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Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Hey folks!

A semi-local store had been advertising a Warhammer weekend; there were a bunch of 40k events going on. A tank race, a character battle, a Soul Grinder challenge and during the whole thing, a 1500 point tournament. The last RTT I attended here was a bit sketchy on missions (full-game nightfight, 5 mandatory objectives in 1500 points set by the TO as far apart as possible, 12x12 building sized objectives, etc). These missions take the cake. And the icing. If there's a pie, they get the pie too.

You can read the other battle reports for this event here:

Mission One
Mission Three



So with that said:
-----------------------------------------------------
Mission Two: GET EM'!

Deployment: Attacker deploys 12" on both short ends of the board, and defender deploys in the center of the board, 12" from the long ends and 24" from the short ends.

Objective: The defender has set up a base in a very effective position. The attacker has to destroy every model that the enemy (defender) controls and take control of their base. If ANY of the defenders' models are left on the field, the defender wins. If ALL of the defenders' models are destroyed, the attacker wins. The defender can alter the field as they see fit. Broken units for the defender will run back off the board the shortest way possible.

Scenario Special Rules: Night Fight Rules for the whole mission.


Win Conditions:
Massacre if destroy all your opponent's units and hold their objective.
Major Victory if you destroy all your opponent's units, but don't hold their objective.
Minor Victory if if you control your opponent's objective.
Draw if both players have units remaining and neither player controls the opponent objective.
The game lasts a fixed six turns.
--------------------------------------------------
My opponent is playing Space Marines with a SoB attachment. Chapter Master+9 Assault Marines, Tactical squad with two melta guns, Tactical Squad with two Plasma Cannons, Dreadnought(missile launcher + multi-melta), Land Raider Crusader with 15 Sisters of Battle (and a couple flamers) and a Cannoness inside.

Tactical Assessment of the Mission:
This mission is more farted up than the last one for a couple reasons. First, the defender has a clear advantage. They get to do anything they want with terrain. This got amended by the TO who didn't want terrain moved, but only half the people heard/cared, so half of people moved terrain and half did not. Second, the defender has another clear advantage. If they don't get tabled, they win. The win conditions are a bit contradictory, and everyone had some clarifications to ask - and that was the gist. Third.....I play Dark Eldar. In my codex, any scenario that has an attacker and defender, the Dark Eldar are always the attacker. I've NEVER run into this before. I have nothing against the idea, but I've never run into an attacker/defender scenario before, and on the face of it....I'm feeling kind of like Ender in Ender's Game during one of the last battle room fights.
--------------------------------------------------
SM puts his objective in some forest in the middle of the table. TO says that there are no rules for objective placement, so I place mine next to his. Since I have to table my opponent to win, who gives a crap about them; might as well fight over one spot.

My wyches deploy in raiders along both deployment zones on both table edges. My warriors deploy disembarked from their raider (a mistake because of nightfight). Our deployment zones are only 12" away from each other on either side as well. He deploys his 9 assault marines and chapter master on the two objectives in the middle....puts two rhinos as a wall on the left with tactical squads inside (both have a melta) - I think that was illegal though right? One of those is a dedicated transport for the squad with two plasma cannons. Plasma cannon squad combat squads and deploys in trees in his middle....the TO also chimed in that because the DE codex says that I'm the attacker, and that the attacker goes first, there is no seize the initiative. Opponent rolls anyway because we'd like to know if it matters and it doesn't.

*NOTE* This game was frustrating to me. Extremely frustrating. I'm typically a nice gamer, but I'm also something of a chameleon - I adopt the attitude of my opponent. I felt like he was playing extremely slow; I asked him multiple times every turn to hurry up; its doubly bad because if I don't table him, he wins - so even if he's just a slower player, doing so is an extremely unfair advantage. With 1500 point armies and 2.5 hours per round....At the top of turn3 we had 10 minutes left. We also had quite a few....disagreements. He'd flamer me over his own vehicles, move something, decide he was going to tank shock with it....shift things around....it was just enough that I felt he was being shady, but not enough for me to tell him to stop farting cheating before I take him outside and beat his head in.
-------------------------------------------------
Dark Eldar Turn One:
I get to go first and our deployment zones are 12" away from each other....so I'm going to alpha-strike as hard as I can. His deployment with the assault marines and chapter master between the rhinos and Land Raider...they're two deep, close together, and creating a physical wall to the objectives. But they're not in cover (He doesn't want to make dangerous tests). My three ravagers move to get clear shots at them, and all my raiders move up right next to him and disgorge wyches.

