monmouth and the hearts of every aspirant, a new chapter was quietly stirring. In the present, fate gathered the remnants of that storied past and set them upon a fresh, uncertain course. Beneath the tattered banner of a battered Cobra-class destroyer—The Bastard’s Sword—Rogue Trader Sabastynn Yorke stared into the infinite darkness of space. His vessel, a modest escort barely armed for the rigors of the frontier, was a far cry from the grand warships of Imperial legend. But Yorke’s ambition burned brighter than any star; he craved fortune beyond the known boundaries, a chance to expand his fleet and cement his dynasty’s place in history.
Accompanying him on this perilous venture were three souls whose paths had long been intertwined with the legacy of House Caliburnus. Sir Bedivere Caerwyn, the weathered veteran with a past steeped in regret and hard-won honor, carried his scars as both burden and badge. At his side, the bondsmen Gawain Arden and Percival Merlynis—each haunted by personal losses and the weight of shattered dreams—lent their strength to a cause that transcended mere survival. Their quiet camaraderie and the unspoken questions in their eyes spoke of battles fought both on distant worlds and within their own hearts.
As The Bastard’s Sword lurched into the Warp, the echoes of ancient valor mingled with the raw ambition of the present. Together, the trio and their determined patron set out on a Long Patrol not solely to reclaim lost legends, but to forge new ones—where every moment, every sacrifice, and every spark of hope could transform the vast, indifferent cosmos into a canvas for redemption and glory.
I'm probably going to add this to an Article, once I can get someone to make a mock up of my House Heraldry.
This message was edited 4 times. Last update was at 2025/02/24 05:24:42
BorderCountess wrote: Just because you're doing something right doesn't necessarily mean you know what you're doing...
"Vulkan: There will be no Rad or Phosphex in my legion. We shall fight wars humanely. Some things should be left in the dark age." "Ferrus: Oh cool, when are you going to stop burning people to death?" "Vulkan: I do not understand the question."
– A conversation between the X and XVIII Primarchs