Here I have a dilemma. My wyches have blasters and also haywire grenades. I want to be close enough that if I wreck or explode a rhino, I have a good chance of still assaulting the unit that gets out, but not so close that if it does explode, the explosion nukes my own unit. Its a delicate situation, and I haven't come up with an ideal answer yet. I end up deploying two wych squads against his rhino wall 4" away - on the other side of the table, Lelith goes after a Plasma Cannon team, one squad disembarks to shoot/assault the land raider, and the last wych squad stays in their transport (having moved 6" and now being inside 12" range to blaster the land raider.

My first ravager tries shooting the assault marines and fails nightfight. The second one kills all of them except for the chapter master; my opponent didn't know that they were AP2 apparently; he expressed disbelief when I told him as he was reaching for dice to make saves. His chapter master makes a 4+ invulnerable and escapes unscathed. The wyches and the rhino wall: My lances and blasters explode the first rhino - the combat squad inside piles out, and the explosion goes 5" - right into both of my wych squads. I lose two wyches from one unit and one from the other; the one that took two losses fails leadership and runs backward. The other squad (in the crater) gets assaulted - small discussion ensues because my opponent didn't want to put his troops into the crater (within assault reach of me) but rather on the other side as if they had disembarked. On the other side of the board, my wyches, lances and blasters stun the land raider and...that's it. I assault into it with a wych squad and STILL only stun it. Lelith goes after the tactical squad in the woods with the plasma cannon. All but two die; he chooses to fail morale (trying to get them killed so he can shoot me) but only one dies and we're locked. Same story with the other squad - I killed two, he killed none, he chose to fail morale, got caught...one more died. His other tactical plasma cannon squad in the woods took scattered fire from a ravager, took two casualties and failed morale and fall back. I had considered dark lancing his chapter master; he told me that he had 3 wounds and eternal warrior....I thought only special characters got eternal warrior so I asked him to look it up....and went on shooting with other stuff; by the time he found the entry, I only had two lances left and had been ineffective with wych blasters, so tried (and failed) to use those on his land raider as well. We also had an annoying argument about cover; he was arguing that his land raider gets cover if I shoot through a unit with a lance, while I was trying to school him on TLOS - just because there is a unit between us, if it doesn't actually block any visibility, then it doesn't grant cover.

So turn one, I killed a rhino, a 9 man assault marine squad, stunned the other rhino, stunned the land raider, killed 4/5 of one combat squad, 3/5 of a second one, and 2/5 of a third, which is falling back. His dreadnought hasn't entered the fight yet, and the land raider is still full of nasties, and he has a chapter master on the ground itching for action.

Space Marine Turn One:

His dreadnought drop pods down next to the ravager that killed his assault marines. It gets out. The Cannoness gets out of the land raider by herself, and the chapter master jump packs over to a second ravager. The combat squad gets out of the remaining rhino and moves 6" towards my fleeing wyches. His fleeing plasma cannon combat squad auto-regroups without a 3" consolidate so that he can fire it. That's the end of his movement phase. Three units to move...and it took as much time as my entire first turn. I was frothing at the mouth for him to go faster.

His dreadnought shoots its multi-melta and missile launcher at my ravager and whiffs both. Ha. His land raider PotMS mult-melta into the one raider that still has wyches in it. He explodes it and only three survive, but they pass pinning and leadership. He then pivots his dreadnought on the spot and we have another "WTF moment" as I tell him that he doesn't get to do that. THe raider he exploded and the wyches inside have two blasters and his rear armor is to them, which he realized there. His chapter master combi-meltas the ravager he's close to and explodes it. His tac squad that moved 6" towards my wyches (to get within 6" to make them run more) meltas an empty raider and explodes it. The Cannoness flames the wyches assaulting the land raider and another argument ensues as I explain that he can't flame his land raider in the process. I finally say, "Whatever dude; roll em." He kills three, leaving a succubus and a wych.

ANOTHER argument breaks out that lasts for a good 5 minutes about his drop pod's stormbolter. I should have just said, "IF you don't flipping know how to play your own army, then why did you bring it?" Drop pods count as moving cruising speed when they deep strike so can't fire their storm bolter that turn, and he was arguing that it was a defensive weapon so he could still fire it.....*sigh*

His plasma cannon team that stopped fleeing shoots at an empty raider, scatters 3"....and yet ANOTHER argument breaks out because despite rolling the scatter dice next to my raider, I can see from across the table that he's misangling his tape measure a good 60 degrees different from the scatter dice, such that he manages to still hit on target. I finally put my tape measure parallel to the scatter roll, and make him put his tape measure perpendicular to mine, over his blast marker. Then I go around the table corridor to the other side and put mine perpendicular to his so that the exact direction and scatter are accurately represented. It actually scattered off my raider, not still on target. Who knew.

While I had a nasty first turn against him, he had just as nasty of a first turn back at me. He forgot to roll nightfight for everything, and I didn't remember to catch him; I was busy trying to fend off his other shenanigans.

His Cannoness assaults into the two wyches left (who passed leadership) and spends a faith point to give himself an invulnerable save. I cause a wound despite the invul save, take no damage in return (4+ invul), and we stay locked in combat. We're probably at the hour and a half mark now. Lelith finishes off her squad, the other wyches finish off their squad and I consolidate Lelith towards the reduced plasma cannon squad; the wyches on the other side of his base consolidate towards the tactical squad chasing my wyches.
---------------------------------------------
Dark Eldar Turn Two:

My fleeing wyches flee again - he's within 6". My surviving wyches behind his dreadnought line up at the edge of cover to shoot at his back. I only have a couple raiders left - I move them closer to his land raider - I need to pop that thing open. Lelith heads alone towards the remaining plasma cannon team and the wyches she was with head towards the land raider - going to grenade it some more. I chose to take her without a retinue and just play her without drugs; it still worked decently.

My two surviving ravagers both line up for shots at his chapter master and my wyches that killed his tactical squad line up to charge the one chasing my wyches. Both ravagers make their nightfight rolls, and between the two of them with 6 disintegrators making 3 shots each; 18 shots in total (STR4 AP3) I only cause one wound with one and three with the other - he makes invul saves and takes one wound. Damn it, he's not done yet. I pour all lances and blasters remaining into the land raider; I shake, stun, 3x weapon destroyed results and immobilize it - I kill the multi-melta, the assault cannon, and a hurricane bolter. My two wyches in cover with blasters shoot his dreadnought and only manage to shake it. My shots at his rhino whiff.

For assaults, Lelith takes on the 3 man plasma cannon squad solo and kills them all. My 4x wyches on the left pile into his combat squad and kill a couple and lose one in return - we stay locked. I assault into his land raider, and still can't crack it open - some of those weapon destroyed results were part of this assault.

Space Marine Turn Two:
Have you ever seen someone take 20 minutes to deploy a single unit? I have. The sisters of battle deploy out of the land raider. I'm blocking one side, we have a combat on the other side, and he's trying to squeeze 15 models into a 2" coherency with a single hatch. And I have a wrecked raider right there so he's deploying onto it as well. After a few minutes of him stacking bases and falling over, I removed my raider and put a raider shaped felt mat there (I keep them for explosion crater markers). After more bases on top of each other....I removed the felt pad, moved terrain away and said "Alright, do what you need - just remember that there's dangerous terrain 1" away from you." He forgot of course. I did too. 20 minutes later (not even making this up) the sisters have disembarked. Wasn't worth the argument at this point. The dreadnought turns around to go threaten the 3 wyches that just shot at it.

Another argument springs up. His surviving rhino - he measures around, then says "I'm going to tank shock 6" into Lelith. He drives around some terrain to get to her and says "Take leadership." 10 minutes of arguing later and explaining how a tank shock works....I'm actually OK with him tank shocking Lelith - I just want him to follow the rules for doing it and go through terrain. Turns out that 6" wasn't far enough but I still let him do it (takes 7.5-8"), and he passes his dangerous terrain test for moving through a forest to get to her. As he's moving other stuff he bumps the forest and as he rearranges the rhino makes its way out of terrain. I'm like, "Dude, seriously?" I reach over and put his rhino back into terrain.

His sisters that disembarked move a couple inches, but its a tight squeeze - he's getting anything he can lined up to shoot at my wyches assaulting his land raider. He gets off two flamers and 5 bolters into my wyches; the flamers could only hit three each though because I was wrapped around the corner of his land raider. He would have been smart not to fire his bolters at all and just take the wounds from the flamer but...he doesn't. As I do wound allocation, the sybarite only ends up having to take one wound, which she passes a cover save for and lives. She also passes leadership. His dreadnought assaults into my three wyches, killing one; I fail leadership and they run for the board edge under half and unable to regroup. The cannoness and my two wyches continue to whiff at each other. He's spending a faith point per assault phase. ON the left of the board, his marines and my wyches whiff at each other. Arg. His Chapter Master had moved up to a second ravager, assaulted it, and come away with a weapon destroyed result from his STR6 (runic weapon I think).
-----------------------------------------
Dark Eldar Turn Three:

My surviving and untouched ravager sees 15 sisters out in the open next to a land raider. I line up for it. Lelith moves towards the sisters, as does my surviving succubus. My fleeing wyches regroup 3" and fleet 5" towards the combat going on so that I can join in. I split attention on my lances between his rhino and his dreadnought. I immobilize the rhino and the dreadnought, but can't wreck either. The ravager opens up on the sisters and 13/15 disappear. My succubus and Lelith assault the other two. My other ravager that his chapter master assaulted sustained bursts at him and he fails two invulnerable saves and finally dies. His tactical marines take another wych squad's charge and the combined weight of both wych squads crumble them. The cannoness finally fails invulnerable saves and dies.

Two and a half hour rounds and the TO calls the 10 minute mark.

Space Marines Turn 3:
He has an immobilized dreadnought that can't LOS anything.
He has an immobilized rhino with a stormbolter.
He has an immobilized land raider with a hurricane bolter left.
He has an immobilized drop pod with a storm bolter.


My opponent says, "Well, we aren't going to have time for another turn."
I say, "You have 4 models left on the table, play faster."

He fires and whiffs everything / I make saves I think - I wasn't really paying attention, I was just trying to get us to the next turn.
------------------------------------------------
Dark Eldar Turn Four:

I finish off the rhino and the dreadnought and weapon destroy the drop pod. Short on lances and blasters to finish the job.

Space Marine Turn Four:
The only weapon he has on the table is a hurricane bolter on his land raider. He ponders his move. I say, "DUDE!!!!"

I skip to my turn; I don't care. I finish off his land raider.

His turn: Nothing.

DE Turn 6: I wreck his drop pod and finish tabling him.
------------------------------------------------------
Post Game Assessment:

This was an INCREDIBLY unfun fight. The scenario was heavily against the attacker for having to table the defender, and combined with the extraordinarily slow playing of my opponent and the constant issues we were having, it took 2 hours and 20 minutes to get 2.5 turns done. At 1500 points. There is no flipping way that a 1500 point game should take that long.

I've mentioned in other threads that pre-tournament I go through a mental steeling; its for things like this. Charlie, if you read this, have a laugh at my expense. You know why.

This message was edited 1 time. Last update was at 2010/06/07 00:26:50


   
Made in us
Regular Dakkanaut






virginia

Damn id seriously would like to know how you win games that seem incredibly stacked against you and n0t just barely win either great job man and gl in round 3 (scared to see 3rd scenario lol)


i play bro plays
1100points
2500points
bros :1200 points 
   
Made in us
Lone Wolf Sentinel Pilot





San Diego, California

Wow, it really was worse, this tournament just seems like bollocks.

Night fight the whole time? This is ridiculous. Sorry about your opponent, seems like he was just being an arse.

2000 pts 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

jariksolo wrote:Damn id seriously would like to know how you win games that seem incredibly stacked against you and n0t just barely win either great job man and gl in round 3 (scared to see 3rd scenario lol)


Oh, just wait until you see round 3. It wasn't as bad as round two, but it had its own set of rules that started with my HQ (Lelith) having to start the game on foot BY HERFARTINGSELF in the middle of the table.


*EDIT*

I've been thinking about the former part - I think the reason I win games as much as I do is because I focus on threats and my enemy; I choose very carefully what I target and am continually trying to negate the biggest threats to me. Also, I play every game to table my opponent, not to capture objectives or get bonus points. I find that to be one of the biggest differences between myself and a lot of other players. I look at a scenario and I want to know the deployment and special rules; mission and win condition are secondary to me killing stuff. I think it catches folks by surprise that I ignore tactical advantages and mission objectives and just try killing them.

Like this game - if there had been 5 objectives on the table....I would have ignored them and done exactly what I did - inflict the maximum possible damage as often as possible.

This message was edited 1 time. Last update was at 2010/06/06 22:01:14


   
Made in us
Been Around the Block






wow I really have a greater appreciation of the missions we use in our tournaments after reading the first 2 scenarios. Great reads as usual dash also I feel your pain on playing against players like this opponent least you held and didn't flip out well any way grats on the two massacres


2300 pts
6000 pts deff skullz  
   
Made in ru
Drew_Riggio




Russia

that guy was a 100% ****
i'm pretty sure noone played him twice ever in their lives.\
is he read BRB more then once?? His dex?
Just checked C:SM and found only two models with Eternal Warrior and both are named.

Anyway Gl on wins (= your reports are really enjoyable

are writer, not reader
FB DE 1-0-0 | 1-1-0 
   
Made in us
Longtime Dakkanaut




These sound like 3rd edition missions from the book or at least versions of them. Breakout had a defender starting in the center of the tbale and the attacker on either side. There was also a 3rd edition mission that had both enemy HQ's start alone and 12" away from each other.
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

DarthDiggler wrote:These sound like 3rd edition missions from the book or at least versions of them. Breakout had a defender starting in the center of the tbale and the attacker on either side. There was also a 3rd edition mission that had both enemy HQ's start alone and 12" away from each other.


Interesting. Well he forgot the 1 in the 12" part. =p

   
Made in us
Decrepit Dakkanaut





The Golden Throne

What SM TAC squad can take two plasma cannons? Also vanilla SM TACs can't have two meltaguns. Maybe he was slow reading his codex too!
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Byte wrote:What SM TAC squad can take two plasma cannons? Also vanilla SM TACs can't have two meltaguns. Maybe he was slow reading his codex too!


Well, he had two tactical squads with a total of two melta guns and two plasma cannons. Is there a legal way to do that?

   
Made in us
[DCM]
.







Dashofpepper wrote:
Byte wrote:What SM TAC squad can take two plasma cannons? Also vanilla SM TACs can't have two meltaguns. Maybe he was slow reading his codex too!


Well, he had two tactical squads with a total of two melta guns and two plasma cannons. Is there a legal way to do that?


Unless I'm missing something, yes.

Were they 2 full man (10 each) Tac squads?

If so, they can get 1 special and 1 heavy each...

This message was edited 1 time. Last update was at 2010/06/07 02:19:13


 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Yeah, it was legal then.

His list was confusing; the way it read showed a squad with two meltas and another one with two plasmacannons, but if it was 1x and 1x, that makes perfect sense.

   
Made in us
Regular Dakkanaut




192.168.4.20

I'm really impressed you were able to be so patient with this guy. Although, did the Captain stay home for this tourney? Maybe you were just more prone to irritability! just kidding!
really, though, the tank shocking was a bit extreme & the cover for the Land Raider also seemed a bit far fetched, but who knows...

still a good bat rep...

This message was edited 1 time. Last update was at 2010/06/07 03:24:05


''if you try the best you can, the best you can is good enough''
-
''People will call me a failure. Others, however, will call me the world's sexiest killing machine, who's fun at parties.''
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

No special rules about the scenarios for army lists....

I'd find it interesting if it was illegal. Didn't end up mattering; when shenanigans starts, I get merciless.

   
Made in us
Slaanesh Chosen Marine Riding a Fiend




Inside a pretty, pretty pain cave... won't you come inside?

I swear to god, we need a turn timer like chess. It should mother"fething" mandatory. Good job keeping your head, better job tabling him under those conditions.

 
   
Made in ca
Infiltrating Broodlord





Oshawa Ontario

The only way those Tactical squads were legal is if he took wrote his list something like this

### points; 2 Tactical squads, 2 melta-guns, 2 plasma cannons....whatever else

Then he could combat squad them both, and drop 10 tacticals together with 2 plasma cannons (still separate squads) and the 2 melta-gun squads together, again separate squads, so separate rhinos, etc.

How is that mission even REMOTELY fair? Unless one of the following is added, the advantage is to the attacker;

He start with half his army in reserve and you don't.
You have MORE points then him.
You have "sustained assault" Special rule from 3rd edition.

Having 1 model last to the end and you win is lame as hell. I'd like to see how many attackers won that scenario, and especially for the first mission who managed to win and how.

Looking for Durham Region gamers in Ontario Canada, send me a PM!

See my gallery for Chapterhouse's Tervigon, fully painted.
 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

Carnage43 wrote:The only way those Tactical squads were legal is if he took wrote his list something like this

### points; 2 Tactical squads, 2 melta-guns, 2 plasma cannons....whatever else

Then he could combat squad them both, and drop 10 tacticals together with 2 plasma cannons (still separate squads) and the 2 melta-gun squads together, again separate squads, so separate rhinos, etc.

How is that mission even REMOTELY fair? Unless one of the following is added, the advantage is to the attacker;

He start with half his army in reserve and you don't.
You have MORE points then him.
You have "sustained assault" Special rule from 3rd edition.

Having 1 model last to the end and you win is lame as hell. I'd like to see how many attackers won that scenario, and especially for the first mission who managed to win and how.


I mentioned the stats for mission one in there somewhere - there were three massacres. Since I played both of the other massacre players round two and three, I'm presuming that they tabled their opponents - none of them had fast transports. But yeah, that mission was a huge draw fest.

As for mission two....*MY* army getting to go first helped. I have an alpha-striking army, and I killed almost 1/3 of his army turn 1a. The problem was that he had an incredibly effective round of shooting back at me, and my shooting with lances is historically rubbish - the tournament was no different.

   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

What a rough mission to be the attacker in. Even if he had left one squad in reserve and just deployed them as far away as possible, there is a good chance he would have won (especially with nightfight preventing you from shooting them until you got close).

Daemons Blog - The Mandulian Chapel 
   
Made in us
Sword-Bearing Inquisitorial Crusader




Northern Virginia

dear Dash I'm sorry I can't imagine playing my DE wtih these rules they are like 10 ways of stupif again my coldenenses and sympathies reach out for you

"Paranoia is a very reassuring state of mind. If you think they are after you, you think you matter" 
   
Made in nz
Twisted Trueborn with Blaster





New Zealand

Good on you for sticking up with an opponent like that... Ugh. I would have done the Kabalite thing and just taken his heart as a token.

"Don't worry bro, I got this."

Scarab Prince Corsairs: http://www.dakkadakka.com/dakkaforum/posts/list/328486.page

Protectorate of Menoth: http://www.dakkadakka.com/dakkaforum/posts/list/617825.page 
   
Made in us
Fixture of Dakka





Feasting on the souls of unworthy opponents

InventionThirteen wrote:Good on you for sticking up with an opponent like that... Ugh. I would have done the Kabalite thing and just taken his heart as a token.


Who says I didn't leave with a souvenir?

   
Made in nz
Twisted Trueborn with Blaster





New Zealand

Who says I didn't leave with a souvenir?


Oooo a few fingers for a necklace? Or maybe make a nipple belt.

"Don't worry bro, I got this."

Scarab Prince Corsairs: http://www.dakkadakka.com/dakkaforum/posts/list/328486.page

Protectorate of Menoth: http://www.dakkadakka.com/dakkaforum/posts/list/617825.page 
   
Made in us
Esteemed Veteran Space Marine





After the past two horror-stories, would you honestly have gone back to any tournaments held there?

Since he already banned you for no good reason, you should post the name of the store.
   
Made in ru
Drew_Riggio




Russia

Wow, they banned Dash in that store after he played such jerks?

are writer, not reader
FB DE 1-0-0 | 1-1-0 
   
Made in us
Painlord Titan Princeps of Slaanesh





Syracuse, NY

I would not necessarily call his opponents jerks, it might have been frustrating to play them but from what Dash has said he was exasperated not because he thought they were trying to slow play him or cheat, but genuinely did not know the rules and took their time.

Now the missions on the other hand, garbage!

Daemons Blog - The Mandulian Chapel 
   
Made in us
Intoxicated Centigor




Apex, NC

:::Sigh::: What a tournament. It was great to be back watching tournament play again. Had to miss 'Ardboys on account of being on my honeymoon. Missed the start of the tourney since I was at my nephews' baptisms too, so I was just a spectator in this one. Lots of interesting lists and interesting situations. Was fun to watch..


Automatically Appended Next Post:
penek wrote:Wow, they banned Dash in that store after he played such jerks?


Ask Dash - I am sure it has 'nothing' to do with the alcohol he brought into the game store and bragged about after the tourney. Something about drinking in a family game store....hmmm....


Automatically Appended Next Post:
calypso2ts wrote:I would not necessarily call his opponents jerks, it might have been frustrating to play them but from what Dash has said he was exasperated not because he thought they were trying to slow play him or cheat, but genuinely did not know the rules and took their time.

Now the missions on the other hand, garbage!


Did not know the rules? The rules according to who? Dash? From what I understand he has his own rules until a judge is called....then suddenly the opponent seems to fully understand the rules and Dash was mistaken....hmmm....

This message was edited 2 times. Last update was at 2010/06/10 04:44:57


 
   
Made in ru
Drew_Riggio




Russia

How much good player must knew rules, to think about very very elementary action - about 20 minutes? From already lots of his reports here, its pretty clear Dash understands rules well. And that was first time i see such negative games in his reports.
Do you really think that player who participated well in events like Adepticon or 'Ard boyz more then once, dont know rules well or play something different from BRB?

are writer, not reader
FB DE 1-0-0 | 1-1-0 
   
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Painlord Titan Princeps of Slaanesh





Syracuse, NY

I cannot comment on what happened since I was not there but some observations.

Based on Dash's account it seems there were some rules disputes. This is not uncommon, WH is a complex game and there is a giant book that most of us do not study. I was trying to imply that not knowing a specific rule and finding out mid game is a great way to learn, but can be frustrating in a tournament. This does not impinge on the character of those people, it is merely an observation.

If a player is a slow player AND there are some rules confusion when it is a competitive environment it can be frustrating to play against.

As for the booze at the game shop, I would assume the general course of action would be to politely mention that this place of business does not allow that. If he puts it away and acts politely I see no reason to ban him. If he is genuinely disruptive and/or breaks out the booze again that may be grounds to ask him not to return. However, that is totally different than people just 'not liking' him.

There are a lot of people I do not like, but I tolerate them so long as they remain within the bounds of polite society.

That said, it is interesting that he was not banned until his Dakka post. If his behavior was that bad he should have been straight up kicked out of the tournament.

Edit: Since you seem to know the store well, be sure to tell him not to field such lousy missions next time since that seemed to be the source of most the flaming.

This message was edited 2 times. Last update was at 2010/06/10 22:05:23


Daemons Blog - The Mandulian Chapel 
   
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Fixture of Dakka





Feasting on the souls of unworthy opponents

Well....my fault to be honest.

Someone at the tourney was like "Where's your bottle of Captain?" because it features prominently in the battle reports where I have it. I made a joke that I was holding out till after lunch. At the end of the day, he picked up a pepsi bottle from my table (full) that had apparently been opened but was full and says, "Whose is this?" Most of the folks had left the store, and I said, "Ah, that's my bottle of Captain. Want it?" A bunch of people are like, "There's no booze allowed in the store." I'm like, "Uh...that was a joke. Want it?" I opened it and sniffed it, and it was.....flat pepsi! (was curious if it was pepsi or a mixed drink).

I like to drink at GTs when my wife is along and she is driving me; but for solo play where I drive myself...that's a big no-no.

I haven't bothered to call and try fixing the situation; I'm moving in a couple of weeks and getting in 'Ard Boyz semi-finals was trouble enough.

   
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Intoxicated Centigor




Apex, NC

Calypso, from my understanding, Dash was bragging about drinking after the tourney. He even offered some drinks to others in the store after the game was over.
He provided some trash talk about needing a challenge in the tournaments the game store provides. Trash talk is fine, but the fact that he was told by others in the store that the drinking was not only allowed, it was illegal and he persisted was the icing on the cake. Yes, Dash is not liked by many of the players in the game store and I agree, this is no grounds for banning. From what I understand it is completely due to the drinking that he bragged about....

Yes, his opponent in the final matchup is frustrating and slow, but it is not his intent to slow a game down. Mentally, he is slower than average and needs time to process. It is not meant to be an offensive move, and he tries his best to hurry. Players have to understand this - and Dash was even informed of this when he complained to the judge. In fact, all 6 rounds were complete with time to spare, so there was really no need to complain.

All in all, from what I saw and heard, Dash was a competitive player, and not really high on the sportsmanship totem pole, but he won, and he played well. I even was amused by his bragging and trash talk after the tourney ended, it was enjoyable. The drinking was out of line and there is a 0 tolerance policy in that store.

 
   
 
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